Remove some useless settings using the default values.
Remove the obsolete <Replacement> tag.
Update some documentation in the code, fix whitespace and unify line
endings.
Patch by otero, fixes#3268
This was SVN commit r17976.
Instead, reserve some space at the bottom of the slope for an entrance.
Finetune the terrain textures of bluffs depending on the biome.
Patch by _kali, refs #3455.
This was SVN commit r17946.
Bluffs:
Cover half instead of most of the area of bluffs with forests (to allow
placing CCs / forts there).
Proportionally reduce the likelyhood of placing metal/stone on bluffs.
Compensate the absence of forests on the savanna biome with more
straggler trees.
Ambush:
Place forests also on the mainland (so that players are not immediately
forced to expand to bluffs).
Reduce the amount of berries and animals a bit following 91e8248273.
This was SVN commit r17945.
Notice the previous check `if (count > this.GetMaxArrowCount())`
implicitly relied on
numerical comparisons returning false if one of the two arguments is
undefined.
This was SVN commit r17944.
It breaks the Windows build by using time_t and it changes too many
things to the way lobby messages are processed to be entirely safe to
commit now.
Refs #3832.
As a side effect it reverts e514aca599, refs #3350.
This was SVN commit r17941.
Make sense of the spammonitor by using an object instead of an array and
introducing a global constant instead of using magic numbers.
This was SVN commit r17930.
Correct spammonitor behavior for historical messages and when returning
to the lobby from a game.
Patch by Josh, fixes#3832.
This was SVN commit r17928.
Since 8b437a0b1c, updatePlayerList() is called everytime a muc-message
is received, calling playersBox.SelectionChange(), calling
displayProfile() which requests the profile from the server again.
Similar cases should be handled in #3840.
This was SVN commit r17924.
Add more animals/berries to "Ambush".
Improve placing of initial resources on all of _kali's maps.
* Increase distance from chickens to CC from `7` to `9` (to account for
roman CCs, refs #3836)
* Increase number of initial trees from `5` to `25` (ensuring players
have enough wood to build a new CC)
* Avoid resource collisions by increasing the minDistance from `2` to
`4` (when not using angles)
* Ensure that initial resources are placed (by first placing mines and
adding retry-loops for the other resources)
Notice The loop can't be moved to `createObjectGroup` since
* the parameters (like `mAngle`) also need to randomized again
* we need to place initial resources in range of the actual
playerbase
This was SVN commit r17920.