Commit Graph

6802 Commits

Author SHA1 Message Date
066cfa5893 Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
This was SVN commit r13288.
2013-03-15 10:26:46 +00:00
d40a66f310 Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
26cc813cf5 Update for release trailer recording
This was SVN commit r13286.
2013-03-14 23:24:53 +00:00
afe87f720a Mauryan Corral AO
This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
c23181a1e0 Make towers weaker by reducing range fro 80 to 70 and decreasing the arrow tech multiplier to 40% more arrows from 100%.
This was SVN commit r13284.
2013-03-14 22:57:59 +00:00
9dac1bf89b Fixed inverted green channel in elephants normal maps (fixed normals)
This was SVN commit r13282.
2013-03-14 00:48:31 +00:00
1cf1707ce7 Added mauryan hero chanakya and mauryan elephants static meshes.
This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
163fc7cbfd Mauryan farmstead AO stuff
This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
25293ce0cc Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
Adds -autostart-aidiff to set the difficulty from the command line from
testing.

This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
8ac9f1d8ea Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
844f71681a Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839.
This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
60a91cb032 fixes death variation for mauryan walls, fortress, defense tower, and temple.
This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
2bcb03f049 Fix messages.js for "/team" messages when no teams were set.
Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.

This was SVN commit r13271.
2013-03-12 21:58:25 +00:00
e37012a9fd Added Omri's latest track to the Hellenic civs
This was SVN commit r13270.
2013-03-12 21:55:33 +00:00
21f4a94242 New Mauryan emblem
This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
3f6702075b Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
791a901df9 Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
9b1b8cc8fd A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6 Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861.
Fixes maps that were affected by this bug.

This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
dab9175f30 Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
OmriLahav
c6eea186e8 New Hellenic track - The Hallespont, A13.
This was SVN commit r13261.
2013-03-11 12:15:02 +00:00
6431eb63a5 Mauryans now have a cavalry swordsman.
This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
ba38a22abe Renamed some wonder templates. Let us know if it breaks anything.
This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
0e6d764162 Mauryan long wall template edit
This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
9e511134e6 Updated sandbox with latest Mauryan units
This was SVN commit r13256.
2013-03-11 00:48:36 +00:00
0ec860651a This was SVN commit r13255. 2013-03-11 00:35:33 +00:00
7dda41f693 Mauryan walls cost wood and have roughly 25% less health than stone walls.
This was SVN commit r13254.
2013-03-11 00:10:24 +00:00
f3eab4127e caliper icon and Mauryan wall tweak
This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
d2e5d63039 Animations for Mauryan wall gate
This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
1368aa4ae9 Fix bugs in the attack manager, fix reparations in enemy territory, change readme.txt to document the new -autostart-civ function.
This was SVN commit r13248.
2013-03-10 07:37:05 +00:00
2c17ab70ac Add support for -autostart-civ to set civilizations when quickstarting.
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.

This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
0572ffd3d2 Add support for mauryan walls to the rmgen wall builder. Patch by FeXoR. Fixes #1855.
This was SVN commit r13246.
2013-03-08 23:46:36 +00:00
d76f570a69 Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb.
This was SVN commit r13242.
2013-03-07 21:33:57 +00:00
940ecd29e8 Mauryan walls added with AO. No gate animation yet.
This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
73951b75fc Adds the server-side part of the javascript debugger. Refs #410
This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
ff97d550b8 Added Omri's 2 other new tracks to the relevant civs
This was SVN commit r13236.
2013-03-06 22:09:10 +00:00
ee85e942e1 Mauryan civ json changed to use new Mauryan music track.
This was SVN commit r13235.
2013-03-06 19:27:24 +00:00
59be67d27e Portrait for Wonders.
This was SVN commit r13234.
2013-03-06 18:16:41 +00:00
OmriLahav
dfd1abeab9 A13 - first Mauryan Indian peace track
This was SVN commit r13232.
2013-03-06 15:27:05 +00:00
081721c679 Fix the build and stops the AI from creating tons of AI dump images for no good reason.
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.

This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
OmriLahav
f0db42e34e A13 track - Gaulic early peace.
This was SVN commit r13228.
2013-03-06 10:54:03 +00:00
c3944097a7 Small nerf to bolt shooters
This was SVN commit r13227.
2013-03-06 00:21:38 +00:00
e33d4a52e9 AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
c29a8d8ac0 Tech icons
This was SVN commit r13224.
2013-03-05 21:27:29 +00:00
121fb35f72 Bolt shooter accuracy tech
This was SVN commit r13222.
2013-03-04 23:30:50 +00:00
7461e4a3c1 Add technology support for ranged unit spread
This was SVN commit r13221.
2013-03-04 21:52:44 +00:00
7df4fd6919 helmet variations and tweak to ballista template
This was SVN commit r13220.
2013-03-04 21:27:45 +00:00
b8322fa6bb Zebu model
This was SVN commit r13219.
2013-03-04 14:16:08 +00:00
3bce7cafba Updated Mauryan corral and some sound tweaks
This was SVN commit r13216.
2013-03-03 22:09:26 +00:00