From ffc4a56b9fba087d592ad539a9550d29240d57fc Mon Sep 17 00:00:00 2001 From: vladislavbelov Date: Sun, 3 Dec 2023 00:30:12 +0000 Subject: [PATCH] Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965. --- LICENSE.txt | 4 ++-- README.txt | 4 ++-- build/android/sdl-project/res/values/strings.xml | 2 +- build/arclint/README.md | 4 ++-- build/arclint/dummies/cppcheck.php | 8 ++++---- build/arclint/dummies/eslint.php | 8 ++++---- build/arclint/pyrolint/src/ProjectNameLinter.php | 10 +++++++--- build/jenkins/dockerfiles/build-base.Dockerfile | 2 +- build/jenkins/pipelines/design-docs.Jenkinsfile | 8 ++++---- build/jenkins/pipelines/docker-coverage.Jenkinsfile | 10 +++++----- .../pipelines/docker-differential-custom.Jenkinsfile | 8 ++++---- .../jenkins/pipelines/docker-differential.Jenkinsfile | 8 ++++---- build/jenkins/pipelines/docker-docs.Jenkinsfile | 8 ++++---- build/jenkins/pipelines/docker-rebuild.Jenkinsfile | 8 ++++---- build/jenkins/pipelines/docker-reset.Jenkinsfile | 8 ++++---- build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile | 8 ++++---- 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++++---- source/ps/Hashing.cpp | 8 ++++---- source/ps/Hashing.h | 8 ++++---- source/ps/Hotkey.cpp | 8 ++++---- source/ps/Hotkey.h | 8 ++++---- source/ps/Joystick.cpp | 8 ++++---- source/ps/Joystick.h | 8 ++++---- source/ps/KeyName.cpp | 8 ++++---- source/ps/KeyName.h | 8 ++++---- source/ps/Loader.cpp | 8 ++++---- source/ps/Loader.h | 8 ++++---- source/ps/Mod.cpp | 8 ++++---- source/ps/Mod.h | 10 +++++----- source/ps/ModInstaller.cpp | 8 ++++---- source/ps/ModInstaller.h | 8 ++++---- source/ps/Profile.cpp | 8 ++++---- source/ps/Profile.h | 8 ++++---- source/ps/ProfileViewer.cpp | 8 ++++---- source/ps/ProfileViewer.h | 8 ++++---- source/ps/Pyrogenesis.cpp | 10 +++++----- source/ps/Pyrogenesis.h | 8 ++++---- source/ps/Replay.cpp | 8 ++++---- source/ps/Replay.h | 8 ++++---- source/ps/SavedGame.cpp | 8 ++++---- source/ps/SavedGame.h | 8 ++++---- source/ps/Singleton.h | 8 ++++---- source/ps/TaskManager.cpp | 8 ++++---- source/ps/TaskManager.h | 8 ++++---- source/ps/TemplateLoader.cpp | 8 ++++---- source/ps/TemplateLoader.h | 8 ++++---- source/ps/ThreadUtil.h | 8 ++++---- source/ps/Threading.cpp | 8 ++++---- source/ps/Threading.h | 8 ++++---- source/ps/TouchInput.cpp | 8 ++++---- source/ps/TouchInput.h | 8 ++++---- source/ps/UniDoubler.h | 8 ++++---- source/ps/UserReport.cpp | 8 ++++---- source/ps/UserReport.h | 8 ++++---- source/ps/Util.cpp | 8 ++++---- source/ps/Util.h | 8 ++++---- source/ps/VideoMode.cpp | 8 ++++---- source/ps/VideoMode.h | 8 ++++---- source/ps/VisualReplay.cpp | 8 ++++---- source/ps/VisualReplay.h | 8 ++++---- source/ps/World.cpp | 8 ++++---- source/ps/World.h | 8 ++++---- source/ps/XMB/XMBData.cpp | 8 ++++---- source/ps/XMB/XMBData.h | 8 ++++---- source/ps/XMB/XMBStorage.cpp | 8 ++++---- source/ps/XMB/XMBStorage.h | 8 ++++---- source/ps/XMB/tests/test_XMBData.h | 8 ++++---- source/ps/XML/RelaxNG.cpp | 8 ++++---- source/ps/XML/RelaxNG.h | 8 ++++---- source/ps/XML/XMLWriter.cpp | 8 ++++---- source/ps/XML/XMLWriter.h | 8 ++++---- source/ps/XML/Xeromyces.cpp | 8 ++++---- source/ps/XML/Xeromyces.h | 8 ++++---- source/ps/XML/tests/test_RelaxNG.h | 8 ++++---- source/ps/XML/tests/test_XMLWriter.h | 8 ++++---- source/ps/XML/tests/test_Xeromyces.h | 8 ++++---- source/ps/containers/Span.h | 8 ++++---- source/ps/containers/StaticVector.h | 8 ++++---- source/ps/containers/tests/test_StaticVector.h | 8 ++++---- source/ps/scripting/JSInterface_ConfigDB.cpp | 8 ++++---- source/ps/scripting/JSInterface_ConfigDB.h | 8 ++++---- source/ps/scripting/JSInterface_Console.cpp | 8 ++++---- source/ps/scripting/JSInterface_Console.h | 8 ++++---- source/ps/scripting/JSInterface_Debug.cpp | 8 ++++---- source/ps/scripting/JSInterface_Debug.h | 8 ++++---- source/ps/scripting/JSInterface_Game.cpp | 8 ++++---- source/ps/scripting/JSInterface_Game.h | 8 ++++---- source/ps/scripting/JSInterface_Hotkey.cpp | 8 ++++---- source/ps/scripting/JSInterface_Hotkey.h | 8 ++++---- source/ps/scripting/JSInterface_Main.cpp | 8 ++++---- source/ps/scripting/JSInterface_Main.h | 8 ++++---- source/ps/scripting/JSInterface_Mod.cpp | 8 ++++---- source/ps/scripting/JSInterface_Mod.h | 8 ++++---- source/ps/scripting/JSInterface_ModIo.cpp | 8 ++++---- source/ps/scripting/JSInterface_ModIo.h | 8 ++++---- source/ps/scripting/JSInterface_SavedGame.cpp | 8 ++++---- source/ps/scripting/JSInterface_SavedGame.h | 8 ++++---- source/ps/scripting/JSInterface_UserReport.cpp | 8 ++++---- source/ps/scripting/JSInterface_UserReport.h | 8 ++++---- source/ps/scripting/JSInterface_VFS.cpp | 8 ++++---- source/ps/scripting/JSInterface_VFS.h | 8 ++++---- source/ps/scripting/JSInterface_VisualReplay.cpp | 8 ++++---- source/ps/scripting/JSInterface_VisualReplay.h | 8 ++++---- source/ps/tests/stub_impl_hack.h | 8 ++++---- source/ps/tests/test_CLogger.h | 8 ++++---- source/ps/tests/test_CStr.h | 8 ++++---- source/ps/tests/test_ConfigDB.h | 8 ++++---- source/ps/tests/test_Future.h | 8 ++++---- source/ps/tests/test_Hashing.h | 8 ++++---- source/ps/tests/test_TaskManager.h | 8 ++++---- source/ps/tests/test_fmt.h | 8 ++++---- source/ps/tests/test_test.h | 8 ++++---- source/renderer/AlphaMapCalculator.cpp | 8 ++++---- source/renderer/AlphaMapCalculator.h | 8 ++++---- source/renderer/BlendShapes.h | 8 ++++---- source/renderer/DebugRenderer.cpp | 8 ++++---- source/renderer/DebugRenderer.h | 8 ++++---- source/renderer/DecalRData.cpp | 8 ++++---- source/renderer/DecalRData.h | 8 ++++---- source/renderer/HWLightingModelRenderer.cpp | 8 ++++---- source/renderer/HWLightingModelRenderer.h | 8 ++++---- source/renderer/InstancingModelRenderer.cpp | 8 ++++---- source/renderer/InstancingModelRenderer.h | 8 ++++---- source/renderer/MikktspaceWrap.cpp | 8 ++++---- source/renderer/MikktspaceWrap.h | 8 ++++---- source/renderer/ModelRenderer.cpp | 8 ++++---- source/renderer/ModelRenderer.h | 8 ++++---- source/renderer/ModelVertexRenderer.h | 8 ++++---- source/renderer/OverlayRenderer.cpp | 8 ++++---- source/renderer/OverlayRenderer.h | 8 ++++---- source/renderer/ParticleRenderer.cpp | 8 ++++---- source/renderer/ParticleRenderer.h | 8 ++++---- source/renderer/PatchRData.cpp | 8 ++++---- source/renderer/PatchRData.h | 8 ++++---- source/renderer/PostprocManager.cpp | 8 ++++---- source/renderer/PostprocManager.h | 8 ++++---- source/renderer/RenderModifiers.cpp | 8 ++++---- source/renderer/RenderModifiers.h | 8 ++++---- source/renderer/Renderer.cpp | 8 ++++---- source/renderer/Renderer.h | 8 ++++---- source/renderer/RenderingOptions.cpp | 8 ++++---- source/renderer/RenderingOptions.h | 8 ++++---- source/renderer/Scene.cpp | 8 ++++---- source/renderer/Scene.h | 8 ++++---- source/renderer/SceneRenderer.cpp | 8 ++++---- source/renderer/SceneRenderer.h | 8 ++++---- source/renderer/ShadowMap.cpp | 8 ++++---- source/renderer/ShadowMap.h | 8 ++++---- source/renderer/SilhouetteRenderer.cpp | 8 ++++---- source/renderer/SilhouetteRenderer.h | 8 ++++---- source/renderer/SkyManager.cpp | 8 ++++---- source/renderer/SkyManager.h | 8 ++++---- source/renderer/TerrainOverlay.cpp | 8 ++++---- source/renderer/TerrainOverlay.h | 8 ++++---- source/renderer/TerrainRenderer.cpp | 8 ++++---- source/renderer/TerrainRenderer.h | 8 ++++---- source/renderer/TexturedLineRData.cpp | 8 ++++---- source/renderer/TexturedLineRData.h | 8 ++++---- source/renderer/TimeManager.cpp | 8 ++++---- source/renderer/TimeManager.h | 8 ++++---- source/renderer/VertexArray.cpp | 8 ++++---- source/renderer/VertexArray.h | 8 ++++---- source/renderer/VertexBuffer.cpp | 8 ++++---- source/renderer/VertexBuffer.h | 8 ++++---- source/renderer/VertexBufferManager.cpp | 8 ++++---- source/renderer/VertexBufferManager.h | 8 ++++---- source/renderer/WaterManager.cpp | 8 ++++---- source/renderer/WaterManager.h | 8 ++++---- source/renderer/backend/Backend.h | 8 ++++---- source/renderer/backend/CompareOp.cpp | 8 ++++---- source/renderer/backend/CompareOp.h | 8 ++++---- source/renderer/backend/Format.h | 8 ++++---- source/renderer/backend/IBuffer.h | 8 ++++---- source/renderer/backend/IDevice.h | 8 ++++---- source/renderer/backend/IDeviceCommandContext.h | 8 ++++---- source/renderer/backend/IDeviceObject.h | 8 ++++---- source/renderer/backend/IFramebuffer.h | 8 ++++---- source/renderer/backend/IShaderProgram.h | 8 ++++---- source/renderer/backend/ITexture.h | 8 ++++---- source/renderer/backend/PipelineState.cpp | 8 ++++---- source/renderer/backend/PipelineState.h | 8 ++++---- source/renderer/backend/Sampler.cpp | 8 ++++---- source/renderer/backend/Sampler.h | 8 ++++---- source/renderer/backend/dummy/Buffer.cpp | 8 ++++---- source/renderer/backend/dummy/Buffer.h | 8 ++++---- source/renderer/backend/dummy/Device.cpp | 8 ++++---- source/renderer/backend/dummy/Device.h | 8 ++++---- source/renderer/backend/dummy/DeviceCommandContext.cpp | 8 ++++---- source/renderer/backend/dummy/DeviceCommandContext.h | 8 ++++---- source/renderer/backend/dummy/DeviceForward.h | 8 ++++---- source/renderer/backend/dummy/Framebuffer.cpp | 8 ++++---- source/renderer/backend/dummy/Framebuffer.h | 8 ++++---- source/renderer/backend/dummy/PipelineState.cpp | 8 ++++---- source/renderer/backend/dummy/PipelineState.h | 8 ++++---- source/renderer/backend/dummy/ShaderProgram.cpp | 8 ++++---- source/renderer/backend/dummy/ShaderProgram.h | 8 ++++---- source/renderer/backend/dummy/Texture.cpp | 8 ++++---- source/renderer/backend/dummy/Texture.h | 8 ++++---- source/renderer/backend/gl/Buffer.cpp | 8 ++++---- source/renderer/backend/gl/Buffer.h | 8 ++++---- source/renderer/backend/gl/Device.cpp | 8 ++++---- source/renderer/backend/gl/Device.h | 8 ++++---- source/renderer/backend/gl/DeviceCommandContext.cpp | 8 ++++---- source/renderer/backend/gl/DeviceCommandContext.h | 8 ++++---- source/renderer/backend/gl/DeviceForward.h | 8 ++++---- source/renderer/backend/gl/Framebuffer.cpp | 8 ++++---- source/renderer/backend/gl/Framebuffer.h | 8 ++++---- source/renderer/backend/gl/Mapping.cpp | 8 ++++---- source/renderer/backend/gl/Mapping.h | 8 ++++---- source/renderer/backend/gl/PipelineState.cpp | 8 ++++---- source/renderer/backend/gl/PipelineState.h | 8 ++++---- source/renderer/backend/gl/ShaderProgram.cpp | 8 ++++---- source/renderer/backend/gl/ShaderProgram.h | 8 ++++---- source/renderer/backend/gl/Texture.cpp | 8 ++++---- source/renderer/backend/gl/Texture.h | 8 ++++---- source/renderer/backend/vulkan/Buffer.cpp | 8 ++++---- source/renderer/backend/vulkan/Buffer.h | 8 ++++---- source/renderer/backend/vulkan/DescriptorManager.cpp | 8 ++++---- source/renderer/backend/vulkan/DescriptorManager.h | 8 ++++---- source/renderer/backend/vulkan/Device.cpp | 10 +++++----- source/renderer/backend/vulkan/Device.h | 8 ++++---- .../renderer/backend/vulkan/DeviceCommandContext.cpp | 8 ++++---- source/renderer/backend/vulkan/DeviceCommandContext.h | 8 ++++---- source/renderer/backend/vulkan/DeviceForward.h | 8 ++++---- source/renderer/backend/vulkan/DeviceObjectUID.h | 8 ++++---- source/renderer/backend/vulkan/DeviceSelection.cpp | 8 ++++---- source/renderer/backend/vulkan/DeviceSelection.h | 8 ++++---- source/renderer/backend/vulkan/Framebuffer.cpp | 8 ++++---- source/renderer/backend/vulkan/Framebuffer.h | 8 ++++---- source/renderer/backend/vulkan/Mapping.cpp | 8 ++++---- source/renderer/backend/vulkan/Mapping.h | 8 ++++---- source/renderer/backend/vulkan/PipelineState.cpp | 8 ++++---- source/renderer/backend/vulkan/PipelineState.h | 8 ++++---- source/renderer/backend/vulkan/RenderPassManager.cpp | 8 ++++---- source/renderer/backend/vulkan/RenderPassManager.h | 8 ++++---- source/renderer/backend/vulkan/RingCommandContext.cpp | 8 ++++---- source/renderer/backend/vulkan/RingCommandContext.h | 8 ++++---- source/renderer/backend/vulkan/SamplerManager.cpp | 8 ++++---- source/renderer/backend/vulkan/SamplerManager.h | 8 ++++---- source/renderer/backend/vulkan/ShaderProgram.cpp | 8 ++++---- source/renderer/backend/vulkan/ShaderProgram.h | 8 ++++---- source/renderer/backend/vulkan/SubmitScheduler.cpp | 8 ++++---- source/renderer/backend/vulkan/SubmitScheduler.h | 8 ++++---- source/renderer/backend/vulkan/SwapChain.cpp | 8 ++++---- source/renderer/backend/vulkan/SwapChain.h | 8 ++++---- source/renderer/backend/vulkan/Texture.cpp | 8 ++++---- source/renderer/backend/vulkan/Texture.h | 8 ++++---- source/renderer/backend/vulkan/Utilities.cpp | 8 ++++---- source/renderer/backend/vulkan/Utilities.h | 8 ++++---- source/renderer/backend/vulkan/VMA.cpp | 8 ++++---- source/renderer/backend/vulkan/VMA.h | 8 ++++---- source/renderer/scripting/JSInterface_Renderer.cpp | 8 ++++---- source/renderer/scripting/JSInterface_Renderer.h | 8 ++++---- source/rlinterface/RLInterface.cpp | 8 ++++---- source/rlinterface/RLInterface.h | 8 ++++---- source/scriptinterface/FunctionWrapper.h | 8 ++++---- source/scriptinterface/JSON.cpp | 8 ++++---- source/scriptinterface/JSON.h | 8 ++++---- source/scriptinterface/Object.h | 8 ++++---- source/scriptinterface/ScriptContext.cpp | 8 ++++---- source/scriptinterface/ScriptContext.h | 8 ++++---- source/scriptinterface/ScriptConversions.cpp | 8 ++++---- source/scriptinterface/ScriptConversions.h | 8 ++++---- source/scriptinterface/ScriptEngine.h | 8 ++++---- source/scriptinterface/ScriptExceptions.cpp | 8 ++++---- source/scriptinterface/ScriptExceptions.h | 8 ++++---- source/scriptinterface/ScriptExtraHeaders.h | 8 ++++---- source/scriptinterface/ScriptForward.h | 8 ++++---- source/scriptinterface/ScriptInterface.cpp | 8 ++++---- source/scriptinterface/ScriptInterface.h | 8 ++++---- source/scriptinterface/ScriptRequest.h | 8 ++++---- source/scriptinterface/ScriptStats.cpp | 8 ++++---- source/scriptinterface/ScriptStats.h | 8 ++++---- source/scriptinterface/ScriptTypes.h | 8 ++++---- source/scriptinterface/StructuredClone.cpp | 8 ++++---- source/scriptinterface/StructuredClone.h | 8 ++++---- source/scriptinterface/tests/test_FunctionWrapper.h | 8 ++++---- source/scriptinterface/tests/test_ScriptConversions.h | 8 ++++---- source/scriptinterface/tests/test_ScriptInterface.h | 8 ++++---- source/simulation2/MessageTypes.h | 8 ++++---- source/simulation2/Simulation2.cpp | 8 ++++---- source/simulation2/Simulation2.h | 8 ++++---- source/simulation2/TypeList.h | 8 ++++---- source/simulation2/components/CCmpAIManager.cpp | 8 ++++---- source/simulation2/components/CCmpCinemaManager.cpp | 8 ++++---- source/simulation2/components/CCmpCommandQueue.cpp | 8 ++++---- source/simulation2/components/CCmpDecay.cpp | 8 ++++---- source/simulation2/components/CCmpFootprint.cpp | 8 ++++---- source/simulation2/components/CCmpMinimap.cpp | 8 ++++---- source/simulation2/components/CCmpMotionBall.cpp | 8 ++++---- source/simulation2/components/CCmpObstruction.cpp | 8 ++++---- .../simulation2/components/CCmpObstructionManager.cpp | 8 ++++---- source/simulation2/components/CCmpOverlayRenderer.cpp | 8 ++++---- source/simulation2/components/CCmpOwnership.cpp | 8 ++++---- source/simulation2/components/CCmpParticleManager.cpp | 8 ++++---- source/simulation2/components/CCmpPathfinder.cpp | 8 ++++---- source/simulation2/components/CCmpPathfinder_Common.h | 8 ++++---- source/simulation2/components/CCmpPosition.cpp | 8 ++++---- .../simulation2/components/CCmpProjectileManager.cpp | 8 ++++---- .../simulation2/components/CCmpRallyPointRenderer.cpp | 8 ++++---- source/simulation2/components/CCmpRallyPointRenderer.h | 8 ++++---- source/simulation2/components/CCmpRangeManager.cpp | 8 ++++---- .../components/CCmpRangeOverlayRenderer.cpp | 8 ++++---- source/simulation2/components/CCmpSelectable.cpp | 8 ++++---- source/simulation2/components/CCmpSoundManager.cpp | 8 ++++---- source/simulation2/components/CCmpTemplateManager.cpp | 8 ++++---- source/simulation2/components/CCmpTerrain.cpp | 8 ++++---- .../simulation2/components/CCmpTerritoryInfluence.cpp | 8 ++++---- source/simulation2/components/CCmpTerritoryManager.cpp | 8 ++++---- source/simulation2/components/CCmpTest.cpp | 8 ++++---- source/simulation2/components/CCmpUnitMotion.h | 8 ++++---- source/simulation2/components/CCmpUnitMotionManager.h | 8 ++++---- .../simulation2/components/CCmpUnitMotion_System.cpp | 8 ++++---- source/simulation2/components/CCmpUnitRenderer.cpp | 8 ++++---- source/simulation2/components/CCmpVision.cpp | 8 ++++---- source/simulation2/components/CCmpVisualActor.cpp | 8 ++++---- source/simulation2/components/CCmpWaterManager.cpp | 8 ++++---- source/simulation2/components/ICmpAIInterface.cpp | 8 ++++---- source/simulation2/components/ICmpAIInterface.h | 8 ++++---- source/simulation2/components/ICmpAIManager.cpp | 8 ++++---- source/simulation2/components/ICmpAIManager.h | 8 ++++---- source/simulation2/components/ICmpAttack.cpp | 8 ++++---- source/simulation2/components/ICmpAttack.h | 8 ++++---- source/simulation2/components/ICmpCinemaManager.cpp | 8 ++++---- source/simulation2/components/ICmpCinemaManager.h | 8 ++++---- source/simulation2/components/ICmpCommandQueue.cpp | 8 ++++---- source/simulation2/components/ICmpCommandQueue.h | 8 ++++---- source/simulation2/components/ICmpDecay.cpp | 8 ++++---- source/simulation2/components/ICmpDecay.h | 8 ++++---- source/simulation2/components/ICmpFogging.cpp | 8 ++++---- source/simulation2/components/ICmpFogging.h | 8 ++++---- source/simulation2/components/ICmpFootprint.cpp | 8 ++++---- source/simulation2/components/ICmpFootprint.h | 8 ++++---- source/simulation2/components/ICmpGarrisonHolder.cpp | 8 ++++---- source/simulation2/components/ICmpGarrisonHolder.h | 8 ++++---- source/simulation2/components/ICmpGuiInterface.cpp | 8 ++++---- source/simulation2/components/ICmpGuiInterface.h | 8 ++++---- source/simulation2/components/ICmpIdentity.cpp | 8 ++++---- source/simulation2/components/ICmpIdentity.h | 8 ++++---- source/simulation2/components/ICmpMinimap.cpp | 8 ++++---- source/simulation2/components/ICmpMinimap.h | 8 ++++---- source/simulation2/components/ICmpMirage.cpp | 8 ++++---- source/simulation2/components/ICmpMirage.h | 8 ++++---- source/simulation2/components/ICmpMotion.cpp | 8 ++++---- source/simulation2/components/ICmpMotion.h | 8 ++++---- source/simulation2/components/ICmpObstruction.cpp | 8 ++++---- source/simulation2/components/ICmpObstruction.h | 8 ++++---- .../simulation2/components/ICmpObstructionManager.cpp | 8 ++++---- source/simulation2/components/ICmpObstructionManager.h | 8 ++++---- source/simulation2/components/ICmpOverlayRenderer.cpp | 8 ++++---- source/simulation2/components/ICmpOverlayRenderer.h | 8 ++++---- source/simulation2/components/ICmpOwnership.cpp | 8 ++++---- source/simulation2/components/ICmpOwnership.h | 8 ++++---- source/simulation2/components/ICmpParticleManager.cpp | 8 ++++---- source/simulation2/components/ICmpParticleManager.h | 8 ++++---- source/simulation2/components/ICmpPathfinder.cpp | 8 ++++---- source/simulation2/components/ICmpPathfinder.h | 8 ++++---- source/simulation2/components/ICmpPlayer.cpp | 8 ++++---- source/simulation2/components/ICmpPlayer.h | 8 ++++---- source/simulation2/components/ICmpPlayerManager.cpp | 8 ++++---- source/simulation2/components/ICmpPlayerManager.h | 8 ++++---- source/simulation2/components/ICmpPosition.cpp | 8 ++++---- source/simulation2/components/ICmpPosition.h | 8 ++++---- .../simulation2/components/ICmpProjectileManager.cpp | 8 ++++---- source/simulation2/components/ICmpProjectileManager.h | 8 ++++---- source/simulation2/components/ICmpRallyPoint.cpp | 8 ++++---- source/simulation2/components/ICmpRallyPoint.h | 8 ++++---- .../simulation2/components/ICmpRallyPointRenderer.cpp | 8 ++++---- source/simulation2/components/ICmpRallyPointRenderer.h | 8 ++++---- source/simulation2/components/ICmpRangeManager.cpp | 8 ++++---- source/simulation2/components/ICmpRangeManager.h | 8 ++++---- .../components/ICmpRangeOverlayRenderer.cpp | 8 ++++---- .../simulation2/components/ICmpRangeOverlayRenderer.h | 8 ++++---- source/simulation2/components/ICmpSelectable.cpp | 8 ++++---- source/simulation2/components/ICmpSelectable.h | 8 ++++---- source/simulation2/components/ICmpSettlement.cpp | 8 ++++---- source/simulation2/components/ICmpSettlement.h | 8 ++++---- source/simulation2/components/ICmpSound.cpp | 8 ++++---- source/simulation2/components/ICmpSound.h | 8 ++++---- source/simulation2/components/ICmpSoundManager.cpp | 8 ++++---- source/simulation2/components/ICmpSoundManager.h | 8 ++++---- source/simulation2/components/ICmpTemplateManager.cpp | 8 ++++---- source/simulation2/components/ICmpTemplateManager.h | 8 ++++---- source/simulation2/components/ICmpTerrain.cpp | 8 ++++---- source/simulation2/components/ICmpTerrain.h | 8 ++++---- .../components/ICmpTerritoryDecayManager.cpp | 8 ++++---- .../simulation2/components/ICmpTerritoryDecayManager.h | 8 ++++---- .../simulation2/components/ICmpTerritoryInfluence.cpp | 8 ++++---- source/simulation2/components/ICmpTerritoryInfluence.h | 8 ++++---- source/simulation2/components/ICmpTerritoryManager.cpp | 8 ++++---- source/simulation2/components/ICmpTerritoryManager.h | 8 ++++---- source/simulation2/components/ICmpTest.cpp | 8 ++++---- source/simulation2/components/ICmpTest.h | 8 ++++---- source/simulation2/components/ICmpTurretHolder.cpp | 8 ++++---- source/simulation2/components/ICmpTurretHolder.h | 8 ++++---- source/simulation2/components/ICmpUnitMotion.cpp | 8 ++++---- source/simulation2/components/ICmpUnitMotion.h | 8 ++++---- .../simulation2/components/ICmpUnitMotionManager.cpp | 8 ++++---- source/simulation2/components/ICmpUnitMotionManager.h | 8 ++++---- source/simulation2/components/ICmpUnitRenderer.cpp | 8 ++++---- source/simulation2/components/ICmpUnitRenderer.h | 8 ++++---- source/simulation2/components/ICmpUnknownScript.cpp | 8 ++++---- source/simulation2/components/ICmpUnknownScript.h | 8 ++++---- .../components/ICmpValueModificationManager.cpp | 8 ++++---- .../components/ICmpValueModificationManager.h | 8 ++++---- source/simulation2/components/ICmpVisibility.cpp | 8 ++++---- source/simulation2/components/ICmpVisibility.h | 8 ++++---- source/simulation2/components/ICmpVision.cpp | 8 ++++---- source/simulation2/components/ICmpVision.h | 8 ++++---- source/simulation2/components/ICmpVisual.cpp | 8 ++++---- source/simulation2/components/ICmpVisual.h | 8 ++++---- source/simulation2/components/ICmpWaterManager.cpp | 8 ++++---- source/simulation2/components/ICmpWaterManager.h | 8 ++++---- .../simulation2/components/tests/test_CinemaManager.h | 8 ++++---- .../simulation2/components/tests/test_CommandQueue.h | 8 ++++---- .../simulation2/components/tests/test_HierPathfinder.h | 8 ++++---- .../components/tests/test_ObstructionManager.h | 8 ++++---- source/simulation2/components/tests/test_Pathfinder.h | 8 ++++---- source/simulation2/components/tests/test_Position.h | 8 ++++---- .../simulation2/components/tests/test_RangeManager.h | 8 ++++---- .../components/tests/test_TerritoryManager.h | 8 ++++---- source/simulation2/components/tests/test_scripts.h | 8 ++++---- source/simulation2/docs/ICmpExample.h | 8 ++++---- source/simulation2/docs/SimulationDocs.h | 8 ++++---- source/simulation2/helpers/CinemaPath.cpp | 8 ++++---- source/simulation2/helpers/CinemaPath.h | 8 ++++---- source/simulation2/helpers/Geometry.cpp | 8 ++++---- source/simulation2/helpers/Geometry.h | 8 ++++---- source/simulation2/helpers/Grid.h | 8 ++++---- source/simulation2/helpers/HierarchicalPathfinder.cpp | 8 ++++---- source/simulation2/helpers/HierarchicalPathfinder.h | 8 ++++---- source/simulation2/helpers/LongPathfinder.cpp | 8 ++++---- source/simulation2/helpers/LongPathfinder.h | 8 ++++---- source/simulation2/helpers/Los.h | 8 ++++---- source/simulation2/helpers/MapEdgeTiles.h | 8 ++++---- source/simulation2/helpers/PathGoal.cpp | 8 ++++---- source/simulation2/helpers/PathGoal.h | 8 ++++---- source/simulation2/helpers/Pathfinding.cpp | 8 ++++---- source/simulation2/helpers/Pathfinding.h | 8 ++++---- source/simulation2/helpers/Player.h | 8 ++++---- source/simulation2/helpers/Position.h | 8 ++++---- source/simulation2/helpers/PriorityQueue.h | 8 ++++---- source/simulation2/helpers/Rasterize.cpp | 8 ++++---- source/simulation2/helpers/Rasterize.h | 8 ++++---- source/simulation2/helpers/Render.cpp | 8 ++++---- source/simulation2/helpers/Render.h | 8 ++++---- source/simulation2/helpers/Selection.cpp | 8 ++++---- source/simulation2/helpers/Selection.h | 8 ++++---- source/simulation2/helpers/SimulationCommand.h | 8 ++++---- source/simulation2/helpers/Spatial.h | 8 ++++---- source/simulation2/helpers/VertexPathfinder.cpp | 8 ++++---- source/simulation2/helpers/VertexPathfinder.h | 8 ++++---- .../simulation2/scripting/EngineScriptConversions.cpp | 8 ++++---- .../simulation2/scripting/JSInterface_Simulation.cpp | 8 ++++---- source/simulation2/scripting/JSInterface_Simulation.h | 8 ++++---- .../simulation2/scripting/MessageTypeConversions.cpp | 8 ++++---- source/simulation2/scripting/ScriptComponent.cpp | 8 ++++---- source/simulation2/scripting/ScriptComponent.h | 8 ++++---- source/simulation2/serialization/BinarySerializer.cpp | 8 ++++---- source/simulation2/serialization/BinarySerializer.h | 8 ++++---- source/simulation2/serialization/DebugSerializer.cpp | 8 ++++---- source/simulation2/serialization/DebugSerializer.h | 8 ++++---- source/simulation2/serialization/HashSerializer.cpp | 8 ++++---- source/simulation2/serialization/HashSerializer.h | 8 ++++---- source/simulation2/serialization/IDeserializer.cpp | 8 ++++---- source/simulation2/serialization/IDeserializer.h | 8 ++++---- source/simulation2/serialization/ISerializer.cpp | 8 ++++---- source/simulation2/serialization/ISerializer.h | 8 ++++---- source/simulation2/serialization/SerializeTemplates.h | 8 ++++---- .../simulation2/serialization/SerializedPathfinder.h | 8 ++++---- .../simulation2/serialization/SerializedScriptTypes.h | 8 ++++---- source/simulation2/serialization/SerializedTypes.h | 8 ++++---- source/simulation2/serialization/StdDeserializer.cpp | 8 ++++---- source/simulation2/serialization/StdDeserializer.h | 8 ++++---- source/simulation2/serialization/StdSerializer.cpp | 8 ++++---- source/simulation2/serialization/StdSerializer.h | 8 ++++---- source/simulation2/system/CmpPtr.cpp | 8 ++++---- source/simulation2/system/CmpPtr.h | 8 ++++---- source/simulation2/system/Component.h | 8 ++++---- source/simulation2/system/ComponentManager.cpp | 8 ++++---- source/simulation2/system/ComponentManager.h | 8 ++++---- .../system/ComponentManagerSerialization.cpp | 8 ++++---- source/simulation2/system/ComponentTest.h | 8 ++++---- source/simulation2/system/Components.h | 8 ++++---- source/simulation2/system/DynamicSubscription.cpp | 8 ++++---- source/simulation2/system/DynamicSubscription.h | 8 ++++---- source/simulation2/system/Entity.h | 8 ++++---- source/simulation2/system/EntityMap.h | 8 ++++---- source/simulation2/system/IComponent.cpp | 8 ++++---- source/simulation2/system/IComponent.h | 8 ++++---- source/simulation2/system/Interface.h | 8 ++++---- source/simulation2/system/InterfaceScripted.h | 8 ++++---- source/simulation2/system/LocalTurnManager.cpp | 8 ++++---- source/simulation2/system/LocalTurnManager.h | 8 ++++---- source/simulation2/system/Message.h | 8 ++++---- source/simulation2/system/ParamNode.cpp | 8 ++++---- source/simulation2/system/ParamNode.h | 8 ++++---- source/simulation2/system/ReplayTurnManager.cpp | 8 ++++---- source/simulation2/system/ReplayTurnManager.h | 8 ++++---- source/simulation2/system/SimContext.cpp | 8 ++++---- source/simulation2/system/SimContext.h | 8 ++++---- source/simulation2/system/TurnManager.cpp | 8 ++++---- source/simulation2/system/TurnManager.h | 8 ++++---- source/simulation2/tests/test_CmpTemplateManager.h | 8 ++++---- source/simulation2/tests/test_ComponentManager.h | 8 ++++---- source/simulation2/tests/test_EntityMap.h | 8 ++++---- source/simulation2/tests/test_ParamNode.h | 8 ++++---- source/simulation2/tests/test_SerializeTemplates.h | 8 ++++---- source/simulation2/tests/test_Serializer.h | 8 ++++---- source/simulation2/tests/test_Simulation2.h | 8 ++++---- source/soundmanager/ISoundManager.h | 8 ++++---- source/soundmanager/SoundManager.cpp | 8 ++++---- source/soundmanager/SoundManager.h | 8 ++++---- source/soundmanager/data/OggData.cpp | 8 ++++---- source/soundmanager/data/OggData.h | 8 ++++---- source/soundmanager/data/SoundData.cpp | 8 ++++---- source/soundmanager/data/SoundData.h | 8 ++++---- source/soundmanager/data/ogg.cpp | 8 ++++---- source/soundmanager/data/ogg.h | 8 ++++---- source/soundmanager/items/CBufferItem.cpp | 8 ++++---- source/soundmanager/items/CBufferItem.h | 8 ++++---- source/soundmanager/items/CSoundBase.cpp | 8 ++++---- source/soundmanager/items/CSoundBase.h | 8 ++++---- source/soundmanager/items/CSoundItem.cpp | 8 ++++---- source/soundmanager/items/CSoundItem.h | 8 ++++---- source/soundmanager/items/CStreamItem.cpp | 8 ++++---- source/soundmanager/items/CStreamItem.h | 8 ++++---- source/soundmanager/items/ISoundItem.h | 8 ++++---- source/soundmanager/scripting/JSInterface_Sound.cpp | 8 ++++---- source/soundmanager/scripting/JSInterface_Sound.h | 8 ++++---- source/soundmanager/scripting/SoundGroup.cpp | 8 ++++---- source/soundmanager/scripting/SoundGroup.h | 8 ++++---- source/test_setup.cpp | 8 ++++---- .../third_party/encryption/tests/test_pkcs5_pbkdf5.h | 8 ++++---- source/third_party/mikktspace/mikktspace.cpp | 2 +- source/third_party/mikktspace/weldmesh.cpp | 2 +- source/third_party/mongoose/mongoose.cpp | 2 +- .../ogre3d_preprocessor/OgreGLSLPreprocessor.cpp | 2 +- .../ogre3d_preprocessor/OgreGLSLPreprocessor.h | 2 +- .../ogre3d_preprocessor/tests/test_Preprocessor.h | 8 ++++---- .../third_party/tinygettext/src/unix_file_system.cpp | 2 +- source/tools/LICENSE.txt | 2 +- source/tools/atlas/AtlasFrontends/ActorEditor.cpp | 8 ++++---- source/tools/atlas/AtlasFrontends/_template.cpp | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObject.h | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObjectImpl.h | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObjectJS.cpp | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObjectText.cpp | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObjectText.h | 8 ++++---- source/tools/atlas/AtlasObject/AtlasObjectXML.cpp | 8 ++++---- source/tools/atlas/AtlasObject/JSONSpiritInclude.h | 8 ++++---- .../atlas/AtlasObject/tests/test_AtlasObjectXML.h | 8 ++++---- source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp | 8 ++++---- source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h | 8 ++++---- .../atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp | 8 ++++---- .../atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h | 8 ++++---- .../tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp | 8 ++++---- .../tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h | 8 ++++---- .../tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp | 8 ++++---- .../tools/atlas/AtlasUI/ActorEditor/PropListEditor.h | 8 ++++---- .../tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp | 8 ++++---- source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h | 8 ++++---- .../AtlasUI/CustomControls/Buttons/ActionButton.cpp | 8 ++++---- .../AtlasUI/CustomControls/Buttons/ActionButton.h | 8 ++++---- .../AtlasUI/CustomControls/Buttons/ToolButton.cpp | 8 ++++---- .../atlas/AtlasUI/CustomControls/Buttons/ToolButton.h | 8 ++++---- .../atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp | 8 ++++---- .../tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h | 8 ++++---- .../AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp | 8 ++++---- .../AtlasUI/CustomControls/ColorDialog/ColorDialog.h | 8 ++++---- .../DraggableListCtrl/DraggableListCtrl.cpp | 8 ++++---- .../DraggableListCtrl/DraggableListCtrl.h | 8 ++++---- .../DraggableListCtrl/DraggableListCtrlCommands.cpp | 8 ++++---- .../DraggableListCtrl/DraggableListCtrlCommands.h | 8 ++++---- .../EditableListCtrl/EditableListCtrl.cpp | 8 ++++---- .../CustomControls/EditableListCtrl/EditableListCtrl.h | 8 ++++---- .../EditableListCtrl/EditableListCtrlCommands.cpp | 8 ++++---- .../EditableListCtrl/EditableListCtrlCommands.h | 8 ++++---- .../CustomControls/EditableListCtrl/FieldEditCtrl.cpp | 8 ++++---- .../CustomControls/EditableListCtrl/FieldEditCtrl.h | 8 ++++---- .../EditableListCtrl/ListCtrlValidator.cpp | 8 ++++---- .../EditableListCtrl/ListCtrlValidator.h | 8 ++++---- .../CustomControls/EditableListCtrl/QuickComboBox.cpp | 8 ++++---- .../CustomControls/EditableListCtrl/QuickComboBox.h | 8 ++++---- .../CustomControls/EditableListCtrl/QuickFileCtrl.cpp | 8 ++++---- .../CustomControls/EditableListCtrl/QuickFileCtrl.h | 8 ++++---- .../CustomControls/EditableListCtrl/QuickTextCtrl.cpp | 8 ++++---- .../CustomControls/EditableListCtrl/QuickTextCtrl.h | 8 ++++---- .../AtlasUI/CustomControls/FileHistory/FileHistory.cpp | 8 ++++---- .../AtlasUI/CustomControls/FileHistory/FileHistory.h | 8 ++++---- .../CustomControls/HighResTimer/HighResTimer.cpp | 8 ++++---- .../AtlasUI/CustomControls/HighResTimer/HighResTimer.h | 8 ++++---- .../AtlasUI/CustomControls/MapDialog/MapDialog.cpp | 8 ++++---- .../atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h | 8 ++++---- .../CustomControls/MapResizeDialog/MapResizeDialog.cpp | 8 ++++---- .../CustomControls/MapResizeDialog/MapResizeDialog.h | 8 ++++---- .../MapResizeDialog/PseudoMiniMapPanel.cpp | 8 ++++---- .../MapResizeDialog/PseudoMiniMapPanel.h | 8 ++++---- .../SnapSplitterWindow/SnapSplitterWindow.cpp | 8 ++++---- .../SnapSplitterWindow/SnapSplitterWindow.h | 8 ++++---- .../VirtualDirTreeCtrl/virtualdirtreectrl.cpp | 8 ++++---- .../VirtualDirTreeCtrl/virtualdirtreectrl.h | 8 ++++---- .../AtlasUI/CustomControls/Windows/AtlasDialog.cpp | 8 ++++---- .../atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h | 8 ++++---- .../AtlasUI/CustomControls/Windows/AtlasWindow.cpp | 8 ++++---- .../atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h | 8 ++++---- source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp | 8 ++++---- source/tools/atlas/AtlasUI/General/AtlasClipboard.h | 8 ++++---- source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp | 8 ++++---- source/tools/atlas/AtlasUI/General/AtlasEventLoop.h | 8 ++++---- .../tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp | 8 ++++---- .../tools/atlas/AtlasUI/General/AtlasWindowCommand.h | 8 ++++---- .../atlas/AtlasUI/General/AtlasWindowCommandProc.cpp | 8 ++++---- .../atlas/AtlasUI/General/AtlasWindowCommandProc.h | 8 ++++---- source/tools/atlas/AtlasUI/General/Datafile.cpp | 8 ++++---- source/tools/atlas/AtlasUI/General/Datafile.h | 8 ++++---- source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h | 8 ++++---- source/tools/atlas/AtlasUI/General/Observable.cpp | 8 ++++---- source/tools/atlas/AtlasUI/General/Observable.h | 8 ++++---- source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp | 8 ++++---- source/tools/atlas/AtlasUI/Misc/DLLInterface.h | 8 ++++---- source/tools/atlas/AtlasUI/Misc/KeyMap.cpp | 8 ++++---- source/tools/atlas/AtlasUI/Misc/KeyMap.h | 8 ++++---- source/tools/atlas/AtlasUI/Misc/actored.h | 8 ++++---- source/tools/atlas/AtlasUI/Misc/precompiled.cpp | 8 ++++---- source/tools/atlas/AtlasUI/Misc/precompiled.h | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp | 8 ++++---- .../tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h | 8 ++++---- .../Sections/Environment/Environment.cpp | 8 ++++---- .../ScenarioEditor/Sections/Environment/Environment.h | 8 ++++---- .../Sections/Environment/LightControl.cpp | 8 ++++---- .../ScenarioEditor/Sections/Environment/LightControl.h | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Object/Object.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Object/Object.h | 8 ++++---- .../Sections/Object/VariationControl.cpp | 8 ++++---- .../ScenarioEditor/Sections/Object/VariationControl.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Player/Player.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Player/Player.h | 8 ++++---- .../ScenarioEditor/Sections/Terrain/Terrain.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/Common/Brushes.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/Common/MiscState.h | 8 ++++---- .../ScenarioEditor/Tools/Common/ObjectSettings.cpp | 8 ++++---- .../ScenarioEditor/Tools/Common/ObjectSettings.h | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp | 8 ++++---- .../atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/TransformObject.cpp | 8 ++++---- .../AtlasUI/ScenarioEditor/Tools/TransformPath.cpp | 8 ++++---- source/tools/atlas/GameInterface/ActorViewer.cpp | 8 ++++---- source/tools/atlas/GameInterface/ActorViewer.h | 8 ++++---- source/tools/atlas/GameInterface/Brushes.cpp | 8 ++++---- source/tools/atlas/GameInterface/Brushes.h | 8 ++++---- source/tools/atlas/GameInterface/CommandProc.cpp | 8 ++++---- source/tools/atlas/GameInterface/CommandProc.h | 8 ++++---- source/tools/atlas/GameInterface/DeltaArray.h | 8 ++++---- source/tools/atlas/GameInterface/GameLoop.cpp | 8 ++++---- source/tools/atlas/GameInterface/GameLoop.h | 8 ++++---- .../atlas/GameInterface/Handlers/BrushHandlers.cpp | 8 ++++---- .../GameInterface/Handlers/CameraCtrlHandlers.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/CinemaHandler.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/CommandHandlers.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/ElevationHandlers.cpp | 8 ++++---- .../GameInterface/Handlers/EnvironmentHandlers.cpp | 8 ++++---- .../GameInterface/Handlers/GraphicsSetupHandlers.cpp | 8 ++++---- .../tools/atlas/GameInterface/Handlers/MapHandlers.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/MessageHandler.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/MessageHandler.h | 8 ++++---- .../atlas/GameInterface/Handlers/MiscHandlers.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/ObjectHandlers.