Commit Graph

1007 Commits

Author SHA1 Message Date
7e6d38314d allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used
lib: add display_msgw which is a wrapper around the sys_display_msgw
impl and takes care of translating text
lib_errors: codes are now an enum (this will allow a special return type
and make documentation much more clear); codes are defined in the
header, not from lib.h
wsdl: resolve todo comment

This was SVN commit r3217.
2005-12-10 07:04:31 +00:00
c16227df06 slight tweak to asm code - improve alignment and remove temp R..R/W..W memcpy interleaving
This was SVN commit r3209.
2005-12-08 17:26:08 +00:00
b242eafd02 various small fixes; some changes as in previous rev (which was only the files in lib/)
split a part of win.cpp up into wsysdep
GameSetup: bugfix for incorrect window title text

This was SVN commit r3204.
2005-12-07 03:44:17 +00:00
e2f25f4598 - self test: rename stuff to SELF_TEST*; add provision for delayed all-at-once self tests (allows for init before the test and makes measuring elapsed time easier)
- config: add CONFIG_TRACE
- display_error_impl->sys_display_error
- cleaned up sysdep; add sys_ prefix everywhere and document everything
- add to vfs_load dox
- cursor: sys_cursor_load -> sys_cursor_create. sysdep code is no longer
dependent on tex; instead of calling tex_load, the caller passes a BGRA
texture in.
memcpy: huge kick in the pants for accompanying paper; now even faster.
- on_each_cpu -> sys_on_each_cpu (removed manager function also)
- wsdl: explain PeekMessage CPU usage issue

This was SVN commit r3203.
2005-12-07 03:38:39 +00:00
8f976e4b8a glext_funcs: Added gDEBugger-specific extension.
Interact: Answered comment. Fixed calculation of map edge.
Renderer: Fixed unloading of water textures. Removed some redundant
state-setting in water renderer. Avoided potential problems with
floating point accuracy.

This was SVN commit r3182.
2005-12-02 02:08:26 +00:00
9be309d4c7 editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail)
ogl_tex: remove POT-check-avoidance hack

This was SVN commit r3166.
2005-11-20 14:35:52 +00:00
41ae0f9a44 Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
This was SVN commit r3162.
2005-11-20 00:41:45 +00:00
efbe061214 rename lib/errors.* to lib/lib_errors.* due to conflict with ps/errors.*
also add sys_error_description_r backend for unix

This was SVN commit r3160.
2005-11-19 22:59:16 +00:00
0491a7980d ScEd: add mathutil header (seems to be required now, no longer included automatically); update to ogl_tex API (they have long been renamed in ps); fix issue with PS_CRect vs CRect
ogl_tex: add diagnostic code to track down ScEd crash

This was SVN commit r3159.
2005-11-19 22:27:53 +00:00
59f9e37930 lib error codes moved to errors.h and made X macros. this allows adding a corresponding text message, which is now output by debug_warn_err.
vfs_path, tex, tex_codec: small tweaks to error-related code.

This was SVN commit r3158.
2005-11-19 18:12:16 +00:00
76c7f96833 add safety check to get_slot (this appears to be part of the error andrew is getting - possibly the victim of mem corruption)
This was SVN commit r3151.
2005-11-19 04:13:37 +00:00
d5d6e4052e lib: only debug_warn in UNREACHABLE in paranoia builds - avoids lots of warnings in debug mode
cursor: fix definition of ALLOW_SYS_CURSOR and use DDS instead of PNG
ogl_tex: add ogl_tex_transform_to for convenience
tex: fix issue with transform code (might not flip image if it was DDS)
win: decompress cursor texture if it was DDS
renderer: use DDS instead of PNG for alpha maps

This was SVN commit r3148.
2005-11-18 16:23:39 +00:00
eee7fca2d3 move atomic_add and CAS_ into pure asm.
this is good in general (less dependence on compiler) and is intended to
work around a bug andrew has been seeing. apparently VC generates
invalid code for the parameters + ASSERT, which causes infinite
recursion on the <location> validation.

