09907351a0
Little update to the musicians list, plus alphabetic order for instrument players.
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This was SVN commit r18228.
2016-05-24 19:17:07 +00:00
d7e7a24168
Gamesetup cleanup (game/map-description), refs #3994 .
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Add linebreaks.
Eliminate unneeded variables mapName and gameDescription.
Remove a check as g_GameAttributes.map is always defined.
Sort the two one-line statements above the helper variable declarations
to make it more more obvious that the statements don't use them.
This was SVN commit r18227.
2016-05-24 12:56:52 +00:00
a99f314a61
Session cleanup.
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Use let instead of var.
This was SVN commit r18225.
2016-05-24 12:06:22 +00:00
6e17a7d2ff
Session / unit-actions cleanup.
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Eliminate deprecated for-each.
Merge if-conditions.
Add linebreaks to objects, so that each property is declared on a
separate line, refs #252 .
For consistency, use returns in negative instead of positive cases.
Make three functions global, one of which had been defined thrice.
Remove comments stating the same as the code.
This was SVN commit r18224.
2016-05-24 12:03:33 +00:00
9cc98aaf47
Take new observermode into account in some missing places, refs #3850 , #3168 .
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This was SVN commit r18223.
2016-05-23 15:26:47 +00:00
33f6713f94
New attempt to get the aura translations included. See 1606d40f68
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This was SVN commit r18221.
2016-05-23 10:40:26 +00:00
6171f66d06
AI: fix serialization of template changes, fixes #3993 , refs #3858
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This was SVN commit r18219.
2016-05-22 20:25:41 +00:00
a951762d6c
Add support to the structure tree for units with technologies in their production queue. Patch by s0600204. Fixes #4001
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This was SVN commit r18218.
2016-05-22 15:32:47 +00:00
9c9796d8ad
Changes in AI: Decrease a bit the required number of champions in attacks because of the recent increase of their cost,
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Make more use of corrals when no fields and Cleanups
This was SVN commit r18216.
2016-05-21 17:06:25 +00:00
682086b7fb
do not let the captureStrength become infinite when capturing a damaged structure, fix #3973 , patch by fatherbushido
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This was SVN commit r18215.
2016-05-21 16:44:20 +00:00
4b5f8dfca6
Remove trailing whitespace and simplify some length checks. Refs #252 .
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This was SVN commit r18214.
2016-05-21 16:20:27 +00:00
a2bd82d171
Complete phase tooltips. Patch by fatherbushido. Fixes #3451
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This was SVN commit r18213.
2016-05-21 11:18:06 +00:00
1606d40f68
I18n of auras. Based on patch by fatherbushido. Fixes #3982
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This was SVN commit r18212.
2016-05-21 09:18:05 +00:00
ff342619c7
Fixes a bug in random map schwarzwald.js introduced in 7471a0db63
that prevented the starting positions to be flattened.
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This was SVN commit r18211.
2016-05-20 20:36:10 +00:00
a84b923380
Fix timing of previous patch
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This was SVN commit r18210.
2016-05-20 14:05:19 +00:00
804fd4be61
Update 'survival of the fittest' to work with capturing (include siege engines in the attacking units) + add some randomness to the waves + make the timing a bit more challenging
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This was SVN commit r18209.
2016-05-20 14:02:47 +00:00
7cd43ba8cf
Fix whitespace and remove duplicate comment, refs #1950 .
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This was SVN commit r18208.
2016-05-20 12:51:27 +00:00
9368ffe345
Fix tech modifications calculations so we don't bump into stupid mistakes again (f.e. multiplying two positive numbers is now guaranteed to stay positive). See 7f300bbf3d
and 0b8845eb4f
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This was SVN commit r18207.
2016-05-20 11:20:51 +00:00
ec1696ded3
Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950 .
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Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.
This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
856dc1c999
Network cleanup.
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Send the "client has rejoined" message after the synchronization
finished instead of right after the loading screen.
Patch by echotangoecho, refs #1949 , #1950 .
This was SVN commit r18203.
2016-05-19 21:03:46 +00:00
1b3a12ea92
Also update this file following 1c5a7f6267
.
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This was SVN commit r18200.
2016-05-19 17:51:56 +00:00
09ceb841f3
Add some useful warnings on missing or abnormal template/technology data.
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This was SVN commit r18199.
2016-05-19 15:12:28 +00:00
1c5a7f6267
Moved BUILDING_ANGlE from the maps to BUILDING_ORIENTATION in a random map lib. Made some arguments optional with the default set to that constant, renamed some arguments and moved "orientation" in placeCivDefaultEntities to kwargs. Removed unneeded comments. Fixes #3988
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This was SVN commit r18198.
2016-05-19 14:48:21 +00:00
4921056b9e
Revert de06dc76f7
as it's broken in several ways and revealed a simulation bug. Refs #3288 .
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This was SVN commit r18197.