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/PlayerHandlers.cpp | 8 ++++---- .../atlas/GameInterface/Handlers/TerrainHandlers.cpp | 8 ++++---- source/tools/atlas/GameInterface/InputProcessor.cpp | 8 ++++---- source/tools/atlas/GameInterface/InputProcessor.h | 8 ++++---- source/tools/atlas/GameInterface/MessagePasser.h | 8 ++++---- source/tools/atlas/GameInterface/MessagePasserImpl.cpp | 8 ++++---- source/tools/atlas/GameInterface/MessagePasserImpl.h | 8 ++++---- source/tools/atlas/GameInterface/Messages.h | 8 ++++---- source/tools/atlas/GameInterface/MessagesSetup.h | 8 ++++---- source/tools/atlas/GameInterface/Misc.cpp | 8 ++++---- source/tools/atlas/GameInterface/Register.cpp | 8 ++++---- source/tools/atlas/GameInterface/Shareable.h | 8 ++++---- source/tools/atlas/GameInterface/SharedMemory.h | 8 ++++---- source/tools/atlas/GameInterface/SharedTypes.h | 8 ++++---- source/tools/atlas/GameInterface/SimState.cpp | 8 ++++---- source/tools/atlas/GameInterface/SimState.h | 8 ++++---- source/tools/atlas/GameInterface/View.cpp | 8 ++++---- source/tools/atlas/GameInterface/View.h | 8 ++++---- .../autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm | 4 ++-- source/tools/dist/build-osx-bundle.py | 2 +- source/tools/dist/dmgbuild-settings.py | 2 +- source/tools/entdocs/convertrng.xsl | 4 ++-- source/tools/fontbuilder2/README.txt | 2 +- source/tools/i18n/README.md | 2 +- source/tools/i18n/checkDiff.py | 8 ++++---- source/tools/i18n/checkTranslations.py | 8 ++++---- source/tools/i18n/cleanTranslationFiles.py | 8 ++++---- source/tools/i18n/creditTranslators.py | 8 ++++---- source/tools/i18n/generateDebugTranslation.py | 8 ++++---- source/tools/i18n/pullTranslations.py | 8 ++++---- source/tools/i18n/tests/test_checkDiff.py | 2 +- source/tools/i18n/updateTemplates.py | 8 ++++---- source/tools/mapcompatibility/a18_to_a19.py | 2 +- source/tools/openlogsfolder/OpenLogsFolder.vbs | 2 +- source/tools/profiler2/profiler2.html | 2 +- source/tools/replayprofile/graph.html | 2 +- source/tools/springimport/convert.pl | 2 +- .../tools/webservices/userreport/templates/index.html | 4 ++-- .../webservices/userreport/templates/jsonformat.html | 2 +- .../webservices/userreport/templates/reports/cpu.html | 2 +- .../userreport/templates/reports/opengl_index.html | 2 +- 1152 files changed, 4524 insertions(+), 4520 deletions(-) diff --git a/LICENSE.txt b/LICENSE.txt index 79c6c180f6..a9c00015bf 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,7 +1,7 @@ - 0 A.D. Licensing Details + 0 A.D. Licensing Details ========================== -0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and +0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files. diff --git a/README.txt b/README.txt index d32e1cc619..3ed47e1429 100644 --- a/README.txt +++ b/README.txt @@ -1,7 +1,7 @@ - 0 A.D. Introductory Information + 0 A.D. Introductory Information ================================= -0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform +0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. diff --git a/build/android/sdl-project/res/values/strings.xml b/build/android/sdl-project/res/values/strings.xml index 45a1a65845..f73d46dfea 100644 --- a/build/android/sdl-project/res/values/strings.xml +++ b/build/android/sdl-project/res/values/strings.xml @@ -1,4 +1,4 @@ - 0 A.D. + 0 A.D. diff --git a/build/arclint/README.md b/build/arclint/README.md index 65cb319945..67000e43c5 100644 --- a/build/arclint/README.md +++ b/build/arclint/README.md @@ -1,13 +1,13 @@ # Linting -This folder contains tools for linting 0 A.D. code +This folder contains tools for linting 0 A.D. code Linting is done via Arcanist: https://secure.phabricator.com/book/phabricator/article/arcanist_lint/ ## Linters - `text` is configured to detect whitespace issues. - `json` detects JSON syntax errors. -- `project-name` detects misspellings of the project name "0 A.D.". In particular the non-breaking space. +- `project-name` detects misspellings of the project name "0 A.D.". In particular the non-breaking space. - `licence-year` detects Copyright header years and compares against modification time. - `eslint`, if installed, will run on javascript files. - `cppcheck`, if installed, will run on C++ files. diff --git a/build/arclint/dummies/cppcheck.php b/build/arclint/dummies/cppcheck.php index 7cab4377d3..9f0f74934e 100755 --- a/build/arclint/dummies/cppcheck.php +++ b/build/arclint/dummies/cppcheck.php @@ -2,20 +2,20 @@ . + * along with 0 A.D. If not, see . */ diff --git a/build/arclint/dummies/eslint.php b/build/arclint/dummies/eslint.php index 4ce5824681..84a7e68e12 100755 --- a/build/arclint/dummies/eslint.php +++ b/build/arclint/dummies/eslint.php @@ -2,20 +2,20 @@ . + * along with 0 A.D. If not, see . */ diff --git a/build/arclint/pyrolint/src/ProjectNameLinter.php b/build/arclint/pyrolint/src/ProjectNameLinter.php index c299d8ac29..7bd5b5d0ff 100644 --- a/build/arclint/pyrolint/src/ProjectNameLinter.php +++ b/build/arclint/pyrolint/src/ProjectNameLinter.php @@ -16,7 +16,7 @@ */ /** - * Linter for the project name 0 A.D.. + * Linter for the project name 0 A.D.. */ final class ProjectNameLinter extends ArcanistLinter { @@ -42,11 +42,15 @@ final class ProjectNameLinter extends ArcanistLinter { public function getLintNameMap() { return array( - self::BAD_NAME => pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'), + self::BAD_NAME => pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'), ); } public function lintPath($path) { + $binaries_prefix = "binaries"; + if (substr($path, 0, strlen($binaries_prefix)) != $binaries_prefix) { + return; + } $txt = $this->getData($path); $matches = null; @@ -65,7 +69,7 @@ final class ProjectNameLinter extends ArcanistLinter { $this->raiseLintAtOffset( $offset, self::BAD_NAME, - pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'), + pht('Incorrect project name. Notice the non-breaking space in 0 A.D.'), $string); } } diff --git a/build/jenkins/dockerfiles/build-base.Dockerfile b/build/jenkins/dockerfiles/build-base.Dockerfile index ca1cbb1582..060adf31e8 100644 --- a/build/jenkins/dockerfiles/build-base.Dockerfile +++ b/build/jenkins/dockerfiles/build-base.Dockerfile @@ -1,7 +1,7 @@ FROM debian:buster RUN useradd -ms /bin/bash --uid 1006 builder -# 0 A.D. dependencies. +# 0 A.D. dependencies. ARG DEBIAN_FRONTEND=noninteractive ARG DEBCONF_NOWARNINGS="yes" RUN apt-get -qqy update && apt-get install -qqy \ diff --git a/build/jenkins/pipelines/design-docs.Jenkinsfile b/build/jenkins/pipelines/design-docs.Jenkinsfile index 75e823810e..13b210a0f9 100644 --- a/build/jenkins/pipelines/design-docs.Jenkinsfile +++ b/build/jenkins/pipelines/design-docs.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the design document. diff --git a/build/jenkins/pipelines/docker-coverage.Jenkinsfile b/build/jenkins/pipelines/docker-coverage.Jenkinsfile index 06b0e218dd..61b347a3ac 100644 --- a/build/jenkins/pipelines/docker-coverage.Jenkinsfile +++ b/build/jenkins/pipelines/docker-coverage.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. @@ -60,7 +60,7 @@ pipeline { // libraries or system ones. sh "lcov --remove ${INFO_FILE} \"*/*/*/tests/*\" \"*/*/*/libraries/*\" \"/usr/*\" --output-file ${INFO_FILE}" sh "mkdir -p ${REPORT_PATH}" - sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}" + sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}" } } } diff --git a/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile b/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile index fe70678615..039b1638c4 100644 --- a/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile +++ b/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on various compilers. diff --git a/build/jenkins/pipelines/docker-differential.Jenkinsfile b/build/jenkins/pipelines/docker-differential.Jenkinsfile index ed39dd852b..a73e82d79a 100644 --- a/build/jenkins/pipelines/docker-differential.Jenkinsfile +++ b/build/jenkins/pipelines/docker-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on various compilers. diff --git a/build/jenkins/pipelines/docker-docs.Jenkinsfile b/build/jenkins/pipelines/docker-docs.Jenkinsfile index 39263effd3..9902cd4e85 100644 --- a/build/jenkins/pipelines/docker-docs.Jenkinsfile +++ b/build/jenkins/pipelines/docker-docs.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. diff --git a/build/jenkins/pipelines/docker-rebuild.Jenkinsfile b/build/jenkins/pipelines/docker-rebuild.Jenkinsfile index f2c099d96d..e722d1f47d 100644 --- a/build/jenkins/pipelines/docker-rebuild.Jenkinsfile +++ b/build/jenkins/pipelines/docker-rebuild.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build a clean base from scratch in order to diff --git a/build/jenkins/pipelines/docker-reset.Jenkinsfile b/build/jenkins/pipelines/docker-reset.Jenkinsfile index 2fb35ac4fe..ae691e71f1 100644 --- a/build/jenkins/pipelines/docker-reset.Jenkinsfile +++ b/build/jenkins/pipelines/docker-reset.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This is a helper pipeline to build Docker images and setup ZFS volumes. diff --git a/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile b/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile index ef23cbd805..ae291193ec 100644 --- a/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile +++ b/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. diff --git a/build/jenkins/pipelines/docker-svn.Jenkinsfile b/build/jenkins/pipelines/docker-svn.Jenkinsfile index 50bf27b562..20a3af9da0 100644 --- a/build/jenkins/pipelines/docker-svn.Jenkinsfile +++ b/build/jenkins/pipelines/docker-svn.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This is the post-commit pipeline. diff --git a/build/jenkins/pipelines/docker-translations.Jenkinsfile b/build/jenkins/pipelines/docker-translations.Jenkinsfile index eafd56407e..7ec83f61d0 100644 --- a/build/jenkins/pipelines/docker-translations.Jenkinsfile +++ b/build/jenkins/pipelines/docker-translations.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to update translations to and from Transifex. diff --git a/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile b/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile index 0e346a46d7..49c7505a86 100644 --- a/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile +++ b/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { diff --git a/build/jenkins/pipelines/macos-differential.Jenkinsfile b/build/jenkins/pipelines/macos-differential.Jenkinsfile index 876dc6a9e7..4aa8c61f90 100644 --- a/build/jenkins/pipelines/macos-differential.Jenkinsfile +++ b/build/jenkins/pipelines/macos-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { diff --git a/build/jenkins/pipelines/macos-svn.Jenkinsfile b/build/jenkins/pipelines/macos-svn.Jenkinsfile index 2208895659..e79732df79 100644 --- a/build/jenkins/pipelines/macos-svn.Jenkinsfile +++ b/build/jenkins/pipelines/macos-svn.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { diff --git a/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile b/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile index f7ecfab855..3dc393e273 100644 --- a/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile +++ b/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline builds Windows binaries. It is run at most daily, every diff --git a/build/jenkins/pipelines/vs2015-differential.Jenkinsfile b/build/jenkins/pipelines/vs2015-differential.Jenkinsfile index 4ef249eb51..8a27fb72e6 100644 --- a/build/jenkins/pipelines/vs2015-differential.Jenkinsfile +++ b/build/jenkins/pipelines/vs2015-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on MSVC 15.0 (Visual Studio 2017). diff --git a/build/resources/0ad.appdata.xml b/build/resources/0ad.appdata.xml index 01bd4839a7..cbe4994fc1 100644 --- a/build/resources/0ad.appdata.xml +++ b/build/resources/0ad.appdata.xml @@ -5,11 +5,11 @@ 0ad.desktop GPL-2.0+ and CC-BY-SA CC-BY-SA-3.0 - 0 A.D. + 0 A.D. Real-Time Strategy Game of Ancient Warfare

- 0 A.D. is a real-time strategy (RTS) game of ancient warfare. + 0 A.D. is a real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of thirteen ancient civilizations, each depicted at their peak of economic growth and military prowess. diff --git a/build/resources/0ad.desktop b/build/resources/0ad.desktop index 90684fcebb..c17d793024 100644 --- a/build/resources/0ad.desktop +++ b/build/resources/0ad.desktop @@ -1,6 +1,6 @@ [Desktop Entry] Version=1.4 -Name=0 A.D. +Name=0 A.D. Exec=0ad %F Icon=0ad Terminal=false diff --git a/docs/pathfinder.tex b/docs/pathfinder.tex index a9c4f63bb8..6a575a139f 100644 --- a/docs/pathfinder.tex +++ b/docs/pathfinder.tex @@ -17,7 +17,7 @@ \setlength{\parindent}{0mm} \setlength{\parskip}{\medskipamount} -\title{0 A.D.\@ Pathfinder Design} +\title{0 A.D.\@ Pathfinder Design} \author{Wildfire Games -- \url{http://wildfiregames.com/}} \begin{document} diff --git a/docs/ray_intersect.tex b/docs/ray_intersect.tex index 8ab56c6297..78b1fc5a42 100644 --- a/docs/ray_intersect.tex +++ b/docs/ray_intersect.tex @@ -48,7 +48,7 @@ where $\mathbf{o}$ denotes the origin of the ray, $\mathbf{d}$ is a unit vector An OBB, or Oriented Bounding Box, is an arbitarily-rotated three-dimensional rectangular cuboid defined by a center point $\mathbf{a}_c$, a set of mutually orthonormal basis vectors $(\mathbf{a}_u, \mathbf{a}_v, \mathbf{a}_w)$, and the half-distances $(h_u, h_v, h_w)$ of each face from the origin along their respective axes. \section{Method} -In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape. +In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape. This document is concerned with providing some details of how these distances are computed, in order to allow the reader to more thoroughly comprehend the algorithm. Before continuing, the reader should have the algorithm as it appears in \cite{real_time_rendering_3} at hand. For the most part, the same variable names will be used here. diff --git a/source/collada/CommonConvert.cpp b/source/collada/CommonConvert.cpp index 0833fab843..391fcf47f6 100644 --- a/source/collada/CommonConvert.cpp +++ b/source/collada/CommonConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/CommonConvert.h b/source/collada/CommonConvert.h index d57b8fc37c..1c685f86be 100644 --- a/source/collada/CommonConvert.h +++ b/source/collada/CommonConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMMONCONVERT diff --git a/source/collada/DLL.cpp b/source/collada/DLL.cpp index e9d6da4e73..f789d3b434 100644 --- a/source/collada/DLL.cpp +++ b/source/collada/DLL.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/DLL.h b/source/collada/DLL.h index f25f9a505a..da309ff3bb 100644 --- a/source/collada/DLL.h +++ b/source/collada/DLL.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADA_DLL diff --git a/source/collada/Decompose.cpp b/source/collada/Decompose.cpp index 0fa9231c07..09e22b585a 100644 --- a/source/collada/Decompose.cpp +++ b/source/collada/Decompose.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/Decompose.h b/source/collada/Decompose.h index a44150c9a9..7d8d161f35 100644 --- a/source/collada/Decompose.h +++ b/source/collada/Decompose.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /**** Decompose.h - Basic declarations ****/ diff --git a/source/collada/GeomReindex.cpp b/source/collada/GeomReindex.cpp index d2d988128f..b8898e3dae 100644 --- a/source/collada/GeomReindex.cpp +++ b/source/collada/GeomReindex.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/GeomReindex.h b/source/collada/GeomReindex.h index 26062bc681..1b3e1d2a3d 100644 --- a/source/collada/GeomReindex.h +++ b/source/collada/GeomReindex.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GEOMREINDEX diff --git a/source/collada/Maths.cpp b/source/collada/Maths.cpp index e8ec313dc1..3b41a3fc6d 100644 --- a/source/collada/Maths.cpp +++ b/source/collada/Maths.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/Maths.h b/source/collada/Maths.h index 050712fd61..43b3b38ddd 100644 --- a/source/collada/Maths.h +++ b/source/collada/Maths.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHS diff --git a/source/collada/PMDConvert.cpp b/source/collada/PMDConvert.cpp index bb55df0488..2c22a36393 100644 --- a/source/collada/PMDConvert.cpp +++ b/source/collada/PMDConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/PMDConvert.h b/source/collada/PMDConvert.h index 5efcbca548..0d67bcb1e7 100644 --- a/source/collada/PMDConvert.h +++ b/source/collada/PMDConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PMDCONVERT diff --git a/source/collada/PSAConvert.cpp b/source/collada/PSAConvert.cpp index 3eababf4b2..70f0d6cc80 100644 --- a/source/collada/PSAConvert.cpp +++ b/source/collada/PSAConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/PSAConvert.h b/source/collada/PSAConvert.h index a6ab1bc8b2..344a82d038 100644 --- a/source/collada/PSAConvert.h +++ b/source/collada/PSAConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PSACONVERT diff --git a/source/collada/StdSkeletons.cpp b/source/collada/StdSkeletons.cpp index 5994fb3371..8d1339231a 100644 --- a/source/collada/StdSkeletons.cpp +++ b/source/collada/StdSkeletons.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/StdSkeletons.h b/source/collada/StdSkeletons.h index d1c033408c..f8afba0ba8 100644 --- a/source/collada/StdSkeletons.h +++ b/source/collada/StdSkeletons.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSKELETONS diff --git a/source/collada/XMLFix.cpp b/source/collada/XMLFix.cpp index f6754911a3..2f1d67770e 100644 --- a/source/collada/XMLFix.cpp +++ b/source/collada/XMLFix.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/XMLFix.h b/source/collada/XMLFix.h index 37c8293749..341f33c919 100644 --- a/source/collada/XMLFix.h +++ b/source/collada/XMLFix.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef XMLFIX_INCLUDED diff --git a/source/collada/precompiled.cpp b/source/collada/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/collada/precompiled.cpp +++ b/source/collada/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/precompiled.h b/source/collada/precompiled.h index 02d5b5741f..3b55b650bf 100644 --- a/source/collada/precompiled.h +++ b/source/collada/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADA_PRECOMPILED diff --git a/source/graphics/Camera.cpp b/source/graphics/Camera.cpp index 62db511dc4..6d63e2b88e 100644 --- a/source/graphics/Camera.cpp +++ b/source/graphics/Camera.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Camera.h b/source/graphics/Camera.h index ad64ec67b8..812c4b4084 100644 --- a/source/graphics/Camera.h +++ b/source/graphics/Camera.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/CameraController.cpp b/source/graphics/CameraController.cpp index 814514a61b..e2db3c6a7c 100644 --- a/source/graphics/CameraController.cpp +++ b/source/graphics/CameraController.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/CameraController.h b/source/graphics/CameraController.h index 19179b2c85..dc07f2efed 100644 --- a/source/graphics/CameraController.h +++ b/source/graphics/CameraController.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_CAMERACONTROLLER diff --git a/source/graphics/Canvas2D.cpp b/source/graphics/Canvas2D.cpp index a1cd37a745..f55f2e3369 100644 --- a/source/graphics/Canvas2D.cpp +++ b/source/graphics/Canvas2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Canvas2D.h b/source/graphics/Canvas2D.h index 76dcf04301..f35f9a121c 100644 --- a/source/graphics/Canvas2D.h +++ b/source/graphics/Canvas2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CANVAS2D diff --git a/source/graphics/CinemaManager.cpp b/source/graphics/CinemaManager.cpp index 694e62c9f4..3127e48f3e 100644 --- a/source/graphics/CinemaManager.cpp +++ b/source/graphics/CinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/CinemaManager.h b/source/graphics/CinemaManager.h index 869a21dd41..73812e98ce 100644 --- a/source/graphics/CinemaManager.h +++ b/source/graphics/CinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAMANAGER diff --git a/source/graphics/ColladaManager.cpp b/source/graphics/ColladaManager.cpp index 331a3ccb1c..7684cbe719 100644 --- a/source/graphics/ColladaManager.cpp +++ b/source/graphics/ColladaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ColladaManager.h b/source/graphics/ColladaManager.h index dedd07ee40..45d87f9782 100644 --- a/source/graphics/ColladaManager.h +++ b/source/graphics/ColladaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADAMANAGER diff --git a/source/graphics/Color.cpp b/source/graphics/Color.cpp index 701af382f0..49e6adad8f 100644 --- a/source/graphics/Color.cpp +++ b/source/graphics/Color.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Color.h b/source/graphics/Color.h index af0710fe36..36b4109082 100644 --- a/source/graphics/Color.h +++ b/source/graphics/Color.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLOR diff --git a/source/graphics/Decal.cpp b/source/graphics/Decal.cpp index 4e32c2867b..260e34237c 100644 --- a/source/graphics/Decal.cpp +++ b/source/graphics/Decal.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Decal.h b/source/graphics/Decal.h index 871a6c4d1e..00762c6b90 100644 --- a/source/graphics/Decal.h +++ b/source/graphics/Decal.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECAL diff --git a/source/graphics/Entity.h b/source/graphics/Entity.h index 211a18baa8..dcbe034f0f 100644 --- a/source/graphics/Entity.h +++ b/source/graphics/Entity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RMS_ENTITY diff --git a/source/graphics/Font.cpp b/source/graphics/Font.cpp index 5f7894b2b6..1974632c0d 100644 --- a/source/graphics/Font.cpp +++ b/source/graphics/Font.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Font.h b/source/graphics/Font.h index fa56083e5c..5ff2f506bc 100644 --- a/source/graphics/Font.h +++ b/source/graphics/Font.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONT diff --git a/source/graphics/FontManager.cpp b/source/graphics/FontManager.cpp index 0921a1fc18..037e1d93ca 100644 --- a/source/graphics/FontManager.cpp +++ b/source/graphics/FontManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/FontManager.h b/source/graphics/FontManager.h index 63c1c510e3..487e63d374 100644 --- a/source/graphics/FontManager.h +++ b/source/graphics/FontManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMANAGER diff --git a/source/graphics/FontMetrics.cpp b/source/graphics/FontMetrics.cpp index 7c84229edb..1026b90efb 100644 --- a/source/graphics/FontMetrics.cpp +++ b/source/graphics/FontMetrics.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/FontMetrics.h b/source/graphics/FontMetrics.h index ccf2a88de6..d84bf7f39e 100644 --- a/source/graphics/FontMetrics.h +++ b/source/graphics/FontMetrics.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMETRICS diff --git a/source/graphics/GameView.cpp b/source/graphics/GameView.cpp index 9967c521cb..0085cc911c 100644 --- a/source/graphics/GameView.cpp +++ b/source/graphics/GameView.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/GameView.h b/source/graphics/GameView.h index dfcfb04a81..fd92c88731 100644 --- a/source/graphics/GameView.h +++ b/source/graphics/GameView.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMEVIEW diff --git a/source/graphics/HFTracer.cpp b/source/graphics/HFTracer.cpp index 4609840b1f..250d287640 100644 --- a/source/graphics/HFTracer.cpp +++ b/source/graphics/HFTracer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/HFTracer.h b/source/graphics/HFTracer.h index f71b1087c7..adcf049db7 100644 --- a/source/graphics/HFTracer.h +++ b/source/graphics/HFTracer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/HeightMipmap.cpp b/source/graphics/HeightMipmap.cpp index 201eafa60a..f2720a695a 100644 --- a/source/graphics/HeightMipmap.cpp +++ b/source/graphics/HeightMipmap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/HeightMipmap.h b/source/graphics/HeightMipmap.h index 18387b3ecb..2b60df70e0 100644 --- a/source/graphics/HeightMipmap.h +++ b/source/graphics/HeightMipmap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/graphics/ICameraController.cpp b/source/graphics/ICameraController.cpp index b1f05df034..daab55986e 100644 --- a/source/graphics/ICameraController.cpp +++ b/source/graphics/ICameraController.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ICameraController.h b/source/graphics/ICameraController.h index 183c420b8f..5715fe565a 100644 --- a/source/graphics/ICameraController.h +++ b/source/graphics/ICameraController.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICAMERACONTROLLER diff --git a/source/graphics/LOSTexture.cpp b/source/graphics/LOSTexture.cpp index 2bb957f822..df4c62b403 100644 --- a/source/graphics/LOSTexture.cpp +++ b/source/graphics/LOSTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/LOSTexture.h b/source/graphics/LOSTexture.h index 9c985fa084..878ef34d0b 100644 --- a/source/graphics/LOSTexture.h +++ b/source/graphics/LOSTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOSTEXTURE diff --git a/source/graphics/LightEnv.cpp b/source/graphics/LightEnv.cpp index 1b01c42f56..8cba470130 100644 --- a/source/graphics/LightEnv.cpp +++ b/source/graphics/LightEnv.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/LightEnv.h b/source/graphics/LightEnv.h index d97383f7fa..f40a1154e5 100644 --- a/source/graphics/LightEnv.h +++ b/source/graphics/LightEnv.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/MapGenerator.cpp b/source/graphics/MapGenerator.cpp index c4610f2aad..7752554000 100644 --- a/source/graphics/MapGenerator.cpp +++ b/source/graphics/MapGenerator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapGenerator.h b/source/graphics/MapGenerator.h index 31ce27d798..4b47889bca 100644 --- a/source/graphics/MapGenerator.h +++ b/source/graphics/MapGenerator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPGENERATOR diff --git a/source/graphics/MapIO.cpp b/source/graphics/MapIO.cpp index 5c43274df9..b055764668 100644 --- a/source/graphics/MapIO.cpp +++ b/source/graphics/MapIO.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapIO.h b/source/graphics/MapIO.h index 21516280fb..b53f22da18 100644 --- a/source/graphics/MapIO.h +++ b/source/graphics/MapIO.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPIO diff --git a/source/graphics/MapReader.cpp b/source/graphics/MapReader.cpp index 4a629d1526..c94e6a4ab1 100644 --- a/source/graphics/MapReader.cpp +++ b/source/graphics/MapReader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapReader.h b/source/graphics/MapReader.h index 4bd924a820..64ec43a52e 100644 --- a/source/graphics/MapReader.h +++ b/source/graphics/MapReader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPREADER diff --git a/source/graphics/MapWriter.cpp b/source/graphics/MapWriter.cpp index 0e56393f19..9def9cb343 100644 --- a/source/graphics/MapWriter.cpp +++ b/source/graphics/MapWriter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapWriter.h b/source/graphics/MapWriter.h index 2d98a1e756..ef3ad229a0 100644 --- a/source/graphics/MapWriter.h +++ b/source/graphics/MapWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPWRITER diff --git a/source/graphics/Material.cpp b/source/graphics/Material.cpp index 8c6dd532a8..73648848a6 100644 --- a/source/graphics/Material.cpp +++ b/source/graphics/Material.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Material.h b/source/graphics/Material.h index 8cc8602096..d4de7015de 100644 --- a/source/graphics/Material.h +++ b/source/graphics/Material.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATERIAL diff --git a/source/graphics/MaterialManager.cpp b/source/graphics/MaterialManager.cpp index ba3b37b333..362f5f0d7c 100644 --- a/source/graphics/MaterialManager.cpp +++ b/source/graphics/MaterialManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MaterialManager.h b/source/graphics/MaterialManager.h index fdac720ea6..3c846983f1 100644 --- a/source/graphics/MaterialManager.h +++ b/source/graphics/MaterialManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATERIALMANAGER diff --git a/source/graphics/MeshManager.cpp b/source/graphics/MeshManager.cpp index 38e7f1f8b8..103c401e30 100644 --- a/source/graphics/MeshManager.cpp +++ b/source/graphics/MeshManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MeshManager.h b/source/graphics/MeshManager.h index a1f7019470..816e33fe92 100644 --- a/source/graphics/MeshManager.h +++ b/source/graphics/MeshManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESHMANAGER diff --git a/source/graphics/MiniMapTexture.cpp b/source/graphics/MiniMapTexture.cpp index da21fba644..15858e518a 100644 --- a/source/graphics/MiniMapTexture.cpp +++ b/source/graphics/MiniMapTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MiniMapTexture.h b/source/graphics/MiniMapTexture.h index 977fa500aa..953b3edd00 100644 --- a/source/graphics/MiniMapTexture.h +++ b/source/graphics/MiniMapTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAPTEXTURE diff --git a/source/graphics/MiniPatch.cpp b/source/graphics/MiniPatch.cpp index 4ab9ab335b..a574c35332 100644 --- a/source/graphics/MiniPatch.cpp +++ b/source/graphics/MiniPatch.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/MiniPatch.h b/source/graphics/MiniPatch.h index eb60d7ece4..d91324ef80 100644 --- a/source/graphics/MiniPatch.h +++ b/source/graphics/MiniPatch.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/Model.cpp b/source/graphics/Model.cpp index 77f447e721..982961bab9 100644 --- a/source/graphics/Model.cpp +++ b/source/graphics/Model.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Model.h b/source/graphics/Model.h index 000e8f3e7d..d6a523b3d5 100644 --- a/source/graphics/Model.h +++ b/source/graphics/Model.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/ModelAbstract.cpp b/source/graphics/ModelAbstract.cpp index 37f4c0e6cc..31389741c4 100644 --- a/source/graphics/ModelAbstract.cpp +++ b/source/graphics/ModelAbstract.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ModelAbstract.h b/source/graphics/ModelAbstract.h index 10ffc88869..0c03bd6596 100644 --- a/source/graphics/ModelAbstract.h +++ b/source/graphics/ModelAbstract.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELABSTRACT diff --git a/source/graphics/ModelDef.cpp b/source/graphics/ModelDef.cpp index 9fabc17991..35ebf02957 100644 --- a/source/graphics/ModelDef.cpp +++ b/source/graphics/ModelDef.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ModelDef.h b/source/graphics/ModelDef.h index e0e5d35cfb..a5cb5e3006 100644 --- a/source/graphics/ModelDef.h +++ b/source/graphics/ModelDef.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/ModelDummy.h b/source/graphics/ModelDummy.h index 3e3dfeaf47..911df417df 100644 --- a/source/graphics/ModelDummy.h +++ b/source/graphics/ModelDummy.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELDUMMY diff --git a/source/graphics/ObjectBase.cpp b/source/graphics/ObjectBase.cpp index 820370a2c0..0c41d2e425 100644 --- a/source/graphics/ObjectBase.cpp +++ b/source/graphics/ObjectBase.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ObjectBase.h b/source/graphics/ObjectBase.h index 70fa5eed5e..fecda0cfd0 100644 --- a/source/graphics/ObjectBase.h +++ b/source/graphics/ObjectBase.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTBASE diff --git a/source/graphics/ObjectEntry.cpp b/source/graphics/ObjectEntry.cpp index 8010f859e0..973171087b 100644 --- a/source/graphics/ObjectEntry.cpp +++ b/source/graphics/ObjectEntry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ObjectEntry.h b/source/graphics/ObjectEntry.h index 8ce40f655d..a6529863ab 100644 --- a/source/graphics/ObjectEntry.h +++ b/source/graphics/ObjectEntry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTENTRY diff --git a/source/graphics/ObjectManager.cpp b/source/graphics/ObjectManager.cpp index f3acf11fe9..cb32804040 100644 --- a/source/graphics/ObjectManager.cpp +++ b/source/graphics/ObjectManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ObjectManager.h b/source/graphics/ObjectManager.h index b32056c93a..eb0b1f92ba 100644 --- a/source/graphics/ObjectManager.h +++ b/source/graphics/ObjectManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTMANAGER diff --git a/source/graphics/Overlay.cpp b/source/graphics/Overlay.cpp index 0c51d3e441..f7a74d7bcb 100644 --- a/source/graphics/Overlay.cpp +++ b/source/graphics/Overlay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Overlay.h b/source/graphics/Overlay.h index d7b6290c9f..3cd915f96e 100644 --- a/source/graphics/Overlay.h +++ b/source/graphics/Overlay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRAPHICS_OVERLAY diff --git a/source/graphics/ParticleEmitter.cpp b/source/graphics/ParticleEmitter.cpp index 6f3e9c9c2e..3cef8666fa 100644 --- a/source/graphics/ParticleEmitter.cpp +++ b/source/graphics/ParticleEmitter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ParticleEmitter.h b/source/graphics/ParticleEmitter.h index 7d8ae2ce8f..5fd3d5c10d 100644 --- a/source/graphics/ParticleEmitter.h +++ b/source/graphics/ParticleEmitter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEEMITTER diff --git a/source/graphics/ParticleEmitterType.cpp b/source/graphics/ParticleEmitterType.cpp index 581dd6161c..bde95d36d8 100644 --- a/source/graphics/ParticleEmitterType.cpp +++ b/source/graphics/ParticleEmitterType.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ParticleEmitterType.h b/source/graphics/ParticleEmitterType.h index 27b159c213..5861be05ed 100644 --- a/source/graphics/ParticleEmitterType.h +++ b/source/graphics/ParticleEmitterType.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEEMITTERTYPE diff --git a/source/graphics/ParticleManager.cpp b/source/graphics/ParticleManager.cpp index f9ef7ce9f0..61ca43091c 100644 --- a/source/graphics/ParticleManager.cpp +++ b/source/graphics/ParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ParticleManager.h b/source/graphics/ParticleManager.h index 23a622fcf3..255e64c73a 100644 --- a/source/graphics/ParticleManager.h +++ b/source/graphics/ParticleManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEMANAGER diff --git a/source/graphics/Patch.cpp b/source/graphics/Patch.cpp index 92e0b307bb..8c1deea98a 100644 --- a/source/graphics/Patch.cpp +++ b/source/graphics/Patch.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/Patch.h b/source/graphics/Patch.h index 7170a43ad5..d4cdd98ef2 100644 --- a/source/graphics/Patch.h +++ b/source/graphics/Patch.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/PreprocessorWrapper.cpp b/source/graphics/PreprocessorWrapper.cpp index e663b91e5b..91589579a6 100644 --- a/source/graphics/PreprocessorWrapper.cpp +++ b/source/graphics/PreprocessorWrapper.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/PreprocessorWrapper.h b/source/graphics/PreprocessorWrapper.h index 6f349d7d29..918aa82f32 100644 --- a/source/graphics/PreprocessorWrapper.h +++ b/source/graphics/PreprocessorWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PREPROCESSORWRAPPER diff --git a/source/graphics/RenderableObject.h b/source/graphics/RenderableObject.h index eff28897dd..ef2dc3a0da 100644 --- a/source/graphics/RenderableObject.h +++ b/source/graphics/RenderableObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SColor.h b/source/graphics/SColor.h index e54f0bd120..42f8d400a6 100644 --- a/source/graphics/SColor.h +++ b/source/graphics/SColor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCOLOR diff --git a/source/graphics/ShaderDefines.cpp b/source/graphics/ShaderDefines.cpp index 12068b4c7c..064cde5be3 100644 --- a/source/graphics/ShaderDefines.cpp +++ b/source/graphics/ShaderDefines.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderDefines.h b/source/graphics/ShaderDefines.h index 6f945a290c..2d91cd1ac8 100644 --- a/source/graphics/ShaderDefines.h +++ b/source/graphics/ShaderDefines.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERDEFINES diff --git a/source/graphics/ShaderManager.cpp b/source/graphics/ShaderManager.cpp index fb8cfcafdd..9cf2d54c2b 100644 --- a/source/graphics/ShaderManager.cpp +++ b/source/graphics/ShaderManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderManager.h b/source/graphics/ShaderManager.h index 79cd908cb1..db6904c921 100644 --- a/source/graphics/ShaderManager.h +++ b/source/graphics/ShaderManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERMANAGER diff --git a/source/graphics/ShaderProgram.cpp b/source/graphics/ShaderProgram.cpp index 69fb539b4d..7946c9db60 100644 --- a/source/graphics/ShaderProgram.cpp +++ b/source/graphics/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderProgram.h b/source/graphics/ShaderProgram.h index cb043ace7d..40e5a9ff34 100644 --- a/source/graphics/ShaderProgram.h +++ b/source/graphics/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERPROGRAM diff --git a/source/graphics/ShaderProgramPtr.h b/source/graphics/ShaderProgramPtr.h index b35227c6c0..7eaf2575e1 100644 --- a/source/graphics/ShaderProgramPtr.h +++ b/source/graphics/ShaderProgramPtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERPROGRAMPTR diff --git a/source/graphics/ShaderTechnique.cpp b/source/graphics/ShaderTechnique.cpp index 5fa36f1d09..cb199d3bd6 100644 --- a/source/graphics/ShaderTechnique.cpp +++ b/source/graphics/ShaderTechnique.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderTechnique.h b/source/graphics/ShaderTechnique.h index 7eb29cc65c..7b939adf0b 100644 --- a/source/graphics/ShaderTechnique.h +++ b/source/graphics/ShaderTechnique.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERTECHNIQUE diff --git a/source/graphics/ShaderTechniquePtr.h b/source/graphics/ShaderTechniquePtr.h index 92fc38c87f..7bee0f0cba 100644 --- a/source/graphics/ShaderTechniquePtr.h +++ b/source/graphics/ShaderTechniquePtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/graphics/SkeletonAnim.h b/source/graphics/SkeletonAnim.h index 79a005b588..c3b1d32de2 100644 --- a/source/graphics/SkeletonAnim.h +++ b/source/graphics/SkeletonAnim.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimDef.cpp b/source/graphics/SkeletonAnimDef.cpp index 79efd71bfb..fdc195b8a8 100644 --- a/source/graphics/SkeletonAnimDef.cpp +++ b/source/graphics/SkeletonAnimDef.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimDef.h b/source/graphics/SkeletonAnimDef.h index 9c43ab8405..0b04259e48 100644 --- a/source/graphics/SkeletonAnimDef.h +++ b/source/graphics/SkeletonAnimDef.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimManager.cpp b/source/graphics/SkeletonAnimManager.cpp index 6d6e25732e..fcbeb6843d 100644 --- a/source/graphics/SkeletonAnimManager.cpp +++ b/source/graphics/SkeletonAnimManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimManager.h b/source/graphics/SkeletonAnimManager.h index 6f3056b337..08b11712f5 100644 --- a/source/graphics/SkeletonAnimManager.h +++ b/source/graphics/SkeletonAnimManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SmoothedValue.cpp b/source/graphics/SmoothedValue.cpp index 2902fb207d..f3e5fe8233 100644 --- a/source/graphics/SmoothedValue.cpp +++ b/source/graphics/SmoothedValue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/SmoothedValue.h b/source/graphics/SmoothedValue.h index 804df3c603..50fff0eb72 100644 --- a/source/graphics/SmoothedValue.h +++ b/source/graphics/SmoothedValue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_SMOOTHEDVALUE diff --git a/source/graphics/Terrain.cpp b/source/graphics/Terrain.cpp index 7bac92f69c..5f342e5600 100644 --- a/source/graphics/Terrain.cpp +++ b/source/graphics/Terrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Terrain.h b/source/graphics/Terrain.h index d976d41221..5585aca733 100644 --- a/source/graphics/Terrain.h +++ b/source/graphics/Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/TerrainProperties.cpp b/source/graphics/TerrainProperties.cpp index e82fe8b659..5444f42c92 100644 --- a/source/graphics/TerrainProperties.cpp +++ b/source/graphics/TerrainProperties.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerrainProperties.h b/source/graphics/TerrainProperties.h index d77f395fdd..a35389e21a 100644 --- a/source/graphics/TerrainProperties.h +++ b/source/graphics/TerrainProperties.