This was SVN commit r3142.
2005-11-18 05:16:43 +00:00
c3e70463d7 UNREACHABLE now generates warning if hit in debug mode (as per philip's request - good idea :) )
This was SVN commit r3123.
2005-11-09 04:11:13 +00:00
64f98cccc0 remove /QIfist setting from premake (see previous commits).
wsdl: remove APP_NAME, a relict of previously incomplete sdl emulation.

This was SVN commit r3121.
2005-11-09 01:20:33 +00:00
e6a4dd7f3f Fixed Release-mode crash on middle-mouse up
This was SVN commit r3117.
2005-11-07 21:52:27 +00:00
9476dc4ad0 ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts
sysdep: remove round; document several functions; use ia32.h header
instead of a hack that extern-declared sysdep functions that are
implemented as macro-redirection
wsdl: add SDL_EnableKeyRepeat stub; group related functions in header
together; no longer need OS_WIN wrapper around that

This was SVN commit r3115.
2005-11-07 02:45:25 +00:00
14c62e721d ia32, sysdep: add float->int implementation and fallback version and self-test
config: add macro that determines when it's used
Terrain, wtime: use new float->int code
detect: no longer change _MCW_RC

This was SVN commit r3114.
2005-11-07 02:04:28 +00:00
78f9dbb6f1 Fix various warnings (both implicit conversions and real bugs).
This was SVN commit r3110.
2005-11-06 17:58:47 +00:00
1a0744c9db Do not mess with FPU rounding control on Linux.
It significantly affects at least the software lighting calculations.

This was SVN commit r3103.
2005-11-06 03:54:58 +00:00
6668ad6e1c CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222

This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
82bdda29ef GameView: revise usage of LOS_VISIBLE - must check bit, not equality
ia32: removing misleading and outdated comment
Player: add "LOS token" - speeds up LosManager by caching a temp result
LOSMAnager: speed up by about 9%, more to come. combined 2 DWORDs into
one u16; further optimization pending. old code remains (via #ifdef
frankenstein)

This was SVN commit r3097.
2005-11-06 00:07:01 +00:00
fb115d19b9 Fix compilation with g++
This was SVN commit r3094.
2005-11-05 23:03:55 +00:00
faaee7d1b5 Atlas: Terrain painting
This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
668794e61d add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_*
networkInternal - remove E* error codes; rely on system <errno.h> header
wposix: add all SUSv3 error codes; value = that of CRT (where
available), otherwise the linux value

This was SVN commit r3087.
2005-11-03 07:26:38 +00:00
e527c66fda document DynArray and add self-test. fix 2 tiny little bugs.
This was SVN commit r3083.
2005-11-03 00:42:37 +00:00
aa70714a9f huge dehackification: moribund key input code (featuring static buffer and goto) now uses queue and is much simpler. use message crackers to simplify wndproc and delegate responsibility. grouped keyboard/mouse/app activation code together.
This was SVN commit r3080.
2005-11-02 19:10:44 +00:00
3a5969f126 boil 5 state indicator flags down to 3, and store them as flags instead of bitfield
This was SVN commit r3078.
2005-11-02 06:35:34 +00:00
74bf76d523 fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
This was SVN commit r3071.
2005-10-31 18:57:03 +00:00
6af5888866 replace g_active with more clear g_app_has_focus and g_app_minimized
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)

This was SVN commit r3070.
2005-10-31 18:36:36 +00:00
8c76dc34af g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
fix W4 warnings (unused param and type conversion mostly)

This was SVN commit r3068.
2005-10-31 16:26:51 +00:00
2452e29f0d remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
-- this fixes "cursor keys require ctrl" bug reported by jason
wdbg_sym: fix warning
wsdl: as above and also better SDL_ACTIVEEVENT handling
mmgr: 500µs -> 500s -> 500us :)

This was SVN commit r3065.
2005-10-31 01:15:49 +00:00
695d966788 ia32_memcpy now returns the destination pointer just like the standard
library version does.
Fixed improper non-use of delete[] in the new model code.