2016-05-19 09:33:17 +00:00
b57a103e81
petra cleanup, mainly unneeded parentheses
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This was SVN commit r18196.
2016-05-17 19:35:33 +00:00
329caed9dd
petra: be more inclined to help an ally attacked by several enemies
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This was SVN commit r18195.
2016-05-17 19:31:03 +00:00
de06dc76f7
Show researchable techs of all selected entities, not only the first one. Fixes #3288 .
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This was SVN commit r18194.
2016-05-17 19:05:18 +00:00
67cdbedb24
Fix an option comment.
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This was SVN commit r18192.
2016-05-17 16:35:48 +00:00
b49414b03e
Gamesetup cleanup.
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Use JSdoc comments and use rgbToGuiColor as pointed out by sanderd17.
This was SVN commit r18191.
2016-05-17 16:05:36 +00:00
0501ff9f59
Fix Seleucus aura
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This was SVN commit r18190.
2016-05-17 11:44:29 +00:00
23a43cb0f6
Allow more choices for the wonder timeout, refs #3234 .
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This was SVN commit r18189.
2016-05-16 18:32:24 +00:00
2de117618b
Fix typo in 46ead523b8
. Patch by fatherbushido, refs #3792 .
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This was SVN commit r18188.
2016-05-16 13:57:45 +00:00
c34998b85a
Show the playerselection dropdown in front of the "Follow player" observer option in case they overlap.
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This was SVN commit r18187.
2016-05-16 13:18:26 +00:00
0b6c7ca1b0
ai: remove some unneeded parentheses
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This was SVN commit r18186.
2016-05-16 10:48:52 +00:00
7ddfc89c18
petra: fix buildLimit when it is 0, reported by fatherbushido
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This was SVN commit r18185.
2016-05-16 10:23:35 +00:00
24b262e4d1
Remove the trigger keyword from these maps as they either use the Tutorial AI for scripting or use a script only to place entities on load, refs #3013 .
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This was SVN commit r18182.
2016-05-16 00:21:44 +00:00
9eccf5cd07
Use an actual playername instead of "You" in singleplayer, fixes #3979 .
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Differentiate between SP and MP name and allow editing it in the
settings.
Defaults to the OS username.
Makes sharing singleplayer replays more effective.
Also fixes a troublesome colorization of "You" in a translated sentence,
refs #3501 .
This was SVN commit r18180.
2016-05-15 17:13:35 +00:00
6680fe82e2
Add maplist filter for maps that come with triggerscripts. Patch by fabio and Stan, refs #3013 .
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This was SVN commit r18179.
2016-05-15 04:19:45 +00:00
4944d9b83c
GUI / messagebox cleanup.
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Remove pointless "mode" argument from messageBox and add newlines to its
calls.
Remove unused variable codes, trailing whitespace and useless comments.
Remove redundant button init code by using a loop (forEach to avoid a
closure).
Inline many unneeded variables.
Add missing translate to gamesetup_mp.js.
Quote object keys and capitalize globals correctly.
This was SVN commit r18178.
2016-05-15 04:04:31 +00:00
b562db2f27
Update the loading screen tooltips following 60a2af2988
.
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This was SVN commit r18177.
2016-05-15 01:14:33 +00:00
f64f1c4ade
Show a hint when failed to connect to a game stating that it is likely caused by the host not forwarding the UDP port. Patch by Stan, fixes #3570 .
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This was SVN commit r18176.
2016-05-15 00:37:58 +00:00
5a5f05f8d9
Remove gather penalty from some more units (the penalty is added as tech). Units discovered by fatherbushido.
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This was SVN commit r18175.
2016-05-14 20:17:04 +00:00
6dbdaf1160
fix 58e356babb
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This was SVN commit r18174.
2016-05-14 18:25:35 +00:00
dd26d683c6
Summary screen cleanup.
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Few simplifications, newlines for sprintf calls.
This was SVN commit r18173.
2016-05-14 13:10:50 +00:00
58e356babb
allow trade with mirage markets, fixes #3894
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This was SVN commit r18172.
2016-05-14 12:27:48 +00:00
866d04a22b
Fix typo.
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This was SVN commit r18171.
2016-05-14 12:15:41 +00:00
ac525fcd2a
some cleanup in petra
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This was SVN commit r18170.
2016-05-14 12:14:12 +00:00
f5cfda84b8
Gamesetup cleanup. Patch by Imarok, fixes #3980 .
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Rename GUI objects to numPlayers, mapFilter and mapType for consistency.
Thus use loops to remove code duplication for hiding controls.
This was SVN commit r18169.
2016-05-14 12:07:41 +00:00
721c47a9e8
remove the hardcoded gain in petra, fixes #3943 , patch by LittleDev
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This was SVN commit r18168.
2016-05-14 12:04:44 +00:00
0b8845eb4f
fix 7f300bbf3d
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This was SVN commit r18167.
2016-05-13 20:14:02 +00:00