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/TerrainTextureEntry.cpp b/source/graphics/TerrainTextureEntry.cpp index 5bf1a59ce6..c5043dff39 100644 --- a/source/graphics/TerrainTextureEntry.cpp +++ b/source/graphics/TerrainTextureEntry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerrainTextureEntry.h b/source/graphics/TerrainTextureEntry.h index 0cabfe3f4a..4ae1647b76 100644 --- a/source/graphics/TerrainTextureEntry.h +++ b/source/graphics/TerrainTextureEntry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRAINTEXTUREENTRY diff --git a/source/graphics/TerrainTextureManager.cpp b/source/graphics/TerrainTextureManager.cpp index e38d6894ca..f7fcfff6c8 100644 --- a/source/graphics/TerrainTextureManager.cpp +++ b/source/graphics/TerrainTextureManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerrainTextureManager.h b/source/graphics/TerrainTextureManager.h index 4b2d7e7d88..9ba32c5f58 100644 --- a/source/graphics/TerrainTextureManager.h +++ b/source/graphics/TerrainTextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRAINTEXTUREMANAGER diff --git a/source/graphics/TerritoryBoundary.cpp b/source/graphics/TerritoryBoundary.cpp index 765a610c90..e970ad53db 100644 --- a/source/graphics/TerritoryBoundary.cpp +++ b/source/graphics/TerritoryBoundary.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerritoryBoundary.h b/source/graphics/TerritoryBoundary.h index cf40c76f93..a1c23846ca 100644 --- a/source/graphics/TerritoryBoundary.h +++ b/source/graphics/TerritoryBoundary.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRITORYBOUNDARY diff --git a/source/graphics/TerritoryTexture.cpp b/source/graphics/TerritoryTexture.cpp index 40eaef59e7..3699efd039 100644 --- a/source/graphics/TerritoryTexture.cpp +++ b/source/graphics/TerritoryTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerritoryTexture.h b/source/graphics/TerritoryTexture.h index 63247b5dc2..1e84d0f2f9 100644 --- a/source/graphics/TerritoryTexture.h +++ b/source/graphics/TerritoryTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "maths/Matrix3D.h" diff --git a/source/graphics/TextRenderer.cpp b/source/graphics/TextRenderer.cpp index 6b898f3a3c..21db8fd1b6 100644 --- a/source/graphics/TextRenderer.cpp +++ b/source/graphics/TextRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TextRenderer.h b/source/graphics/TextRenderer.h index 0bf9d6488d..c6fb581d94 100644 --- a/source/graphics/TextRenderer.h +++ b/source/graphics/TextRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTRENDERER diff --git a/source/graphics/Texture.h b/source/graphics/Texture.h index 810fcfaf28..0e5f543f3a 100644 --- a/source/graphics/Texture.h +++ b/source/graphics/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTURE diff --git a/source/graphics/TextureConverter.cpp b/source/graphics/TextureConverter.cpp index 1a91c04a49..2c08e0edd9 100644 --- a/source/graphics/TextureConverter.cpp +++ b/source/graphics/TextureConverter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TextureConverter.h b/source/graphics/TextureConverter.h index 69d23fd310..433723092d 100644 --- a/source/graphics/TextureConverter.h +++ b/source/graphics/TextureConverter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTURECONVERTER diff --git a/source/graphics/TextureManager.cpp b/source/graphics/TextureManager.cpp index b46731924b..ec68b15989 100644 --- a/source/graphics/TextureManager.cpp +++ b/source/graphics/TextureManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TextureManager.h b/source/graphics/TextureManager.h index 591b8c7412..1ceaec15c4 100644 --- a/source/graphics/TextureManager.h +++ b/source/graphics/TextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTUREMANAGER diff --git a/source/graphics/Unit.cpp b/source/graphics/Unit.cpp index 0b16e52e9c..310660acaa 100644 --- a/source/graphics/Unit.cpp +++ b/source/graphics/Unit.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Unit.h b/source/graphics/Unit.h index 91b3f29916..f0c05496b8 100644 --- a/source/graphics/Unit.h +++ b/source/graphics/Unit.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNIT diff --git a/source/graphics/UnitAnimation.cpp b/source/graphics/UnitAnimation.cpp index d729993401..519a88a71a 100644 --- a/source/graphics/UnitAnimation.cpp +++ b/source/graphics/UnitAnimation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/UnitAnimation.h b/source/graphics/UnitAnimation.h index 00e4db7839..d6383af7ad 100644 --- a/source/graphics/UnitAnimation.h +++ b/source/graphics/UnitAnimation.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNITANIMATION diff --git a/source/graphics/UnitManager.cpp b/source/graphics/UnitManager.cpp index 6e4cce1dda..a74ec81c6c 100644 --- a/source/graphics/UnitManager.cpp +++ b/source/graphics/UnitManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/UnitManager.h b/source/graphics/UnitManager.h index a000801620..a8f4eaf40a 100644 --- a/source/graphics/UnitManager.h +++ b/source/graphics/UnitManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/scripting/JSInterface_GameView.cpp b/source/graphics/scripting/JSInterface_GameView.cpp index 95a943daa4..c96f904f76 100644 --- a/source/graphics/scripting/JSInterface_GameView.cpp +++ b/source/graphics/scripting/JSInterface_GameView.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/scripting/JSInterface_GameView.h b/source/graphics/scripting/JSInterface_GameView.h index 8e53e8cbce..aba909de11 100644 --- a/source/graphics/scripting/JSInterface_GameView.h +++ b/source/graphics/scripting/JSInterface_GameView.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_GAMEVIEW diff --git a/source/graphics/tests/test_Camera.h b/source/graphics/tests/test_Camera.h index 54d5213359..7b5e7a2c63 100644 --- a/source/graphics/tests/test_Camera.h +++ b/source/graphics/tests/test_Camera.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_Color.h b/source/graphics/tests/test_Color.h index 0d117afa0f..d41e9c6f9f 100644 --- a/source/graphics/tests/test_Color.h +++ b/source/graphics/tests/test_Color.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_LOSTexture.h b/source/graphics/tests/test_LOSTexture.h index da600fc5e5..2736f8b8db 100644 --- a/source/graphics/tests/test_LOSTexture.h +++ b/source/graphics/tests/test_LOSTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_MapGenerator.h b/source/graphics/tests/test_MapGenerator.h index b42fc76a47..8f763c6205 100644 --- a/source/graphics/tests/test_MapGenerator.h +++ b/source/graphics/tests/test_MapGenerator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "graphics/MapGenerator.h" diff --git a/source/graphics/tests/test_MeshManager.h b/source/graphics/tests/test_MeshManager.h index b890c3a89f..6dace98273 100644 --- a/source/graphics/tests/test_MeshManager.h +++ b/source/graphics/tests/test_MeshManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_Model.h b/source/graphics/tests/test_Model.h index 4cfad794e1..e96729e2d9 100644 --- a/source/graphics/tests/test_Model.h +++ b/source/graphics/tests/test_Model.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_ShaderManager.h b/source/graphics/tests/test_ShaderManager.h index 6796315406..a91558df16 100644 --- a/source/graphics/tests/test_ShaderManager.h +++ b/source/graphics/tests/test_ShaderManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_Terrain.h b/source/graphics/tests/test_Terrain.h index bbc1502314..ae7b3535e7 100644 --- a/source/graphics/tests/test_Terrain.h +++ b/source/graphics/tests/test_Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_TextureConverter.h b/source/graphics/tests/test_TextureConverter.h index b86304a717..f23862699f 100644 --- a/source/graphics/tests/test_TextureConverter.h +++ b/source/graphics/tests/test_TextureConverter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_TextureManager.h b/source/graphics/tests/test_TextureManager.h index acfcf9f796..c4461bd9b2 100644 --- a/source/graphics/tests/test_TextureManager.h +++ b/source/graphics/tests/test_TextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/CGUI.cpp b/source/gui/CGUI.cpp index d9f67a4c39..96f646a57e 100644 --- a/source/gui/CGUI.cpp +++ b/source/gui/CGUI.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUI.h b/source/gui/CGUI.h index 955aca0f9a..d1b9cd8c31 100644 --- a/source/gui/CGUI.h +++ b/source/gui/CGUI.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/CGUIScrollBarVertical.cpp b/source/gui/CGUIScrollBarVertical.cpp index 3f037ed932..2a3ac5e93d 100644 --- a/source/gui/CGUIScrollBarVertical.cpp +++ b/source/gui/CGUIScrollBarVertical.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUIScrollBarVertical.h b/source/gui/CGUIScrollBarVertical.h index 691bdccf4d..6926a6fd7b 100644 --- a/source/gui/CGUIScrollBarVertical.h +++ b/source/gui/CGUIScrollBarVertical.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/CGUISetting.cpp b/source/gui/CGUISetting.cpp index 40ad99634d..04be7b8eac 100644 --- a/source/gui/CGUISetting.cpp +++ b/source/gui/CGUISetting.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUISetting.h b/source/gui/CGUISetting.h index 2e4881137e..82ebcdccc4 100644 --- a/source/gui/CGUISetting.h +++ b/source/gui/CGUISetting.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISETTINGS diff --git a/source/gui/CGUISprite.cpp b/source/gui/CGUISprite.cpp index fe6928a93e..268b573422 100644 --- a/source/gui/CGUISprite.cpp +++ b/source/gui/CGUISprite.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUISprite.h b/source/gui/CGUISprite.h index ac4d24641d..0cf8aae4c6 100644 --- a/source/gui/CGUISprite.h +++ b/source/gui/CGUISprite.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/CGUIText.cpp b/source/gui/CGUIText.cpp index fbf8f23c4d..9d3904fe54 100644 --- a/source/gui/CGUIText.cpp +++ b/source/gui/CGUIText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUIText.h b/source/gui/CGUIText.h index 6f09c2bce6..64f78ad08b 100644 --- a/source/gui/CGUIText.h +++ b/source/gui/CGUIText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITEXT diff --git a/source/gui/GUIManager.cpp b/source/gui/GUIManager.cpp index 39551df7c5..c4b289efc2 100644 --- a/source/gui/GUIManager.cpp +++ b/source/gui/GUIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUIManager.h b/source/gui/GUIManager.h index 363cac4eb6..c0c212b81f 100644 --- a/source/gui/GUIManager.h +++ b/source/gui/GUIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIMANAGER diff --git a/source/gui/GUIObjectTypes.cpp b/source/gui/GUIObjectTypes.cpp index 95ca1925a4..54b52dee72 100644 --- a/source/gui/GUIObjectTypes.cpp +++ b/source/gui/GUIObjectTypes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUIRenderer.cpp b/source/gui/GUIRenderer.cpp index 9ebd5035c9..2531f01d60 100644 --- a/source/gui/GUIRenderer.cpp +++ b/source/gui/GUIRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUIRenderer.h b/source/gui/GUIRenderer.h index 21ff08371b..dc68e41617 100644 --- a/source/gui/GUIRenderer.h +++ b/source/gui/GUIRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIRENDERER diff --git a/source/gui/GUIStringConversions.cpp b/source/gui/GUIStringConversions.cpp index 6a93d19522..827fe1c6b7 100644 --- a/source/gui/GUIStringConversions.cpp +++ b/source/gui/GUIStringConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUITooltip.cpp b/source/gui/GUITooltip.cpp index c1766c5d38..8793031d66 100644 --- a/source/gui/GUITooltip.cpp +++ b/source/gui/GUITooltip.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUITooltip.h b/source/gui/GUITooltip.h index a55cd228ab..c1b585d8af 100644 --- a/source/gui/GUITooltip.h +++ b/source/gui/GUITooltip.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITOOLTIP diff --git a/source/gui/IGUIScrollBar.cpp b/source/gui/IGUIScrollBar.cpp index 68833f04bf..30c97b288a 100644 --- a/source/gui/IGUIScrollBar.cpp +++ b/source/gui/IGUIScrollBar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/IGUIScrollBar.h b/source/gui/IGUIScrollBar.h index fcdc45bdf5..b4eb218ab5 100644 --- a/source/gui/IGUIScrollBar.h +++ b/source/gui/IGUIScrollBar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectBases/IGUIButtonBehavior.cpp b/source/gui/ObjectBases/IGUIButtonBehavior.cpp index 605f270665..81eb2be617 100644 --- a/source/gui/ObjectBases/IGUIButtonBehavior.cpp +++ b/source/gui/ObjectBases/IGUIButtonBehavior.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUIButtonBehavior.h b/source/gui/ObjectBases/IGUIButtonBehavior.h index 1f3ce48b08..954302affe 100644 --- a/source/gui/ObjectBases/IGUIButtonBehavior.h +++ b/source/gui/ObjectBases/IGUIButtonBehavior.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectBases/IGUIObject.cpp b/source/gui/ObjectBases/IGUIObject.cpp index 0a9ca13083..0b3658ff93 100644 --- a/source/gui/ObjectBases/IGUIObject.cpp +++ b/source/gui/ObjectBases/IGUIObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUIObject.h b/source/gui/ObjectBases/IGUIObject.h index f05825131a..6c47dfc4d3 100644 --- a/source/gui/ObjectBases/IGUIObject.h +++ b/source/gui/ObjectBases/IGUIObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectBases/IGUIScrollBarOwner.cpp b/source/gui/ObjectBases/IGUIScrollBarOwner.cpp index 23d8f85f63..46d15dc79f 100644 --- a/source/gui/ObjectBases/IGUIScrollBarOwner.cpp +++ b/source/gui/ObjectBases/IGUIScrollBarOwner.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUIScrollBarOwner.h b/source/gui/ObjectBases/IGUIScrollBarOwner.h index aabd5c1e0f..7f0f33f770 100644 --- a/source/gui/ObjectBases/IGUIScrollBarOwner.h +++ b/source/gui/ObjectBases/IGUIScrollBarOwner.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IGUISCROLLBAROWNER diff --git a/source/gui/ObjectBases/IGUITextOwner.cpp b/source/gui/ObjectBases/IGUITextOwner.cpp index 6016bc8da7..34f0bff3c9 100644 --- a/source/gui/ObjectBases/IGUITextOwner.cpp +++ b/source/gui/ObjectBases/IGUITextOwner.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUITextOwner.h b/source/gui/ObjectBases/IGUITextOwner.h index 4d2123b7ca..e1169c9e5d 100644 --- a/source/gui/ObjectBases/IGUITextOwner.h +++ b/source/gui/ObjectBases/IGUITextOwner.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectTypes/CButton.cpp b/source/gui/ObjectTypes/CButton.cpp index 3038f2d664..8826c4d820 100644 --- a/source/gui/ObjectTypes/CButton.cpp +++ b/source/gui/ObjectTypes/CButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CButton.h b/source/gui/ObjectTypes/CButton.h index a987c5f553..478a9788f4 100644 --- a/source/gui/ObjectTypes/CButton.h +++ b/source/gui/ObjectTypes/CButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUTTON diff --git a/source/gui/ObjectTypes/CChart.cpp b/source/gui/ObjectTypes/CChart.cpp index 1aecf8bae7..b97352888e 100644 --- a/source/gui/ObjectTypes/CChart.cpp +++ b/source/gui/ObjectTypes/CChart.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CChart.h b/source/gui/ObjectTypes/CChart.h index 1a017c71d1..2cc79a7a98 100644 --- a/source/gui/ObjectTypes/CChart.h +++ b/source/gui/ObjectTypes/CChart.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHART diff --git a/source/gui/ObjectTypes/CCheckBox.cpp b/source/gui/ObjectTypes/CCheckBox.cpp index e1f3fcf7eb..55727c1f34 100644 --- a/source/gui/ObjectTypes/CCheckBox.cpp +++ b/source/gui/ObjectTypes/CCheckBox.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CCheckBox.h b/source/gui/ObjectTypes/CCheckBox.h index 7299b6ac72..2267f44fcc 100644 --- a/source/gui/ObjectTypes/CCheckBox.h +++ b/source/gui/ObjectTypes/CCheckBox.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHECKBOX diff --git a/source/gui/ObjectTypes/CDropDown.cpp b/source/gui/ObjectTypes/CDropDown.cpp index 1b6417a53b..fae51284a5 100644 --- a/source/gui/ObjectTypes/CDropDown.cpp +++ b/source/gui/ObjectTypes/CDropDown.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CDropDown.h b/source/gui/ObjectTypes/CDropDown.h index 7e34b4c6bf..42d2b07e6a 100644 --- a/source/gui/ObjectTypes/CDropDown.h +++ b/source/gui/ObjectTypes/CDropDown.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectTypes/CGUIDummyObject.h b/source/gui/ObjectTypes/CGUIDummyObject.h index 0613ce78a2..9ee74d353e 100644 --- a/source/gui/ObjectTypes/CGUIDummyObject.h +++ b/source/gui/ObjectTypes/CGUIDummyObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectTypes/CHotkeyPicker.cpp b/source/gui/ObjectTypes/CHotkeyPicker.cpp index c80894b1e4..08445357df 100644 --- a/source/gui/ObjectTypes/CHotkeyPicker.cpp +++ b/source/gui/ObjectTypes/CHotkeyPicker.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CHotkeyPicker.h b/source/gui/ObjectTypes/CHotkeyPicker.h index ec978aae6a..fc70097f15 100644 --- a/source/gui/ObjectTypes/CHotkeyPicker.h +++ b/source/gui/ObjectTypes/CHotkeyPicker.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CHOTKEYPICKER diff --git a/source/gui/ObjectTypes/CImage.cpp b/source/gui/ObjectTypes/CImage.cpp index 09944dce2d..3c2f941116 100644 --- a/source/gui/ObjectTypes/CImage.cpp +++ b/source/gui/ObjectTypes/CImage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CImage.h b/source/gui/ObjectTypes/CImage.h index 0590ab83af..f7fcc3cd1d 100644 --- a/source/gui/ObjectTypes/CImage.h +++ b/source/gui/ObjectTypes/CImage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CIMAGE diff --git a/source/gui/ObjectTypes/CInput.cpp b/source/gui/ObjectTypes/CInput.cpp index 5788c180c7..3dd58ae9e8 100644 --- a/source/gui/ObjectTypes/CInput.cpp +++ b/source/gui/ObjectTypes/CInput.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CInput.h b/source/gui/ObjectTypes/CInput.h index 4e6039fa3d..5a2bfea493 100644 --- a/source/gui/ObjectTypes/CInput.h +++ b/source/gui/ObjectTypes/CInput.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINPUT diff --git a/source/gui/ObjectTypes/CList.cpp b/source/gui/ObjectTypes/CList.cpp index ce002088fc..8552cf7710 100644 --- a/source/gui/ObjectTypes/CList.cpp +++ b/source/gui/ObjectTypes/CList.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CList.h b/source/gui/ObjectTypes/CList.h index eba57d8753..03076350a1 100644 --- a/source/gui/ObjectTypes/CList.h +++ b/source/gui/ObjectTypes/CList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CLIST diff --git a/source/gui/ObjectTypes/CMiniMap.cpp b/source/gui/ObjectTypes/CMiniMap.cpp index f6c6ef7e87..2f20dfc190 100644 --- a/source/gui/ObjectTypes/CMiniMap.cpp +++ b/source/gui/ObjectTypes/CMiniMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CMiniMap.h b/source/gui/ObjectTypes/CMiniMap.h index e4d6df5cfe..66df4ba9ef 100644 --- a/source/gui/ObjectTypes/CMiniMap.h +++ b/source/gui/ObjectTypes/CMiniMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAP diff --git a/source/gui/ObjectTypes/COList.cpp b/source/gui/ObjectTypes/COList.cpp index 4b63cba43e..e6318a7777 100644 --- a/source/gui/ObjectTypes/COList.cpp +++ b/source/gui/ObjectTypes/COList.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/COList.h b/source/gui/ObjectTypes/COList.h index 1bccc88d77..179252fca8 100644 --- a/source/gui/ObjectTypes/COList.h +++ b/source/gui/ObjectTypes/COList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLIST #define INCLUDED_COLIST diff --git a/source/gui/ObjectTypes/CProgressBar.cpp b/source/gui/ObjectTypes/CProgressBar.cpp index 7bae0201c3..d2749acaba 100644 --- a/source/gui/ObjectTypes/CProgressBar.cpp +++ b/source/gui/ObjectTypes/CProgressBar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CProgressBar.h b/source/gui/ObjectTypes/CProgressBar.h index 28ae46bc1a..8fb91654e0 100644 --- a/source/gui/ObjectTypes/CProgressBar.h +++ b/source/gui/ObjectTypes/CProgressBar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CPROGRESSBAR diff --git a/source/gui/ObjectTypes/CRadioButton.cpp b/source/gui/ObjectTypes/CRadioButton.cpp index d91e607cb5..d29712dc40 100644 --- a/source/gui/ObjectTypes/CRadioButton.cpp +++ b/source/gui/ObjectTypes/CRadioButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CRadioButton.h b/source/gui/ObjectTypes/CRadioButton.h index b133eefea6..a0e0d95888 100644 --- a/source/gui/ObjectTypes/CRadioButton.h +++ b/source/gui/ObjectTypes/CRadioButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CRADIOBUTTON diff --git a/source/gui/ObjectTypes/CSlider.cpp b/source/gui/ObjectTypes/CSlider.cpp index 375e1d1b8c..91666a1df3 100644 --- a/source/gui/ObjectTypes/CSlider.cpp +++ b/source/gui/ObjectTypes/CSlider.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CSlider.h b/source/gui/ObjectTypes/CSlider.h index 5e523a5092..95237c1179 100644 --- a/source/gui/ObjectTypes/CSlider.h +++ b/source/gui/ObjectTypes/CSlider.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSLIDER diff --git a/source/gui/ObjectTypes/CText.cpp b/source/gui/ObjectTypes/CText.cpp index 26e88795e7..9110d16643 100644 --- a/source/gui/ObjectTypes/CText.cpp +++ b/source/gui/ObjectTypes/CText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CText.h b/source/gui/ObjectTypes/CText.h index c876a791c0..d91ab18745 100644 --- a/source/gui/ObjectTypes/CText.h +++ b/source/gui/ObjectTypes/CText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTEXT diff --git a/source/gui/ObjectTypes/CTooltip.cpp b/source/gui/ObjectTypes/CTooltip.cpp index 782c636304..888c370025 100644 --- a/source/gui/ObjectTypes/CTooltip.cpp +++ b/source/gui/ObjectTypes/CTooltip.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CTooltip.h b/source/gui/ObjectTypes/CTooltip.h index 36f9512800..7cddcad972 100644 --- a/source/gui/ObjectTypes/CTooltip.h +++ b/source/gui/ObjectTypes/CTooltip.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTOOLTIP diff --git a/source/gui/SGUIIcon.h b/source/gui/SGUIIcon.h index 4fbf2d8901..7a25eb4cc9 100644 --- a/source/gui/SGUIIcon.h +++ b/source/gui/SGUIIcon.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIICON diff --git a/source/gui/SGUIMessage.h b/source/gui/SGUIMessage.h index d2dda6a802..c23fb5a23b 100644 --- a/source/gui/SGUIMessage.h +++ b/source/gui/SGUIMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIMESSAGE diff --git a/source/gui/SGUIStyle.h b/source/gui/SGUIStyle.h index 20e5822074..42e3c6e9fb 100644 --- a/source/gui/SGUIStyle.h +++ b/source/gui/SGUIStyle.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUISTYLE diff --git a/source/gui/Scripting/GuiScriptConversions.cpp b/source/gui/Scripting/GuiScriptConversions.cpp index 6b3706e53d..b47666d585 100644 --- a/source/gui/Scripting/GuiScriptConversions.cpp +++ b/source/gui/Scripting/GuiScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUIManager.cpp b/source/gui/Scripting/JSInterface_GUIManager.cpp index 5f43434074..c66b3dfedf 100644 --- a/source/gui/Scripting/JSInterface_GUIManager.cpp +++ b/source/gui/Scripting/JSInterface_GUIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUIManager.h b/source/gui/Scripting/JSInterface_GUIManager.h index d5b0008c6a..4dcb0051aa 100644 --- a/source/gui/Scripting/JSInterface_GUIManager.h +++ b/source/gui/Scripting/JSInterface_GUIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUIMANAGER diff --git a/source/gui/Scripting/JSInterface_GUIProxy.cpp b/source/gui/Scripting/JSInterface_GUIProxy.cpp index 7ce2bfd606..f5552b08ff 100644 --- a/source/gui/Scripting/JSInterface_GUIProxy.cpp +++ b/source/gui/Scripting/JSInterface_GUIProxy.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUIProxy.h b/source/gui/Scripting/JSInterface_GUIProxy.h index 3534841cce..b0d3d9a523 100644 --- a/source/gui/Scripting/JSInterface_GUIProxy.h +++ b/source/gui/Scripting/JSInterface_GUIProxy.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUIPROXY diff --git a/source/gui/Scripting/JSInterface_GUIProxy_impl.h b/source/gui/Scripting/JSInterface_GUIProxy_impl.h index 17f7d88f43..e2e82b6bde 100644 --- a/source/gui/Scripting/JSInterface_GUIProxy_impl.h +++ b/source/gui/Scripting/JSInterface_GUIProxy_impl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This file is included directly into actual implementation files. diff --git a/source/gui/Scripting/JSInterface_GUISize.cpp b/source/gui/Scripting/JSInterface_GUISize.cpp index a3a64ec4ad..766ef3a5b2 100644 --- a/source/gui/Scripting/JSInterface_GUISize.cpp +++ b/source/gui/Scripting/JSInterface_GUISize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUISize.h b/source/gui/Scripting/JSInterface_GUISize.h index 70668b542a..1f0a13cbe2 100644 --- a/source/gui/Scripting/JSInterface_GUISize.h +++ b/source/gui/Scripting/JSInterface_GUISize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUISIZE diff --git a/source/gui/Scripting/ScriptFunctions.cpp b/source/gui/Scripting/ScriptFunctions.cpp index c9619006e6..472bf59fc1 100644 --- a/source/gui/Scripting/ScriptFunctions.cpp +++ b/source/gui/Scripting/ScriptFunctions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/ScriptFunctions.h b/source/gui/Scripting/ScriptFunctions.h index 63c2e89a10..f739ca044f 100644 --- a/source/gui/Scripting/ScriptFunctions.h +++ b/source/gui/Scripting/ScriptFunctions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_SCRIPTFUNCTIONS diff --git a/source/gui/SettingTypes/CGUIColor.cpp b/source/gui/SettingTypes/CGUIColor.cpp index 8d391b7a08..1ef2ba571c 100644 --- a/source/gui/SettingTypes/CGUIColor.cpp +++ b/source/gui/SettingTypes/CGUIColor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUIColor.h b/source/gui/SettingTypes/CGUIColor.h index 3659262326..87f371ef04 100644 --- a/source/gui/SettingTypes/CGUIColor.h +++ b/source/gui/SettingTypes/CGUIColor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUICOLOR diff --git a/source/gui/SettingTypes/CGUIHotkey.cpp b/source/gui/SettingTypes/CGUIHotkey.cpp index 1ad80cf3cb..8f4a97d38b 100644 --- a/source/gui/SettingTypes/CGUIHotkey.cpp +++ b/source/gui/SettingTypes/CGUIHotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUIHotkey.h b/source/gui/SettingTypes/CGUIHotkey.h index abc27b6968..782a50f4b0 100644 --- a/source/gui/SettingTypes/CGUIHotkey.h +++ b/source/gui/SettingTypes/CGUIHotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUIHOTKEY diff --git a/source/gui/SettingTypes/CGUIList.h b/source/gui/SettingTypes/CGUIList.h index 84c7290e5c..a46644c610 100644 --- a/source/gui/SettingTypes/CGUIList.h +++ b/source/gui/SettingTypes/CGUIList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUILIST diff --git a/source/gui/SettingTypes/CGUISeries.h b/source/gui/SettingTypes/CGUISeries.h index c49d5e502c..259b607bfb 100644 --- a/source/gui/SettingTypes/CGUISeries.h +++ b/source/gui/SettingTypes/CGUISeries.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ diff --git a/source/gui/SettingTypes/CGUISize.cpp b/source/gui/SettingTypes/CGUISize.cpp index ef31b57b09..843d200115 100644 --- a/source/gui/SettingTypes/CGUISize.cpp +++ b/source/gui/SettingTypes/CGUISize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUISize.h b/source/gui/SettingTypes/CGUISize.h index 98c58aac83..d9769453d4 100644 --- a/source/gui/SettingTypes/CGUISize.h +++ b/source/gui/SettingTypes/CGUISize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISIZE diff --git a/source/gui/SettingTypes/CGUIString.cpp b/source/gui/SettingTypes/CGUIString.cpp index 41f398b922..27872be49b 100644 --- a/source/gui/SettingTypes/CGUIString.cpp +++ b/source/gui/SettingTypes/CGUIString.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUIString.h b/source/gui/SettingTypes/CGUIString.h index 8ec1983ca7..ccb4d3a6bb 100644 --- a/source/gui/SettingTypes/CGUIString.h +++ b/source/gui/SettingTypes/CGUIString.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISTRING diff --git a/source/gui/SettingTypes/EAlign.h b/source/gui/SettingTypes/EAlign.h index 11e6bdc169..206819f260 100644 --- a/source/gui/SettingTypes/EAlign.h +++ b/source/gui/SettingTypes/EAlign.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EALIGN diff --git a/source/gui/SettingTypes/MouseEventMask.cpp b/source/gui/SettingTypes/MouseEventMask.cpp index 08c784852c..d6a51c1d3a 100644 --- a/source/gui/SettingTypes/MouseEventMask.cpp +++ b/source/gui/SettingTypes/MouseEventMask.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/MouseEventMask.h b/source/gui/SettingTypes/MouseEventMask.h index 6163e9fcb8..eff93f25cd 100644 --- a/source/gui/SettingTypes/MouseEventMask.h +++ b/source/gui/SettingTypes/MouseEventMask.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_MOUSE_EVENT_MASK diff --git a/source/gui/tests/test_CGUIText.h b/source/gui/tests/test_CGUIText.h index 1e2350be35..c0243b760b 100644 --- a/source/gui/tests/test_CGUIText.h +++ b/source/gui/tests/test_CGUIText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/tests/test_GUISetting.h b/source/gui/tests/test_GUISetting.h index b2c3a6b7a8..e5bc9115fa 100644 --- a/source/gui/tests/test_GUISetting.h +++ b/source/gui/tests/test_GUISetting.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/tests/test_GuiManager.h b/source/gui/tests/test_GuiManager.h index c20f86484c..3a570dccd7 100644 --- a/source/gui/tests/test_GuiManager.h +++ b/source/gui/tests/test_GuiManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/tests/test_ParseString.h b/source/gui/tests/test_ParseString.h index e5e28c0411..2cf37dd54d 100644 --- a/source/gui/tests/test_ParseString.h +++ b/source/gui/tests/test_ParseString.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/i18n/scripting/JSInterface_L10n.cpp b/source/i18n/scripting/JSInterface_L10n.cpp index beb5aeb6da..cfea5f2560 100644 --- a/source/i18n/scripting/JSInterface_L10n.cpp +++ b/source/i18n/scripting/JSInterface_L10n.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/i18n/scripting/JSInterface_L10n.h b/source/i18n/scripting/JSInterface_L10n.h index 4873db277d..e26860bf38 100644 --- a/source/i18n/scripting/JSInterface_L10n.h +++ b/source/i18n/scripting/JSInterface_L10n.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_L10N diff --git a/source/lib/allocators/STLAllocators.h b/source/lib/allocators/STLAllocators.h index 74fe1ad1fb..62a04714f6 100644 --- a/source/lib/allocators/STLAllocators.h +++ b/source/lib/allocators/STLAllocators.h @@ -27,7 +27,7 @@ #include /** - * Adapt a 0 A.D.-style allocator for usage in STL containers. + * Adapt a 0 A.D.-style allocator for usage in STL containers. * Use 'Backend' as an underlying allocator. */ template diff --git a/source/lib/sysdep/os/unix/unix.cpp b/source/lib/sysdep/os/unix/unix.cpp index 6690e8a013..501516ecd8 100644 --- a/source/lib/sysdep/os/unix/unix.cpp +++ b/source/lib/sysdep/os/unix/unix.cpp @@ -113,7 +113,7 @@ static ErrorReactionInternal try_gui_display_error(const wchar_t* text, bool man char* const argv[] = { strdup(cmd), strdup("-geometry"), strdup("x500"), // set height so the box will always be very visible - strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name + strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name strdup("-buttons"), strdup(buttons), strdup("-default"), strdup(defaultButton), strdup(message.c_str()), diff --git a/source/lobby/Globals.cpp b/source/lobby/Globals.cpp index 7c6ec9bf3f..1c31d9760d 100644 --- a/source/lobby/Globals.cpp +++ b/source/lobby/Globals.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/IXmppClient.h b/source/lobby/IXmppClient.h index c9717b7171..fb241aff48 100644 --- a/source/lobby/IXmppClient.h +++ b/source/lobby/IXmppClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef IXMPPCLIENT_H diff --git a/source/lobby/StanzaExtensions.cpp b/source/lobby/StanzaExtensions.cpp index edb091dba5..98f27f4660 100644 --- a/source/lobby/StanzaExtensions.cpp +++ b/source/lobby/StanzaExtensions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "StanzaExtensions.h" diff --git a/source/lobby/StanzaExtensions.h b/source/lobby/StanzaExtensions.h index adee8132c8..2d834f0460 100644 --- a/source/lobby/StanzaExtensions.h +++ b/source/lobby/StanzaExtensions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef STANZAEXTENSIONS_H #define STANZAEXTENSIONS_H diff --git a/source/lobby/XmppClient.cpp b/source/lobby/XmppClient.cpp index 5f3bad671a..e1279c2dec 100644 --- a/source/lobby/XmppClient.cpp +++ b/source/lobby/XmppClient.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -105,7 +105,7 @@ XmppClient::XmppClient(const ScriptInterface* scriptInterface, const std::string m_xpartamuppId = sXpartamupp + "@" + m_server + "/CC"; m_echelonId = sEchelon + "@" + m_server + "/CC"; - // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby. + // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby. glooxwrapper::JID clientJid(sUsername + "@" + m_server + "/0ad-" + ps_generate_guid()); glooxwrapper::JID roomJid(m_room + "@conference." + m_server + "/" + sNick); diff --git a/source/lobby/XmppClient.h b/source/lobby/XmppClient.h index c5d926a10c..31dfe478f1 100644 --- a/source/lobby/XmppClient.h +++ b/source/lobby/XmppClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef XXXMPPCLIENT_H diff --git a/source/lobby/glooxwrapper/glooxwrapper.cpp b/source/lobby/glooxwrapper/glooxwrapper.cpp index cb1622e1d8..8c42c4d9e5 100644 --- a/source/lobby/glooxwrapper/glooxwrapper.cpp +++ b/source/lobby/glooxwrapper/glooxwrapper.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/glooxwrapper/glooxwrapper.h b/source/lobby/glooxwrapper/glooxwrapper.h index 10355f3f7d..7b5abdaeeb 100644 --- a/source/lobby/glooxwrapper/glooxwrapper.h +++ b/source/lobby/glooxwrapper/glooxwrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GLOOXWRAPPER_H diff --git a/source/lobby/scripting/GlooxScriptConversions.cpp b/source/lobby/scripting/GlooxScriptConversions.cpp index dfc3ee99a7..048fd8a113 100644 --- a/source/lobby/scripting/GlooxScriptConversions.cpp +++ b/source/lobby/scripting/GlooxScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/scripting/JSInterface_Lobby.cpp b/source/lobby/scripting/JSInterface_Lobby.cpp index adfaa6597f..bc29625d9c 100644 --- a/source/lobby/scripting/JSInterface_Lobby.cpp +++ b/source/lobby/scripting/JSInterface_Lobby.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/scripting/JSInterface_Lobby.h b/source/lobby/scripting/JSInterface_Lobby.h index 54823c22f0..5eba1ecc91 100644 --- a/source/lobby/scripting/JSInterface_Lobby.h +++ b/source/lobby/scripting/JSInterface_Lobby.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_LOBBY diff --git a/source/main.cpp b/source/main.cpp index 669fa1affb..0847317a10 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/BoundingBoxAligned.cpp b/source/maths/BoundingBoxAligned.cpp index 0458073fe2..2bab0a3559 100644 --- a/source/maths/BoundingBoxAligned.cpp +++ b/source/maths/BoundingBoxAligned.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/BoundingBoxAligned.h b/source/maths/BoundingBoxAligned.h index c9788e157d..be01f6311d 100644 --- a/source/maths/BoundingBoxAligned.h +++ b/source/maths/BoundingBoxAligned.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/BoundingBoxOriented.cpp b/source/maths/BoundingBoxOriented.cpp index 896ffa39c5..4332362ef1 100644 --- a/source/maths/BoundingBoxOriented.cpp +++ b/source/maths/BoundingBoxOriented.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/BoundingBoxOriented.h b/source/maths/BoundingBoxOriented.h index a397e67e7e..51201c6ca4 100644 --- a/source/maths/BoundingBoxOriented.h +++ b/source/maths/BoundingBoxOriented.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BOX diff --git a/source/maths/BoundingSphere.cpp b/source/maths/BoundingSphere.cpp index 456263606e..c6bff5674f 100644 --- a/source/maths/BoundingSphere.cpp +++ b/source/maths/BoundingSphere.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/BoundingSphere.h b/source/maths/BoundingSphere.h index 4542d25715..fd13fbe62c 100644 --- a/source/maths/BoundingSphere.h +++ b/source/maths/BoundingSphere.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BOUNDINGSPHERE diff --git a/source/maths/Brush.cpp b/source/maths/Brush.cpp index ee512139ae..667e48191a 100644 --- a/source/maths/Brush.cpp +++ b/source/maths/Brush.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Brush.h b/source/maths/Brush.h index 7fa9d72182..cbc9afe103 100644 --- a/source/maths/Brush.h +++ b/source/maths/Brush.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Ease.h b/source/maths/Ease.h index 129444deea..5ba9546a15 100644 --- a/source/maths/Ease.h +++ b/source/maths/Ease.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EASE diff --git a/source/maths/Fixed.cpp b/source/maths/Fixed.cpp index 22ccfb1af9..e9e3c8cec8 100644 --- a/source/maths/Fixed.cpp +++ b/source/maths/Fixed.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Fixed.h b/source/maths/Fixed.h index 20fa6d5f6b..9364920285 100644 --- a/source/maths/Fixed.h +++ b/source/maths/Fixed.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED diff --git a/source/maths/FixedVector2D.h b/source/maths/FixedVector2D.h index 3383575438..100c42597e 100644 --- a/source/maths/FixedVector2D.h +++ b/source/maths/FixedVector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED_VECTOR2D diff --git a/source/maths/FixedVector3D.h b/source/maths/FixedVector3D.h index 780b429f41..ad47c60b38 100644 --- a/source/maths/FixedVector3D.h +++ b/source/maths/FixedVector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED_VECTOR3D diff --git a/source/maths/Frustum.cpp b/source/maths/Frustum.cpp index fd0fccbd23..b104b821d3 100644 --- a/source/maths/Frustum.cpp +++ b/source/maths/Frustum.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Frustum.h b/source/maths/Frustum.h index 50ba0ef0ab..66152c3bff 100644 --- a/source/maths/Frustum.h +++ b/source/maths/Frustum.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/MD5.cpp b/source/maths/MD5.cpp index 485cc1a617..0ec7cbd961 100644 --- a/source/maths/MD5.cpp +++ b/source/maths/MD5.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/MD5.h b/source/maths/MD5.h index 9a1af3e9c7..283b9c0be4 100644 --- a/source/maths/MD5.h +++ b/source/maths/MD5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MD5 diff --git a/source/maths/MathUtil.h b/source/maths/MathUtil.h index 67ef7b4019..d8d981c6c7 100644 --- a/source/maths/MathUtil.h +++ b/source/maths/MathUtil.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHUTIL diff --git a/source/maths/Matrix3D.cpp b/source/maths/Matrix3D.cpp index 9f183159d5..4d26f05ff8 100644 --- a/source/maths/Matrix3D.cpp +++ b/source/maths/Matrix3D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Matrix3D.h b/source/maths/Matrix3D.h index 0fbb4aa8da..16df365e52 100644 --- a/source/maths/Matrix3D.h +++ b/source/maths/Matrix3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/NUSpline.cpp b/source/maths/NUSpline.cpp index e455cae170..0ff68d77ec 100644 --- a/source/maths/NUSpline.cpp +++ b/source/maths/NUSpline.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/NUSpline.h b/source/maths/NUSpline.h index c12f43dffb..4e324c2b58 100644 --- a/source/maths/NUSpline.h +++ b/source/maths/NUSpline.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/maths/Plane.cpp b/source/maths/Plane.cpp index ddb85873f6..04f0fe9a9b 100644 --- a/source/maths/Plane.cpp +++ b/source/maths/Plane.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Plane.h b/source/maths/Plane.h index 465ab1b941..8c4743729a 100644 --- a/source/maths/Plane.h +++ b/source/maths/Plane.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Quaternion.cpp b/source/maths/Quaternion.cpp index 95f18eca3b..1aac49b6fa 100644 --- a/source/maths/Quaternion.cpp +++ b/source/maths/Quaternion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Quaternion.h b/source/maths/Quaternion.h index c25aa0a502..c0574122d0 100644 --- a/source/maths/Quaternion.h +++ b/source/maths/Quaternion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_QUATERNION diff --git a/source/maths/Rect.cpp b/source/maths/Rect.cpp index 970670886f..394a032262 100644 --- a/source/maths/Rect.cpp +++ b/source/maths/Rect.