This was SVN commit r3060.
2005-10-30 21:01:42 +00:00
20d038efda profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
252bd478c4 Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
This was SVN commit r3055.
2005-10-30 01:51:16 +00:00
501acc65f5 Extension function pointers are renamed from glXyzARB to pglXyzARB
to avoid conflicts with system header files.

This was SVN commit r3054.
2005-10-30 01:18:15 +00:00
875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
15d9278af6 tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
wdbg_sym: make sure symbol info is initialized even if *resolve() fails;
also fix warnings
renderer: make sure texture array is initialized

This was SVN commit r3049.
2005-10-29 22:29:55 +00:00
a7d6725f45 allocators, config: add CONFIG_OVERRUN_PROTECTION - allows disabling the lengthy work done by OverrunProtector
h_mgr: clarification of fn_store code
mem.cpp: fix recursive taking of a lock

This was SVN commit r3048.
2005-10-29 21:40:41 +00:00
f323726118 allocators: bugfix, unlock mem range before calling dtor
mem: made thread-safe; use OverrunProtector for Ptr2H

This was SVN commit r3047.
2005-10-29 18:30:39 +00:00
bc78557f10 move boilerplate overrun protect code into OverrunProtector
This was SVN commit r3046.
2005-10-29 17:58:26 +00:00
5d821cc925 wrap placement new in #include "nommgr.h" so that it works with memory tracker enabled
This was SVN commit r3044.
2005-10-29 03:18:27 +00:00
8c437850e6 allocators: add include guard and posix.h (needed for PROT_*)
debug: add debug_is_code_ptr and debug_is_stack_ptr
config: add CONFIG_OMIT_FP (needed for ia32_stackwalk).
h_mgr: hyperparanoid overrun detection straightjacket for key2idx - now
safe to use at any time and any unexpected changes cause access
violation.
ia32: add ia32_get_call_target, which disassembles backwards and checks
for a valid CALL instruction + its target
wdbg_sym: add win-specific walk stack function. it's quite simple and
requires EBP frames (hence CONFIG_OMIT_FP). rationale: dbghelp requires
~30 seconds (!) to start up. recent changes (tracking malloc callers via
debug_get_nth_caller) made this happen on every run, so added a
fast-path stack walker to avoid this.

This was SVN commit r3043.
2005-10-29 02:32:36 +00:00
813738c295 add debug_warn_err analogous to debug_assert_failed that reports an error code for use with CHECK_ERR et al. (as discussed in bug#70)
This was SVN commit r3037.
2005-10-28 02:56:35 +00:00
e3b0f20d4e change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
This was SVN commit r3035.
2005-10-27 16:53:41 +00:00
7fa2770203 tex_dds now supports uncompressed images. also armor-plated the loader and split up decompression vs dds format code.
This was SVN commit r3032.
2005-10-27 00:51:30 +00:00
d49dd25385 ogl, h_mgr: tag-ified debug_printf string for use with new filter
debug: filter mechanism now usable. added docs

This was SVN commit r3001.
2005-10-24 17:38:22 +00:00
8aa0783b97 debug_putws was causing trouble on linux when mixing char and wchar_t writes to file. accordingly, have debug_wprintf do wchar->utf8 conversion (done there instead of in debug_putws because it's needed for the filtering logic as well) and call its char* equivalent and remove debug_putws.
This was SVN commit r2998.
2005-10-24 03:20:54 +00:00
034985c71f app_hooks.cpp: Remove "inline" from ah_xyz functions (gcc doesn't export
those functions when inline).
debug_putws converts to non-wide characters before printing.

This was SVN commit r2993.
2005-10-24 01:43:37 +00:00
b80be29eab sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested)
ia32.asm: move get_current_context code here

wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)

wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.

