6dd8d77d32
The dialogs aren't unused, but used for triggers (currently at least the demo map)
...
This was SVN commit r18048.
2016-04-18 06:54:04 +00:00
de0500e274
Fix the shared dropsites unit action icon. Refs #3791
...
This was SVN commit r18047.
2016-04-17 21:00:51 +00:00
07b368f064
Thanks, IDE, for proper indentation detection...
...
This was SVN commit r18046.
2016-04-17 20:29:02 +00:00
27c46a0a68
Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures.
...
This was SVN commit r18045.
2016-04-17 20:18:13 +00:00
c25dc39b86
Distribute XP per hit. Fixes #3889
...
This was SVN commit r18044.
2016-04-17 17:52:22 +00:00
c9eb2fd05c
Adds a build limit to Persian Halls.
...
This was SVN commit r18043.
2016-04-17 17:46:57 +00:00
9c6e9f70b5
ai: fix typo from 317e2b259d
...
This was SVN commit r18039.
2016-04-16 17:52:50 +00:00
259af9effc
adapt the ai to recent changes in phase tech requirements
...
This was SVN commit r18038.
2016-04-16 13:15:41 +00:00
d38adc7cd0
Makes siege less useless.
...
This was SVN commit r18037.
2016-04-15 17:37:38 +00:00
15e44a89ff
Fix structree with new 'notciv' tech requirement
...
This was SVN commit r18034.
2016-04-14 18:23:32 +00:00
3ddfa1695e
Fix tests
...
This was SVN commit r18033.
2016-04-14 17:25:22 +00:00
a57bfc829e
Add a button to the summary screen to replay the game that was just played (or replayed). Patch by Imarok, fixes #3437 .
...
This was SVN commit r18031.
2016-04-14 14:45:03 +00:00
f4bfe7c3ad
Disallow certain civs to use certain techs (which could have become available after capturing a building of a different civ). Patch by fatherbushido. Fixes #3902
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This was SVN commit r18030.
2016-04-14 11:33:48 +00:00
317e2b259d
AI: changes in the tech requirements (following what is done in the simulation) + some cleanup
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This was SVN commit r18029.
2016-04-13 20:12:21 +00:00
8f4dffe3f0
add a new market component, fixes #3277
...
This was SVN commit r18028.
2016-04-13 19:56:18 +00:00
a69da3401f
Completely hide techs that aren't researchable by the civ of the owner + cleanup of requirements checking. Patch by fatherbushido. Fixes #3899
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This was SVN commit r18027.
2016-04-13 09:15:16 +00:00
4e4f0dbbd8
Fixes the handling of teams in the summary screen, along with some cleanup. Patch by Imarok, fixes #3150 , #3561 .
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This was SVN commit r18026.
2016-04-12 19:34:41 +00:00
b5bf0c7e86
Nerfs champions and slows champion production speed.
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This was SVN commit r18025.
2016-04-12 18:51:14 +00:00
60a2af2988
Adds some more civ-specific structures and formerly atlas-only structures. Adds loyalty regen and epic healing auras..
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This was SVN commit r18024.
2016-04-12 18:38:23 +00:00
e23daa11ec
AI: add a isMutualAlly function for #3526 and update the AI for e0cfcbd806
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This was SVN commit r18023.
2016-04-12 17:37:04 +00:00
8aa5b1fa9e
Center lake in random map schwarzwald
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This was SVN commit r18022.
2016-04-12 12:03:48 +00:00
e0cfcbd806
Enable technologies on captured buildings. Allow a negation on the civ selection in the technology json files. Patch by fatherbushido
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This was SVN commit r18021.
2016-04-11 19:40:53 +00:00
8c870f8633
petra: remove a leftover test
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This was SVN commit r18020.
2016-04-11 17:20:45 +00:00
f83505986e
Tune the size and angle of the valley generation of the Lion's Den map for smaller maps. Patch by _kali, fixes #3844 .
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This was SVN commit r18019.
2016-04-11 10:43:56 +00:00
649cc82ff1
Only send a gamereport to the lobbybot for 1v1s (as only those are rated), fixes #3040 .
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This was SVN commit r18018.
2016-04-11 09:54:06 +00:00
5ac76ecf89
Some style fixes reported by leper.