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Rect.h b/source/maths/Rect.h index d33eaf37ff..ed1df24f32 100644 --- a/source/maths/Rect.h +++ b/source/maths/Rect.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RECT diff --git a/source/maths/Size2D.cpp b/source/maths/Size2D.cpp index 7da9fdbeb4..2e88f7244d 100644 --- a/source/maths/Size2D.cpp +++ b/source/maths/Size2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Size2D.h b/source/maths/Size2D.h index 864ceb856d..109991fb3c 100644 --- a/source/maths/Size2D.h +++ b/source/maths/Size2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIZE2D diff --git a/source/maths/Sqrt.cpp b/source/maths/Sqrt.cpp index 534d8ee011..b63a2df1f0 100644 --- a/source/maths/Sqrt.cpp +++ b/source/maths/Sqrt.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Sqrt.h b/source/maths/Sqrt.h index dc9346da6c..8db047123c 100644 --- a/source/maths/Sqrt.h +++ b/source/maths/Sqrt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATH_SQRT diff --git a/source/maths/Vector2D.cpp b/source/maths/Vector2D.cpp index 6fbccda128..34af3a9a51 100644 --- a/source/maths/Vector2D.cpp +++ b/source/maths/Vector2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Vector2D.h b/source/maths/Vector2D.h index 62d7e95c62..1e9db33f65 100644 --- a/source/maths/Vector2D.h +++ b/source/maths/Vector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VECTOR2D diff --git a/source/maths/Vector3D.cpp b/source/maths/Vector3D.cpp index a9e94964e5..730b94283d 100644 --- a/source/maths/Vector3D.cpp +++ b/source/maths/Vector3D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Vector3D.h b/source/maths/Vector3D.h index 049798c34d..d5a75df090 100644 --- a/source/maths/Vector3D.h +++ b/source/maths/Vector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Vector4D.h b/source/maths/Vector4D.h index 5888592159..3a5686e74a 100644 --- a/source/maths/Vector4D.h +++ b/source/maths/Vector4D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/tests/test_Bound.h b/source/maths/tests/test_Bound.h index 07d9c2a13c..72a9110491 100644 --- a/source/maths/tests/test_Bound.h +++ b/source/maths/tests/test_Bound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_BoundingSphere.h b/source/maths/tests/test_BoundingSphere.h index 7a2f2b9241..58bc0c5274 100644 --- a/source/maths/tests/test_BoundingSphere.h +++ b/source/maths/tests/test_BoundingSphere.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Brush.h b/source/maths/tests/test_Brush.h index 11de2d9566..4b13f371b0 100644 --- a/source/maths/tests/test_Brush.h +++ b/source/maths/tests/test_Brush.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Fixed.h b/source/maths/tests/test_Fixed.h index cfc3af3c9b..32895ef2fe 100644 --- a/source/maths/tests/test_Fixed.h +++ b/source/maths/tests/test_Fixed.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_FixedVector2D.h b/source/maths/tests/test_FixedVector2D.h index 16bc3bba51..d1e0b3c721 100644 --- a/source/maths/tests/test_FixedVector2D.h +++ b/source/maths/tests/test_FixedVector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_FixedVector3D.h b/source/maths/tests/test_FixedVector3D.h index 0c276431de..e4cb0b259b 100644 --- a/source/maths/tests/test_FixedVector3D.h +++ b/source/maths/tests/test_FixedVector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_MD5.h b/source/maths/tests/test_MD5.h index 95edab4174..7bce6ed0ad 100644 --- a/source/maths/tests/test_MD5.h +++ b/source/maths/tests/test_MD5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Matrix3d.h b/source/maths/tests/test_Matrix3d.h index 18b853c223..4e449ff50a 100644 --- a/source/maths/tests/test_Matrix3d.h +++ b/source/maths/tests/test_Matrix3d.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Sqrt.h b/source/maths/tests/test_Sqrt.h index 94d38a7ee7..702244b9cd 100644 --- a/source/maths/tests/test_Sqrt.h +++ b/source/maths/tests/test_Sqrt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/mocks/dlfcn.h b/source/mocks/dlfcn.h index c9703f12e7..d4f0982cae 100644 --- a/source/mocks/dlfcn.h +++ b/source/mocks/dlfcn.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include diff --git a/source/mocks/mocks_real.cpp b/source/mocks/mocks_real.cpp index db28728e36..1bdd8c9c2c 100644 --- a/source/mocks/mocks_real.cpp +++ b/source/mocks/mocks_real.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define CXXTEST_MOCK_REAL_SOURCE_FILE diff --git a/source/mocks/mocks_test.cpp b/source/mocks/mocks_test.cpp index 6fe4f997f4..11299fb03b 100644 --- a/source/mocks/mocks_test.cpp +++ b/source/mocks/mocks_test.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define CXXTEST_MOCK_TEST_SOURCE_FILE diff --git a/source/mocks/unistd.h b/source/mocks/unistd.h index 0331833eb0..647bebabfa 100644 --- a/source/mocks/unistd.h +++ b/source/mocks/unistd.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include diff --git a/source/network/FSM.cpp b/source/network/FSM.cpp index dc8be167b3..39555c981c 100644 --- a/source/network/FSM.cpp +++ b/source/network/FSM.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/FSM.h b/source/network/FSM.h index 26700c7a04..b98e2f93d0 100644 --- a/source/network/FSM.h +++ b/source/network/FSM.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef FSM_H diff --git a/source/network/NMTCreator.h b/source/network/NMTCreator.h index c3e7e540ac..ea294eab4a 100644 --- a/source/network/NMTCreator.h +++ b/source/network/NMTCreator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Serialization.h" diff --git a/source/network/NetClient.cpp b/source/network/NetClient.cpp index 060d99d0e0..dc194f398a 100644 --- a/source/network/NetClient.cpp +++ b/source/network/NetClient.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetClient.h b/source/network/NetClient.h index c768ff1ca7..37fae11530 100644 --- a/source/network/NetClient.h +++ b/source/network/NetClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETCLIENT_H diff --git a/source/network/NetClientTurnManager.cpp b/source/network/NetClientTurnManager.cpp index 8919c1c3fe..0ab67f4591 100644 --- a/source/network/NetClientTurnManager.cpp +++ b/source/network/NetClientTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetClientTurnManager.h b/source/network/NetClientTurnManager.h index fc6f4c5e4e..c2f3d6ddfc 100644 --- a/source/network/NetClientTurnManager.h +++ b/source/network/NetClientTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETCLIENTTURNMANAGER diff --git a/source/network/NetEnet.cpp b/source/network/NetEnet.cpp index cca27c16db..5abbe8993a 100644 --- a/source/network/NetEnet.cpp +++ b/source/network/NetEnet.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetFileTransfer.cpp b/source/network/NetFileTransfer.cpp index 3f343c0c41..14e8ca6a46 100644 --- a/source/network/NetFileTransfer.cpp +++ b/source/network/NetFileTransfer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetFileTransfer.h b/source/network/NetFileTransfer.h index 317b597d27..ec1fa038d7 100644 --- a/source/network/NetFileTransfer.h +++ b/source/network/NetFileTransfer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETFILETRANSFER_H diff --git a/source/network/NetHost.cpp b/source/network/NetHost.cpp index bf7ea320c9..e81a4ceb01 100644 --- a/source/network/NetHost.cpp +++ b/source/network/NetHost.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetHost.h b/source/network/NetHost.h index 30799b0d48..e842a36d0f 100644 --- a/source/network/NetHost.h +++ b/source/network/NetHost.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETHOST_H diff --git a/source/network/NetMessage.cpp b/source/network/NetMessage.cpp index 6a506bf2e6..9515d939de 100644 --- a/source/network/NetMessage.cpp +++ b/source/network/NetMessage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetMessage.h b/source/network/NetMessage.h index 7416e288f0..3e975ddc89 100644 --- a/source/network/NetMessage.h +++ b/source/network/NetMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETMESSAGE_H diff --git a/source/network/NetMessageSim.cpp b/source/network/NetMessageSim.cpp index 04999dd1ec..da21354627 100644 --- a/source/network/NetMessageSim.cpp +++ b/source/network/NetMessageSim.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetMessages.h b/source/network/NetMessages.h index 0050825b32..f2259d0a7e 100644 --- a/source/network/NetMessages.h +++ b/source/network/NetMessages.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/network/NetServer.cpp b/source/network/NetServer.cpp index 440fb665ce..5e005e0744 100644 --- a/source/network/NetServer.cpp +++ b/source/network/NetServer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetServer.h b/source/network/NetServer.h index ac947b34de..74e03d4180 100644 --- a/source/network/NetServer.h +++ b/source/network/NetServer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETSERVER_H diff --git a/source/network/NetServerTurnManager.cpp b/source/network/NetServerTurnManager.cpp index 233caeab03..350aced5ab 100644 --- a/source/network/NetServerTurnManager.cpp +++ b/source/network/NetServerTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetServerTurnManager.h b/source/network/NetServerTurnManager.h index d4b2564376..5133cdf82b 100644 --- a/source/network/NetServerTurnManager.h +++ b/source/network/NetServerTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETSERVERTURNMANAGER diff --git a/source/network/NetSession.cpp b/source/network/NetSession.cpp index 3282d7e512..952e748048 100644 --- a/source/network/NetSession.cpp +++ b/source/network/NetSession.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetSession.h b/source/network/NetSession.h index a324a5e124..4b3a4d130a 100644 --- a/source/network/NetSession.h +++ b/source/network/NetSession.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETSESSION_H diff --git a/source/network/NetStats.cpp b/source/network/NetStats.cpp index 2e099c74ab..883b97641f 100644 --- a/source/network/NetStats.cpp +++ b/source/network/NetStats.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetStats.h b/source/network/NetStats.h index db34e1b5d4..14e6a7a791 100644 --- a/source/network/NetStats.h +++ b/source/network/NetStats.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETSTATS diff --git a/source/network/Serialization.h b/source/network/Serialization.h index 79f594e907..476d52aa6e 100644 --- a/source/network/Serialization.h +++ b/source/network/Serialization.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_SERIALIZATION diff --git a/source/network/StringConverters.h b/source/network/StringConverters.h index 9c81a91767..4003ce7dd8 100644 --- a/source/network/StringConverters.h +++ b/source/network/StringConverters.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_STRINGCONVERTERS diff --git a/source/network/StunClient.cpp b/source/network/StunClient.cpp index 7dafa203a9..e79524648f 100644 --- a/source/network/StunClient.cpp +++ b/source/network/StunClient.cpp @@ -1,19 +1,19 @@ /* Copyright (C) 2022 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/StunClient.h b/source/network/StunClient.h index a1aaae24ad..5be8618d33 100644 --- a/source/network/StunClient.h +++ b/source/network/StunClient.h @@ -1,19 +1,19 @@ /* Copyright (C) 2021 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef STUNCLIENT_H diff --git a/source/network/scripting/JSInterface_Network.cpp b/source/network/scripting/JSInterface_Network.cpp index 83963fbe66..f3ee514cdb 100644 --- a/source/network/scripting/JSInterface_Network.cpp +++ b/source/network/scripting/JSInterface_Network.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -109,7 +109,7 @@ void StartNetworkHost(const ScriptRequest& rq, const CStrW& playerName, const u1 CStr hostJID = g_XmppClient->GetJID(); /** - * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients + * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients * might mistakenly send a personal password instead of the game password (e.g. enter their mail account's password on autopilot). * Malicious dedicated servers might be set up to farm these failed logins and possibly obtain user credentials. * Therefore, we hash the passwords on the client side before sending them to the server. diff --git a/source/network/scripting/JSInterface_Network.h b/source/network/scripting/JSInterface_Network.h index 0343c175e0..23456b9d97 100644 --- a/source/network/scripting/JSInterface_Network.h +++ b/source/network/scripting/JSInterface_Network.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_NETWORK diff --git a/source/network/tests/test_FSM.h b/source/network/tests/test_FSM.h index 84fa37cced..f129420da2 100644 --- a/source/network/tests/test_FSM.h +++ b/source/network/tests/test_FSM.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/network/tests/test_Net.h b/source/network/tests/test_Net.h index d09dead634..be96e0d824 100644 --- a/source/network/tests/test_Net.h +++ b/source/network/tests/test_Net.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/network/tests/test_NetMessage.h b/source/network/tests/test_NetMessage.h index e7c28c0f6b..36776bbdec 100644 --- a/source/network/tests/test_NetMessage.h +++ b/source/network/tests/test_NetMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/network/tests/test_StunClient.h b/source/network/tests/test_StunClient.h index 74c9d376ae..e50cfe5746 100644 --- a/source/network/tests/test_StunClient.h +++ b/source/network/tests/test_StunClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/pch/atlas/precompiled.cpp b/source/pch/atlas/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/atlas/precompiled.cpp +++ b/source/pch/atlas/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/atlas/precompiled.h b/source/pch/atlas/precompiled.h index 1bc90188d3..3da1657434 100644 --- a/source/pch/atlas/precompiled.h +++ b/source/pch/atlas/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/engine/precompiled.cpp b/source/pch/engine/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/engine/precompiled.cpp +++ b/source/pch/engine/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/engine/precompiled.h b/source/pch/engine/precompiled.h index 37c727143f..73b4f59ddf 100644 --- a/source/pch/engine/precompiled.h +++ b/source/pch/engine/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/glooxwrapper/precompiled.cpp b/source/pch/glooxwrapper/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/glooxwrapper/precompiled.cpp +++ b/source/pch/glooxwrapper/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/glooxwrapper/precompiled.h b/source/pch/glooxwrapper/precompiled.h index 07f00010b7..8d3653b99f 100644 --- a/source/pch/glooxwrapper/precompiled.h +++ b/source/pch/glooxwrapper/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/graphics/precompiled.cpp b/source/pch/graphics/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/graphics/precompiled.cpp +++ b/source/pch/graphics/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/graphics/precompiled.h b/source/pch/graphics/precompiled.h index 6faa93ce25..c69aacc4a2 100644 --- a/source/pch/graphics/precompiled.h +++ b/source/pch/graphics/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/gui/precompiled.cpp b/source/pch/gui/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/gui/precompiled.cpp +++ b/source/pch/gui/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/gui/precompiled.h b/source/pch/gui/precompiled.h index 972626a7f7..5c703e93c5 100644 --- a/source/pch/gui/precompiled.h +++ b/source/pch/gui/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/lobby/precompiled.cpp b/source/pch/lobby/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/lobby/precompiled.cpp +++ b/source/pch/lobby/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/lobby/precompiled.h b/source/pch/lobby/precompiled.h index 07f00010b7..8d3653b99f 100644 --- a/source/pch/lobby/precompiled.h +++ b/source/pch/lobby/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/lowlevel/precompiled.cpp b/source/pch/lowlevel/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/lowlevel/precompiled.cpp +++ b/source/pch/lowlevel/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/lowlevel/precompiled.h b/source/pch/lowlevel/precompiled.h index 3f0e13694b..2cd85d519e 100644 --- a/source/pch/lowlevel/precompiled.h +++ b/source/pch/lowlevel/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/network/precompiled.cpp b/source/pch/network/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/network/precompiled.cpp +++ b/source/pch/network/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/network/precompiled.h b/source/pch/network/precompiled.h index fb1b3502b3..3bb3e1f509 100644 --- a/source/pch/network/precompiled.h +++ b/source/pch/network/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/scriptinterface/precompiled.cpp b/source/pch/scriptinterface/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/scriptinterface/precompiled.cpp +++ b/source/pch/scriptinterface/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/scriptinterface/precompiled.h b/source/pch/scriptinterface/precompiled.h index 2bc0fcbed3..afa0bbc8e9 100644 --- a/source/pch/scriptinterface/precompiled.h +++ b/source/pch/scriptinterface/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/simulation2/precompiled.cpp b/source/pch/simulation2/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/pch/simulation2/precompiled.cpp +++ b/source/pch/simulation2/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/simulation2/precompiled.h b/source/pch/simulation2/precompiled.h index 1c9d28e1bb..09a09baa31 100644 --- a/source/pch/simulation2/precompiled.h +++ b/source/pch/simulation2/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/test/precompiled.cpp b/source/pch/test/precompiled.cpp index fbb8051b8c..1d5daf117a 100644 --- a/source/pch/test/precompiled.cpp +++ b/source/pch/test/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before diff --git a/source/pch/test/precompiled.h b/source/pch/test/precompiled.h index facec52f37..7b195e4480 100644 --- a/source/pch/test/precompiled.h +++ b/source/pch/test/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/tinygettext/precompiled.cpp b/source/pch/tinygettext/precompiled.cpp index 8793b9e1be..dd9cdff675 100644 --- a/source/pch/tinygettext/precompiled.cpp +++ b/source/pch/tinygettext/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/tinygettext/precompiled.h b/source/pch/tinygettext/precompiled.h index 43b3683f03..6624ac58e4 100644 --- a/source/pch/tinygettext/precompiled.h +++ b/source/pch/tinygettext/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/ps/ArchiveBuilder.cpp b/source/ps/ArchiveBuilder.cpp index 1423d4293d..f79d6fdf41 100644 --- a/source/ps/ArchiveBuilder.cpp +++ b/source/ps/ArchiveBuilder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ArchiveBuilder.h b/source/ps/ArchiveBuilder.h index 208dadc2cf..3e578e6345 100644 --- a/source/ps/ArchiveBuilder.h +++ b/source/ps/ArchiveBuilder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ARCHIVEBUILDER diff --git a/source/ps/CConsole.cpp b/source/ps/CConsole.cpp index 34434feff1..4d01bac426 100644 --- a/source/ps/CConsole.cpp +++ b/source/ps/CConsole.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -76,7 +76,7 @@ CConsole::CConsole() m_QuitHotkeyWasShown = false; - InsertMessage("[ 0 A.D. Console v0.15 ]"); + InsertMessage("[ 0 A.D. Console v0.15 ]"); InsertMessage(""); } diff --git a/source/ps/CConsole.h b/source/ps/CConsole.h index 57abb3b2f0..37e3e63d1b 100644 --- a/source/ps/CConsole.h +++ b/source/ps/CConsole.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/CLogger.cpp b/source/ps/CLogger.cpp index 7c8d8ff83d..7d15c78453 100644 --- a/source/ps/CLogger.cpp +++ b/source/ps/CLogger.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -64,7 +64,7 @@ const char* html_header0 = ".error { color: red; } " ".warning { color: blue; }" "\n" - "

0 A.D. ("; + "

0 A.D. ("; const char* html_header1 = "

\n"; diff --git a/source/ps/CLogger.h b/source/ps/CLogger.h index 94d936521e..e142367a09 100644 --- a/source/ps/CLogger.h +++ b/source/ps/CLogger.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CLOGGER diff --git a/source/ps/CStr.cpp b/source/ps/CStr.cpp index e1d58fd101..6bba5c42df 100644 --- a/source/ps/CStr.cpp +++ b/source/ps/CStr.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/CStr.h b/source/ps/CStr.h index d29657154e..c451526596 100644 --- a/source/ps/CStr.h +++ b/source/ps/CStr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/ps/CStrForward.h b/source/ps/CStrForward.h index 7f66cf2a07..140982e104 100644 --- a/source/ps/CStrForward.h +++ b/source/ps/CStrForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTR_FORWARD diff --git a/source/ps/CStrIntern.cpp b/source/ps/CStrIntern.cpp index c7fa6b1e77..079eab998f 100644 --- a/source/ps/CStrIntern.cpp +++ b/source/ps/CStrIntern.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/CStrIntern.h b/source/ps/CStrIntern.h index 01689af2b7..05104a43bf 100644 --- a/source/ps/CStrIntern.h +++ b/source/ps/CStrIntern.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTRINTERN diff --git a/source/ps/CStrInternStatic.h b/source/ps/CStrInternStatic.h index 647bc54855..f4808fe3b0 100644 --- a/source/ps/CStrInternStatic.h +++ b/source/ps/CStrInternStatic.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This file defines global CStrIntern variables, to avoid the cost of diff --git a/source/ps/CacheLoader.cpp b/source/ps/CacheLoader.cpp index 707396aa91..9e7d832625 100644 --- a/source/ps/CacheLoader.cpp +++ b/source/ps/CacheLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/CacheLoader.h b/source/ps/CacheLoader.h index 71c4a40d08..9580e36ef5 100644 --- a/source/ps/CacheLoader.h +++ b/source/ps/CacheLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CACHELOADER diff --git a/source/ps/Compress.cpp b/source/ps/Compress.cpp index 71974daa7f..594fc0338e 100644 --- a/source/ps/Compress.cpp +++ b/source/ps/Compress.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Compress.h b/source/ps/Compress.h index 46a9fba1f3..42ed5106fb 100644 --- a/source/ps/Compress.h +++ b/source/ps/Compress.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPRESS diff --git a/source/ps/ConfigDB.cpp b/source/ps/ConfigDB.cpp index 44f3d552ce..4bb772d44d 100644 --- a/source/ps/ConfigDB.cpp +++ b/source/ps/ConfigDB.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ConfigDB.h b/source/ps/ConfigDB.h index e5ae530b1b..c53d70c2b0 100644 --- a/source/ps/ConfigDB.h +++ b/source/ps/ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/DllLoader.cpp b/source/ps/DllLoader.cpp index dc9bb4ef73..928ffb4cbd 100644 --- a/source/ps/DllLoader.cpp +++ b/source/ps/DllLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/DllLoader.h b/source/ps/DllLoader.h index 4a61290c92..e3f67b2d7d 100644 --- a/source/ps/DllLoader.h +++ b/source/ps/DllLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DLLLOADER diff --git a/source/ps/Errors.h b/source/ps/Errors.h index e597c26e7d..67453b8e68 100644 --- a/source/ps/Errors.h +++ b/source/ps/Errors.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ERRORS diff --git a/source/ps/FileIo.cpp b/source/ps/FileIo.cpp index 79a924f979..613cf4c738 100644 --- a/source/ps/FileIo.cpp +++ b/source/ps/FileIo.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/FileIo.h b/source/ps/FileIo.h index f069089769..45e608b9e0 100644 --- a/source/ps/FileIo.h +++ b/source/ps/FileIo.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Filesystem.cpp b/source/ps/Filesystem.cpp index 951c7adb07..bc60c5bb19 100644 --- a/source/ps/Filesystem.cpp +++ b/source/ps/Filesystem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Filesystem.h b/source/ps/Filesystem.h index a6647f1ffc..bd89fd6430 100644 --- a/source/ps/Filesystem.h +++ b/source/ps/Filesystem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_FILESYSTEM diff --git a/source/ps/Future.h b/source/ps/Future.h index 52d9de5613..95e590837a 100644 --- a/source/ps/Future.h +++ b/source/ps/Future.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUTURE diff --git a/source/ps/FutureForward.h b/source/ps/FutureForward.h index ccfbaad490..d84ce02e55 100644 --- a/source/ps/FutureForward.h +++ b/source/ps/FutureForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUTURE_FORWARD diff --git a/source/ps/GUID.cpp b/source/ps/GUID.cpp index 79d807ccec..d92dcd89e1 100644 --- a/source/ps/GUID.cpp +++ b/source/ps/GUID.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "lib/sysdep/sysdep.h" diff --git a/source/ps/GUID.h b/source/ps/GUID.h index f1db7e25c4..982263a9d2 100644 --- a/source/ps/GUID.h +++ b/source/ps/GUID.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUID diff --git a/source/ps/Game.cpp b/source/ps/Game.cpp index 44792a5910..aeb9e04b48 100644 --- a/source/ps/Game.cpp +++ b/source/ps/Game.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Game.h b/source/ps/Game.h index 785f6d7efc..c73265bdc8 100644 --- a/source/ps/Game.h +++ b/source/ps/Game.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAME diff --git a/source/ps/GameSetup/Atlas.cpp b/source/ps/GameSetup/Atlas.cpp index c4e17d5dd9..e2549997b9 100644 --- a/source/ps/GameSetup/Atlas.cpp +++ b/source/ps/GameSetup/Atlas.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/Atlas.h b/source/ps/GameSetup/Atlas.h index 91893f7875..14e4c01d15 100644 --- a/source/ps/GameSetup/Atlas.h +++ b/source/ps/GameSetup/Atlas.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLAS diff --git a/source/ps/GameSetup/CmdLineArgs.cpp b/source/ps/GameSetup/CmdLineArgs.cpp index 069113c642..ad20a16187 100644 --- a/source/ps/GameSetup/CmdLineArgs.cpp +++ b/source/ps/GameSetup/CmdLineArgs.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/CmdLineArgs.h b/source/ps/GameSetup/CmdLineArgs.h index 12cfe3e55b..85c430e2a9 100644 --- a/source/ps/GameSetup/CmdLineArgs.h +++ b/source/ps/GameSetup/CmdLineArgs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMDLINEARGS diff --git a/source/ps/GameSetup/Config.cpp b/source/ps/GameSetup/Config.cpp index 5fc9ec9127..1339b8ab0b 100644 --- a/source/ps/GameSetup/Config.cpp +++ b/source/ps/GameSetup/Config.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/Config.h b/source/ps/GameSetup/Config.h index d4fd28927d..9ad6e604ec 100644 --- a/source/ps/GameSetup/Config.h +++ b/source/ps/GameSetup/Config.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_CONFIG diff --git a/source/ps/GameSetup/GameSetup.cpp b/source/ps/GameSetup/GameSetup.cpp index 665fb73abf..a8738e99a3 100644 --- a/source/ps/GameSetup/GameSetup.cpp +++ b/source/ps/GameSetup/GameSetup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/GameSetup.h b/source/ps/GameSetup/GameSetup.h index c52a99f210..57ea33942e 100644 --- a/source/ps/GameSetup/GameSetup.h +++ b/source/ps/GameSetup/GameSetup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMESETUP diff --git a/source/ps/GameSetup/HWDetect.cpp b/source/ps/GameSetup/HWDetect.cpp index 6e29bb3a0d..d3e8d9ebf7 100644 --- a/source/ps/GameSetup/HWDetect.cpp +++ b/source/ps/GameSetup/HWDetect.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/HWDetect.h b/source/ps/GameSetup/HWDetect.h index 91434d0368..3cec00fd3b 100644 --- a/source/ps/GameSetup/HWDetect.h +++ b/source/ps/GameSetup/HWDetect.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HWDETECT diff --git a/source/ps/GameSetup/Paths.cpp b/source/ps/GameSetup/Paths.cpp index 0dc41e9842..474364e845 100644 --- a/source/ps/GameSetup/Paths.cpp +++ b/source/ps/GameSetup/Paths.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/Paths.h b/source/ps/GameSetup/Paths.h index 393af29bbe..e21bb2703e 100644 --- a/source/ps/GameSetup/Paths.h +++ b/source/ps/GameSetup/Paths.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_PATHS diff --git a/source/ps/GameSetup/tests/test_CmdLineArgs.h b/source/ps/GameSetup/tests/test_CmdLineArgs.h index dd303ffc6e..6fbfb8338f 100644 --- a/source/ps/GameSetup/tests/test_CmdLineArgs.h +++ b/source/ps/GameSetup/tests/test_CmdLineArgs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/Globals.cpp b/source/ps/Globals.cpp index fc35101944..7d96ef2128 100644 --- a/source/ps/Globals.cpp +++ b/source/ps/Globals.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Globals.h b/source/ps/Globals.h index a597545d02..3820413359 100644 --- a/source/ps/Globals.h +++ b/source/ps/Globals.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GLOBALS diff --git a/source/ps/Hashing.cpp b/source/ps/Hashing.cpp index e6479bdaf9..e4fb667be1 100644 --- a/source/ps/Hashing.cpp +++ b/source/ps/Hashing.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Hashing.h b/source/ps/Hashing.h index ec99e06945..096a4e2e4a 100644 --- a/source/ps/Hashing.h +++ b/source/ps/Hashing.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHING diff --git a/source/ps/Hotkey.cpp b/source/ps/Hotkey.cpp index 0d41d73c28..633e61d9ba 100644 --- a/source/ps/Hotkey.cpp +++ b/source/ps/Hotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Hotkey.h b/source/ps/Hotkey.h index fb15399718..5bcfaa19ad 100644 --- a/source/ps/Hotkey.h +++ b/source/ps/Hotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HOTKEY diff --git a/source/ps/Joystick.cpp b/source/ps/Joystick.cpp index 73c05e7ffc..a5624cae32 100644 --- a/source/ps/Joystick.cpp +++ b/source/ps/Joystick.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Joystick.h b/source/ps/Joystick.h index bf2d3a899c..e123b6b5bf 100644 --- a/source/ps/Joystick.h +++ b/source/ps/Joystick.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JOYSTICK diff --git a/source/ps/KeyName.cpp b/source/ps/KeyName.cpp index af5a6c3d2a..7abd91841c 100644 --- a/source/ps/KeyName.cpp +++ b/source/ps/KeyName.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Ooh, a file of keynames. Fun. diff --git a/source/ps/KeyName.h b/source/ps/KeyName.h index b7544bfe21..61c4c1a80b 100644 --- a/source/ps/KeyName.h +++ b/source/ps/KeyName.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_KEYNAME diff --git a/source/ps/Loader.cpp b/source/ps/Loader.cpp index 0768628c0a..867cd1d05b 100644 --- a/source/ps/Loader.cpp +++ b/source/ps/Loader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // FIFO queue of load 'functors' with time limit; enables displaying diff --git a/source/ps/Loader.h b/source/ps/Loader.h index 740c1b25d0..e1e0c8507f 100644 --- a/source/ps/Loader.h +++ b/source/ps/Loader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // FIFO queue of load 'functors' with time limit; enables displaying diff --git a/source/ps/Mod.cpp b/source/ps/Mod.cpp index 82725e6ef9..cbf13726c6 100644 --- a/source/ps/Mod.cpp +++ b/source/ps/Mod.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Mod.h b/source/ps/Mod.h index fa80f7971a..97654b3c51 100644 --- a/source/ps/Mod.h +++ b/source/ps/Mod.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MOD @@ -38,7 +38,7 @@ public: */ struct ModData { - // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod. + // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod. CStr m_Pathname; // "name" property in the mod.json CStr m_Name; diff --git a/source/ps/ModInstaller.cpp b/source/ps/ModInstaller.cpp index 55243d0eca..2d6be7fa3e 100644 --- a/source/ps/ModInstaller.cpp +++ b/source/ps/ModInstaller.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ModInstaller.h b/source/ps/ModInstaller.h index 78269aae6d..1f8236ca32 100644 --- a/source/ps/ModInstaller.h +++ b/source/ps/ModInstaller.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODINSTALLER diff --git a/source/ps/Profile.cpp b/source/ps/Profile.cpp index 2f34df0263..02f5f52999 100644 --- a/source/ps/Profile.cpp +++ b/source/ps/Profile.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Profile.h b/source/ps/Profile.h index 80d17c9f37..40ca66883b 100644 --- a/source/ps/Profile.h +++ b/source/ps/Profile.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/ProfileViewer.cpp b/source/ps/ProfileViewer.cpp index 9b6b57e184..5deef65778 100644 --- a/source/ps/ProfileViewer.cpp +++ b/source/ps/ProfileViewer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ProfileViewer.h b/source/ps/ProfileViewer.h index 57417d8615..a62d9d7490 100644 --- a/source/ps/ProfileViewer.h +++ b/source/ps/ProfileViewer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Pyrogenesis.cpp b/source/ps/Pyrogenesis.cpp index 65fca274a5..d5ed1d7b6d 100644 --- a/source/ps/Pyrogenesis.cpp +++ b/source/ps/Pyrogenesis.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -25,7 +25,7 @@ #include "lib/svn_revision.h" const char* engine_version = "0.0.27"; -const char* main_window_name = "0 A.D."; +const char* main_window_name = "0 A.D."; // convert contents of file from char to wchar_t and // append to file. diff --git a/source/ps/Pyrogenesis.h b/source/ps/Pyrogenesis.h index 93264be788..c9c252d170 100644 --- a/source/ps/Pyrogenesis.h +++ b/source/ps/Pyrogenesis.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Replay.cpp b/source/ps/Replay.cpp index f11feb95f5..843234a483 100644 --- a/source/ps/Replay.cpp +++ b/source/ps/Replay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Replay.h b/source/ps/Replay.h index 1b94d79bc0..646f84efc9 100644 --- a/source/ps/Replay.h +++ b/source/ps/Replay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPLAY diff --git a/source/ps/SavedGame.cpp b/source/ps/SavedGame.cpp index eb0ac7b851..68c0a87296 100644 --- a/source/ps/SavedGame.cpp +++ b/source/ps/SavedGame.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/SavedGame.h b/source/ps/SavedGame.h index 0afea024a5..63360ccc37 100644 --- a/source/ps/SavedGame.h +++ b/source/ps/SavedGame.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SAVEDGAME diff --git a/source/ps/Singleton.h b/source/ps/Singleton.h index c7b0a41cf7..dc82d831a4 100644 --- a/source/ps/Singleton.h +++ b/source/ps/Singleton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SINGLETON diff --git a/source/ps/TaskManager.cpp b/source/ps/TaskManager.cpp index 19c53f0ff9..1017ef241e 100644 --- a/source/ps/TaskManager.cpp +++ b/source/ps/TaskManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/TaskManager.h b/source/ps/TaskManager.h index 6a38f8f45d..c48dbe1614 100644 --- a/source/ps/TaskManager.h +++ b/source/ps/TaskManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING_TASKMANAGER diff --git a/source/ps/TemplateLoader.cpp b/source/ps/TemplateLoader.cpp index 5bc8e96057..cba5527a0a 100644 --- a/source/ps/TemplateLoader.cpp +++ b/source/ps/TemplateLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/TemplateLoader.h b/source/ps/TemplateLoader.h index 7bf2d2bc08..5ac829943d 100644 --- a/source/ps/TemplateLoader.h +++ b/source/ps/TemplateLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEMPLATELOADER diff --git a/source/ps/ThreadUtil.h b/source/ps/ThreadUtil.h index 68434c0d6d..699e3c1ae1 100644 --- a/source/ps/ThreadUtil.h +++ b/source/ps/ThreadUtil.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADUTIL diff --git a/source/ps/Threading.cpp b/source/ps/Threading.cpp index 0b565b6cd2..d53907bad3 100644 --- a/source/ps/Threading.cpp +++ b/source/ps/Threading.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Threading.h b/source/ps/Threading.h index b28a86268c..93dcbcb6ab 100644 --- a/source/ps/Threading.h +++ b/source/ps/Threading.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING diff --git a/source/ps/TouchInput.cpp b/source/ps/TouchInput.cpp index 4840d804eb..68b4620006 100644 --- a/source/ps/TouchInput.cpp +++ b/source/ps/TouchInput.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/TouchInput.h b/source/ps/TouchInput.h index 1e051eacbd..d7277cca29 100644 --- a/source/ps/TouchInput.h +++ b/source/ps/TouchInput.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TOUCHINPUT diff --git a/source/ps/UniDoubler.h b/source/ps/UniDoubler.h index cc34e5c6f0..ed77cb1783 100644 --- a/source/ps/UniDoubler.h +++ b/source/ps/UniDoubler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not diff --git a/source/ps/UserReport.cpp b/source/ps/UserReport.cpp index 903c626b41..73805be9d3 100644 --- a/source/ps/UserReport.cpp +++ b/source/ps/UserReport.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/UserReport.h b/source/ps/UserReport.h index 590e391e78..166726d41e 100644 --- a/source/ps/UserReport.h +++ b/source/ps/UserReport.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_USERREPORT diff --git a/source/ps/Util.cpp b/source/ps/Util.cpp index 7e821ea6e6..0fe613a098 100644 --- a/source/ps/Util.cpp +++ b/source/ps/Util.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Util.h b/source/ps/Util.h index dda496c4ee..fc6ac8622d 100644 --- a/source/ps/Util.h +++ b/source/ps/Util.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef PS_UTIL_H diff --git a/source/ps/VideoMode.cpp b/source/ps/VideoMode.cpp index 6ccb3863b1..2df4557b33 100644 --- a/source/ps/VideoMode.cpp +++ b/source/ps/VideoMode.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/VideoMode.h b/source/ps/VideoMode.h index 8ef999b9a6..3faae58332 100644 --- a/source/ps/VideoMode.h +++ b/source/ps/VideoMode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VIDEOMODE diff --git a/source/ps/VisualReplay.cpp b/source/ps/VisualReplay.cpp index 1f3957cc2c..c7e0269691 100644 --- a/source/ps/VisualReplay.cpp +++ b/source/ps/VisualReplay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/VisualReplay.h b/source/ps/VisualReplay.h index 587a55ff2a..6aa848b6cd 100644 --- a/source/ps/VisualReplay.h +++ b/source/ps/VisualReplay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VISUAL_REPLAY diff --git a/source/ps/World.cpp b/source/ps/World.cpp index 660a1a0f0c..00591ea6a6 100644 --- a/source/ps/World.cpp +++ b/source/ps/World.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/World.h b/source/ps/World.h index da96782554..5aa257dcf6 100644 --- a/source/ps/World.h +++ b/source/ps/World.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/ps/XMB/XMBData.cpp b/source/ps/XMB/XMBData.cpp index 06fca684d0..54104b59ef 100644 --- a/source/ps/XMB/XMBData.cpp +++ b/source/ps/XMB/XMBData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XMB/XMBData.h b/source/ps/XMB/XMBData.h index a4af140ea5..06185ecca2 100644 --- a/source/ps/XMB/XMBData.h +++ b/source/ps/XMB/XMBData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/XMB/XMBStorage.cpp b/source/ps/XMB/XMBStorage.cpp index bfedc9e6e6..6d24fa2e74 100644 --- a/source/ps/XMB/XMBStorage.cpp +++ b/source/ps/XMB/XMBStorage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XMB/XMBStorage.h b/source/ps/XMB/XMBStorage.h index 5816f34774..d5687f21ab 100644 --- a/source/ps/XMB/XMBStorage.h +++ b/source/ps/XMB/XMBStorage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_XMBSTORAGE diff --git a/source/ps/XMB/tests/test_XMBData.h b/source/ps/XMB/tests/test_XMBData.h index 3b38e8c726..30f6fffa66 100644 --- a/source/ps/XMB/tests/test_XMBData.h +++ b/source/ps/XMB/tests/test_XMBData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/XML/RelaxNG.cpp b/source/ps/XML/RelaxNG.cpp index 19aa1a91b9..116b0007bf 100644 --- a/source/ps/XML/RelaxNG.cpp +++ b/source/ps/XML/RelaxNG.