forked from 0ad/0ad
Ambient occlusion for Mauryan houses
This was SVN commit r13304.
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03c3b1daa3
commit
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@ -6,8 +6,8 @@
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<mesh>props/maur_fort_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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@ -4,13 +4,13 @@
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<group>
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<variant name="house a struct b">
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<mesh>structural/maur_house_a_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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</textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_house_a_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -5,14 +5,12 @@
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<variant name="house a struct b">
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<mesh>structural/maur_house_b_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_house_b_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -5,13 +5,12 @@
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<variant name="house a struct c">
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<mesh>structural/maur_house_c_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_house_c_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -5,14 +5,12 @@
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<variant name="house a struct d">
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<mesh>structural/maur_house_d_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_house_d_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -47,5 +47,5 @@
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/structural/maur_house_a_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_a_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_b_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_b_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_c_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_c_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_d_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_house_d_struct_b.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_a_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_a_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_b_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_b_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_c_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_c_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_d_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_house_d_ao.png
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