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This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
b5ff5a6969
make the force explicit such that the previous order is recorded in the workOrders
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This was SVN commit r18015.
2016-04-10 16:41:00 +00:00
3183a4ea4a
Improve selection rings for animals. Patch by Palaxin. Fixes #3786
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This was SVN commit r18014.
2016-04-10 08:31:11 +00:00
f8e986d057
Fix territory not being updated when diplomacy changes. Fixes #3891
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This was SVN commit r18012.
2016-04-09 19:57:34 +00:00
cc35f221c8
Add auras back to structure tree. Patch by bb. Fixes #3887
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This was SVN commit r18010.
2016-04-09 16:00:42 +00:00
9f21806ef7
Properly round health and CP values. Patch by bb. Fixes #3855
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This was SVN commit r18009.
2016-04-09 07:35:20 +00:00
e93c1e6bca
add diversity to corral production, fixes #3877
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This was SVN commit r18008.
2016-04-08 20:51:24 +00:00
2392f6fe8e
lock/unlock simultaneously multiple dropsites when selected
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This was SVN commit r18007.
2016-04-08 20:48:10 +00:00
90cb6ff6b6
petra: improve the sharing between support units and citizen soldiers
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This was SVN commit r18006.
2016-04-08 18:31:09 +00:00
378c8bdf26
Remove references to a possibly undefined variable and improve some error messages.
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This was SVN commit r18005.
2016-04-08 18:23:17 +00:00
fd8c181f9d
dropsites are now shared by default, but still can be locked
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This was SVN commit r18004.
2016-04-08 18:05:45 +00:00
a4f10d53f2
Fix indentation due to pastebin patch losing a newline
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This was SVN commit r18003.
2016-04-08 14:43:06 +00:00
59c6fd44a0
Remove stamina completely. Patch by fatherbushido
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This was SVN commit r18002.
2016-04-08 14:36:18 +00:00
524d35ffdc
Stop defense tower techs from affecting wall tower stats
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This was SVN commit r17999.
2016-04-07 16:57:00 +00:00
017d5cc7de
petra: fix serialization on f057eb5aba
and fix placement of rotary mills
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This was SVN commit r17998.
2016-04-07 16:55:08 +00:00
dd7ee8f53f
Rename StrictAlly to ExclusiveAlly, since that term was already used in the AI code.
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This was SVN commit r17997.
2016-04-07 16:51:25 +00:00
3c40131c61
Player component cleanup.
...
Remove unneeded parenthesis.
Restore indentation.
This was SVN commit r17996.
2016-04-07 10:57:11 +00:00
f7099d364c
Fix typo
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This was SVN commit r17995.
2016-04-07 08:23:06 +00:00
ffe2c7bbb4
Add methods to check for strickt alliance. Patch by fatherbushido
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This was SVN commit r17994.
2016-04-07 08:12:15 +00:00
f8ce6819b9
Add s1lence to credits
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This was SVN commit r17993.
2016-04-07 07:24:14 +00:00
6471a54c9f
Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
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This was SVN commit r17992.
2016-04-06 17:36:47 +00:00
9aa829d034
Add female Greek voice and musicians credits.
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This was SVN commit r17991.
2016-04-06 16:56:29 +00:00
7d9f64ca40
Set default model of cart wall tower to Idle while constructing. Fixes #3504
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This was SVN commit r17990.
2016-04-06 12:59:23 +00:00
eeb07d8231
Don't show bridges on minimap, and don't let them change ownership
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This was SVN commit r17989.
2016-04-06 11:44:05 +00:00
fd4e899f11
Remove useless History tags from the templates in preparation of #3212
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This was SVN commit r17988.
2016-04-06 09:53:53 +00:00
ccf0f74970
Random-map-script cleanup.
...
Flatten 37 variables into 3 objects and give them proper names.
This was SVN commit r17987.
2016-04-05 22:32:51 +00:00
138724ce0f
Random-map-script cleanup.
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Rename biomeID to g_BiomeID.
This was SVN commit r17986.
2016-04-05 18:49:37 +00:00
5744c2c6b0
petra: improve warning and warn only once when garrisonManager gets muddled
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This was SVN commit r17985.