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XML/RelaxNG.h b/source/ps/XML/RelaxNG.h index 113208f85e..467d2a0ae1 100644 --- a/source/ps/XML/RelaxNG.h +++ b/source/ps/XML/RelaxNG.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RELAXNG diff --git a/source/ps/XML/XMLWriter.cpp b/source/ps/XML/XMLWriter.cpp index 79f6892851..b74e7bc88e 100644 --- a/source/ps/XML/XMLWriter.cpp +++ b/source/ps/XML/XMLWriter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XML/XMLWriter.h b/source/ps/XML/XMLWriter.h index 2696145724..b7d6e3402d 100644 --- a/source/ps/XML/XMLWriter.h +++ b/source/ps/XML/XMLWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_XMLWRITER diff --git a/source/ps/XML/Xeromyces.cpp b/source/ps/XML/Xeromyces.cpp index 703dea5688..5051c2bc74 100644 --- a/source/ps/XML/Xeromyces.cpp +++ b/source/ps/XML/Xeromyces.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XML/Xeromyces.h b/source/ps/XML/Xeromyces.h index 568cc24eee..75b9bb0d40 100644 --- a/source/ps/XML/Xeromyces.h +++ b/source/ps/XML/Xeromyces.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/XML/tests/test_RelaxNG.h b/source/ps/XML/tests/test_RelaxNG.h index 64870519bf..6fa3ba0263 100644 --- a/source/ps/XML/tests/test_RelaxNG.h +++ b/source/ps/XML/tests/test_RelaxNG.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/XML/tests/test_XMLWriter.h b/source/ps/XML/tests/test_XMLWriter.h index 33d54b349d..8d9a228b82 100644 --- a/source/ps/XML/tests/test_XMLWriter.h +++ b/source/ps/XML/tests/test_XMLWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/XML/tests/test_Xeromyces.h b/source/ps/XML/tests/test_Xeromyces.h index bf8670d337..80e112e451 100644 --- a/source/ps/XML/tests/test_Xeromyces.h +++ b/source/ps/XML/tests/test_Xeromyces.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/containers/Span.h b/source/ps/containers/Span.h index 8c03e535c8..79e32bbdfe 100644 --- a/source/ps/containers/Span.h +++ b/source/ps/containers/Span.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_SPAN diff --git a/source/ps/containers/StaticVector.h b/source/ps/containers/StaticVector.h index f8c75dcc12..0583303411 100644 --- a/source/ps/containers/StaticVector.h +++ b/source/ps/containers/StaticVector.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_STATICVECTOR diff --git a/source/ps/containers/tests/test_StaticVector.h b/source/ps/containers/tests/test_StaticVector.h index cf6efa0879..dd14bf4efa 100644 --- a/source/ps/containers/tests/test_StaticVector.h +++ b/source/ps/containers/tests/test_StaticVector.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/scripting/JSInterface_ConfigDB.cpp b/source/ps/scripting/JSInterface_ConfigDB.cpp index 0331ad56de..6c67142fa4 100644 --- a/source/ps/scripting/JSInterface_ConfigDB.cpp +++ b/source/ps/scripting/JSInterface_ConfigDB.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_ConfigDB.h b/source/ps/scripting/JSInterface_ConfigDB.h index d15305a741..83ede32cf6 100644 --- a/source/ps/scripting/JSInterface_ConfigDB.h +++ b/source/ps/scripting/JSInterface_ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONFIGDB diff --git a/source/ps/scripting/JSInterface_Console.cpp b/source/ps/scripting/JSInterface_Console.cpp index fc5a14ad0d..def3251d43 100644 --- a/source/ps/scripting/JSInterface_Console.cpp +++ b/source/ps/scripting/JSInterface_Console.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Console.h b/source/ps/scripting/JSInterface_Console.h index 1e7f7dc022..310df57b47 100644 --- a/source/ps/scripting/JSInterface_Console.h +++ b/source/ps/scripting/JSInterface_Console.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONSOLE diff --git a/source/ps/scripting/JSInterface_Debug.cpp b/source/ps/scripting/JSInterface_Debug.cpp index 6533666c43..92c5b5b7ae 100644 --- a/source/ps/scripting/JSInterface_Debug.cpp +++ b/source/ps/scripting/JSInterface_Debug.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Debug.h b/source/ps/scripting/JSInterface_Debug.h index 9401879caf..b7753a8c06 100644 --- a/source/ps/scripting/JSInterface_Debug.h +++ b/source/ps/scripting/JSInterface_Debug.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_DEBUG diff --git a/source/ps/scripting/JSInterface_Game.cpp b/source/ps/scripting/JSInterface_Game.cpp index 7a98c8d30e..12de30f67d 100644 --- a/source/ps/scripting/JSInterface_Game.cpp +++ b/source/ps/scripting/JSInterface_Game.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Game.h b/source/ps/scripting/JSInterface_Game.h index 0467a40999..cf83eaa9d5 100644 --- a/source/ps/scripting/JSInterface_Game.h +++ b/source/ps/scripting/JSInterface_Game.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GAME diff --git a/source/ps/scripting/JSInterface_Hotkey.cpp b/source/ps/scripting/JSInterface_Hotkey.cpp index c445f0e1f7..453390ea98 100644 --- a/source/ps/scripting/JSInterface_Hotkey.cpp +++ b/source/ps/scripting/JSInterface_Hotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Hotkey.h b/source/ps/scripting/JSInterface_Hotkey.h index a68d8f9b0f..bbb70728f2 100644 --- a/source/ps/scripting/JSInterface_Hotkey.h +++ b/source/ps/scripting/JSInterface_Hotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_HOTKEY diff --git a/source/ps/scripting/JSInterface_Main.cpp b/source/ps/scripting/JSInterface_Main.cpp index befeb4b5d4..7f286c45e7 100644 --- a/source/ps/scripting/JSInterface_Main.cpp +++ b/source/ps/scripting/JSInterface_Main.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Main.h b/source/ps/scripting/JSInterface_Main.h index 18334778b4..4d4786e390 100644 --- a/source/ps/scripting/JSInterface_Main.h +++ b/source/ps/scripting/JSInterface_Main.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MAIN diff --git a/source/ps/scripting/JSInterface_Mod.cpp b/source/ps/scripting/JSInterface_Mod.cpp index 00a0c0a77d..0ab43744ad 100644 --- a/source/ps/scripting/JSInterface_Mod.cpp +++ b/source/ps/scripting/JSInterface_Mod.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Mod.h b/source/ps/scripting/JSInterface_Mod.h index 54d9e6370e..22823b1489 100644 --- a/source/ps/scripting/JSInterface_Mod.h +++ b/source/ps/scripting/JSInterface_Mod.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MOD diff --git a/source/ps/scripting/JSInterface_ModIo.cpp b/source/ps/scripting/JSInterface_ModIo.cpp index 74f44d37cc..3b7b60b1ee 100644 --- a/source/ps/scripting/JSInterface_ModIo.cpp +++ b/source/ps/scripting/JSInterface_ModIo.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_ModIo.h b/source/ps/scripting/JSInterface_ModIo.h index 320d1cdfde..87c4426708 100644 --- a/source/ps/scripting/JSInterface_ModIo.h +++ b/source/ps/scripting/JSInterface_ModIo.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MODIO diff --git a/source/ps/scripting/JSInterface_SavedGame.cpp b/source/ps/scripting/JSInterface_SavedGame.cpp index 3268541952..e02a1998f7 100644 --- a/source/ps/scripting/JSInterface_SavedGame.cpp +++ b/source/ps/scripting/JSInterface_SavedGame.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_SavedGame.h b/source/ps/scripting/JSInterface_SavedGame.h index d6a3b37d89..96b58c4061 100644 --- a/source/ps/scripting/JSInterface_SavedGame.h +++ b/source/ps/scripting/JSInterface_SavedGame.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SAVEDGAME diff --git a/source/ps/scripting/JSInterface_UserReport.cpp b/source/ps/scripting/JSInterface_UserReport.cpp index 9e50166554..b6bd37f20f 100644 --- a/source/ps/scripting/JSInterface_UserReport.cpp +++ b/source/ps/scripting/JSInterface_UserReport.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_UserReport.h b/source/ps/scripting/JSInterface_UserReport.h index fdc398b10f..808259a002 100644 --- a/source/ps/scripting/JSInterface_UserReport.h +++ b/source/ps/scripting/JSInterface_UserReport.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_USERREPORT diff --git a/source/ps/scripting/JSInterface_VFS.cpp b/source/ps/scripting/JSInterface_VFS.cpp index 6c33a2b6e4..01fc35ad15 100644 --- a/source/ps/scripting/JSInterface_VFS.cpp +++ b/source/ps/scripting/JSInterface_VFS.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_VFS.h b/source/ps/scripting/JSInterface_VFS.h index cad8466027..53bf8fd43a 100644 --- a/source/ps/scripting/JSInterface_VFS.h +++ b/source/ps/scripting/JSInterface_VFS.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VFS diff --git a/source/ps/scripting/JSInterface_VisualReplay.cpp b/source/ps/scripting/JSInterface_VisualReplay.cpp index 37e9d1bfdb..5f7a5687ec 100644 --- a/source/ps/scripting/JSInterface_VisualReplay.cpp +++ b/source/ps/scripting/JSInterface_VisualReplay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_VisualReplay.h b/source/ps/scripting/JSInterface_VisualReplay.h index 5b39474a97..bb13477ef0 100644 --- a/source/ps/scripting/JSInterface_VisualReplay.h +++ b/source/ps/scripting/JSInterface_VisualReplay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VISUALREPLAY diff --git a/source/ps/tests/stub_impl_hack.h b/source/ps/tests/stub_impl_hack.h index bab27dc0a9..a54ccbfefe 100644 --- a/source/ps/tests/stub_impl_hack.h +++ b/source/ps/tests/stub_impl_hack.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_CLogger.h b/source/ps/tests/test_CLogger.h index 7295d0edaf..78785eb717 100644 --- a/source/ps/tests/test_CLogger.h +++ b/source/ps/tests/test_CLogger.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_CStr.h b/source/ps/tests/test_CStr.h index 6acdc97728..1f630e7f68 100644 --- a/source/ps/tests/test_CStr.h +++ b/source/ps/tests/test_CStr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_ConfigDB.h b/source/ps/tests/test_ConfigDB.h index deb9c2e3b3..d7b7c666b6 100644 --- a/source/ps/tests/test_ConfigDB.h +++ b/source/ps/tests/test_ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_Future.h b/source/ps/tests/test_Future.h index 619a88fec1..4c0408895a 100644 --- a/source/ps/tests/test_Future.h +++ b/source/ps/tests/test_Future.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_Hashing.h b/source/ps/tests/test_Hashing.h index 89beabec4f..7911e87497 100644 --- a/source/ps/tests/test_Hashing.h +++ b/source/ps/tests/test_Hashing.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_TaskManager.h b/source/ps/tests/test_TaskManager.h index 549c554e66..3e62ee392c 100644 --- a/source/ps/tests/test_TaskManager.h +++ b/source/ps/tests/test_TaskManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_fmt.h b/source/ps/tests/test_fmt.h index e69c3ce73f..6b1506f058 100644 --- a/source/ps/tests/test_fmt.h +++ b/source/ps/tests/test_fmt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include diff --git a/source/ps/tests/test_test.h b/source/ps/tests/test_test.h index 3c471206b3..9566d45bab 100644 --- a/source/ps/tests/test_test.h +++ b/source/ps/tests/test_test.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/renderer/AlphaMapCalculator.cpp b/source/renderer/AlphaMapCalculator.cpp index fb80bc75ee..65c5b927ee 100644 --- a/source/renderer/AlphaMapCalculator.cpp +++ b/source/renderer/AlphaMapCalculator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/AlphaMapCalculator.h b/source/renderer/AlphaMapCalculator.h index 2711d25e87..2e4c3a860a 100644 --- a/source/renderer/AlphaMapCalculator.h +++ b/source/renderer/AlphaMapCalculator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/BlendShapes.h b/source/renderer/BlendShapes.h index 9adc5969a6..30be8c39b2 100644 --- a/source/renderer/BlendShapes.h +++ b/source/renderer/BlendShapes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BLENDSHAPES diff --git a/source/renderer/DebugRenderer.cpp b/source/renderer/DebugRenderer.cpp index 23caab31c5..dcadde646d 100644 --- a/source/renderer/DebugRenderer.cpp +++ b/source/renderer/DebugRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/DebugRenderer.h b/source/renderer/DebugRenderer.h index 0a361e1498..d84972b6db 100644 --- a/source/renderer/DebugRenderer.h +++ b/source/renderer/DebugRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DEBUGRENDERER diff --git a/source/renderer/DecalRData.cpp b/source/renderer/DecalRData.cpp index 41ca5a5ca9..d0e93d6b36 100644 --- a/source/renderer/DecalRData.cpp +++ b/source/renderer/DecalRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/DecalRData.h b/source/renderer/DecalRData.h index 3d6374e677..4729dbbdd1 100644 --- a/source/renderer/DecalRData.h +++ b/source/renderer/DecalRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECALRDATA diff --git a/source/renderer/HWLightingModelRenderer.cpp b/source/renderer/HWLightingModelRenderer.cpp index e55d6447d9..f02d3a4c11 100644 --- a/source/renderer/HWLightingModelRenderer.cpp +++ b/source/renderer/HWLightingModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/HWLightingModelRenderer.h b/source/renderer/HWLightingModelRenderer.h index b9822ba920..eef091fcbf 100644 --- a/source/renderer/HWLightingModelRenderer.h +++ b/source/renderer/HWLightingModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/InstancingModelRenderer.cpp b/source/renderer/InstancingModelRenderer.cpp index 4c6f5cb00a..9b3c229093 100644 --- a/source/renderer/InstancingModelRenderer.cpp +++ b/source/renderer/InstancingModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/InstancingModelRenderer.h b/source/renderer/InstancingModelRenderer.h index 52883b4ddb..a8278dbd41 100644 --- a/source/renderer/InstancingModelRenderer.h +++ b/source/renderer/InstancingModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/MikktspaceWrap.cpp b/source/renderer/MikktspaceWrap.cpp index 57c31403ed..5a09378c46 100644 --- a/source/renderer/MikktspaceWrap.cpp +++ b/source/renderer/MikktspaceWrap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/MikktspaceWrap.h b/source/renderer/MikktspaceWrap.h index b57ebd5b45..4503b679fc 100644 --- a/source/renderer/MikktspaceWrap.h +++ b/source/renderer/MikktspaceWrap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MIKKWRAP diff --git a/source/renderer/ModelRenderer.cpp b/source/renderer/ModelRenderer.cpp index 424012998f..95a35cc1af 100644 --- a/source/renderer/ModelRenderer.cpp +++ b/source/renderer/ModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/ModelRenderer.h b/source/renderer/ModelRenderer.h index 8956a0ab5e..4359f2b76f 100644 --- a/source/renderer/ModelRenderer.h +++ b/source/renderer/ModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/ModelVertexRenderer.h b/source/renderer/ModelVertexRenderer.h index 5613b442f9..3f1cc2ee33 100644 --- a/source/renderer/ModelVertexRenderer.h +++ b/source/renderer/ModelVertexRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/OverlayRenderer.cpp b/source/renderer/OverlayRenderer.cpp index 981f0a7600..bbbacd2830 100644 --- a/source/renderer/OverlayRenderer.cpp +++ b/source/renderer/OverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/OverlayRenderer.h b/source/renderer/OverlayRenderer.h index 3f0d95e6d4..33a6999803 100644 --- a/source/renderer/OverlayRenderer.h +++ b/source/renderer/OverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OVERLAYRENDERER diff --git a/source/renderer/ParticleRenderer.cpp b/source/renderer/ParticleRenderer.cpp index 059768e122..d176d04705 100644 --- a/source/renderer/ParticleRenderer.cpp +++ b/source/renderer/ParticleRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/ParticleRenderer.h b/source/renderer/ParticleRenderer.h index 2c59b96273..725c7cdaae 100644 --- a/source/renderer/ParticleRenderer.h +++ b/source/renderer/ParticleRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLERENDERER diff --git a/source/renderer/PatchRData.cpp b/source/renderer/PatchRData.cpp index 5db7ca9107..a69349bf93 100644 --- a/source/renderer/PatchRData.cpp +++ b/source/renderer/PatchRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/PatchRData.h b/source/renderer/PatchRData.h index 89ee61719e..e7b78c6249 100644 --- a/source/renderer/PatchRData.h +++ b/source/renderer/PatchRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATCHRDATA diff --git a/source/renderer/PostprocManager.cpp b/source/renderer/PostprocManager.cpp index e27954f672..bd1edde551 100644 --- a/source/renderer/PostprocManager.cpp +++ b/source/renderer/PostprocManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/PostprocManager.h b/source/renderer/PostprocManager.h index cf0256bb85..aa5dcfb268 100644 --- a/source/renderer/PostprocManager.h +++ b/source/renderer/PostprocManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_POSTPROCMANAGER diff --git a/source/renderer/RenderModifiers.cpp b/source/renderer/RenderModifiers.cpp index d430e9371c..d2c782b944 100644 --- a/source/renderer/RenderModifiers.cpp +++ b/source/renderer/RenderModifiers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/RenderModifiers.h b/source/renderer/RenderModifiers.h index e158ffcf23..02cca7c36d 100644 --- a/source/renderer/RenderModifiers.h +++ b/source/renderer/RenderModifiers.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/Renderer.cpp b/source/renderer/Renderer.cpp index 1c6b17c821..332fe1b645 100644 --- a/source/renderer/Renderer.cpp +++ b/source/renderer/Renderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/Renderer.h b/source/renderer/Renderer.h index 773b16d7f0..fe133e7481 100644 --- a/source/renderer/Renderer.h +++ b/source/renderer/Renderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER diff --git a/source/renderer/RenderingOptions.cpp b/source/renderer/RenderingOptions.cpp index 5db8717e2a..250598033e 100644 --- a/source/renderer/RenderingOptions.cpp +++ b/source/renderer/RenderingOptions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/RenderingOptions.h b/source/renderer/RenderingOptions.h index aec7e3a825..a113628f5d 100644 --- a/source/renderer/RenderingOptions.h +++ b/source/renderer/RenderingOptions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/renderer/Scene.cpp b/source/renderer/Scene.cpp index d145ee58e8..c010b0337c 100644 --- a/source/renderer/Scene.cpp +++ b/source/renderer/Scene.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/Scene.h b/source/renderer/Scene.h index c66dad6f36..baee2914da 100644 --- a/source/renderer/Scene.h +++ b/source/renderer/Scene.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/renderer/SceneRenderer.cpp b/source/renderer/SceneRenderer.cpp index b48905a281..edd95f4cc0 100644 --- a/source/renderer/SceneRenderer.cpp +++ b/source/renderer/SceneRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/SceneRenderer.h b/source/renderer/SceneRenderer.h index e753631398..851cef13fd 100644 --- a/source/renderer/SceneRenderer.h +++ b/source/renderer/SceneRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_SCENERENDERER diff --git a/source/renderer/ShadowMap.cpp b/source/renderer/ShadowMap.cpp index 1e5cb4d06b..9de8f09363 100644 --- a/source/renderer/ShadowMap.cpp +++ b/source/renderer/ShadowMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/ShadowMap.h b/source/renderer/ShadowMap.h index e650007099..bc1ad1bbc1 100644 --- a/source/renderer/ShadowMap.h +++ b/source/renderer/ShadowMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADOWMAP diff --git a/source/renderer/SilhouetteRenderer.cpp b/source/renderer/SilhouetteRenderer.cpp index 5e9e454b59..d7d757a07e 100644 --- a/source/renderer/SilhouetteRenderer.cpp +++ b/source/renderer/SilhouetteRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/SilhouetteRenderer.h b/source/renderer/SilhouetteRenderer.h index 2628caaa62..9228538238 100644 --- a/source/renderer/SilhouetteRenderer.h +++ b/source/renderer/SilhouetteRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SILHOUETTERENDERER diff --git a/source/renderer/SkyManager.cpp b/source/renderer/SkyManager.cpp index 45b3807357..0f7def6950 100644 --- a/source/renderer/SkyManager.cpp +++ b/source/renderer/SkyManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/SkyManager.h b/source/renderer/SkyManager.h index 85ca9f65c3..db09031fdf 100644 --- a/source/renderer/SkyManager.h +++ b/source/renderer/SkyManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/TerrainOverlay.cpp b/source/renderer/TerrainOverlay.cpp index db67edfee1..19d1b1fdc5 100644 --- a/source/renderer/TerrainOverlay.cpp +++ b/source/renderer/TerrainOverlay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TerrainOverlay.h b/source/renderer/TerrainOverlay.h index 6761d53924..b8337b2399 100644 --- a/source/renderer/TerrainOverlay.h +++ b/source/renderer/TerrainOverlay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/TerrainRenderer.cpp b/source/renderer/TerrainRenderer.cpp index 414d737802..5d918128f2 100644 --- a/source/renderer/TerrainRenderer.cpp +++ b/source/renderer/TerrainRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TerrainRenderer.h b/source/renderer/TerrainRenderer.h index dd511ffc45..75daa50146 100644 --- a/source/renderer/TerrainRenderer.h +++ b/source/renderer/TerrainRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/TexturedLineRData.cpp b/source/renderer/TexturedLineRData.cpp index 61474eb6be..b652fad243 100644 --- a/source/renderer/TexturedLineRData.cpp +++ b/source/renderer/TexturedLineRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TexturedLineRData.h b/source/renderer/TexturedLineRData.h index 52d4482b83..5af90974ca 100644 --- a/source/renderer/TexturedLineRData.h +++ b/source/renderer/TexturedLineRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTUREDLINERDATA diff --git a/source/renderer/TimeManager.cpp b/source/renderer/TimeManager.cpp index 6c1052a7ad..196282ee62 100644 --- a/source/renderer/TimeManager.cpp +++ b/source/renderer/TimeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TimeManager.h b/source/renderer/TimeManager.h index 7ce241a018..93346f8d04 100644 --- a/source/renderer/TimeManager.h +++ b/source/renderer/TimeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TIMEMANAGER diff --git a/source/renderer/VertexArray.cpp b/source/renderer/VertexArray.cpp index e8e9367f6e..4f3271327c 100644 --- a/source/renderer/VertexArray.cpp +++ b/source/renderer/VertexArray.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/VertexArray.h b/source/renderer/VertexArray.h index 06fea26ff3..645123d847 100644 --- a/source/renderer/VertexArray.h +++ b/source/renderer/VertexArray.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VERTEXARRAY diff --git a/source/renderer/VertexBuffer.cpp b/source/renderer/VertexBuffer.cpp index 210c9a99c2..94b81e8667 100644 --- a/source/renderer/VertexBuffer.cpp +++ b/source/renderer/VertexBuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/VertexBuffer.h b/source/renderer/VertexBuffer.h index a35dadf4a0..d99562a847 100644 --- a/source/renderer/VertexBuffer.h +++ b/source/renderer/VertexBuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/VertexBufferManager.cpp b/source/renderer/VertexBufferManager.cpp index b922a74916..b803a5668d 100644 --- a/source/renderer/VertexBufferManager.cpp +++ b/source/renderer/VertexBufferManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/VertexBufferManager.h b/source/renderer/VertexBufferManager.h index a3f69baa3e..0621cb4b21 100644 --- a/source/renderer/VertexBufferManager.h +++ b/source/renderer/VertexBufferManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/WaterManager.cpp b/source/renderer/WaterManager.cpp index 8cf6af3858..d457c55d85 100644 --- a/source/renderer/WaterManager.cpp +++ b/source/renderer/WaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/WaterManager.h b/source/renderer/WaterManager.h index 72c1ec72d9..cbe66e5c78 100644 --- a/source/renderer/WaterManager.h +++ b/source/renderer/WaterManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/backend/Backend.h b/source/renderer/backend/Backend.h index 397401dda1..e58525ffe3 100644 --- a/source/renderer/backend/Backend.h +++ b/source/renderer/backend/Backend.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_BACKEND diff --git a/source/renderer/backend/CompareOp.cpp b/source/renderer/backend/CompareOp.cpp index c98ff2c800..d56084c637 100644 --- a/source/renderer/backend/CompareOp.cpp +++ b/source/renderer/backend/CompareOp.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/CompareOp.h b/source/renderer/backend/CompareOp.h index 53f35f28c8..9522e3c315 100644 --- a/source/renderer/backend/CompareOp.h +++ b/source/renderer/backend/CompareOp.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_COMPAREOP diff --git a/source/renderer/backend/Format.h b/source/renderer/backend/Format.h index 6751b7dc08..570b2eab1a 100644 --- a/source/renderer/backend/Format.h +++ b/source/renderer/backend/Format.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_FORMAT diff --git a/source/renderer/backend/IBuffer.h b/source/renderer/backend/IBuffer.h index 931b819f7f..6ef329d2be 100644 --- a/source/renderer/backend/IBuffer.h +++ b/source/renderer/backend/IBuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IBUFFER diff --git a/source/renderer/backend/IDevice.h b/source/renderer/backend/IDevice.h index 1e9e0b6be1..e72aee42f1 100644 --- a/source/renderer/backend/IDevice.h +++ b/source/renderer/backend/IDevice.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICE diff --git a/source/renderer/backend/IDeviceCommandContext.h b/source/renderer/backend/IDeviceCommandContext.h index e6069bd508..bea570d3ce 100644 --- a/source/renderer/backend/IDeviceCommandContext.h +++ b/source/renderer/backend/IDeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/IDeviceObject.h b/source/renderer/backend/IDeviceObject.h index 5c1d569c17..cb33be775d 100644 --- a/source/renderer/backend/IDeviceObject.h +++ b/source/renderer/backend/IDeviceObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT diff --git a/source/renderer/backend/IFramebuffer.h b/source/renderer/backend/IFramebuffer.h index efaf78e9de..fc19ec126b 100644 --- a/source/renderer/backend/IFramebuffer.h +++ b/source/renderer/backend/IFramebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER diff --git a/source/renderer/backend/IShaderProgram.h b/source/renderer/backend/IShaderProgram.h index 4d3a7f59c5..94bff6fda8 100644 --- a/source/renderer/backend/IShaderProgram.h +++ b/source/renderer/backend/IShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ISHADERPROGRAM diff --git a/source/renderer/backend/ITexture.h b/source/renderer/backend/ITexture.h index 71b588068f..0bb8bd07fd 100644 --- a/source/renderer/backend/ITexture.h +++ b/source/renderer/backend/ITexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ITEXTURE diff --git a/source/renderer/backend/PipelineState.cpp b/source/renderer/backend/PipelineState.cpp index a606d9fe5b..13a4f72051 100644 --- a/source/renderer/backend/PipelineState.cpp +++ b/source/renderer/backend/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/PipelineState.h b/source/renderer/backend/PipelineState.h index 7cfacfdd99..40868fc2a2 100644 --- a/source/renderer/backend/PipelineState.h +++ b/source/renderer/backend/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_PIPELINESTATE diff --git a/source/renderer/backend/Sampler.cpp b/source/renderer/backend/Sampler.cpp index 55fa5c7077..1e0a9630e0 100644 --- a/source/renderer/backend/Sampler.cpp +++ b/source/renderer/backend/Sampler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/Sampler.h b/source/renderer/backend/Sampler.h index 6a4a2f009e..09d2ee773e 100644 --- a/source/renderer/backend/Sampler.h +++ b/source/renderer/backend/Sampler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_SAMPLER diff --git a/source/renderer/backend/dummy/Buffer.cpp b/source/renderer/backend/dummy/Buffer.cpp index 663cb69e7a..d3f8f774b6 100644 --- a/source/renderer/backend/dummy/Buffer.cpp +++ b/source/renderer/backend/dummy/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Buffer.h b/source/renderer/backend/dummy/Buffer.h index 1b62b1a6e0..f8ba678de5 100644 --- a/source/renderer/backend/dummy/Buffer.h +++ b/source/renderer/backend/dummy/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER diff --git a/source/renderer/backend/dummy/Device.cpp b/source/renderer/backend/dummy/Device.cpp index efc589ebe0..aecc46888b 100644 --- a/source/renderer/backend/dummy/Device.cpp +++ b/source/renderer/backend/dummy/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Device.h b/source/renderer/backend/dummy/Device.h index 993345a84c..4cc0e71333 100644 --- a/source/renderer/backend/dummy/Device.h +++ b/source/renderer/backend/dummy/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE diff --git a/source/renderer/backend/dummy/DeviceCommandContext.cpp b/source/renderer/backend/dummy/DeviceCommandContext.cpp index d6bee77397..31f261732c 100644 --- a/source/renderer/backend/dummy/DeviceCommandContext.cpp +++ b/source/renderer/backend/dummy/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/DeviceCommandContext.h b/source/renderer/backend/dummy/DeviceCommandContext.h index 84bbe9003f..00590f9af6 100644 --- a/source/renderer/backend/dummy/DeviceCommandContext.h +++ b/source/renderer/backend/dummy/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/dummy/DeviceForward.h b/source/renderer/backend/dummy/DeviceForward.h index 72114f8646..2c49d4e78f 100644 --- a/source/renderer/backend/dummy/DeviceForward.h +++ b/source/renderer/backend/dummy/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICEFORWARD diff --git a/source/renderer/backend/dummy/Framebuffer.cpp b/source/renderer/backend/dummy/Framebuffer.cpp index 88548bfed1..795a543e11 100644 --- a/source/renderer/backend/dummy/Framebuffer.cpp +++ b/source/renderer/backend/dummy/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Framebuffer.h b/source/renderer/backend/dummy/Framebuffer.h index ccaa7158e4..b4205a74b5 100644 --- a/source/renderer/backend/dummy/Framebuffer.h +++ b/source/renderer/backend/dummy/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_FRAMEBUFFER diff --git a/source/renderer/backend/dummy/PipelineState.cpp b/source/renderer/backend/dummy/PipelineState.cpp index 8da8db454f..ccd21cbd58 100644 --- a/source/renderer/backend/dummy/PipelineState.cpp +++ b/source/renderer/backend/dummy/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/PipelineState.h b/source/renderer/backend/dummy/PipelineState.h index bccd5f5881..34f06e56b5 100644 --- a/source/renderer/backend/dummy/PipelineState.h +++ b/source/renderer/backend/dummy/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE diff --git a/source/renderer/backend/dummy/ShaderProgram.cpp b/source/renderer/backend/dummy/ShaderProgram.cpp index dc3dbca7eb..2a26543b60 100644 --- a/source/renderer/backend/dummy/ShaderProgram.cpp +++ b/source/renderer/backend/dummy/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/ShaderProgram.h b/source/renderer/backend/dummy/ShaderProgram.h index 1b1529c99d..b345b508eb 100644 --- a/source/renderer/backend/dummy/ShaderProgram.h +++ b/source/renderer/backend/dummy/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM diff --git a/source/renderer/backend/dummy/Texture.cpp b/source/renderer/backend/dummy/Texture.cpp index ad11aa56c6..7fe3a7e797 100644 --- a/source/renderer/backend/dummy/Texture.cpp +++ b/source/renderer/backend/dummy/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Texture.h b/source/renderer/backend/dummy/Texture.h index d0ea89b0a8..bd74361078 100644 --- a/source/renderer/backend/dummy/Texture.h +++ b/source/renderer/backend/dummy/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE diff --git a/source/renderer/backend/gl/Buffer.cpp b/source/renderer/backend/gl/Buffer.cpp index 891dc5cb76..fd71ef52a9 100644 --- a/source/renderer/backend/gl/Buffer.cpp +++ b/source/renderer/backend/gl/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Buffer.h b/source/renderer/backend/gl/Buffer.h index 7162be13e1..5e587bb398 100644 --- a/source/renderer/backend/gl/Buffer.h +++ b/source/renderer/backend/gl/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER diff --git a/source/renderer/backend/gl/Device.cpp b/source/renderer/backend/gl/Device.cpp index 30fc6a3556..a0e01c61d3 100644 --- a/source/renderer/backend/gl/Device.cpp +++ b/source/renderer/backend/gl/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Device.h b/source/renderer/backend/gl/Device.h index 4fd30ec63a..37996677eb 100644 --- a/source/renderer/backend/gl/Device.h +++ b/source/renderer/backend/gl/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICE diff --git a/source/renderer/backend/gl/DeviceCommandContext.cpp b/source/renderer/backend/gl/DeviceCommandContext.cpp index b416459cea..bc2a9d9733 100644 --- a/source/renderer/backend/gl/DeviceCommandContext.cpp +++ b/source/renderer/backend/gl/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/DeviceCommandContext.h b/source/renderer/backend/gl/DeviceCommandContext.h index 2adaf6568a..c45a20a280 100644 --- a/source/renderer/backend/gl/DeviceCommandContext.h +++ b/source/renderer/backend/gl/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/gl/DeviceForward.h b/source/renderer/backend/gl/DeviceForward.h index b8aeeacc19..cea866e897 100644 --- a/source/renderer/backend/gl/DeviceForward.h +++ b/source/renderer/backend/gl/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD diff --git a/source/renderer/backend/gl/Framebuffer.cpp b/source/renderer/backend/gl/Framebuffer.cpp index ac95d8c0c7..560deb7656 100644 --- a/source/renderer/backend/gl/Framebuffer.cpp +++ b/source/renderer/backend/gl/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Framebuffer.h b/source/renderer/backend/gl/Framebuffer.h index 1725a3af04..77a89e24fa 100644 --- a/source/renderer/backend/gl/Framebuffer.h +++ b/source/renderer/backend/gl/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER diff --git a/source/renderer/backend/gl/Mapping.cpp b/source/renderer/backend/gl/Mapping.cpp index aaca2bea2d..841025a0e0 100644 --- a/source/renderer/backend/gl/Mapping.cpp +++ b/source/renderer/backend/gl/Mapping.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Mapping.h b/source/renderer/backend/gl/Mapping.h index a0e6180bb4..631f81958d 100644 --- a/source/renderer/backend/gl/Mapping.h +++ b/source/renderer/backend/gl/Mapping.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_MAPPING diff --git a/source/renderer/backend/gl/PipelineState.cpp b/source/renderer/backend/gl/PipelineState.cpp index 79f4901468..0a8bdcc0ea 100644 --- a/source/renderer/backend/gl/PipelineState.cpp +++ b/source/renderer/backend/gl/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/PipelineState.h b/source/renderer/backend/gl/PipelineState.h index cb0bbe15ab..2bca7bdebd 100644 --- a/source/renderer/backend/gl/PipelineState.h +++ b/source/renderer/backend/gl/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE diff --git a/source/renderer/backend/gl/ShaderProgram.cpp b/source/renderer/backend/gl/ShaderProgram.cpp index dc5ec5c97e..6bc1fd44df 100644 --- a/source/renderer/backend/gl/ShaderProgram.cpp +++ b/source/renderer/backend/gl/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/ShaderProgram.h b/source/renderer/backend/gl/ShaderProgram.h index e55f8aebb7..1f3305fd6d 100644 --- a/source/renderer/backend/gl/ShaderProgram.h +++ b/source/renderer/backend/gl/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_SHADERPROGRAM diff --git a/source/renderer/backend/gl/Texture.cpp b/source/renderer/backend/gl/Texture.cpp index a43e85ed1d..fc91088fcb 100644 --- a/source/renderer/backend/gl/Texture.cpp +++ b/source/renderer/backend/gl/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Texture.h b/source/renderer/backend/gl/Texture.h index 70dbb13326..ed68b5b4bb 100644 --- a/source/renderer/backend/gl/Texture.h +++ b/source/renderer/backend/gl/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_TEXTURE diff --git a/source/renderer/backend/vulkan/Buffer.cpp b/source/renderer/backend/vulkan/Buffer.cpp index a4e2eb7417..17f5032b3d 100644 --- a/source/renderer/backend/vulkan/Buffer.cpp +++ b/source/renderer/backend/vulkan/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Buffer.h b/source/renderer/backend/vulkan/Buffer.h index 6d5e854462..e5b35e06f0 100644 --- a/source/renderer/backend/vulkan/Buffer.h +++ b/source/renderer/backend/vulkan/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER diff --git a/source/renderer/backend/vulkan/DescriptorManager.cpp b/source/renderer/backend/vulkan/DescriptorManager.cpp index 77e1506c97..ade79d7629 100644 --- a/source/renderer/backend/vulkan/DescriptorManager.cpp +++ b/source/renderer/backend/vulkan/DescriptorManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/DescriptorManager.h b/source/renderer/backend/vulkan/DescriptorManager.h index f3dee9c121..2845c11ac2 100644 --- a/source/renderer/backend/vulkan/DescriptorManager.h +++ b/source/renderer/backend/vulkan/DescriptorManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER diff --git a/source/renderer/backend/vulkan/Device.cpp b/source/renderer/backend/vulkan/Device.cpp index 753953545c..26744cc21a 100644 --- a/source/renderer/backend/vulkan/Device.cpp +++ b/source/renderer/backend/vulkan/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -221,7 +221,7 @@ std::unique_ptr CDevice::Create(SDL_Window* window) VkApplicationInfo applicationInfo{}; applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; - applicationInfo.pApplicationName = "0 A.D."; + applicationInfo.pApplicationName = "0 A.D."; applicationInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 27); applicationInfo.pEngineName = "Pyrogenesis"; applicationInfo.engineVersion = applicationInfo.applicationVersion; diff --git a/source/renderer/backend/vulkan/Device.h b/source/renderer/backend/vulkan/Device.h index 41234c59b3..7413eeae29 100644 --- a/source/renderer/backend/vulkan/Device.h +++ b/source/renderer/backend/vulkan/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE diff --git a/source/renderer/backend/vulkan/DeviceCommandContext.cpp b/source/renderer/backend/vulkan/DeviceCommandContext.cpp index 0037a04367..d0bab5da9d 100644 --- a/source/renderer/backend/vulkan/DeviceCommandContext.cpp +++ b/source/renderer/backend/vulkan/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/DeviceCommandContext.h b/source/renderer/backend/vulkan/DeviceCommandContext.h index 1025f1ee7f..746ba415b3 100644 --- a/source/renderer/backend/vulkan/DeviceCommandContext.h +++ b/source/renderer/backend/vulkan/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/vulkan/DeviceForward.h b/source/renderer/backend/vulkan/DeviceForward.h index 99b8274edd..2081de15f5 100644 --- a/source/renderer/backend/vulkan/DeviceForward.h +++ b/source/renderer/backend/vulkan/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICEFORWARD diff --git a/source/renderer/backend/vulkan/DeviceObjectUID.h b/source/renderer/backend/vulkan/DeviceObjectUID.h index c792c4bafd..c15ba11ffc 100644 --- a/source/renderer/backend/vulkan/DeviceObjectUID.h +++ b/source/renderer/backend/vulkan/DeviceObjectUID.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UID diff --git a/source/renderer/backend/vulkan/DeviceSelection.cpp b/source/renderer/backend/vulkan/DeviceSelection.cpp index 48f179376a..7e5690b5d7 100644 --- a/source/renderer/backend/vulkan/DeviceSelection.cpp +++ b/source/renderer/backend/vulkan/DeviceSelection.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/DeviceSelection.h b/source/renderer/backend/vulkan/DeviceSelection.h index c76cc1ee9a..c4908e92f8 100644 --- a/source/renderer/backend/vulkan/DeviceSelection.h +++ b/source/renderer/backend/vulkan/DeviceSelection.