forked from 0ad/0ad
Moar garrison flag stuff.
This was SVN commit r10736.
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commit
f9b2e34017
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="celt flag 1">
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<animations>
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<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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<mesh>props/garrison_flag.dae</mesh>
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<texture>props/garrison_celt_1.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="iber flag 1">
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<animations>
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<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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<mesh>props/garrison_flag.dae</mesh>
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<texture>props/garrison_iber_1.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="rome flag 1">
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<animations>
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<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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<mesh>props/garrison_flag.dae</mesh>
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<texture>props/garrison_rome_1.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/props/garrison_celt_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/garrison_celt_1.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/props/garrison_iber_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/garrison_iber_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/garrison_rome_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/garrison_rome_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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