2016-04-05 18:44:15 +00:00
8b0d24048a
First unit test for auras
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This was SVN commit r17983.
2016-04-05 15:28:38 +00:00
4be96ece08
Implement stackable auras + fix an issue with techs, auras and ownership changes. Patch by fatherbushido. Fixes #3792
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This was SVN commit r17982.
2016-04-05 14:13:44 +00:00
70a3201b23
Remove triple X comment pollution from maps.
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This was SVN commit r17981.
2016-04-05 11:53:05 +00:00
62b7c07353
Remove unused author and version tag from ardennes forest.
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This was SVN commit r17980.
2016-04-05 11:22:16 +00:00
bfa94b87ae
Bumps up version number.
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This was SVN commit r17978.
2016-04-04 21:20:45 +00:00
a7806675fb
This was SVN commit r17977.
2016-04-04 21:18:58 +00:00
6c3964f52a
Cleanup of SoundGroup XML files.
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Remove some useless settings using the default values.
Remove the obsolete <Replacement> tag.
Update some documentation in the code, fix whitespace and unify line
endings.
Patch by otero, fixes #3268
This was SVN commit r17976.
2016-04-04 20:54:48 +00:00
46ead523b8
Cleanup of the Auras code in preparation of stackable auras. Implements auras being enabled by techs. Refs #3792 . Patch by fatherbushido
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This was SVN commit r17974.
2016-04-04 18:55:44 +00:00
d7b62e0af7
cleanup of the ai api, with removal of some old stuff
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This was SVN commit r17973.
2016-04-04 18:12:48 +00:00
f057eb5aba
petra now uses corrals on maps with low starting resources
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This was SVN commit r17971.
2016-04-03 09:16:14 +00:00
63fad07905
nerf a bit wall towers
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This was SVN commit r17970.
2016-04-03 09:13:13 +00:00
1d0c0e00e5
allows destroying animals when controlAllUnits is set
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This was SVN commit r17969.
2016-04-02 14:58:31 +00:00
8211f95978
petra cleanup
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This was SVN commit r17968.
2016-04-02 14:49:08 +00:00
18960ddcf8
fix petra training of support units, fixes #3864
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This was SVN commit r17967.
2016-04-02 14:23:14 +00:00
42b93c45b8
fix playerData of Forest Battle map
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This was SVN commit r17966.
2016-04-02 14:21:20 +00:00
3f1b30a8e3
Update Translators credits and add texane to the list of contributors (refs #3863 ).
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This was SVN commit r17964.
2016-03-28 00:23:04 +00:00
ad34950780
Add a missing check to 347ffabaeb
as the previous one throws errors in case a dead sheep lies in the selection rectangle.
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Thanks bb for reporting, refs #2407 .
This was SVN commit r17957.
2016-03-27 12:46:18 +00:00
6b2a3bb549
Translate the "Observer" choice in the observer mode player selection dropdown.
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This was SVN commit r17956.
2016-03-26 19:19:49 +00:00
c777e34cba
Properly fix the typo mentioned in 91ed318f0d
. The ++i in the for loop already increments i so doing it once more is not wanted.
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Fixes #3854 .
This was SVN commit r17955.
2016-03-26 13:25:51 +00:00
6b212dc6ad
Fix promotion of barrack champions for the Macedonians. Fixes #3853 . Patch by fatherbushido.
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This was SVN commit r17954.
2016-03-26 11:21:49 +00:00
b0c74fdaa0
petra: fix a misbehaviour spotted by sanderd17, when the defenseManager tries to rescue units performing an attack
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This was SVN commit r17953.
2016-03-25 18:21:13 +00:00
c5ede78373
Require players to own a wonder for 10minutes (instead of 5) before declaring them the winner of wonder-victory games.
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This was SVN commit r17952.
2016-03-25 18:05:19 +00:00
6f0d0ff8f4
Round max hp of units in simulation. Refs #3855
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This was SVN commit r17951.
2016-03-25 12:51:48 +00:00
e8decfbd2b
Amend fdf7dabe18
: the foundation component won't exist for a mirage (foundation inside the fog-of-war) so the miraged interface to it should be queried.
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Fixes #3849 .
This was SVN commit r17949.
2016-03-24 21:48:15 +00:00
aa64a92d1a
Ignore production hotkeys for observers instead of throwing errors on press.