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICESELECTION diff --git a/source/renderer/backend/vulkan/Framebuffer.cpp b/source/renderer/backend/vulkan/Framebuffer.cpp index ce9604d85b..21e4004fbf 100644 --- a/source/renderer/backend/vulkan/Framebuffer.cpp +++ b/source/renderer/backend/vulkan/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Framebuffer.h b/source/renderer/backend/vulkan/Framebuffer.h index e5dd26e79c..6108f7178e 100644 --- a/source/renderer/backend/vulkan/Framebuffer.h +++ b/source/renderer/backend/vulkan/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_FRAMEBUFFER diff --git a/source/renderer/backend/vulkan/Mapping.cpp b/source/renderer/backend/vulkan/Mapping.cpp index 1997ab7954..ada46127fb 100644 --- a/source/renderer/backend/vulkan/Mapping.cpp +++ b/source/renderer/backend/vulkan/Mapping.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Mapping.h b/source/renderer/backend/vulkan/Mapping.h index 709fb6a508..9a2ee4fa7d 100644 --- a/source/renderer/backend/vulkan/Mapping.h +++ b/source/renderer/backend/vulkan/Mapping.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING diff --git a/source/renderer/backend/vulkan/PipelineState.cpp b/source/renderer/backend/vulkan/PipelineState.cpp index cafd7128ce..abd15b1bc7 100644 --- a/source/renderer/backend/vulkan/PipelineState.cpp +++ b/source/renderer/backend/vulkan/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/PipelineState.h b/source/renderer/backend/vulkan/PipelineState.h index 2e6a76f9dc..d942ced4fe 100644 --- a/source/renderer/backend/vulkan/PipelineState.h +++ b/source/renderer/backend/vulkan/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_PIPELINESTATE diff --git a/source/renderer/backend/vulkan/RenderPassManager.cpp b/source/renderer/backend/vulkan/RenderPassManager.cpp index 4a4b6d1f80..71025f1f62 100644 --- a/source/renderer/backend/vulkan/RenderPassManager.cpp +++ b/source/renderer/backend/vulkan/RenderPassManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/RenderPassManager.h b/source/renderer/backend/vulkan/RenderPassManager.h index 3b800fdb6c..24086fa14b 100644 --- a/source/renderer/backend/vulkan/RenderPassManager.h +++ b/source/renderer/backend/vulkan/RenderPassManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER diff --git a/source/renderer/backend/vulkan/RingCommandContext.cpp b/source/renderer/backend/vulkan/RingCommandContext.cpp index 87d1dcba3e..527793c81b 100644 --- a/source/renderer/backend/vulkan/RingCommandContext.cpp +++ b/source/renderer/backend/vulkan/RingCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/RingCommandContext.h b/source/renderer/backend/vulkan/RingCommandContext.h index 1b34202995..0af96da9c8 100644 --- a/source/renderer/backend/vulkan/RingCommandContext.h +++ b/source/renderer/backend/vulkan/RingCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT diff --git a/source/renderer/backend/vulkan/SamplerManager.cpp b/source/renderer/backend/vulkan/SamplerManager.cpp index e65263ec94..9ae874329f 100644 --- a/source/renderer/backend/vulkan/SamplerManager.cpp +++ b/source/renderer/backend/vulkan/SamplerManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/SamplerManager.h b/source/renderer/backend/vulkan/SamplerManager.h index c2c03b920e..c11d3e5cb8 100644 --- a/source/renderer/backend/vulkan/SamplerManager.h +++ b/source/renderer/backend/vulkan/SamplerManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER diff --git a/source/renderer/backend/vulkan/ShaderProgram.cpp b/source/renderer/backend/vulkan/ShaderProgram.cpp index 18d92117d9..5870b38477 100644 --- a/source/renderer/backend/vulkan/ShaderProgram.cpp +++ b/source/renderer/backend/vulkan/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/ShaderProgram.h b/source/renderer/backend/vulkan/ShaderProgram.h index f3e3471c2c..07d5e21486 100644 --- a/source/renderer/backend/vulkan/ShaderProgram.h +++ b/source/renderer/backend/vulkan/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM diff --git a/source/renderer/backend/vulkan/SubmitScheduler.cpp b/source/renderer/backend/vulkan/SubmitScheduler.cpp index cd5cc6cfcb..cdaf5de8e7 100644 --- a/source/renderer/backend/vulkan/SubmitScheduler.cpp +++ b/source/renderer/backend/vulkan/SubmitScheduler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/SubmitScheduler.h b/source/renderer/backend/vulkan/SubmitScheduler.h index 31bface36d..325fdea15f 100644 --- a/source/renderer/backend/vulkan/SubmitScheduler.h +++ b/source/renderer/backend/vulkan/SubmitScheduler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SUBMITSCHEDULER diff --git a/source/renderer/backend/vulkan/SwapChain.cpp b/source/renderer/backend/vulkan/SwapChain.cpp index c47ea05a31..99e66036ac 100644 --- a/source/renderer/backend/vulkan/SwapChain.cpp +++ b/source/renderer/backend/vulkan/SwapChain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/SwapChain.h b/source/renderer/backend/vulkan/SwapChain.h index 1d30a5a9f6..a89ff8ae11 100644 --- a/source/renderer/backend/vulkan/SwapChain.h +++ b/source/renderer/backend/vulkan/SwapChain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN diff --git a/source/renderer/backend/vulkan/Texture.cpp b/source/renderer/backend/vulkan/Texture.cpp index 6666f8ab3e..64c922c982 100644 --- a/source/renderer/backend/vulkan/Texture.cpp +++ b/source/renderer/backend/vulkan/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Texture.h b/source/renderer/backend/vulkan/Texture.h index aaf425ded7..bea5123941 100644 --- a/source/renderer/backend/vulkan/Texture.h +++ b/source/renderer/backend/vulkan/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_TEXTURE diff --git a/source/renderer/backend/vulkan/Utilities.cpp b/source/renderer/backend/vulkan/Utilities.cpp index bd5f7a092c..304e9326b3 100644 --- a/source/renderer/backend/vulkan/Utilities.cpp +++ b/source/renderer/backend/vulkan/Utilities.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Utilities.h b/source/renderer/backend/vulkan/Utilities.h index 46409bca3f..6c7cde761f 100644 --- a/source/renderer/backend/vulkan/Utilities.h +++ b/source/renderer/backend/vulkan/Utilities.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES diff --git a/source/renderer/backend/vulkan/VMA.cpp b/source/renderer/backend/vulkan/VMA.cpp index e7acf56c14..ad1a32b2c6 100644 --- a/source/renderer/backend/vulkan/VMA.cpp +++ b/source/renderer/backend/vulkan/VMA.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/VMA.h b/source/renderer/backend/vulkan/VMA.h index 902c1cd66c..c615af7bc1 100644 --- a/source/renderer/backend/vulkan/VMA.h +++ b/source/renderer/backend/vulkan/VMA.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_VMA diff --git a/source/renderer/scripting/JSInterface_Renderer.cpp b/source/renderer/scripting/JSInterface_Renderer.cpp index f915c9a6cc..ce7908cdd9 100644 --- a/source/renderer/scripting/JSInterface_Renderer.cpp +++ b/source/renderer/scripting/JSInterface_Renderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/scripting/JSInterface_Renderer.h b/source/renderer/scripting/JSInterface_Renderer.h index 3bdcb26179..325bcf736e 100644 --- a/source/renderer/scripting/JSInterface_Renderer.h +++ b/source/renderer/scripting/JSInterface_Renderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_RENDERER diff --git a/source/rlinterface/RLInterface.cpp b/source/rlinterface/RLInterface.cpp index 313e8e7a4c..bd449c9a75 100644 --- a/source/rlinterface/RLInterface.cpp +++ b/source/rlinterface/RLInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Pull in the headers from the default precompiled header, diff --git a/source/rlinterface/RLInterface.h b/source/rlinterface/RLInterface.h index abc4867ea3..adbc836a12 100644 --- a/source/rlinterface/RLInterface.h +++ b/source/rlinterface/RLInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RLINTERFACE diff --git a/source/scriptinterface/FunctionWrapper.h b/source/scriptinterface/FunctionWrapper.h index fb6c261c8b..a1bfe88cdc 100644 --- a/source/scriptinterface/FunctionWrapper.h +++ b/source/scriptinterface/FunctionWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUNCTIONWRAPPER diff --git a/source/scriptinterface/JSON.cpp b/source/scriptinterface/JSON.cpp index dd5534f368..5f95160246 100644 --- a/source/scriptinterface/JSON.cpp +++ b/source/scriptinterface/JSON.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/JSON.h b/source/scriptinterface/JSON.h index 7713fde110..e7d0e44315 100644 --- a/source/scriptinterface/JSON.h +++ b/source/scriptinterface/JSON.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_JSON diff --git a/source/scriptinterface/Object.h b/source/scriptinterface/Object.h index 4507ad5830..774db88993 100644 --- a/source/scriptinterface/Object.h +++ b/source/scriptinterface/Object.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_OBJECT diff --git a/source/scriptinterface/ScriptContext.cpp b/source/scriptinterface/ScriptContext.cpp index 16597cb0eb..9e27489ba7 100644 --- a/source/scriptinterface/ScriptContext.cpp +++ b/source/scriptinterface/ScriptContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptContext.h b/source/scriptinterface/ScriptContext.h index 852d63a3eb..93abb94345 100644 --- a/source/scriptinterface/ScriptContext.h +++ b/source/scriptinterface/ScriptContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCONTEXT diff --git a/source/scriptinterface/ScriptConversions.cpp b/source/scriptinterface/ScriptConversions.cpp index 58ac98bbf2..f86d19d5da 100644 --- a/source/scriptinterface/ScriptConversions.cpp +++ b/source/scriptinterface/ScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptConversions.h b/source/scriptinterface/ScriptConversions.h index 35c52dec3c..7f98d89b6e 100644 --- a/source/scriptinterface/ScriptConversions.h +++ b/source/scriptinterface/ScriptConversions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCONVERSIONS diff --git a/source/scriptinterface/ScriptEngine.h b/source/scriptinterface/ScriptEngine.h index 721bffff10..35ab8518ea 100644 --- a/source/scriptinterface/ScriptEngine.h +++ b/source/scriptinterface/ScriptEngine.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTENGINE diff --git a/source/scriptinterface/ScriptExceptions.cpp b/source/scriptinterface/ScriptExceptions.cpp index cbf2ea34a1..eb8cbeda93 100644 --- a/source/scriptinterface/ScriptExceptions.cpp +++ b/source/scriptinterface/ScriptExceptions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/scriptinterface/ScriptExceptions.h b/source/scriptinterface/ScriptExceptions.h index e9dc221c69..d6bc7891c2 100644 --- a/source/scriptinterface/ScriptExceptions.h +++ b/source/scriptinterface/ScriptExceptions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXCEPTIONS diff --git a/source/scriptinterface/ScriptExtraHeaders.h b/source/scriptinterface/ScriptExtraHeaders.h index 57758c1fd8..e2c13e1079 100644 --- a/source/scriptinterface/ScriptExtraHeaders.h +++ b/source/scriptinterface/ScriptExtraHeaders.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXTRAHEADERS diff --git a/source/scriptinterface/ScriptForward.h b/source/scriptinterface/ScriptForward.h index eb7962a577..a897b89398 100644 --- a/source/scriptinterface/ScriptForward.h +++ b/source/scriptinterface/ScriptForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTFORWARD diff --git a/source/scriptinterface/ScriptInterface.cpp b/source/scriptinterface/ScriptInterface.cpp index 609ac354a6..e4057ac6a9 100644 --- a/source/scriptinterface/ScriptInterface.cpp +++ b/source/scriptinterface/ScriptInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptInterface.h b/source/scriptinterface/ScriptInterface.h index b4ab9f4c76..e27665a13c 100644 --- a/source/scriptinterface/ScriptInterface.h +++ b/source/scriptinterface/ScriptInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE diff --git a/source/scriptinterface/ScriptRequest.h b/source/scriptinterface/ScriptRequest.h index eb42ca78f2..e5c834fc92 100644 --- a/source/scriptinterface/ScriptRequest.h +++ b/source/scriptinterface/ScriptRequest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTREQUEST diff --git a/source/scriptinterface/ScriptStats.cpp b/source/scriptinterface/ScriptStats.cpp index 2162d1fd87..0206141b30 100644 --- a/source/scriptinterface/ScriptStats.cpp +++ b/source/scriptinterface/ScriptStats.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptStats.h b/source/scriptinterface/ScriptStats.h index 40523e21b9..986fdf92fe 100644 --- a/source/scriptinterface/ScriptStats.h +++ b/source/scriptinterface/ScriptStats.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTSTATS diff --git a/source/scriptinterface/ScriptTypes.h b/source/scriptinterface/ScriptTypes.h index 14720090ea..c20852d837 100644 --- a/source/scriptinterface/ScriptTypes.h +++ b/source/scriptinterface/ScriptTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTTYPES diff --git a/source/scriptinterface/StructuredClone.cpp b/source/scriptinterface/StructuredClone.cpp index 5ee1e8577f..a761f9fd9d 100644 --- a/source/scriptinterface/StructuredClone.cpp +++ b/source/scriptinterface/StructuredClone.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/StructuredClone.h b/source/scriptinterface/StructuredClone.h index ae8fcac839..0e44396178 100644 --- a/source/scriptinterface/StructuredClone.h +++ b/source/scriptinterface/StructuredClone.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE diff --git a/source/scriptinterface/tests/test_FunctionWrapper.h b/source/scriptinterface/tests/test_FunctionWrapper.h index e807235f19..99f2d7e2a3 100644 --- a/source/scriptinterface/tests/test_FunctionWrapper.h +++ b/source/scriptinterface/tests/test_FunctionWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/scriptinterface/tests/test_ScriptConversions.h b/source/scriptinterface/tests/test_ScriptConversions.h index db9314be21..98ce6c08d2 100644 --- a/source/scriptinterface/tests/test_ScriptConversions.h +++ b/source/scriptinterface/tests/test_ScriptConversions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/scriptinterface/tests/test_ScriptInterface.h b/source/scriptinterface/tests/test_ScriptInterface.h index 79676f27d0..065913b6d7 100644 --- a/source/scriptinterface/tests/test_ScriptInterface.h +++ b/source/scriptinterface/tests/test_ScriptInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/MessageTypes.h b/source/simulation2/MessageTypes.h index 9bfa9445c6..d872491bfe 100644 --- a/source/simulation2/MessageTypes.h +++ b/source/simulation2/MessageTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGETYPES diff --git a/source/simulation2/Simulation2.cpp b/source/simulation2/Simulation2.cpp index 1076af18e9..9cafb49856 100644 --- a/source/simulation2/Simulation2.cpp +++ b/source/simulation2/Simulation2.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/Simulation2.h b/source/simulation2/Simulation2.h index aae833f5af..5385c30ca1 100644 --- a/source/simulation2/Simulation2.h +++ b/source/simulation2/Simulation2.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMULATION2 diff --git a/source/simulation2/TypeList.h b/source/simulation2/TypeList.h index 9ab8243ffa..163205609f 100644 --- a/source/simulation2/TypeList.h +++ b/source/simulation2/TypeList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // MESSAGE: message types diff --git a/source/simulation2/components/CCmpAIManager.cpp b/source/simulation2/components/CCmpAIManager.cpp index 190d81c911..e185a81cc4 100644 --- a/source/simulation2/components/CCmpAIManager.cpp +++ b/source/simulation2/components/CCmpAIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpCinemaManager.cpp b/source/simulation2/components/CCmpCinemaManager.cpp index 040fe39528..015ce8f4b4 100644 --- a/source/simulation2/components/CCmpCinemaManager.cpp +++ b/source/simulation2/components/CCmpCinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpCommandQueue.cpp b/source/simulation2/components/CCmpCommandQueue.cpp index a20067b0d0..c6bbaf0db6 100644 --- a/source/simulation2/components/CCmpCommandQueue.cpp +++ b/source/simulation2/components/CCmpCommandQueue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpDecay.cpp b/source/simulation2/components/CCmpDecay.cpp index ccfdef9de9..464fa1a1d1 100644 --- a/source/simulation2/components/CCmpDecay.cpp +++ b/source/simulation2/components/CCmpDecay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpFootprint.cpp b/source/simulation2/components/CCmpFootprint.cpp index a9d8a05dc3..78ef0a92db 100644 --- a/source/simulation2/components/CCmpFootprint.cpp +++ b/source/simulation2/components/CCmpFootprint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpMinimap.cpp b/source/simulation2/components/CCmpMinimap.cpp index 7ffedf2d9d..77addbcd27 100644 --- a/source/simulation2/components/CCmpMinimap.cpp +++ b/source/simulation2/components/CCmpMinimap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpMotionBall.cpp b/source/simulation2/components/CCmpMotionBall.cpp index c313072cd1..8b5935a786 100644 --- a/source/simulation2/components/CCmpMotionBall.cpp +++ b/source/simulation2/components/CCmpMotionBall.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpObstruction.cpp b/source/simulation2/components/CCmpObstruction.cpp index a1a332fb96..d665d9957f 100644 --- a/source/simulation2/components/CCmpObstruction.cpp +++ b/source/simulation2/components/CCmpObstruction.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpObstructionManager.cpp b/source/simulation2/components/CCmpObstructionManager.cpp index 09ea370278..609b55796d 100644 --- a/source/simulation2/components/CCmpObstructionManager.cpp +++ b/source/simulation2/components/CCmpObstructionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpOverlayRenderer.cpp b/source/simulation2/components/CCmpOverlayRenderer.cpp index 0c936d8928..39c48d02f1 100644 --- a/source/simulation2/components/CCmpOverlayRenderer.cpp +++ b/source/simulation2/components/CCmpOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpOwnership.cpp b/source/simulation2/components/CCmpOwnership.cpp index 85931e0175..b471be11d2 100644 --- a/source/simulation2/components/CCmpOwnership.cpp +++ b/source/simulation2/components/CCmpOwnership.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpParticleManager.cpp b/source/simulation2/components/CCmpParticleManager.cpp index 8d91606503..12953e324b 100644 --- a/source/simulation2/components/CCmpParticleManager.cpp +++ b/source/simulation2/components/CCmpParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpPathfinder.cpp b/source/simulation2/components/CCmpPathfinder.cpp index 4098b57eb2..58e9491b39 100644 --- a/source/simulation2/components/CCmpPathfinder.cpp +++ b/source/simulation2/components/CCmpPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/simulation2/components/CCmpPathfinder_Common.h b/source/simulation2/components/CCmpPathfinder_Common.h index b454632253..970838edbf 100644 --- a/source/simulation2/components/CCmpPathfinder_Common.h +++ b/source/simulation2/components/CCmpPathfinder_Common.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPPATHFINDER_COMMON diff --git a/source/simulation2/components/CCmpPosition.cpp b/source/simulation2/components/CCmpPosition.cpp index b974d8977c..4f4f06ddc8 100644 --- a/source/simulation2/components/CCmpPosition.cpp +++ b/source/simulation2/components/CCmpPosition.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpProjectileManager.cpp b/source/simulation2/components/CCmpProjectileManager.cpp index 08055e6aca..b8ed2cead3 100644 --- a/source/simulation2/components/CCmpProjectileManager.cpp +++ b/source/simulation2/components/CCmpProjectileManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpRallyPointRenderer.cpp b/source/simulation2/components/CCmpRallyPointRenderer.cpp index bef024dcc5..b126772120 100644 --- a/source/simulation2/components/CCmpRallyPointRenderer.cpp +++ b/source/simulation2/components/CCmpRallyPointRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpRallyPointRenderer.h b/source/simulation2/components/CCmpRallyPointRenderer.h index 4b7d64afe6..1e73d5ea54 100644 --- a/source/simulation2/components/CCmpRallyPointRenderer.h +++ b/source/simulation2/components/CCmpRallyPointRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPRALLYPOINTRENDERER diff --git a/source/simulation2/components/CCmpRangeManager.cpp b/source/simulation2/components/CCmpRangeManager.cpp index 94ee51dc69..d54318caef 100644 --- a/source/simulation2/components/CCmpRangeManager.cpp +++ b/source/simulation2/components/CCmpRangeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpRangeOverlayRenderer.cpp b/source/simulation2/components/CCmpRangeOverlayRenderer.cpp index ef8caa7e08..5c3a3b4c51 100644 --- a/source/simulation2/components/CCmpRangeOverlayRenderer.cpp +++ b/source/simulation2/components/CCmpRangeOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpSelectable.cpp b/source/simulation2/components/CCmpSelectable.cpp index fd8c76da6e..afaccc81f6 100644 --- a/source/simulation2/components/CCmpSelectable.cpp +++ b/source/simulation2/components/CCmpSelectable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpSoundManager.cpp b/source/simulation2/components/CCmpSoundManager.cpp index aba3e8f736..bd0dd1d53a 100644 --- a/source/simulation2/components/CCmpSoundManager.cpp +++ b/source/simulation2/components/CCmpSoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTemplateManager.cpp b/source/simulation2/components/CCmpTemplateManager.cpp index 8d92799d04..6ad5b560ca 100644 --- a/source/simulation2/components/CCmpTemplateManager.cpp +++ b/source/simulation2/components/CCmpTemplateManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTerrain.cpp b/source/simulation2/components/CCmpTerrain.cpp index 3e8b73962a..0d7332458c 100644 --- a/source/simulation2/components/CCmpTerrain.cpp +++ b/source/simulation2/components/CCmpTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTerritoryInfluence.cpp b/source/simulation2/components/CCmpTerritoryInfluence.cpp index 8ae61d30b8..d6228d40ba 100644 --- a/source/simulation2/components/CCmpTerritoryInfluence.cpp +++ b/source/simulation2/components/CCmpTerritoryInfluence.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTerritoryManager.cpp b/source/simulation2/components/CCmpTerritoryManager.cpp index adb35f6e4c..91b8db3760 100644 --- a/source/simulation2/components/CCmpTerritoryManager.cpp +++ b/source/simulation2/components/CCmpTerritoryManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTest.cpp b/source/simulation2/components/CCmpTest.cpp index 56c4b460a3..f3ce4cd53b 100644 --- a/source/simulation2/components/CCmpTest.cpp +++ b/source/simulation2/components/CCmpTest.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpUnitMotion.h b/source/simulation2/components/CCmpUnitMotion.h index 53369a83e5..bd47bf6635 100644 --- a/source/simulation2/components/CCmpUnitMotion.h +++ b/source/simulation2/components/CCmpUnitMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPUNITMOTION diff --git a/source/simulation2/components/CCmpUnitMotionManager.h b/source/simulation2/components/CCmpUnitMotionManager.h index 1640ead0b2..6e971e7bef 100644 --- a/source/simulation2/components/CCmpUnitMotionManager.h +++ b/source/simulation2/components/CCmpUnitMotionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPUNITMOTIONMANAGER diff --git a/source/simulation2/components/CCmpUnitMotion_System.cpp b/source/simulation2/components/CCmpUnitMotion_System.cpp index bcbee97184..7e696b753b 100644 --- a/source/simulation2/components/CCmpUnitMotion_System.cpp +++ b/source/simulation2/components/CCmpUnitMotion_System.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpUnitRenderer.cpp b/source/simulation2/components/CCmpUnitRenderer.cpp index 8e752996b5..098159fcd1 100644 --- a/source/simulation2/components/CCmpUnitRenderer.cpp +++ b/source/simulation2/components/CCmpUnitRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpVision.cpp b/source/simulation2/components/CCmpVision.cpp index 6d42bf8352..b67da73972 100644 --- a/source/simulation2/components/CCmpVision.cpp +++ b/source/simulation2/components/CCmpVision.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpVisualActor.cpp b/source/simulation2/components/CCmpVisualActor.cpp index 1f7878782a..34757a180e 100644 --- a/source/simulation2/components/CCmpVisualActor.cpp +++ b/source/simulation2/components/CCmpVisualActor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpWaterManager.cpp b/source/simulation2/components/CCmpWaterManager.cpp index 1366725b84..184a893d7f 100644 --- a/source/simulation2/components/CCmpWaterManager.cpp +++ b/source/simulation2/components/CCmpWaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAIInterface.cpp b/source/simulation2/components/ICmpAIInterface.cpp index a55bd0f61e..2d37a9e189 100644 --- a/source/simulation2/components/ICmpAIInterface.cpp +++ b/source/simulation2/components/ICmpAIInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAIInterface.h b/source/simulation2/components/ICmpAIInterface.h index 95592816fa..33aea463c4 100644 --- a/source/simulation2/components/ICmpAIInterface.h +++ b/source/simulation2/components/ICmpAIInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPAIINTERFACE diff --git a/source/simulation2/components/ICmpAIManager.cpp b/source/simulation2/components/ICmpAIManager.cpp index 47a7b821cc..f6b57c35f6 100644 --- a/source/simulation2/components/ICmpAIManager.cpp +++ b/source/simulation2/components/ICmpAIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAIManager.h b/source/simulation2/components/ICmpAIManager.h index 246fb869d9..c5d3d75fbb 100644 --- a/source/simulation2/components/ICmpAIManager.h +++ b/source/simulation2/components/ICmpAIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPAIMANAGER diff --git a/source/simulation2/components/ICmpAttack.cpp b/source/simulation2/components/ICmpAttack.cpp index c9e3378c3a..156ad5874a 100644 --- a/source/simulation2/components/ICmpAttack.cpp +++ b/source/simulation2/components/ICmpAttack.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAttack.h b/source/simulation2/components/ICmpAttack.h index 99b13847fc..e44e54ada9 100644 --- a/source/simulation2/components/ICmpAttack.h +++ b/source/simulation2/components/ICmpAttack.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPATTACK diff --git a/source/simulation2/components/ICmpCinemaManager.cpp b/source/simulation2/components/ICmpCinemaManager.cpp index 8b67c73555..a111096e17 100644 --- a/source/simulation2/components/ICmpCinemaManager.cpp +++ b/source/simulation2/components/ICmpCinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpCinemaManager.h b/source/simulation2/components/ICmpCinemaManager.h index ccd2a6abac..79de226dcb 100644 --- a/source/simulation2/components/ICmpCinemaManager.h +++ b/source/simulation2/components/ICmpCinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCINEMAMANAGER diff --git a/source/simulation2/components/ICmpCommandQueue.cpp b/source/simulation2/components/ICmpCommandQueue.cpp index 34d310ce7f..1637da66e7 100644 --- a/source/simulation2/components/ICmpCommandQueue.cpp +++ b/source/simulation2/components/ICmpCommandQueue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpCommandQueue.h b/source/simulation2/components/ICmpCommandQueue.h index a7dcdcec4e..6ed406db39 100644 --- a/source/simulation2/components/ICmpCommandQueue.h +++ b/source/simulation2/components/ICmpCommandQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCOMMANDQUEUE diff --git a/source/simulation2/components/ICmpDecay.cpp b/source/simulation2/components/ICmpDecay.cpp index 16ca443d08..58fd425423 100644 --- a/source/simulation2/components/ICmpDecay.cpp +++ b/source/simulation2/components/ICmpDecay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpDecay.h b/source/simulation2/components/ICmpDecay.h index d519def19e..60d6be643c 100644 --- a/source/simulation2/components/ICmpDecay.h +++ b/source/simulation2/components/ICmpDecay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPDECAY diff --git a/source/simulation2/components/ICmpFogging.cpp b/source/simulation2/components/ICmpFogging.cpp index 542ff4ac72..e6a92acfb5 100644 --- a/source/simulation2/components/ICmpFogging.cpp +++ b/source/simulation2/components/ICmpFogging.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpFogging.h b/source/simulation2/components/ICmpFogging.h index a3b1340723..cde8d4d902 100644 --- a/source/simulation2/components/ICmpFogging.h +++ b/source/simulation2/components/ICmpFogging.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPFOGGING diff --git a/source/simulation2/components/ICmpFootprint.cpp b/source/simulation2/components/ICmpFootprint.cpp index a314fe00ca..fff17ae9b9 100644 --- a/source/simulation2/components/ICmpFootprint.cpp +++ b/source/simulation2/components/ICmpFootprint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpFootprint.h b/source/simulation2/components/ICmpFootprint.h index 4a11c400b7..05074eafe1 100644 --- a/source/simulation2/components/ICmpFootprint.h +++ b/source/simulation2/components/ICmpFootprint.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPFOOTPRINT diff --git a/source/simulation2/components/ICmpGarrisonHolder.cpp b/source/simulation2/components/ICmpGarrisonHolder.cpp index 4e261a93d3..4d4f5d0eaf 100644 --- a/source/simulation2/components/ICmpGarrisonHolder.cpp +++ b/source/simulation2/components/ICmpGarrisonHolder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpGarrisonHolder.h b/source/simulation2/components/ICmpGarrisonHolder.h index 43350a9ec9..a81a3b2548 100644 --- a/source/simulation2/components/ICmpGarrisonHolder.h +++ b/source/simulation2/components/ICmpGarrisonHolder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPGARRISONHOLDER diff --git a/source/simulation2/components/ICmpGuiInterface.cpp b/source/simulation2/components/ICmpGuiInterface.cpp index 9f916db2cf..1e4d1188c0 100644 --- a/source/simulation2/components/ICmpGuiInterface.cpp +++ b/source/simulation2/components/ICmpGuiInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpGuiInterface.h b/source/simulation2/components/ICmpGuiInterface.h index a054ee392e..cc214cc601 100644 --- a/source/simulation2/components/ICmpGuiInterface.h +++ b/source/simulation2/components/ICmpGuiInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPGUIINTERFACE diff --git a/source/simulation2/components/ICmpIdentity.cpp b/source/simulation2/components/ICmpIdentity.cpp index a29f21b793..bdb318e97c 100644 --- a/source/simulation2/components/ICmpIdentity.cpp +++ b/source/simulation2/components/ICmpIdentity.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpIdentity.h b/source/simulation2/components/ICmpIdentity.h index 66283a70e8..0003c71757 100644 --- a/source/simulation2/components/ICmpIdentity.h +++ b/source/simulation2/components/ICmpIdentity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPIDENTITY diff --git a/source/simulation2/components/ICmpMinimap.cpp b/source/simulation2/components/ICmpMinimap.cpp index 7b3cf743b3..0b853b8dcc 100644 --- a/source/simulation2/components/ICmpMinimap.cpp +++ b/source/simulation2/components/ICmpMinimap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpMinimap.h b/source/simulation2/components/ICmpMinimap.h index abb4c763f8..b508805c54 100644 --- a/source/simulation2/components/ICmpMinimap.h +++ b/source/simulation2/components/ICmpMinimap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMINIMAP diff --git a/source/simulation2/components/ICmpMirage.cpp b/source/simulation2/components/ICmpMirage.cpp index 7b857c646a..979f70c97c 100644 --- a/source/simulation2/components/ICmpMirage.cpp +++ b/source/simulation2/components/ICmpMirage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpMirage.h b/source/simulation2/components/ICmpMirage.h index f4871a1dce..5edb22734f 100644 --- a/source/simulation2/components/ICmpMirage.h +++ b/source/simulation2/components/ICmpMirage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMIRAGE diff --git a/source/simulation2/components/ICmpMotion.cpp b/source/simulation2/components/ICmpMotion.cpp index 16e1939869..726948dee2 100644 --- a/source/simulation2/components/ICmpMotion.cpp +++ b/source/simulation2/components/ICmpMotion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpMotion.h b/source/simulation2/components/ICmpMotion.h index 2ee62423af..63b1e95ee6 100644 --- a/source/simulation2/components/ICmpMotion.h +++ b/source/simulation2/components/ICmpMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMOTION diff --git a/source/simulation2/components/ICmpObstruction.cpp b/source/simulation2/components/ICmpObstruction.cpp index c921df5191..1a18def0fa 100644 --- a/source/simulation2/components/ICmpObstruction.cpp +++ b/source/simulation2/components/ICmpObstruction.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpObstruction.h b/source/simulation2/components/ICmpObstruction.h index 06a8743e90..c2c5e6641a 100644 --- a/source/simulation2/components/ICmpObstruction.h +++ b/source/simulation2/components/ICmpObstruction.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTION diff --git a/source/simulation2/components/ICmpObstructionManager.cpp b/source/simulation2/components/ICmpObstructionManager.cpp index 3fc5ad8c3b..3d93bfd27a 100644 --- a/source/simulation2/components/ICmpObstructionManager.cpp +++ b/source/simulation2/components/ICmpObstructionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpObstructionManager.h b/source/simulation2/components/ICmpObstructionManager.h index 322e5b6993..a817e805b6 100644 --- a/source/simulation2/components/ICmpObstructionManager.h +++ b/source/simulation2/components/ICmpObstructionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTIONMANAGER diff --git a/source/simulation2/components/ICmpOverlayRenderer.cpp b/source/simulation2/components/ICmpOverlayRenderer.cpp index 2bae50fe31..21f5efd355 100644 --- a/source/simulation2/components/ICmpOverlayRenderer.cpp +++ b/source/simulation2/components/ICmpOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpOverlayRenderer.h b/source/simulation2/components/ICmpOverlayRenderer.h index d9ae32f86d..7cfee564ee 100644 --- a/source/simulation2/components/ICmpOverlayRenderer.h +++ b/source/simulation2/components/ICmpOverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOVERLAYRENDERER diff --git a/source/simulation2/components/ICmpOwnership.cpp b/source/simulation2/components/ICmpOwnership.cpp index 387b2275a2..2c8c418247 100644 --- a/source/simulation2/components/ICmpOwnership.cpp +++ b/source/simulation2/components/ICmpOwnership.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpOwnership.h b/source/simulation2/components/ICmpOwnership.h index 754c0ffc59..9e253a255a 100644 --- a/source/simulation2/components/ICmpOwnership.h +++ b/source/simulation2/components/ICmpOwnership.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOWNERSHIP diff --git a/source/simulation2/components/ICmpParticleManager.cpp b/source/simulation2/components/ICmpParticleManager.cpp index 12bbfba6b2..ebfd911a2f 100644 --- a/source/simulation2/components/ICmpParticleManager.cpp +++ b/source/simulation2/components/ICmpParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpParticleManager.h b/source/simulation2/components/ICmpParticleManager.h index ed9c7cf263..c1e8d52c36 100644 --- a/source/simulation2/components/ICmpParticleManager.h +++ b/source/simulation2/components/ICmpParticleManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPARTICLEMANAGER diff --git a/source/simulation2/components/ICmpPathfinder.cpp b/source/simulation2/components/ICmpPathfinder.cpp index 1e5a449ee3..d571872cbb 100644 --- a/source/simulation2/components/ICmpPathfinder.cpp +++ b/source/simulation2/components/ICmpPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPathfinder.h b/source/simulation2/components/ICmpPathfinder.h index 6265be9650..ea406f39b7 100644 --- a/source/simulation2/components/ICmpPathfinder.h +++ b/source/simulation2/components/ICmpPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPATHFINDER diff --git a/source/simulation2/components/ICmpPlayer.cpp b/source/simulation2/components/ICmpPlayer.cpp index 1803aa2b4c..a039ef8d5a 100644 --- a/source/simulation2/components/ICmpPlayer.cpp +++ b/source/simulation2/components/ICmpPlayer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPlayer.h b/source/simulation2/components/ICmpPlayer.h index cec98f9379..cfa9384d0c 100644 --- a/source/simulation2/components/ICmpPlayer.h +++ b/source/simulation2/components/ICmpPlayer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYER diff --git a/source/simulation2/components/ICmpPlayerManager.cpp b/source/simulation2/components/ICmpPlayerManager.cpp index 1e91614d63..21adce5d06 100644 --- a/source/simulation2/components/ICmpPlayerManager.cpp +++ b/source/simulation2/components/ICmpPlayerManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPlayerManager.h b/source/simulation2/components/ICmpPlayerManager.h index 4258299d2c..79b0057141 100644 --- a/source/simulation2/components/ICmpPlayerManager.h +++ b/source/simulation2/components/ICmpPlayerManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYERMANAGER diff --git a/source/simulation2/components/ICmpPosition.cpp b/source/simulation2/components/ICmpPosition.cpp index 51cda0f258..23be3ad06d 100644 --- a/source/simulation2/components/ICmpPosition.cpp +++ b/source/simulation2/components/ICmpPosition.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPosition.h b/source/simulation2/components/ICmpPosition.h index f006698847..3ed1337a2b 100644 --- a/source/simulation2/components/ICmpPosition.h +++ b/source/simulation2/components/ICmpPosition.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPOSITION diff --git a/source/simulation2/components/ICmpProjectileManager.cpp b/source/simulation2/components/ICmpProjectileManager.cpp index 9fabcd11cf..48ffe7f4e2 100644 --- a/source/simulation2/components/ICmpProjectileManager.cpp +++ b/source/simulation2/components/ICmpProjectileManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpProjectileManager.h b/source/simulation2/components/ICmpProjectileManager.h index 7ce0910614..a4e0378925 100644 --- a/source/simulation2/components/ICmpProjectileManager.h +++ b/source/simulation2/components/ICmpProjectileManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPROJECTILEMANAGER diff --git a/source/simulation2/components/ICmpRallyPoint.cpp b/source/simulation2/components/ICmpRallyPoint.cpp index 56766ea90e..746e43e824 100644 --- a/source/simulation2/components/ICmpRallyPoint.cpp +++ b/source/simulation2/components/ICmpRallyPoint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRallyPoint.h b/source/simulation2/components/ICmpRallyPoint.h index 1523bc8ca2..0f0ee19ca8 100644 --- a/source/simulation2/components/ICmpRallyPoint.h +++ b/source/simulation2/components/ICmpRallyPoint.