This will enable us in the future to have technologies that change
projectiles.
This is also somewhat of a refactoring.
Patch By: Mate-86
Reviewed By: wraitii
Trac Tickets: #1909
Differential Revision: https://code.wildfiregames.com/D945
This was SVN commit r20676.
Original patch from Sandarac, reworked by elexis and finalized by mimo
Discussed with elexis
Differential Revision: https://code.wildfiregames.com/D1159
This was SVN commit r20671.
Animations by AlexanderMB
Textures by myself + some fixes to the armature not to break when
exporting from the blend
Remove old texture and mesh.
This was SVN commit r20666.
Do not check for system components,
Do not inline in loops for performance
Use QueryPlayerIDInterface instead of querying the playerEnt
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1137
This was SVN commit r20652.
Save the latest page and graph in the summary screen
Implement a hotkey to open and close the summary screen for the
replaymenu and ingame.
Patch By: ffffffff
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D810
This was SVN commit r20644.
Spotted By: s0600402
Noticed in review by fatherbushido, but didn't came into patch by
Grugnas, and later forgotten to yell about again by bb when accepting.
This was SVN commit r20643.
The mod "name" may only consist of alphanumeric characters, underscore
and dash, because it should be used for mod dependency checks.
Drop two special characters from the "version" property.
Differential Revision: https://code.wildfiregames.com/D1093
Res #4427, d3ce5289b6
Reviewed By: Itms
This was SVN commit r20637.
Remove ACCEPT_DIAGONAL_GAPS as it was unused and will not be used in the
future.
Use PASSABLE macro everywhere.
Simplify considerable OnTheWay as MakeGoalReachable returns a point
goal.
This doubles as a very slight optimisation, on the order of microseconds
per call.
Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D80
This was SVN commit r20634.
Properly fix the current issues with pre-build commands, improve the
documentation of known issues and re-design the module so it is easy to
extend it into a fully-fledged CxxTest module supporting all features of
the tool.
Reviewed By: wraitii
Tested By: elexis, bb, Imarok
Differential Revision: https://code.wildfiregames.com/D1092
This was SVN commit r20633.
By refactoring unitAI slightly, we can easily improve our support for
running/walking/idle animations.
Other gatherer entities (and other entities with custom walking
animations for certain variants) will need to be updated individually at
a later point to support this feature.
Reviewed By: bb, fatherbushido (a while ago)
Differential Revision: https://code.wildfiregames.com/D311
This was SVN commit r20631.
By adding a custom function in Grid, the code gets vectorised on both
gcc and clang, resulting in much faster code and faster update times,
sometimes substantially (on giant maps or when few chunks must be
updated).
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D73
This was SVN commit r20630.
Removes data.playerEnt and data.cmpPlayerManager.
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1138
This was SVN commit r20629.
Move default Heal range visualization texture properties to the template
and only display Heal ranges if the template was given.
Differential Revision: https://code.wildfiregames.com/D1128
Refs #3915, #4349, D238, D432, D568
This was SVN commit r20624.
This also allows non-selectable entities like building previews to cast
range visualizations.
Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D555
Refs #3915, #4349, ee5bb1fd61 / D238.
Comments By: Vladislav
This was SVN commit r20622.
This abstraction allows calling that code again from other simulation
components, like the RangeOverlayRenderer in D555.
Differential Revision: https://code.wildfiregames.com/D1139
Refs #3915, D555
Comments By: Vladislav, echotangoecho
This was SVN commit r20621.