This was SVN commit r2991.
2005-10-24 00:06:08 +00:00
359f55700a file_open: cleanup
vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that

This was SVN commit r2990.
2005-10-23 23:57:59 +00:00
a5a9f4b657 g++ compilation fixes.
Fix: Unix symbol resolver ignores NULL parameters like Windows resolver
instead of crashing.
Fix: Bugs and crashes in the input system, caused by wrong use of
SDL_BUTTON_* constants.

This was SVN commit r2984.
2005-10-21 18:32:16 +00:00
26d2fc71ad loaders: increase timeout interval (less time wasted in main loop during loading)
vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..

This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
d43aa11d36 file: free cached IO blocks to avoid them appearing as "leaks"
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)

This was SVN commit r2981.
2005-10-21 07:47:38 +00:00
32cfc6d807 minimap: now use GUI event system instead of polling. fixes broken click feature.
textureentry: add performance note
list, text: fix mousewheel direction
input: was going to add a deque to allow registering handlers in back
and front. obviated by minimap fix, though. cleaned up a bit and renamed
stuff (again, sigh).
loaderthunks: fixed weird alignment/padding warning

This was SVN commit r2979.
2005-10-20 15:27:39 +00:00
bed9363bfe lib/input.h was old+bad code. fixed in_add_handler return type to enum; renamed EV_PASS to IN_PASS; no longer include sdl.h from other code (instead rely on input.h)
This was SVN commit r2975.
2005-10-20 17:44:56 +00:00
39060e7900 cinput, ogl_shader, h_mgr, vfs: stomp on warnings
ia32, sysdep: add rint()
minimap: saw TODO on GetMapSpaceCoords and sped it up by 15% using rintf
and precalculating scaleX
timer: add indication of how often something was billed (helps measure
stuff called an indeterminate number of times)

This was SVN commit r2973.
2005-10-19 20:26:53 +00:00
364e36128e g_YMinOffset declared in gameview.h instead of extern elsewhere
terrain: made const-correct
lib: Add round_up_to_pow2
minimap: cleanup. split user input and DrawViewRect out of Draw; add
m_Camera; made pointers const; user local x,x2 variables instead of
writing out m_CachedActualSize

This was SVN commit r2970.
2005-10-19 17:16:34 +00:00
a953a8ef57 debug_assert now displays function name also. this neatly avoids the need for __func__ in every debug_warn, which also breaks on Linux. all such constructions have been removed.
This was SVN commit r2968.
2005-10-19 06:29:55 +00:00
5213ca6f56 use "standard" _control87 _EM* flag names instead of our own names; also #undef (required since system header values aren't what we want)
This was SVN commit r2965.
2005-10-19 03:22:13 +00:00
b17fbf003d -move app-specific stuff out of lib/ and into "hooks". see new lib/app_hooks* (note X macro goodness)
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)

This was SVN commit r2964.
2005-10-19 03:06:54 +00:00
9ac4ca16ba Fix ia32_control87 and some floating-point exception stuff.
This was SVN commit r2961.
2005-10-19 01:53:38 +00:00
b350f54162 ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything

This was SVN commit r2958.
2005-10-17 23:35:16 +00:00
953d2621dd timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
GUI/input code: moved g_active, g_keys etc. into ps/Globals; it has its
own input handler as well

all users of fopen(): add file_make_full_native_path to get correct path
even though current dir = system/

This was SVN commit r2954.
2005-10-16 23:16:08 +00:00
af70f0136b GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy

main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp

This was SVN commit r2945.
2005-10-15 21:15:33 +00:00
d7996c104a CInput: swapped direction of mouse-wheel scrolling.
wsdl: initialise handles such that wsdl_shutdown doesn't try to close
them if they remain unchanged.
GameSetup: made work in Atlas.
Renderer: fixed progressive loading of water textures.

This was SVN commit r2941.
2005-10-14 21:59:08 +00:00
6ff0cf4cab workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
wdbg: stripped SE_DEBUG_NAME test code (Not needed for now); also
improved breakpoint code (had a look over it).