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRALLYPOINT diff --git a/source/simulation2/components/ICmpRallyPointRenderer.cpp b/source/simulation2/components/ICmpRallyPointRenderer.cpp index 0c4a67e769..800566e265 100644 --- a/source/simulation2/components/ICmpRallyPointRenderer.cpp +++ b/source/simulation2/components/ICmpRallyPointRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRallyPointRenderer.h b/source/simulation2/components/ICmpRallyPointRenderer.h index b619ed8f58..12a6a2d521 100644 --- a/source/simulation2/components/ICmpRallyPointRenderer.h +++ b/source/simulation2/components/ICmpRallyPointRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRALLYPOINTRENDERER diff --git a/source/simulation2/components/ICmpRangeManager.cpp b/source/simulation2/components/ICmpRangeManager.cpp index 14d297a4b8..b94d84919b 100644 --- a/source/simulation2/components/ICmpRangeManager.cpp +++ b/source/simulation2/components/ICmpRangeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRangeManager.h b/source/simulation2/components/ICmpRangeManager.h index 5bb5c9b2b5..5200d01aa3 100644 --- a/source/simulation2/components/ICmpRangeManager.h +++ b/source/simulation2/components/ICmpRangeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRANGEMANAGER diff --git a/source/simulation2/components/ICmpRangeOverlayRenderer.cpp b/source/simulation2/components/ICmpRangeOverlayRenderer.cpp index 57ff58d1a1..a942969f76 100644 --- a/source/simulation2/components/ICmpRangeOverlayRenderer.cpp +++ b/source/simulation2/components/ICmpRangeOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRangeOverlayRenderer.h b/source/simulation2/components/ICmpRangeOverlayRenderer.h index 498b5c0ede..09591a35c9 100644 --- a/source/simulation2/components/ICmpRangeOverlayRenderer.h +++ b/source/simulation2/components/ICmpRangeOverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER diff --git a/source/simulation2/components/ICmpSelectable.cpp b/source/simulation2/components/ICmpSelectable.cpp index 081a98ff48..f9b31c5c71 100644 --- a/source/simulation2/components/ICmpSelectable.cpp +++ b/source/simulation2/components/ICmpSelectable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSelectable.h b/source/simulation2/components/ICmpSelectable.h index cc9714900f..67d3349424 100644 --- a/source/simulation2/components/ICmpSelectable.h +++ b/source/simulation2/components/ICmpSelectable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSELECTABLE diff --git a/source/simulation2/components/ICmpSettlement.cpp b/source/simulation2/components/ICmpSettlement.cpp index 81ae4796d0..62098926f3 100644 --- a/source/simulation2/components/ICmpSettlement.cpp +++ b/source/simulation2/components/ICmpSettlement.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSettlement.h b/source/simulation2/components/ICmpSettlement.h index b4eff33b6e..a066263142 100644 --- a/source/simulation2/components/ICmpSettlement.h +++ b/source/simulation2/components/ICmpSettlement.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSETTLEMENT diff --git a/source/simulation2/components/ICmpSound.cpp b/source/simulation2/components/ICmpSound.cpp index bfe1bc2f94..513c789363 100644 --- a/source/simulation2/components/ICmpSound.cpp +++ b/source/simulation2/components/ICmpSound.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSound.h b/source/simulation2/components/ICmpSound.h index 61c284b0e9..f9907ff29e 100644 --- a/source/simulation2/components/ICmpSound.h +++ b/source/simulation2/components/ICmpSound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSOUND diff --git a/source/simulation2/components/ICmpSoundManager.cpp b/source/simulation2/components/ICmpSoundManager.cpp index 085ab9986d..d3cede9377 100644 --- a/source/simulation2/components/ICmpSoundManager.cpp +++ b/source/simulation2/components/ICmpSoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSoundManager.h b/source/simulation2/components/ICmpSoundManager.h index a993a9f586..ed16d80b97 100644 --- a/source/simulation2/components/ICmpSoundManager.h +++ b/source/simulation2/components/ICmpSoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSOUNDMANAGER diff --git a/source/simulation2/components/ICmpTemplateManager.cpp b/source/simulation2/components/ICmpTemplateManager.cpp index 6bcad1a1c4..2999040e41 100644 --- a/source/simulation2/components/ICmpTemplateManager.cpp +++ b/source/simulation2/components/ICmpTemplateManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTemplateManager.h b/source/simulation2/components/ICmpTemplateManager.h index b18e7cd27e..23955b6a17 100644 --- a/source/simulation2/components/ICmpTemplateManager.h +++ b/source/simulation2/components/ICmpTemplateManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTEMPLATEMANAGER diff --git a/source/simulation2/components/ICmpTerrain.cpp b/source/simulation2/components/ICmpTerrain.cpp index 2f9e17f3a6..0bca137fe2 100644 --- a/source/simulation2/components/ICmpTerrain.cpp +++ b/source/simulation2/components/ICmpTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerrain.h b/source/simulation2/components/ICmpTerrain.h index 8d9f7766af..dc5a5031ff 100644 --- a/source/simulation2/components/ICmpTerrain.h +++ b/source/simulation2/components/ICmpTerrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRAIN diff --git a/source/simulation2/components/ICmpTerritoryDecayManager.cpp b/source/simulation2/components/ICmpTerritoryDecayManager.cpp index f32bcd78c6..4e50d29e53 100644 --- a/source/simulation2/components/ICmpTerritoryDecayManager.cpp +++ b/source/simulation2/components/ICmpTerritoryDecayManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerritoryDecayManager.h b/source/simulation2/components/ICmpTerritoryDecayManager.h index 1c934e7200..651de8ea39 100644 --- a/source/simulation2/components/ICmpTerritoryDecayManager.h +++ b/source/simulation2/components/ICmpTerritoryDecayManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYDECAYMANAGER diff --git a/source/simulation2/components/ICmpTerritoryInfluence.cpp b/source/simulation2/components/ICmpTerritoryInfluence.cpp index feaf3e7577..67fc32af42 100644 --- a/source/simulation2/components/ICmpTerritoryInfluence.cpp +++ b/source/simulation2/components/ICmpTerritoryInfluence.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerritoryInfluence.h b/source/simulation2/components/ICmpTerritoryInfluence.h index a92f32c930..371d745876 100644 --- a/source/simulation2/components/ICmpTerritoryInfluence.h +++ b/source/simulation2/components/ICmpTerritoryInfluence.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYINFLUENCE diff --git a/source/simulation2/components/ICmpTerritoryManager.cpp b/source/simulation2/components/ICmpTerritoryManager.cpp index 6faca5e5e4..6a9d096eb0 100644 --- a/source/simulation2/components/ICmpTerritoryManager.cpp +++ b/source/simulation2/components/ICmpTerritoryManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerritoryManager.h b/source/simulation2/components/ICmpTerritoryManager.h index 5fda197f3b..8d622bb955 100644 --- a/source/simulation2/components/ICmpTerritoryManager.h +++ b/source/simulation2/components/ICmpTerritoryManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYMANAGER diff --git a/source/simulation2/components/ICmpTest.cpp b/source/simulation2/components/ICmpTest.cpp index 8c74c47a5d..ba7fff7163 100644 --- a/source/simulation2/components/ICmpTest.cpp +++ b/source/simulation2/components/ICmpTest.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTest.h b/source/simulation2/components/ICmpTest.h index ae7b26115a..0fa9f24035 100644 --- a/source/simulation2/components/ICmpTest.h +++ b/source/simulation2/components/ICmpTest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTEST diff --git a/source/simulation2/components/ICmpTurretHolder.cpp b/source/simulation2/components/ICmpTurretHolder.cpp index f026e263e9..b2e79c63a5 100644 --- a/source/simulation2/components/ICmpTurretHolder.cpp +++ b/source/simulation2/components/ICmpTurretHolder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTurretHolder.h b/source/simulation2/components/ICmpTurretHolder.h index 9f9b5c585b..2b4a3d1c04 100644 --- a/source/simulation2/components/ICmpTurretHolder.h +++ b/source/simulation2/components/ICmpTurretHolder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTURRETHOLDER diff --git a/source/simulation2/components/ICmpUnitMotion.cpp b/source/simulation2/components/ICmpUnitMotion.cpp index 35731ea11f..4b585ebf8b 100644 --- a/source/simulation2/components/ICmpUnitMotion.cpp +++ b/source/simulation2/components/ICmpUnitMotion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnitMotion.h b/source/simulation2/components/ICmpUnitMotion.h index 9dc870eef0..9cf00c60df 100644 --- a/source/simulation2/components/ICmpUnitMotion.h +++ b/source/simulation2/components/ICmpUnitMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNITMOTION diff --git a/source/simulation2/components/ICmpUnitMotionManager.cpp b/source/simulation2/components/ICmpUnitMotionManager.cpp index 7b6ec46021..3cfb0f2b59 100644 --- a/source/simulation2/components/ICmpUnitMotionManager.cpp +++ b/source/simulation2/components/ICmpUnitMotionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnitMotionManager.h b/source/simulation2/components/ICmpUnitMotionManager.h index 89507200fa..845180c5fa 100644 --- a/source/simulation2/components/ICmpUnitMotionManager.h +++ b/source/simulation2/components/ICmpUnitMotionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNITMOTIONMANAGER diff --git a/source/simulation2/components/ICmpUnitRenderer.cpp b/source/simulation2/components/ICmpUnitRenderer.cpp index 4e505a8bd6..235e3b790c 100644 --- a/source/simulation2/components/ICmpUnitRenderer.cpp +++ b/source/simulation2/components/ICmpUnitRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnitRenderer.h b/source/simulation2/components/ICmpUnitRenderer.h index 46816e2b5f..7fd92e7730 100644 --- a/source/simulation2/components/ICmpUnitRenderer.h +++ b/source/simulation2/components/ICmpUnitRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMODELRENDERER diff --git a/source/simulation2/components/ICmpUnknownScript.cpp b/source/simulation2/components/ICmpUnknownScript.cpp index b4d168491f..de8b16134f 100644 --- a/source/simulation2/components/ICmpUnknownScript.cpp +++ b/source/simulation2/components/ICmpUnknownScript.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnknownScript.h b/source/simulation2/components/ICmpUnknownScript.h index a073ff658d..4d172546b8 100644 --- a/source/simulation2/components/ICmpUnknownScript.h +++ b/source/simulation2/components/ICmpUnknownScript.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNKNOWNSCRIPT diff --git a/source/simulation2/components/ICmpValueModificationManager.cpp b/source/simulation2/components/ICmpValueModificationManager.cpp index e710e1a636..051aee3236 100644 --- a/source/simulation2/components/ICmpValueModificationManager.cpp +++ b/source/simulation2/components/ICmpValueModificationManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpValueModificationManager.h b/source/simulation2/components/ICmpValueModificationManager.h index b62afcd640..a56b8d46af 100644 --- a/source/simulation2/components/ICmpValueModificationManager.h +++ b/source/simulation2/components/ICmpValueModificationManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVALUEMODIFICATIONMANAGER diff --git a/source/simulation2/components/ICmpVisibility.cpp b/source/simulation2/components/ICmpVisibility.cpp index b363476158..41018d0a25 100644 --- a/source/simulation2/components/ICmpVisibility.cpp +++ b/source/simulation2/components/ICmpVisibility.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpVisibility.h b/source/simulation2/components/ICmpVisibility.h index 7b32e91b1d..1faf5c8593 100644 --- a/source/simulation2/components/ICmpVisibility.h +++ b/source/simulation2/components/ICmpVisibility.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISIBILITY diff --git a/source/simulation2/components/ICmpVision.cpp b/source/simulation2/components/ICmpVision.cpp index 6de12a9cc1..adec867f4f 100644 --- a/source/simulation2/components/ICmpVision.cpp +++ b/source/simulation2/components/ICmpVision.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpVision.h b/source/simulation2/components/ICmpVision.h index 6a0b3c6c9e..b9d2c3d3b9 100644 --- a/source/simulation2/components/ICmpVision.h +++ b/source/simulation2/components/ICmpVision.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISION diff --git a/source/simulation2/components/ICmpVisual.cpp b/source/simulation2/components/ICmpVisual.cpp index 45936c0834..1fe389e1e3 100644 --- a/source/simulation2/components/ICmpVisual.cpp +++ b/source/simulation2/components/ICmpVisual.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpVisual.h b/source/simulation2/components/ICmpVisual.h index 00fa1fd5d1..17db3cd582 100644 --- a/source/simulation2/components/ICmpVisual.h +++ b/source/simulation2/components/ICmpVisual.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISUAL diff --git a/source/simulation2/components/ICmpWaterManager.cpp b/source/simulation2/components/ICmpWaterManager.cpp index 3f137fef3e..4a6b98b36a 100644 --- a/source/simulation2/components/ICmpWaterManager.cpp +++ b/source/simulation2/components/ICmpWaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpWaterManager.h b/source/simulation2/components/ICmpWaterManager.h index 9f06f75f98..02d8403041 100644 --- a/source/simulation2/components/ICmpWaterManager.h +++ b/source/simulation2/components/ICmpWaterManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPWATERMANAGER diff --git a/source/simulation2/components/tests/test_CinemaManager.h b/source/simulation2/components/tests/test_CinemaManager.h index 4fb392f458..14b4e1a3be 100644 --- a/source/simulation2/components/tests/test_CinemaManager.h +++ b/source/simulation2/components/tests/test_CinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_CommandQueue.h b/source/simulation2/components/tests/test_CommandQueue.h index 66f7d37aa1..851d3e6aa7 100644 --- a/source/simulation2/components/tests/test_CommandQueue.h +++ b/source/simulation2/components/tests/test_CommandQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_HierPathfinder.h b/source/simulation2/components/tests/test_HierPathfinder.h index c3a23561de..593d0d4071 100644 --- a/source/simulation2/components/tests/test_HierPathfinder.h +++ b/source/simulation2/components/tests/test_HierPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_ObstructionManager.h b/source/simulation2/components/tests/test_ObstructionManager.h index bd62502dc0..e2acdcf2d5 100644 --- a/source/simulation2/components/tests/test_ObstructionManager.h +++ b/source/simulation2/components/tests/test_ObstructionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_Pathfinder.h b/source/simulation2/components/tests/test_Pathfinder.h index 2266989a9f..b60fec355f 100644 --- a/source/simulation2/components/tests/test_Pathfinder.h +++ b/source/simulation2/components/tests/test_Pathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_Position.h b/source/simulation2/components/tests/test_Position.h index 7b29b4407b..fef2280439 100644 --- a/source/simulation2/components/tests/test_Position.h +++ b/source/simulation2/components/tests/test_Position.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_RangeManager.h b/source/simulation2/components/tests/test_RangeManager.h index 8d169838d4..2e47bce865 100644 --- a/source/simulation2/components/tests/test_RangeManager.h +++ b/source/simulation2/components/tests/test_RangeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "maths/Matrix3D.h" diff --git a/source/simulation2/components/tests/test_TerritoryManager.h b/source/simulation2/components/tests/test_TerritoryManager.h index af9e7e5cf3..430e26cea3 100644 --- a/source/simulation2/components/tests/test_TerritoryManager.h +++ b/source/simulation2/components/tests/test_TerritoryManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_scripts.h b/source/simulation2/components/tests/test_scripts.h index 7ac10b4182..feadfef079 100644 --- a/source/simulation2/components/tests/test_scripts.h +++ b/source/simulation2/components/tests/test_scripts.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/docs/ICmpExample.h b/source/simulation2/docs/ICmpExample.h index dda7392eb4..81264ea07c 100644 --- a/source/simulation2/docs/ICmpExample.h +++ b/source/simulation2/docs/ICmpExample.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPEXAMPLE diff --git a/source/simulation2/docs/SimulationDocs.h b/source/simulation2/docs/SimulationDocs.h index 627e8cc530..72381e7a78 100644 --- a/source/simulation2/docs/SimulationDocs.h +++ b/source/simulation2/docs/SimulationDocs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/simulation2/helpers/CinemaPath.cpp b/source/simulation2/helpers/CinemaPath.cpp index 933a7b6782..44031880a4 100644 --- a/source/simulation2/helpers/CinemaPath.cpp +++ b/source/simulation2/helpers/CinemaPath.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/CinemaPath.h b/source/simulation2/helpers/CinemaPath.h index 76dfbd1ba6..87841aab05 100644 --- a/source/simulation2/helpers/CinemaPath.h +++ b/source/simulation2/helpers/CinemaPath.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAPATH diff --git a/source/simulation2/helpers/Geometry.cpp b/source/simulation2/helpers/Geometry.cpp index b3fa5da783..4be531c8ce 100644 --- a/source/simulation2/helpers/Geometry.cpp +++ b/source/simulation2/helpers/Geometry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Geometry.h b/source/simulation2/helpers/Geometry.h index 6a379466f7..c3ab8cbd7e 100644 --- a/source/simulation2/helpers/Geometry.h +++ b/source/simulation2/helpers/Geometry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_GEOMETRY diff --git a/source/simulation2/helpers/Grid.h b/source/simulation2/helpers/Grid.h index a18d299c33..91d9da6031 100644 --- a/source/simulation2/helpers/Grid.h +++ b/source/simulation2/helpers/Grid.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRID diff --git a/source/simulation2/helpers/HierarchicalPathfinder.cpp b/source/simulation2/helpers/HierarchicalPathfinder.cpp index 3a1aefef4f..ab1545cefb 100644 --- a/source/simulation2/helpers/HierarchicalPathfinder.cpp +++ b/source/simulation2/helpers/HierarchicalPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/HierarchicalPathfinder.h b/source/simulation2/helpers/HierarchicalPathfinder.h index ce8556d0c9..d93af8e599 100644 --- a/source/simulation2/helpers/HierarchicalPathfinder.h +++ b/source/simulation2/helpers/HierarchicalPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HIERPATHFINDER diff --git a/source/simulation2/helpers/LongPathfinder.cpp b/source/simulation2/helpers/LongPathfinder.cpp index e29da54128..287fadfde6 100644 --- a/source/simulation2/helpers/LongPathfinder.cpp +++ b/source/simulation2/helpers/LongPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/LongPathfinder.h b/source/simulation2/helpers/LongPathfinder.h index fd29a454d6..fc3fec9b3f 100644 --- a/source/simulation2/helpers/LongPathfinder.h +++ b/source/simulation2/helpers/LongPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LONGPATHFINDER diff --git a/source/simulation2/helpers/Los.h b/source/simulation2/helpers/Los.h index 4a3a332aad..4c46753f49 100644 --- a/source/simulation2/helpers/Los.h +++ b/source/simulation2/helpers/Los.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOS diff --git a/source/simulation2/helpers/MapEdgeTiles.h b/source/simulation2/helpers/MapEdgeTiles.h index af02ce57a2..ff7aafb582 100644 --- a/source/simulation2/helpers/MapEdgeTiles.h +++ b/source/simulation2/helpers/MapEdgeTiles.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAP_EDGE_TILES diff --git a/source/simulation2/helpers/PathGoal.cpp b/source/simulation2/helpers/PathGoal.cpp index 6072d95183..d6710849f2 100644 --- a/source/simulation2/helpers/PathGoal.cpp +++ b/source/simulation2/helpers/PathGoal.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/PathGoal.h b/source/simulation2/helpers/PathGoal.h index 180deb6c8f..83ccbe92be 100644 --- a/source/simulation2/helpers/PathGoal.h +++ b/source/simulation2/helpers/PathGoal.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATHGOAL diff --git a/source/simulation2/helpers/Pathfinding.cpp b/source/simulation2/helpers/Pathfinding.cpp index f262ddf2f6..ec53b4fd3f 100644 --- a/source/simulation2/helpers/Pathfinding.cpp +++ b/source/simulation2/helpers/Pathfinding.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Pathfinding.h b/source/simulation2/helpers/Pathfinding.h index a5f2c967cc..9680d5e7db 100644 --- a/source/simulation2/helpers/Pathfinding.h +++ b/source/simulation2/helpers/Pathfinding.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATHFINDING diff --git a/source/simulation2/helpers/Player.h b/source/simulation2/helpers/Player.h index ce89652235..f55518613c 100644 --- a/source/simulation2/helpers/Player.h +++ b/source/simulation2/helpers/Player.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PLAYER diff --git a/source/simulation2/helpers/Position.h b/source/simulation2/helpers/Position.h index 78db405a68..6bd40c9eba 100644 --- a/source/simulation2/helpers/Position.h +++ b/source/simulation2/helpers/Position.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_POSITION diff --git a/source/simulation2/helpers/PriorityQueue.h b/source/simulation2/helpers/PriorityQueue.h index 8a7e5b1ec0..475f073478 100644 --- a/source/simulation2/helpers/PriorityQueue.h +++ b/source/simulation2/helpers/PriorityQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PRIORITYQUEUE diff --git a/source/simulation2/helpers/Rasterize.cpp b/source/simulation2/helpers/Rasterize.cpp index 3c052630f7..c8ad5b606e 100644 --- a/source/simulation2/helpers/Rasterize.cpp +++ b/source/simulation2/helpers/Rasterize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Rasterize.h b/source/simulation2/helpers/Rasterize.h index 214b774597..d1c6423b85 100644 --- a/source/simulation2/helpers/Rasterize.h +++ b/source/simulation2/helpers/Rasterize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_RASTERIZE diff --git a/source/simulation2/helpers/Render.cpp b/source/simulation2/helpers/Render.cpp index 7324af49bf..1107953737 100644 --- a/source/simulation2/helpers/Render.cpp +++ b/source/simulation2/helpers/Render.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Render.h b/source/simulation2/helpers/Render.h index ec5787ed80..d05921e685 100644 --- a/source/simulation2/helpers/Render.h +++ b/source/simulation2/helpers/Render.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_RENDER diff --git a/source/simulation2/helpers/Selection.cpp b/source/simulation2/helpers/Selection.cpp index 8dfeec0707..c5f25c2858 100644 --- a/source/simulation2/helpers/Selection.cpp +++ b/source/simulation2/helpers/Selection.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Selection.h b/source/simulation2/helpers/Selection.h index f15dcadc06..26158dfb49 100644 --- a/source/simulation2/helpers/Selection.h +++ b/source/simulation2/helpers/Selection.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SELECTION diff --git a/source/simulation2/helpers/SimulationCommand.h b/source/simulation2/helpers/SimulationCommand.h index 7e766baae8..17e184deba 100644 --- a/source/simulation2/helpers/SimulationCommand.h +++ b/source/simulation2/helpers/SimulationCommand.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMULATIONCOMMAND diff --git a/source/simulation2/helpers/Spatial.h b/source/simulation2/helpers/Spatial.h index c91018341f..d1626fcfc1 100644 --- a/source/simulation2/helpers/Spatial.h +++ b/source/simulation2/helpers/Spatial.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SPATIAL diff --git a/source/simulation2/helpers/VertexPathfinder.cpp b/source/simulation2/helpers/VertexPathfinder.cpp index 4028244e1c..9a5bf4f715 100644 --- a/source/simulation2/helpers/VertexPathfinder.cpp +++ b/source/simulation2/helpers/VertexPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/simulation2/helpers/VertexPathfinder.h b/source/simulation2/helpers/VertexPathfinder.h index 9a29b7cf00..baeef8b476 100644 --- a/source/simulation2/helpers/VertexPathfinder.h +++ b/source/simulation2/helpers/VertexPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VERTEXPATHFINDER diff --git a/source/simulation2/scripting/EngineScriptConversions.cpp b/source/simulation2/scripting/EngineScriptConversions.cpp index ad768f1760..0f6d1bcb6c 100644 --- a/source/simulation2/scripting/EngineScriptConversions.cpp +++ b/source/simulation2/scripting/EngineScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/JSInterface_Simulation.cpp b/source/simulation2/scripting/JSInterface_Simulation.cpp index 22168c3999..c1f6510468 100644 --- a/source/simulation2/scripting/JSInterface_Simulation.cpp +++ b/source/simulation2/scripting/JSInterface_Simulation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/JSInterface_Simulation.h b/source/simulation2/scripting/JSInterface_Simulation.h index b44f05720b..66f31b4e18 100644 --- a/source/simulation2/scripting/JSInterface_Simulation.h +++ b/source/simulation2/scripting/JSInterface_Simulation.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SIMULATION diff --git a/source/simulation2/scripting/MessageTypeConversions.cpp b/source/simulation2/scripting/MessageTypeConversions.cpp index 6217beaa7f..14cf3a8396 100644 --- a/source/simulation2/scripting/MessageTypeConversions.cpp +++ b/source/simulation2/scripting/MessageTypeConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/ScriptComponent.cpp b/source/simulation2/scripting/ScriptComponent.cpp index ca9fa3ed8c..42bd6264ee 100644 --- a/source/simulation2/scripting/ScriptComponent.cpp +++ b/source/simulation2/scripting/ScriptComponent.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/ScriptComponent.h b/source/simulation2/scripting/ScriptComponent.h index 415c8205d4..fb9ece0096 100644 --- a/source/simulation2/scripting/ScriptComponent.h +++ b/source/simulation2/scripting/ScriptComponent.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCOMPONENT diff --git a/source/simulation2/serialization/BinarySerializer.cpp b/source/simulation2/serialization/BinarySerializer.cpp index 25d79255e6..4a6b57d7a9 100644 --- a/source/simulation2/serialization/BinarySerializer.cpp +++ b/source/simulation2/serialization/BinarySerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/BinarySerializer.h b/source/simulation2/serialization/BinarySerializer.h index 9398e342ed..51183d88ba 100644 --- a/source/simulation2/serialization/BinarySerializer.h +++ b/source/simulation2/serialization/BinarySerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BINARYSERIALIZER diff --git a/source/simulation2/serialization/DebugSerializer.cpp b/source/simulation2/serialization/DebugSerializer.cpp index 418878d62c..51f3854540 100644 --- a/source/simulation2/serialization/DebugSerializer.cpp +++ b/source/simulation2/serialization/DebugSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/DebugSerializer.h b/source/simulation2/serialization/DebugSerializer.h index 5cec01637d..f8a533bdc6 100644 --- a/source/simulation2/serialization/DebugSerializer.h +++ b/source/simulation2/serialization/DebugSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DEBUGSERIALIZER diff --git a/source/simulation2/serialization/HashSerializer.cpp b/source/simulation2/serialization/HashSerializer.cpp index 2b7df03d61..c2957abae5 100644 --- a/source/simulation2/serialization/HashSerializer.cpp +++ b/source/simulation2/serialization/HashSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/HashSerializer.h b/source/simulation2/serialization/HashSerializer.h index 6f7cbd86f1..5a5b898dea 100644 --- a/source/simulation2/serialization/HashSerializer.h +++ b/source/simulation2/serialization/HashSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHSERIALIZER diff --git a/source/simulation2/serialization/IDeserializer.cpp b/source/simulation2/serialization/IDeserializer.cpp index ef35dc3418..ab7e95405d 100644 --- a/source/simulation2/serialization/IDeserializer.cpp +++ b/source/simulation2/serialization/IDeserializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/IDeserializer.h b/source/simulation2/serialization/IDeserializer.h index 320e042267..a2a4d49967 100644 --- a/source/simulation2/serialization/IDeserializer.h +++ b/source/simulation2/serialization/IDeserializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IDESERIALIZER diff --git a/source/simulation2/serialization/ISerializer.cpp b/source/simulation2/serialization/ISerializer.cpp index 6b6c604f5a..92b9124e88 100644 --- a/source/simulation2/serialization/ISerializer.cpp +++ b/source/simulation2/serialization/ISerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/ISerializer.h b/source/simulation2/serialization/ISerializer.h index 4b5aba929c..18f3c0122f 100644 --- a/source/simulation2/serialization/ISerializer.h +++ b/source/simulation2/serialization/ISerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISERIALIZER diff --git a/source/simulation2/serialization/SerializeTemplates.h b/source/simulation2/serialization/SerializeTemplates.h index d792714ece..0f36405a00 100644 --- a/source/simulation2/serialization/SerializeTemplates.h +++ b/source/simulation2/serialization/SerializeTemplates.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZETEMPLATES diff --git a/source/simulation2/serialization/SerializedPathfinder.h b/source/simulation2/serialization/SerializedPathfinder.h index e556e9a24f..84e58922bd 100644 --- a/source/simulation2/serialization/SerializedPathfinder.h +++ b/source/simulation2/serialization/SerializedPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZATION_PATHFINDER diff --git a/source/simulation2/serialization/SerializedScriptTypes.h b/source/simulation2/serialization/SerializedScriptTypes.h index dc38b4b689..4a814ef500 100644 --- a/source/simulation2/serialization/SerializedScriptTypes.h +++ b/source/simulation2/serialization/SerializedScriptTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZEDSCRIPTTYPES diff --git a/source/simulation2/serialization/SerializedTypes.h b/source/simulation2/serialization/SerializedTypes.h index d95cc21ccb..a615f2d0ef 100644 --- a/source/simulation2/serialization/SerializedTypes.h +++ b/source/simulation2/serialization/SerializedTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZED_TYPES diff --git a/source/simulation2/serialization/StdDeserializer.cpp b/source/simulation2/serialization/StdDeserializer.cpp index c7407ce9d2..5efb2a83a1 100644 --- a/source/simulation2/serialization/StdDeserializer.cpp +++ b/source/simulation2/serialization/StdDeserializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/StdDeserializer.h b/source/simulation2/serialization/StdDeserializer.h index 8870679bc7..75f2c61b45 100644 --- a/source/simulation2/serialization/StdDeserializer.h +++ b/source/simulation2/serialization/StdDeserializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDDESERIALIZER diff --git a/source/simulation2/serialization/StdSerializer.cpp b/source/simulation2/serialization/StdSerializer.cpp index de97d402cf..95667efc4b 100644 --- a/source/simulation2/serialization/StdSerializer.cpp +++ b/source/simulation2/serialization/StdSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/StdSerializer.h b/source/simulation2/serialization/StdSerializer.h index f8bcad181d..b6445b5972 100644 --- a/source/simulation2/serialization/StdSerializer.h +++ b/source/simulation2/serialization/StdSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSERIALIZER diff --git a/source/simulation2/system/CmpPtr.cpp b/source/simulation2/system/CmpPtr.cpp index 969d05c4a9..14cbd666d2 100644 --- a/source/simulation2/system/CmpPtr.cpp +++ b/source/simulation2/system/CmpPtr.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/CmpPtr.h b/source/simulation2/system/CmpPtr.h index dc6b5ac749..b77cc02262 100644 --- a/source/simulation2/system/CmpPtr.h +++ b/source/simulation2/system/CmpPtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMPPTR diff --git a/source/simulation2/system/Component.h b/source/simulation2/system/Component.h index 2c465f312c..a3d242a97f 100644 --- a/source/simulation2/system/Component.h +++ b/source/simulation2/system/Component.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENT diff --git a/source/simulation2/system/ComponentManager.cpp b/source/simulation2/system/ComponentManager.cpp index 317fabf4ce..3f15d08522 100644 --- a/source/simulation2/system/ComponentManager.cpp +++ b/source/simulation2/system/ComponentManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ComponentManager.h b/source/simulation2/system/ComponentManager.h index 3696d380a5..ce0d4cb8a8 100644 --- a/source/simulation2/system/ComponentManager.h +++ b/source/simulation2/system/ComponentManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTMANAGER diff --git a/source/simulation2/system/ComponentManagerSerialization.cpp b/source/simulation2/system/ComponentManagerSerialization.cpp index 163f3ed8f8..311cd6e6a3 100644 --- a/source/simulation2/system/ComponentManagerSerialization.cpp +++ b/source/simulation2/system/ComponentManagerSerialization.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ComponentTest.h b/source/simulation2/system/ComponentTest.h index 2bbf929f70..c02a256da4 100644 --- a/source/simulation2/system/ComponentTest.h +++ b/source/simulation2/system/ComponentTest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTTEST diff --git a/source/simulation2/system/Components.h b/source/simulation2/system/Components.h index 774923389e..3cdf372c55 100644 --- a/source/simulation2/system/Components.h +++ b/source/simulation2/system/Components.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTS diff --git a/source/simulation2/system/DynamicSubscription.cpp b/source/simulation2/system/DynamicSubscription.cpp index c69791651f..a2e1a58e88 100644 --- a/source/simulation2/system/DynamicSubscription.cpp +++ b/source/simulation2/system/DynamicSubscription.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/DynamicSubscription.h b/source/simulation2/system/DynamicSubscription.h index 178d964f12..1a936a533d 100644 --- a/source/simulation2/system/DynamicSubscription.h +++ b/source/simulation2/system/DynamicSubscription.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DYNAMICSUBSCRIPTION diff --git a/source/simulation2/system/Entity.h b/source/simulation2/system/Entity.h index 76b3b2af6e..6c493e8d9b 100644 --- a/source/simulation2/system/Entity.h +++ b/source/simulation2/system/Entity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ENTITY diff --git a/source/simulation2/system/EntityMap.h b/source/simulation2/system/EntityMap.h index 5d27d0a031..f951127ba8 100644 --- a/source/simulation2/system/EntityMap.h +++ b/source/simulation2/system/EntityMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ENTITYMAP #define INCLUDED_ENTITYMAP diff --git a/source/simulation2/system/IComponent.cpp b/source/simulation2/system/IComponent.cpp index 8fdb39e00b..76c63483bf 100644 --- a/source/simulation2/system/IComponent.cpp +++ b/source/simulation2/system/IComponent.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/IComponent.h b/source/simulation2/system/IComponent.h index 47190e76f1..63a887573c 100644 --- a/source/simulation2/system/IComponent.h +++ b/source/simulation2/system/IComponent.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICOMPONENT diff --git a/source/simulation2/system/Interface.h b/source/simulation2/system/Interface.h index 0bd73ad21c..c0410c248e 100644 --- a/source/simulation2/system/Interface.h +++ b/source/simulation2/system/Interface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE diff --git a/source/simulation2/system/InterfaceScripted.h b/source/simulation2/system/InterfaceScripted.h index 2b8eb7600d..8903e95c48 100644 --- a/source/simulation2/system/InterfaceScripted.h +++ b/source/simulation2/system/InterfaceScripted.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE_SCRIPTED diff --git a/source/simulation2/system/LocalTurnManager.cpp b/source/simulation2/system/LocalTurnManager.cpp index 6efb5b6dfa..6aaf305e94 100644 --- a/source/simulation2/system/LocalTurnManager.cpp +++ b/source/simulation2/system/LocalTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/LocalTurnManager.h b/source/simulation2/system/LocalTurnManager.h index c08a85b9a2..eb58417ca2 100644 --- a/source/simulation2/system/LocalTurnManager.h +++ b/source/simulation2/system/LocalTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOCALTURNMANAGER diff --git a/source/simulation2/system/Message.h b/source/simulation2/system/Message.h index 10fafc6f4a..01d49a8254 100644 --- a/source/simulation2/system/Message.h +++ b/source/simulation2/system/Message.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGE diff --git a/source/simulation2/system/ParamNode.cpp b/source/simulation2/system/ParamNode.cpp index e64825f4f4..a49953ce9a 100644 --- a/source/simulation2/system/ParamNode.cpp +++ b/source/simulation2/system/ParamNode.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ParamNode.h b/source/simulation2/system/ParamNode.h index 9f9d8d9a17..acd0ae0736 100644 --- a/source/simulation2/system/ParamNode.h +++ b/source/simulation2/system/ParamNode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARAMNODE diff --git a/source/simulation2/system/ReplayTurnManager.cpp b/source/simulation2/system/ReplayTurnManager.cpp index d2ca1ef437..9d619b9d8a 100644 --- a/source/simulation2/system/ReplayTurnManager.cpp +++ b/source/simulation2/system/ReplayTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ReplayTurnManager.h b/source/simulation2/system/ReplayTurnManager.h index 60bd945867..67d52a84f8 100644 --- a/source/simulation2/system/ReplayTurnManager.h +++ b/source/simulation2/system/ReplayTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPLAYTURNMANAGER diff --git a/source/simulation2/system/SimContext.cpp b/source/simulation2/system/SimContext.cpp index c90159f96e..8836b73ecb 100644 --- a/source/simulation2/system/SimContext.cpp +++ b/source/simulation2/system/SimContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/SimContext.h b/source/simulation2/system/SimContext.h index 8c0f7768c1..b50d0f71da 100644 --- a/source/simulation2/system/SimContext.h +++ b/source/simulation2/system/SimContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMCONTEXT diff --git a/source/simulation2/system/TurnManager.cpp b/source/simulation2/system/TurnManager.cpp index 47a1825502..7e2da4fbd8 100644 --- a/source/simulation2/system/TurnManager.cpp +++ b/source/simulation2/system/TurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/TurnManager.h b/source/simulation2/system/TurnManager.h index a37291b06e..1d807a1dfd 100644 --- a/source/simulation2/system/TurnManager.h +++ b/source/simulation2/system/TurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TURNMANAGER diff --git a/source/simulation2/tests/test_CmpTemplateManager.h b/source/simulation2/tests/test_CmpTemplateManager.h index 004f552748..4dfe3cd616 100644 --- a/source/simulation2/tests/test_CmpTemplateManager.h +++ b/source/simulation2/tests/test_CmpTemplateManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_ComponentManager.h b/source/simulation2/tests/test_ComponentManager.h index 2c5b4786f0..08564884d8 100644 --- a/source/simulation2/tests/test_ComponentManager.h +++ b/source/simulation2/tests/test_ComponentManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_EntityMap.h b/source/simulation2/tests/test_EntityMap.h index c21c7c0870..7ddf54e54b 100644 --- a/source/simulation2/tests/test_EntityMap.h +++ b/source/simulation2/tests/test_EntityMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_ParamNode.h b/source/simulation2/tests/test_ParamNode.h index e794a44d74..e9dd7564f2 100644 --- a/source/simulation2/tests/test_ParamNode.h +++ b/source/simulation2/tests/test_ParamNode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_SerializeTemplates.h b/source/simulation2/tests/test_SerializeTemplates.h index d2ecd5200a..9aac813be6 100644 --- a/source/simulation2/tests/test_SerializeTemplates.h +++ b/source/simulation2/tests/test_SerializeTemplates.