Ambient occlusion for Mauryan houses

This was SVN commit r13304.
This commit is contained in:
Pureon 2013-03-16 15:53:20 +00:00
parent 03c3b1daa3
commit fc3b5637c8
14 changed files with 45 additions and 38 deletions

View File

@ -6,8 +6,8 @@
<mesh>props/maur_fort_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>

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@ -4,13 +4,13 @@
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_a_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_house_a_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -5,14 +5,12 @@
<variant name="house a struct b">
<mesh>structural/maur_house_b_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_house_b_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -5,13 +5,12 @@
<variant name="house a struct c">
<mesh>structural/maur_house_c_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_house_c_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -5,14 +5,12 @@
<variant name="house a struct d">
<mesh>structural/maur_house_d_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_house_d_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -47,5 +47,5 @@
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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