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This was SVN commit r17948.
2016-03-24 21:26:34 +00:00
350422dcae
Fix whitespace (leading mixed whitespace, trailing whitespace and missing newlines).
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Remove three unused variables area, ix and iz.
Thanks mimo for reporting.
This was SVN commit r17947.
2016-03-24 15:53:53 +00:00
66267cb714
Remove a check for an edge case where the entrance of a bluff would be cutoff by the players territory.
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Instead, reserve some space at the bottom of the slope for an entrance.
Finetune the terrain textures of bluffs depending on the biome.
Patch by _kali, refs #3455 .
This was SVN commit r17946.
2016-03-24 15:34:36 +00:00
6312b71911
Improve the resource distribution on the map "Ambush" and maps using bluffs in general. Based on patch by _kali, refs #3455 .
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Bluffs:
Cover half instead of most of the area of bluffs with forests (to allow
placing CCs / forts there).
Proportionally reduce the likelyhood of placing metal/stone on bluffs.
Compensate the absence of forests on the savanna biome with more
straggler trees.
Ambush:
Place forests also on the mainland (so that players are not immediately
forced to expand to bluffs).
Reduce the amount of berries and animals a bit following 91e8248273
.
This was SVN commit r17945.
2016-03-24 14:54:47 +00:00
ebfd214a19
Return Infinity
instead of undefined
in BuildingAI.GetMaxArrowCount
. Refs #3196 , #3846 and 82fa9d8f5b
.
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Notice the previous check `if (count > this.GetMaxArrowCount())`
implicitly relied on
numerical comparisons returning false if one of the two arguments is
undefined.
This was SVN commit r17944.
2016-03-24 13:25:47 +00:00
58d3425ad4
Reduce the number of lobby gamelist updates by roughly 60-80% by eliminating duplicate packets, refs #3847 .
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This was SVN commit r17943.
2016-03-24 12:08:00 +00:00
572847ddd4
Revert 1f34a004e5
.
...
It breaks the Windows build by using time_t and it changes too many
things to the way lobby messages are processed to be entirely safe to
commit now.
Refs #3832 .
As a side effect it reverts e514aca599
, refs #3350 .
This was SVN commit r17941.
2016-03-23 21:58:23 +00:00
c58bbfaa14
Select observer for defeated players, but keep the current player selected on win.
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This was SVN commit r17940.
2016-03-23 13:49:59 +00:00
82fa9d8f5b
Fix counting issue with previous commit
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This was SVN commit r17939.
2016-03-23 10:01:27 +00:00
63d276b73b
Fix counting of arrows in buildings: don't remove entities twice from the garrisonholder. Fixes #3846
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This was SVN commit r17938.
2016-03-23 09:04:02 +00:00
e7deb587bb
Random-map-script cleanup.
...
Use constants when checking for the biome type.
Remove unused code for nonexistent biomeID 0 from gaia.js.
This was SVN commit r17937.
2016-03-23 03:05:39 +00:00
cfb8a6e30e
Fix confusion between concat and push in map Frontier, patch by _kali.
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This was SVN commit r17936.
2016-03-23 02:06:06 +00:00
fc14e733bd
Change an Object into a Map, this should stop the deserializer of reordering the keys in some cases and stop an OOS on rejoining. Refs #3375
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This was SVN commit r17935.
2016-03-22 20:57:27 +00:00
c43ce2ca55
cleanup of missing semicolon
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This was SVN commit r17934.
2016-03-21 20:33:05 +00:00
1a02684cf7
Check for GUID, as the playerIndex doesn't distinguish between observers. Refs #1767 .
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(Avoid private messages where sender and addressee are identical).
This was SVN commit r17933.
2016-03-21 18:58:52 +00:00
f8d05ed5c3
fix petra serialization (add two variables forgotten, and remove two useless ones)
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This was SVN commit r17932.
2016-03-21 18:15:39 +00:00
820846b56b
Completely initialise Auras even before ownership is set. Fixes #3843
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This was SVN commit r17931.
2016-03-21 16:22:40 +00:00
0448a3de73
Lobby cleanup.
...
Make sense of the spammonitor by using an object instead of an array and
introducing a global constant instead of using magic numbers.