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_Serializer.h b/source/simulation2/tests/test_Serializer.h index 5e8781acff..9dc938534f 100644 --- a/source/simulation2/tests/test_Serializer.h +++ b/source/simulation2/tests/test_Serializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_Simulation2.h b/source/simulation2/tests/test_Simulation2.h index 6216072fe9..d941ed6bd2 100644 --- a/source/simulation2/tests/test_Simulation2.h +++ b/source/simulation2/tests/test_Simulation2.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/soundmanager/ISoundManager.h b/source/soundmanager/ISoundManager.h index 3b08a35606..e77f53a2d7 100644 --- a/source/soundmanager/ISoundManager.h +++ b/source/soundmanager/ISoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDMANAGER_H diff --git a/source/soundmanager/SoundManager.cpp b/source/soundmanager/SoundManager.cpp index b425491e2c..1b2af6aeb4 100644 --- a/source/soundmanager/SoundManager.cpp +++ b/source/soundmanager/SoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/SoundManager.h b/source/soundmanager/SoundManager.h index d162560a62..d7af873a31 100644 --- a/source/soundmanager/SoundManager.h +++ b/source/soundmanager/SoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDMANAGER_H diff --git a/source/soundmanager/data/OggData.cpp b/source/soundmanager/data/OggData.cpp index 98ccd67a0d..7e21ebc560 100644 --- a/source/soundmanager/data/OggData.cpp +++ b/source/soundmanager/data/OggData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/data/OggData.h b/source/soundmanager/data/OggData.h index 59deb68914..83e0b3bb12 100644 --- a/source/soundmanager/data/OggData.h +++ b/source/soundmanager/data/OggData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGGDATA_H diff --git a/source/soundmanager/data/SoundData.cpp b/source/soundmanager/data/SoundData.cpp index 01da453437..5802fdafc5 100644 --- a/source/soundmanager/data/SoundData.cpp +++ b/source/soundmanager/data/SoundData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/data/SoundData.h b/source/soundmanager/data/SoundData.h index 5560f6605b..a0b1521a47 100644 --- a/source/soundmanager/data/SoundData.h +++ b/source/soundmanager/data/SoundData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDDATA_H diff --git a/source/soundmanager/data/ogg.cpp b/source/soundmanager/data/ogg.cpp index c9b5f80a02..19ad5b9f5e 100644 --- a/source/soundmanager/data/ogg.cpp +++ b/source/soundmanager/data/ogg.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/data/ogg.h b/source/soundmanager/data/ogg.h index a5827b4c73..34612bd394 100644 --- a/source/soundmanager/data/ogg.h +++ b/source/soundmanager/data/ogg.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGG #define INCLUDED_OGG diff --git a/source/soundmanager/items/CBufferItem.cpp b/source/soundmanager/items/CBufferItem.cpp index 65a2c869ae..dba96531db 100644 --- a/source/soundmanager/items/CBufferItem.cpp +++ b/source/soundmanager/items/CBufferItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CBufferItem.h b/source/soundmanager/items/CBufferItem.h index 60c582b54c..e390955199 100644 --- a/source/soundmanager/items/CBufferItem.h +++ b/source/soundmanager/items/CBufferItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUFFERITEM_H diff --git a/source/soundmanager/items/CSoundBase.cpp b/source/soundmanager/items/CSoundBase.cpp index 31173b26d1..938f028199 100644 --- a/source/soundmanager/items/CSoundBase.cpp +++ b/source/soundmanager/items/CSoundBase.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CSoundBase.h b/source/soundmanager/items/CSoundBase.h index fd32151896..4ab9168add 100644 --- a/source/soundmanager/items/CSoundBase.h +++ b/source/soundmanager/items/CSoundBase.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDBASE_H diff --git a/source/soundmanager/items/CSoundItem.cpp b/source/soundmanager/items/CSoundItem.cpp index d0fbed0c9d..512260179a 100644 --- a/source/soundmanager/items/CSoundItem.cpp +++ b/source/soundmanager/items/CSoundItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CSoundItem.h b/source/soundmanager/items/CSoundItem.h index d7c7d036d0..563680a8e6 100644 --- a/source/soundmanager/items/CSoundItem.h +++ b/source/soundmanager/items/CSoundItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDITEM_H diff --git a/source/soundmanager/items/CStreamItem.cpp b/source/soundmanager/items/CStreamItem.cpp index 05c4dc218a..df44f0a5de 100644 --- a/source/soundmanager/items/CStreamItem.cpp +++ b/source/soundmanager/items/CStreamItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CStreamItem.h b/source/soundmanager/items/CStreamItem.h index 925c683f95..923f1ce85e 100644 --- a/source/soundmanager/items/CStreamItem.h +++ b/source/soundmanager/items/CStreamItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTREAMITEM_H diff --git a/source/soundmanager/items/ISoundItem.h b/source/soundmanager/items/ISoundItem.h index d49ef6ecb9..4ed339c884 100644 --- a/source/soundmanager/items/ISoundItem.h +++ b/source/soundmanager/items/ISoundItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDITEM_H diff --git a/source/soundmanager/scripting/JSInterface_Sound.cpp b/source/soundmanager/scripting/JSInterface_Sound.cpp index 125c3e9bb8..b4cd190bd4 100644 --- a/source/soundmanager/scripting/JSInterface_Sound.cpp +++ b/source/soundmanager/scripting/JSInterface_Sound.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/scripting/JSInterface_Sound.h b/source/soundmanager/scripting/JSInterface_Sound.h index 23022cb3db..1cd691543a 100644 --- a/source/soundmanager/scripting/JSInterface_Sound.h +++ b/source/soundmanager/scripting/JSInterface_Sound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/soundmanager/scripting/SoundGroup.cpp b/source/soundmanager/scripting/SoundGroup.cpp index a4974702cc..cef2c4899f 100644 --- a/source/soundmanager/scripting/SoundGroup.cpp +++ b/source/soundmanager/scripting/SoundGroup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/scripting/SoundGroup.h b/source/soundmanager/scripting/SoundGroup.h index 4ed3915f17..d274f080dd 100644 --- a/source/soundmanager/scripting/SoundGroup.h +++ b/source/soundmanager/scripting/SoundGroup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDGROUP_H diff --git a/source/test_setup.cpp b/source/test_setup.cpp index ff4049da3f..71fd465d6e 100644 --- a/source/test_setup.cpp +++ b/source/test_setup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before diff --git a/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h b/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h index e0574e39ec..f4b097fb1e 100644 --- a/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h +++ b/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/third_party/mikktspace/mikktspace.cpp b/source/third_party/mikktspace/mikktspace.cpp index adf5e4af6c..54f658ef23 100644 --- a/source/third_party/mikktspace/mikktspace.cpp +++ b/source/third_party/mikktspace/mikktspace.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D. +// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D. // // Motivation for changes: // * For quietness with our default warning flags, some warnings are diff --git a/source/third_party/mikktspace/weldmesh.cpp b/source/third_party/mikktspace/weldmesh.cpp index abcb44ab29..9e9bafd5e7 100644 --- a/source/third_party/mikktspace/weldmesh.cpp +++ b/source/third_party/mikktspace/weldmesh.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D. +// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D. // // Motivation for changes: // * Fix build on *BSD (including malloc.h produces an error) diff --git a/source/third_party/mongoose/mongoose.cpp b/source/third_party/mongoose/mongoose.cpp index bcdb48e95a..4b5aa1aef5 100644 --- a/source/third_party/mongoose/mongoose.cpp +++ b/source/third_party/mongoose/mongoose.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D. +// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D. // Diff against mongoose_original.c (from Hg rev 77615121d235) to see the changes. // // Motivation for changes: diff --git a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp index f3b56b211d..d3c184e85d 100644 --- a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp +++ b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp @@ -1,6 +1,6 @@ /* * This source file originally came from OGRE v1.12.3 - http://www.ogre3d.org/ - * with some tweaks as part of 0 A.D. + * with some tweaks as part of 0 A.D. * All changes are released under the original license, as follows: */ diff --git a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h index 1ee7c36e09..29b949257c 100644 --- a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h +++ b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h @@ -1,6 +1,6 @@ /* * This source file originally came from OGRE v1.12.4 - http://www.ogre3d.org/ - * with some tweaks as part of 0 A.D. + * with some tweaks as part of 0 A.D. * All changes are released under the original license, as follows: */ diff --git a/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h b/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h index 577ab21fb0..b834dad75f 100644 --- a/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h +++ b/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/third_party/tinygettext/src/unix_file_system.cpp b/source/third_party/tinygettext/src/unix_file_system.cpp index db59dde1aa..5760f612b2 100644 --- a/source/third_party/tinygettext/src/unix_file_system.cpp +++ b/source/third_party/tinygettext/src/unix_file_system.cpp @@ -1,5 +1,5 @@ /* - * Slightly modified version by Wildfire Games, for 0 A.D.to support macOS 10.13 + * Slightly modified version by Wildfire Games, for 0 A.D.to support macOS 10.13 */ // tinygettext - A gettext replacement that works directly on .po files // Copyright (c) 2009 Ingo Ruhnke diff --git a/source/tools/LICENSE.txt b/source/tools/LICENSE.txt index fc24657760..e43015da1c 100644 --- a/source/tools/LICENSE.txt +++ b/source/tools/LICENSE.txt @@ -1,4 +1,4 @@ -This directory mostly contains tools that are not required to run 0 A.D., with +This directory mostly contains tools that are not required to run 0 A.D., with the exception of Atlas, but they may be useful to some people. Those files authored by Philip Taylor are released under the MIT license. diff --git a/source/tools/atlas/AtlasFrontends/ActorEditor.cpp b/source/tools/atlas/AtlasFrontends/ActorEditor.cpp index 28e3c79d6b..9af3e808ee 100644 --- a/source/tools/atlas/AtlasFrontends/ActorEditor.cpp +++ b/source/tools/atlas/AtlasFrontends/ActorEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifdef _WIN32 diff --git a/source/tools/atlas/AtlasFrontends/_template.cpp b/source/tools/atlas/AtlasFrontends/_template.cpp index eef78335c0..3da9146760 100644 --- a/source/tools/atlas/AtlasFrontends/_template.cpp +++ b/source/tools/atlas/AtlasFrontends/_template.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifdef _WIN32 diff --git a/source/tools/atlas/AtlasObject/AtlasObject.h b/source/tools/atlas/AtlasObject/AtlasObject.h index 20e2350322..68657809d9 100644 --- a/source/tools/atlas/AtlasObject/AtlasObject.h +++ b/source/tools/atlas/AtlasObject/AtlasObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Public interface to almost all of AtlasObject. diff --git a/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp b/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp index 9e7485df32..8f6965e03d 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectImpl.h b/source/tools/atlas/AtlasObject/AtlasObjectImpl.h index 69e318abc1..dd93fb4aba 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectImpl.h +++ b/source/tools/atlas/AtlasObject/AtlasObjectImpl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp b/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp index 2909fe4b8a..8792cd82af 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectText.cpp b/source/tools/atlas/AtlasObject/AtlasObjectText.cpp index 9577faeffd..e3e8da5973 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectText.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObjectText.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectText.h b/source/tools/atlas/AtlasObject/AtlasObjectText.h index 49df5dc418..196e8d42a6 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectText.h +++ b/source/tools/atlas/AtlasObject/AtlasObjectText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Public interface to text-related functions that make use of std::string diff --git a/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp b/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp index 9b7b7b80bd..495e315e56 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/JSONSpiritInclude.h b/source/tools/atlas/AtlasObject/JSONSpiritInclude.h index 1ba0900019..8e34ff7aeb 100644 --- a/source/tools/atlas/AtlasObject/JSONSpiritInclude.h +++ b/source/tools/atlas/AtlasObject/JSONSpiritInclude.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // We use this special header for including the JSONSpirit header because some tweaking is needed to disable warnings. diff --git a/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h b/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h index f077e0169a..f60c70b1e5 100644 --- a/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h +++ b/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp index 7317aaaa1e..ec9372cfbf 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h index 3c21bb15be..79cc7bb9b9 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasWindow.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp index 04c5e33fb8..0e376170fa 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h index ca879e0aa3..748493796f 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "DraggableListCtrl/DraggableListCtrl.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp index 4b5a7aeb27..36b8186746 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h index 20ebe45dbc..d99b7a15de 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp index f22aa968c4..6f66096f4e 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h index 9dc7280db5..8a7c20f937 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp index 5631411667..9ede9f1cc4 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h index 90ea7e1ce5..87b9f2d7a2 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp index 889fed3c92..69351d3d51 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h index 4876de9421..2541e7ff20 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class ActionButton : public wxButton diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp index 9dc41fdf67..7fdeb45af0 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h index 7782b709fa..4508289508 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ //#include "wx/tglbtn.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp index 59ec71d955..19c2c4d2b1 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h index a04ebda52a..8dcc3ffd8c 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/glcanvas.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp index f7437cdb6d..a4505f664f 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h index f871c8df2d..8a5f3401c3 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLORDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp index cc4202094f..c37695934d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h index 237d7dcb0c..7e21ce9cd5 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DRAGGABLELISTCTRL diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp index 4f2ebf76da..bbb147ce28 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h index b310321393..2f4ad53229 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp index ce64040209..199350b9b3 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h index a688f74b68..ccbbe01e9d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EDITABLELISTCTRL diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp index 1741b380a4..f56124ea43 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h index af5b038642..5f9d3a146c 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp index c9890ae08e..6e14e23e01 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h index 38a14caac2..72406f149e 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIELDEDITCTRL diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp index 533d7cbd32..faeb214e80 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h index 1d6d45cace..56373c6a4f 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class EditableListCtrl; diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp index 12598d049c..e3e4fbce2a 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h index 3a6246c7d8..ec5177a162 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class QuickComboBox : public wxComboBox diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp index bdb39fd748..88354a8827 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h index 5d1ad7fe80..2dcd95bc12 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/panel.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp index 2d6f6ab887..f4164e9e54 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h index 3d0d73f0ce..6502b2ac73 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class QuickTextCtrl : public wxTextCtrl diff --git a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp index 4fe67d36bb..eb0e328e8d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h index f6686ca8a5..7f5a654a7a 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h +++ b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FILEHISTORY diff --git a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp index 0ee6783ffe..234f5429a3 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h index fa415373a2..d8f0adf6dc 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h +++ b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class HighResTimer diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp index 438e30a59d..9b35b8d99e 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h index 6be226d40c..61c8e49a25 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp index 12551b546a..b8c1ea1dbc 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h index 5ee9059f7a..6268d8b3ed 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPRESIZEDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp index ce55cce99d..b48dc60393 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h index 8a41809920..d906c29fde 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp index 4f5b60106e..200de6c1a5 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h index 51aa651ebf..6db0be0139 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h +++ b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/splitter.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp index 6512df0baf..45057e62a2 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ ///////////////////////////////////////////////////////////////////////////// diff --git a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h index 7a3cb3f137..1aab1043b5 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ ///////////////////////////////////////////////////////////////////////////// diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp index bcc545a1f3..42e4af26b4 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h index a8129ee734..acef0d35fc 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp index 22241d9b3f..5f75edef3f 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h index eba6967559..43ba6ce21d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOW diff --git a/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp b/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp index bfedaebd45..00459891e3 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasClipboard.h b/source/tools/atlas/AtlasUI/General/AtlasClipboard.h index c826aa5c5f..66f855cba8 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasClipboard.h +++ b/source/tools/atlas/AtlasUI/General/AtlasClipboard.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp index 7d8ebceafa..debaf41782 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h index 065237f52a..b88b14d148 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h +++ b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASEVENTLOOP diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp index f481bf1a27..6850cb4250 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h index ffd7258d70..b0855dec14 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOWCOMMAND diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp index 2ffb58dd35..1f070cc419 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h index 6ef3eec3b5..9fa096b7ce 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOWCOMMANDPROC diff --git a/source/tools/atlas/AtlasUI/General/Datafile.cpp b/source/tools/atlas/AtlasUI/General/Datafile.cpp index 8e19a5f429..c09bc97dab 100644 --- a/source/tools/atlas/AtlasUI/General/Datafile.cpp +++ b/source/tools/atlas/AtlasUI/General/Datafile.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/Datafile.h b/source/tools/atlas/AtlasUI/General/Datafile.h index c130339c5d..f4ca51025d 100644 --- a/source/tools/atlas/AtlasUI/General/Datafile.h +++ b/source/tools/atlas/AtlasUI/General/Datafile.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" diff --git a/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h b/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h index 8350fa613c..a47dc8c4d6 100644 --- a/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h +++ b/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IATLASSERIALISER diff --git a/source/tools/atlas/AtlasUI/General/Observable.cpp b/source/tools/atlas/AtlasUI/General/Observable.cpp index a38a79835e..0aa50020fa 100644 --- a/source/tools/atlas/AtlasUI/General/Observable.cpp +++ b/source/tools/atlas/AtlasUI/General/Observable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/Observable.h b/source/tools/atlas/AtlasUI/General/Observable.h index 3912bbfc5a..7f0ae95a3d 100644 --- a/source/tools/atlas/AtlasUI/General/Observable.h +++ b/source/tools/atlas/AtlasUI/General/Observable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBSERVABLE diff --git a/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp b/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp index e36868fecb..9cbabf42cb 100644 --- a/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp +++ b/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/Misc/DLLInterface.h b/source/tools/atlas/AtlasUI/Misc/DLLInterface.h index fec3c47a2d..86e0f5b64e 100644 --- a/source/tools/atlas/AtlasUI/Misc/DLLInterface.h +++ b/source/tools/atlas/AtlasUI/Misc/DLLInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef DLLINTERFACE_INCLUDED diff --git a/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp b/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp index ec5b2bae31..d69f9a786b 100644 --- a/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp +++ b/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/Misc/KeyMap.h b/source/tools/atlas/AtlasUI/Misc/KeyMap.h index bdce350cf8..b0a9bda99d 100644 --- a/source/tools/atlas/AtlasUI/Misc/KeyMap.h +++ b/source/tools/atlas/AtlasUI/Misc/KeyMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef KEYMAP_INCLUDED diff --git a/source/tools/atlas/AtlasUI/Misc/actored.h b/source/tools/atlas/AtlasUI/Misc/actored.h index 44b31300e9..d98cf02cd8 100644 --- a/source/tools/atlas/AtlasUI/Misc/actored.h +++ b/source/tools/atlas/AtlasUI/Misc/actored.h @@ -1,17 +1,17 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/tools/atlas/AtlasUI/Misc/precompiled.cpp b/source/tools/atlas/AtlasUI/Misc/precompiled.cpp index a043b54b2d..82eb54bbb0 100644 --- a/source/tools/atlas/AtlasUI/Misc/precompiled.cpp +++ b/source/tools/atlas/AtlasUI/Misc/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/Misc/precompiled.h b/source/tools/atlas/AtlasUI/Misc/precompiled.h index 1c4cd3f6bf..a9db464807 100644 --- a/source/tools/atlas/AtlasUI/Misc/precompiled.h +++ b/source/tools/atlas/AtlasUI/Misc/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Precompiled headers: diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp index 718a176f7e..7feed554f7 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h index cca8daa095..d97943cb7b 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCENARIOEDITOR diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp index 255bce1d1e..26e7002d42 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h index 82bf280633..85d3b79872 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SECTIONLAYOUT diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp index a3e85dd6bb..39abd807bf 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h index c605ccade4..d4d9e16d75 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp index 3eb8a75083..611613e876 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h index d1d1c73e6e..3aa36310d1 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIDEBAR diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp index 664b4f66d6..2cc265230d 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h index 7829c1cb80..d2a2afe80c 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp index dff8b56c1a..4d40a09a99 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h index 96213c54a9..980484c90a 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LIGHTCONTROL diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp index dc4ea335f9..74b6e88f87 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h index 66ed2b0f08..eedfef2ae3 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp index 24669f6592..d0221038f9 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h index b3f5a02d90..c3e5b2af8c 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp index 633059f3a7..bba86935cb 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h index 540ab91ba6..1088f3788f 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VARIATIONCONTROL diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp index 5afe283576..a41a4432e3 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h index 4aa01b87d3..f1d0fdaf32 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp index 00642db46f..bc0499aab9 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h index 76bb6adc8e..cec418eb3e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp index 3015f18d38..d4d7fd9b30 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp index 3f7a0b31df..bed2f0452d 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp index 2a1973355b..6140cb8326 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h index fae568a209..0f03ae9104 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BRUSHES diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp index d41d0b86db..89fbfd0db0 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h index 6b5c97f0a1..60b9f89ac9 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MISCSTATE diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp index 811f721198..95e3421b85 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h index 384d4871a6..e89c56455d 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTSETTINGS diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp index df4a940193..5f1eb44b61 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h index 4c8ca377b8..38888b0983 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TOOLS diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp index 604fc02b53..2f6e521eb7 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp index 0c6bcf6d0e..3e8b750bf7 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp index b2f0fd0cf6..aca48f35ee 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp index e756104839..f7940f1d43 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp index 53d5823ad1..cb17ce60e8 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp index 67a457bd86..3aedf8b433 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp index cf4f597a05..dd54169680 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp index bcb9d3920e..574bfe8ff6 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp index 7a7bd9e05d..ca233ec619 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp index 8cf86583d8..83bd9f9aca 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/ActorViewer.cpp b/source/tools/atlas/GameInterface/ActorViewer.cpp index 386206eb40..4a21bd2851 100644 --- a/source/tools/atlas/GameInterface/ActorViewer.cpp +++ b/source/tools/atlas/GameInterface/ActorViewer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/ActorViewer.h b/source/tools/atlas/GameInterface/ActorViewer.h index 8cd6c4b8fa..36a8a6558d 100644 --- a/source/tools/atlas/GameInterface/ActorViewer.h +++ b/source/tools/atlas/GameInterface/ActorViewer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ACTORVIEWER diff --git a/source/tools/atlas/GameInterface/Brushes.cpp b/source/tools/atlas/GameInterface/Brushes.cpp index 5df8634062..b93bcc3795 100644 --- a/source/tools/atlas/GameInterface/Brushes.cpp +++ b/source/tools/atlas/GameInterface/Brushes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Brushes.h b/source/tools/atlas/GameInterface/Brushes.h index 49ef001ab2..590502a35d 100644 --- a/source/tools/atlas/GameInterface/Brushes.h +++ b/source/tools/atlas/GameInterface/Brushes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BRUSHES diff --git a/source/tools/atlas/GameInterface/CommandProc.cpp b/source/tools/atlas/GameInterface/CommandProc.cpp index ed02e92da2..409956c526 100644 --- a/source/tools/atlas/GameInterface/CommandProc.cpp +++ b/source/tools/atlas/GameInterface/CommandProc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/CommandProc.h b/source/tools/atlas/GameInterface/CommandProc.h index bd3f25404c..79d42dd785 100644 --- a/source/tools/atlas/GameInterface/CommandProc.h +++ b/source/tools/atlas/GameInterface/CommandProc.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMMANDPROC diff --git a/source/tools/atlas/GameInterface/DeltaArray.h b/source/tools/atlas/GameInterface/DeltaArray.h index 2ff39adaff..df952bf8dc 100644 --- a/source/tools/atlas/GameInterface/DeltaArray.h +++ b/source/tools/atlas/GameInterface/DeltaArray.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DELTAARRAY diff --git a/source/tools/atlas/GameInterface/GameLoop.cpp b/source/tools/atlas/GameInterface/GameLoop.cpp index 26f331b735..e4eb3a300f 100644 --- a/source/tools/atlas/GameInterface/GameLoop.cpp +++ b/source/tools/atlas/GameInterface/GameLoop.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/GameLoop.h b/source/tools/atlas/GameInterface/GameLoop.h index ed79993b96..b1ccada183 100644 --- a/source/tools/atlas/GameInterface/GameLoop.h +++ b/source/tools/atlas/GameInterface/GameLoop.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMELOOP diff --git a/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp index 5c8d782c4e..59d49799af 100644 --- a/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp index 5505f4c708..070579d58d 100644 --- a/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp b/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp index bf8c86d056..0326993b74 100644 --- a/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp +++ b/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp index 639d94b660..9a09bb83f9 100644 --- a/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp index 392f6cd36c..a1cb4a08ad 100644 --- a/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp index f41be021ee..a35b19484f 100644 --- a/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp index e6c57ceb37..a2aff2f151 100644 --- a/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp index 736da60471..171e1be65a 100644 --- a/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp b/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp index 1aa892fdf1..9ad2908879 100644 --- a/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/MessageHandler.h b/source/tools/atlas/GameInterface/Handlers/MessageHandler.h index ab4fbd93dd..415b6ebbd9 100644 --- a/source/tools/atlas/GameInterface/Handlers/MessageHandler.h +++ b/source/tools/atlas/GameInterface/Handlers/MessageHandler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEHANDLER diff --git a/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp index f9f50dafb5..c9539cf8a9 100644 --- a/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp index b19a2458b5..06ea791c2a 100644 --- a/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp index ab1d104eae..a8963b2420 100644 --- a/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp index dfdcab2585..cc4c04d3f1 100644 --- a/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/InputProcessor.cpp b/source/tools/atlas/GameInterface/InputProcessor.cpp index 218e269c14..ebb736d468 100644 --- a/source/tools/atlas/GameInterface/InputProcessor.cpp +++ b/source/tools/atlas/GameInterface/InputProcessor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/InputProcessor.h b/source/tools/atlas/GameInterface/InputProcessor.h index 2892ce7a3d..899b8e8338 100644 --- a/source/tools/atlas/GameInterface/InputProcessor.h +++ b/source/tools/atlas/GameInterface/InputProcessor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INPUTPROCESSOR diff --git a/source/tools/atlas/GameInterface/MessagePasser.h b/source/tools/atlas/GameInterface/MessagePasser.h index f276cbaeb0..2e265bbc0d 100644 --- a/source/tools/atlas/GameInterface/MessagePasser.h +++ b/source/tools/atlas/GameInterface/MessagePasser.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSER diff --git a/source/tools/atlas/GameInterface/MessagePasserImpl.cpp b/source/tools/atlas/GameInterface/MessagePasserImpl.cpp index 4ed7f57aa1..ecd4a13884 100644 --- a/source/tools/atlas/GameInterface/MessagePasserImpl.cpp +++ b/source/tools/atlas/GameInterface/MessagePasserImpl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/MessagePasserImpl.h b/source/tools/atlas/GameInterface/MessagePasserImpl.h index 5397d0b665..fa46fc225c 100644 --- a/source/tools/atlas/GameInterface/MessagePasserImpl.h +++ b/source/tools/atlas/GameInterface/MessagePasserImpl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSERIMPL diff --git a/source/tools/atlas/GameInterface/Messages.h b/source/tools/atlas/GameInterface/Messages.h index 216f9ec456..a486d93a68 100644 --- a/source/tools/atlas/GameInterface/Messages.h +++ b/source/tools/atlas/GameInterface/Messages.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGES diff --git a/source/tools/atlas/GameInterface/MessagesSetup.h b/source/tools/atlas/GameInterface/MessagesSetup.h index a62cfda2b0..71b075a72c 100644 --- a/source/tools/atlas/GameInterface/MessagesSetup.h +++ b/source/tools/atlas/GameInterface/MessagesSetup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Used by Messages.h, so that file stays relatively clean. diff --git a/source/tools/atlas/GameInterface/Misc.cpp b/source/tools/atlas/GameInterface/Misc.cpp index a35253657e..e8f619fa8f 100644 --- a/source/tools/atlas/GameInterface/Misc.cpp +++ b/source/tools/atlas/GameInterface/Misc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Register.cpp b/source/tools/atlas/GameInterface/Register.cpp index 6c6fc5f0e0..e256871025 100644 --- a/source/tools/atlas/GameInterface/Register.cpp +++ b/source/tools/atlas/GameInterface/Register.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Shareable.h b/source/tools/atlas/GameInterface/Shareable.h index 464675b0ea..bd1059529c 100644 --- a/source/tools/atlas/GameInterface/Shareable.h +++ b/source/tools/atlas/GameInterface/Shareable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREABLE diff --git a/source/tools/atlas/GameInterface/SharedMemory.h b/source/tools/atlas/GameInterface/SharedMemory.h index add59d0b27..7aa4a4fb84 100644 --- a/source/tools/atlas/GameInterface/SharedMemory.h +++ b/source/tools/atlas/GameInterface/SharedMemory.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDMEMORY diff --git a/source/tools/atlas/GameInterface/SharedTypes.h b/source/tools/atlas/GameInterface/SharedTypes.h index 96d94201e6..ae90580ee9 100644 --- a/source/tools/atlas/GameInterface/SharedTypes.h +++ b/source/tools/atlas/GameInterface/SharedTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDTYPES diff --git a/source/tools/atlas/GameInterface/SimState.cpp b/source/tools/atlas/GameInterface/SimState.cpp index a9961069f7..a93b1081dd 100644 --- a/source/tools/atlas/GameInterface/SimState.cpp +++ b/source/tools/atlas/GameInterface/SimState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/SimState.h b/source/tools/atlas/GameInterface/SimState.h index 929dbe5c8b..cdaba4e430 100644 --- a/source/tools/atlas/GameInterface/SimState.h +++ b/source/tools/atlas/GameInterface/SimState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef SIMSTATE_INCLUDED diff --git a/source/tools/atlas/GameInterface/View.cpp b/source/tools/atlas/GameInterface/View.cpp index 1592d714ef..bc07a9c256 100644 --- a/source/tools/atlas/GameInterface/View.cpp +++ b/source/tools/atlas/GameInterface/View.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/View.h b/source/tools/atlas/GameInterface/View.h index 5dd96e4fb1..455da88fb3 100644 --- a/source/tools/atlas/GameInterface/View.h +++ b/source/tools/atlas/GameInterface/View.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VIEW diff --git a/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm b/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm index 5386d33ee2..3fa272e21f 100644 --- a/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm +++ b/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm @@ -128,7 +128,7 @@ sub generate_text my $feed_url = $c->config->{output}{feed_url}; my $out = < -0 A.D. Revision Log +0 A.D. Revision Log -

This site collects opt-in automatic feedback from players of 0 A.D. +

This site collects opt-in automatic feedback from players of 0 A.D.

Published data: OpenGL capabilities. diff --git a/source/tools/webservices/userreport/templates/jsonformat.html b/source/tools/webservices/userreport/templates/jsonformat.html index 1261dfe7d4..5983269d99 100644 --- a/source/tools/webservices/userreport/templates/jsonformat.html +++ b/source/tools/webservices/userreport/templates/jsonformat.html @@ -1,6 +1,6 @@ -0 A.D. report service +0 A.D. report service