Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.
This was SVN commit r5318.
Don't disable PCH in AtlasUI for non-GCC builds.
Prevented some excessive warnings ("implicitly-signed bit field of
length 1").
Removed (wcs|str)nlen functions on OS_UNIX, since they were already
removed from the .h.
This was SVN commit r5125.
instead of std::map, use a linked list of static LibErrorAssociation
instances. (also simplifies the process of registering error
codes/descriptions)
module_init: remove warning (happens in normal operation)
win: add fixed InterlockedExchangePointer definition
mahaf: no longer warn if stopping the service failed because it wasn't
started
This was SVN commit r5104.
# The engine now builds and runs on Mac OS X.
Most changes were localized to the sysdep/ folder and the build system.
This
is what porting should be like! Hopefully nothing breaks on the other
platforms though ;-)
This was SVN commit r5081.
improve CPU brand string detection
wposix: no more ONCE during init (not thread-safe). also remove
redundant round_up
fold string_s into secure_crt
vfs: small fixes+commenting improvements while calling VFS back into
memory
This was SVN commit r5054.
win_internal -> win.h (pulls in <windows.h>, with fixes afterwards)
remove empty waio_internal and wsysdep
Move source/sound license notice into source/sound/license.txt
This was SVN commit r5044.
- Made some classes not be singletons, since there's no reason why they
should be.
- Made them non-global too (because globals have unclear lifetimes, and
make it harder to test things, etc). They're now owned by CGameView and
CWorld, and mostly accessed via g_Game or arguments (vaguely trying to
avoid the graphics code calling into the game code).
- Moved CGameView implementation into pimpl, so the header file isn't
so heavy.
- Changed a few pointers into references, to indicate that they're
never NULL.
This was SVN commit r4756.
these are required by thesis and improve 0ad code.
- sysdep/win init/shutdown mechanism is now better documented and
survives clever vc8 optimization
- moved some extern declarations from win_internal into separate headers
main: remove debug_filter_add("LOADER") - was for my debugging
convenience
This was SVN commit r4752.