This was SVN commit r17930.
2016-03-21 14:29:41 +00:00
e514aca599
Display chat-timestamps in the lobby in the correct timezone, refs #3350 .
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This was SVN commit r17929.
2016-03-21 13:53:22 +00:00
1f34a004e5
Add timestamps to the GUI/chat-notifications sent from XmppClient, even if it's not a historical message.
...
Correct spammonitor behavior for historical messages and when returning
to the lobby from a game.
Patch by Josh, fixes #3832 .
This was SVN commit r17928.
2016-03-21 13:48:22 +00:00
f8a09cf5c1
Seleucid barracks model, actor, AO
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This was SVN commit r17926.
2016-03-21 10:25:01 +00:00
8f4daa9dd0
Lobby performance improvement.
...
Since 8b437a0b1c
, updatePlayerList() is called everytime a muc-message
is received, calling playersBox.SelectionChange(), calling
displayProfile() which requests the profile from the server again.
Similar cases should be handled in #3840 .
This was SVN commit r17924.
2016-03-21 03:44:01 +00:00
cfe169d2bc
Reduce lobbybot load by only requesting a ratinglist when actually opening the leaderboard (as suggested by scythetwirler).
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This was SVN commit r17923.
2016-03-21 01:51:05 +00:00
9e338f4461
Barter component cleanup. Replace deprecated for-each.
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This was SVN commit r17922.
2016-03-21 00:45:32 +00:00
10b6022557
Convert string to int conversion in the lobby-leaderboard.
...
This was SVN commit r17921.
2016-03-21 00:38:31 +00:00
91e8248273
Make "Lion's Den" and "Empre" default maps.
...
Add more animals/berries to "Ambush".
Improve placing of initial resources on all of _kali's maps.
* Increase distance from chickens to CC from `7` to `9` (to account for
roman CCs, refs #3836 )
* Increase number of initial trees from `5` to `25` (ensuring players
have enough wood to build a new CC)
* Avoid resource collisions by increasing the minDistance from `2` to
`4` (when not using angles)
* Ensure that initial resources are placed (by first placing mines and
adding retry-loops for the other resources)
Notice The loop can't be moved to `createObjectGroup` since
* the parameters (like `mAngle`) also need to randomized again
* we need to place initial resources in range of the actual
playerbase
This was SVN commit r17920.
2016-03-20 19:03:43 +00:00
b84b9a374a
Improve some strings based on translators' feedback.
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This was SVN commit r17919.
2016-03-20 18:58:59 +00:00
81948477df
fix the test when changing markets, fixes #3838
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This was SVN commit r17918.
2016-03-20 14:00:49 +00:00
01b963b259
Update version names to A20
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This was SVN commit r17915.
2016-03-19 08:21:00 +00:00
d5059e8e23
Don't use that variable outside of scope.
...
This was SVN commit r17913.
2016-03-18 17:54:22 +00:00
31fe2770f6
Update credits, refs #3234 .
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This was SVN commit r17912.
2016-03-18 14:58:13 +00:00
5c6ba10626
Remove blood from skeletons, refs #3455 .
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This was SVN commit r17911.
2016-03-18 14:02:47 +00:00
3337adcbbe
Remove unused variables, duplicate comments and trailing whitespace from volcanic lands.
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This was SVN commit r17910.
2016-03-18 12:04:17 +00:00
b623a3a9ff
Ensure initial trees are placed on volcanic lands and add missing semicolons. Patch by niektb, refs #3808 .
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This was SVN commit r17909.
2016-03-18 11:56:00 +00:00
0a8ed799f1
Revert tech applying to auras due to issues. Patch by fatherbushido. Fixes #3830
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This was SVN commit r17907.
2016-03-17 08:25:13 +00:00
d44c4fd5c6
Update manual to mention skirmish maps
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This was SVN commit r17906.
2016-03-17 08:13:52 +00:00
f7045b23ce
Fix some errors reported by translators on Transifex.
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This was SVN commit r17905.
2016-03-16 23:27:17 +00:00
19a218cd48
Change the language names for translation credits to the names in the original language.
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This removes the loophole in our release process, fixes #3827 .
This was SVN commit r17904.