This was SVN commit r2939.
2005-10-14 20:28:55 +00:00
b6dfb8174f fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code.
config: proper detect for clock_gettime

file: file_rel_chdir -> file_set_root_dir; it no longer changes current
directory; instead, root dir is prepended to all paths (not that bad
perf-wise)

netlog: avoid a CRT assert if log file open failed. now that current dir
is no longer being set, we need to think about what will happen to the
logs - they either need to use file_make_full_native_path, or use the
entire file.cpp interface instead of fopen etc.

This was SVN commit r2936.
2005-10-13 19:11:22 +00:00
7b31f0372b GameView: move camera lock params here
wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop

This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
deaaf5236c Fix build for g++
This was SVN commit r2915.
2005-10-12 16:27:23 +00:00
3c2d38502c dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them)
LOSMananager: uses matrix allocator; free them in dtor

This was SVN commit r2914.
2005-10-12 15:51:26 +00:00
4285883f3d wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
file: add timer
h_mgr bugfix: h_force_free wasn't clearing refcnt
mem: add note on shutdown order
snd: bugfixes: VSrc_validate was overzealous (al_src == 0 is allowed);
sd->is_valid wasn't being set -> leaked AL buffers.
wsdl: remove overzealous ReleaseDC check (false alarm)
gamesetup: clarify (resource) shutdown order

This was SVN commit r2913.
2005-10-12 15:09:32 +00:00
c1ec44d751 ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc
tex: add support for generating mipmaps in software (simplifies
ogl_tex_upload)
all codecs: change interface, adding "restrict" keyword; rename util
functions to tex_util
tex_dds: support for decompressing images with mipmaps included

This was SVN commit r2909.
2005-10-12 04:41:28 +00:00
e9864faa97 all resource implementations:
- add automatically called validate function
- make sure dtors correctly handle partial reload failures

all file code: IO routines renamed to io_* from *_io

h_mgr: add suballocator for filenames; some reorganization+cleanup;
better example code and added some notes to docs

snd: reorg to move resource methods next to struct

This was SVN commit r2907.
2005-10-12 04:35:01 +00:00
c498468fd0 wsdl(+main): add support for cleanly shutting down game if X clicked or Alt+F4 pressed. also cleanup; correctly declare SDL_Event
dyn_array: add pool allocator - see comments.
file(+gamesetup): add suballocator for aiocb (requires shutdown); revise
validator; rename file_*_io to file_io_*

This was SVN commit r2906.
2005-10-12 04:27:55 +00:00
ece006f43e sysdep: add restrict keyword (placebo if not supported)
gfx: extern "C"-ed
wtime, util, win, wdbg_sym: minor / commenting only
wdetect: don't skip gfx_card detect if buffer already filled
glext_funcs: remove obsolete defs

detect: call both OpenGL and platform-specific gfx_card detect; cleanup
vendor name to remove copyright/Inc crap

ogl: remove some variables that don't belong. moved vendor cleanup to
detect. moved S3TC emu code to ogl_tex

This was SVN commit r2905.
2005-10-12 04:22:44 +00:00
990e343ae6 renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
GUIrenderer: add oglSquelchError

lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings

This was SVN commit r2904.
2005-10-12 04:16:41 +00:00
f2ccab089c new cumulative timer as requested for entity slowdown investigation.
use SUM_TIMER; see comments in source+header.

(i've tested this on my laptop, but only get as far as the main menu.
hopefully this won't break anything :S)

This was SVN commit r2893.
2005-10-10 17:33:34 +00:00
29d6f420fd GameView: removed unused ancient camera code.
Terrain: nicer handling of negative map coordinates (mainly for Atlas
brush previews that fall over the edge).
Misc: reverted seconds->microseconds.

This was SVN commit r2866.
2005-10-07 21:09:29 +00:00
04650efe7a Lots of gcc -Wall fixes. The common ones:
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.

This was SVN commit r2864.
2005-10-07 15:24:29 +00:00
greybeard
6b25cafe05 The const size_t GFX_DRV_VER_LEN was increased from 64 to 256 to accommodate extraneous drivers found in the windows registry. This was made to prevent an assertion in wdetect.
This was SVN commit r2858.
2005-10-06 03:45:33 +00:00
f1ee2cd66d Add the notion of render paths and an appropriate configuration option.
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.

This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
5e3b6fcbe3 goto crosses initialization (deja vu? ;)).
This was SVN commit r2840.
2005-10-03 19:37:45 +00:00
b8c2f424e7 glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
Reinserted mu-like symbol.
Fixed some minor warnings.

This was SVN commit r2838.
2005-10-03 16:04:55 +00:00
d367014972 vfs_store: set return value to #bytes written
fix 2 bugs in tex / ogl_tex reported by philip (related to caching) -
thanks!
tex: documented header and improved implementation. add tex_transform_to
for convenience. change tex_write to require going through tex_wrap.

This was SVN commit r2837.
2005-10-03 12:57:31 +00:00
6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00
a92e92cd46 Basic GL_ARB_vertex_shader detection.
Remove a redundant copy operation in ModelRData::BuildVertices

This was SVN commit r2822.
2005-09-30 22:23:48 +00:00
99c6af533d fix for bug#68. allows opening hidden or system dirs because on some machines, the Windows dir is marked as such.
This was SVN commit r2820.
2005-09-30 15:24:03 +00:00
2790981eae CVSROOT: doesn't seem particularly useful now
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems

This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
ae20f157bc Accidentally committed experimental changes. Sorry about that.
This was SVN commit r2815.
2005-09-29 22:40:13 +00:00
c92c9376b9 Fix out-of-range write to the keys[] array, caused by fake SDL_KEY* events.
Pressing the Windows key no longer crashes the Linux build.

This was SVN commit r2814.
2005-09-29 22:22:43 +00:00
38dfc3da99 Hardware cursor isn't implemented for X.
Remove dead sys_cursor_create references.

This was SVN commit r2812.
2005-09-29 21:48:04 +00:00
d98abf0685 final refactor (i hope). split up fmt / int_fmt determination to allow override of fmt without overriding int_fmt (useful for unifont.cpp). this changed the signature of ogl_tex_upload. better explained flags in OglTex and warn_if_uploaded.
also a few improvements / stomped on some warnings.

This was SVN commit r2809.
2005-09-29 17:33:30 +00:00
cd2f3948dd changed sys_cursor interface to load directly from file; can add createFromMemory version later if ever needed.
cursor: reflects the above; much simplified now.

ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.

renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)

GameSetup.cpp: add tex quality mechanism

This was SVN commit r2803.
2005-09-29 05:00:20 +00:00
b67b023513 Add more verbosity to the shutdown sequence.
Shutdown doesn't look clean on Linux, and this might help highlight
current and future problems. Besides, we don't want shutdown to take
ages, do we? ;)

This was SVN commit r2801.
2005-09-29 02:30:30 +00:00
3ded398729 g++ forbis goto across variable declarations.
This was SVN commit r2796.
2005-09-28 18:46:26 +00:00
db27ff6c9b bugfix when writing screenshot: was calculating rounded up size for VFS incorrectly.
also fix refcnt for tex_wrap temporarily until mem_assign/mem_get_ptr
do.

h_mgr: add disallow-reload support (required for wrapped ogl_tex since
they are not backed by a file)

This was SVN commit r2780.
2005-09-27 15:35:17 +00:00
609be94b8c comments/cosmetics;
fix UNREACHABLE def on unix;
string_s: use HAVE_STRING_S;
wdbg_sym: fix option set code; explain why search path isn't needed
WriteScreenshot: make sure there's enough mem; use Handle to free mem
(more efficient+less error prone)

This was SVN commit r2779.
2005-09-27 15:20:56 +00:00