2016-03-16 23:04:10 +00:00
6d52a71d4a
Include some new random maps by kali! Style updates by elexis and map previews by niektb.
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Refs #3455
This was SVN commit r17903.
2016-03-16 22:59:10 +00:00
29e0a23c8e
fix gui for non-sharable dropsites
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This was SVN commit r17901.
2016-03-16 16:13:18 +00:00
d033038d69
Also translate specific name in strucTree (translations already exist)
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This was SVN commit r17900.
2016-03-16 12:22:23 +00:00
c3324765d2
improved icon from niektb
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This was SVN commit r17899.
2016-03-15 20:22:19 +00:00
62f6aa07d0
Add missing round to the armor tooltip. Patch by fatherbushido, fixes #3817 .
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This was SVN commit r17897.
2016-03-15 05:12:22 +00:00
518ae4fcb2
Lock diplomacy for all players if the locked-teams setting is enabled, fixes #3702 .
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GUI fix in 17e6b316fa
, simulation fix here.
Remove quadruplicated code!
Check in Commands.js as this one handles user input.
Don't check in Player.js as the function should be versatile enough to
change diplomacy from all components, even if teams are locked or
ceasefire active.
This was SVN commit r17896.
2016-03-15 04:53:13 +00:00
d61e315f4d
Fix few style issues remarked by leper.
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Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.
This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
a2ecee4168
Rest of the previous commit, refs #3743 .
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This was SVN commit r17894.
2016-03-15 04:08:07 +00:00
d7fe1b6002
Allow observers to follow the commands and attacks of the currently viewed player, fixes #3743 .
...
If enabled, the camera focuses on the affected units (source and target)
and selects them.
This was SVN commit r17893.
2016-03-15 04:02:15 +00:00
f1d99a9450
Fix a typo which made the "Exit" button in the in-game menu look weird. Thanks niektb for noticing!
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This was SVN commit r17892.
2016-03-14 19:47:34 +00:00
dd07241ef7
Petra: fix a bug in attackPlan spotted by leper
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This was SVN commit r17891.
2016-03-14 18:08:51 +00:00
c4f607f6e0
Random Map cleanup.
...
Remove unneeded braces and comments.
Use ++i instead of i++.
Use foo.bar instead of foo["bar"].
Fix a comment.
This was SVN commit r17890.
2016-03-14 18:00:09 +00:00
87da09bf1b
Fix tests broken in 028e573759
...
This was SVN commit r17889.
2016-03-14 17:50:56 +00:00
bedce1e617
Observer fix for shared-dropsites, refs #3791 .
...
This was SVN commit r17887.
2016-03-14 01:23:09 +00:00
541a5567d8
Show the attack-notification to observers.
...
Allow adding entities to the selection if they are owned by the observed
player.
This was SVN commit r17886.
2016-03-14 00:35:37 +00:00
a7b31398b0
Revert dbbc600dc3
, refs #3745 , refs #3823
...
This was SVN commit r17885.
2016-03-13 22:18:31 +00:00
f7ea533ab9
better icon from niektb, refs #3791
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This was SVN commit r17884.
2016-03-13 17:38:23 +00:00
9238fc8713
Fix oversight in dbbc600dc3
: GetExtendedEntityState is far too demanding for performance, and it is not needed.
...
Refs #3745
This was SVN commit r17883.
2016-03-13 17:06:12 +00:00
d84ad7799a
Limit arrows on certain buildings and ships. Patch by sanderd17, fixes #3196 .
...
Balancing by elexis, reverts fcf7344537
in favor of the new total arrow
limit.
This was SVN commit r17882.
2016-03-13 17:02:18 +00:00
042c9a9334
Allow hosting matches with 8 players and up to 16 observers, fixes #3254 .
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The host can change the number of allowed observers in running games.
Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671 .
Send clients a new disconnect reason "Server full" instead of letting
them timeout.
This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
dbbc600dc3
Workaround for the multiple-selection commands problem in the case of the back-to-work button. In this case a fix is really needed, as long as the system for handling the selection is not improved.
...
Also fix the wrong documentation for some functions.
Patch by svott, fixes #3745 .
This was SVN commit r17880.
2016-03-13 16:44:21 +00:00
369ca4d012
Allow RMS authors to set the biomeID explicitly or to randomize excluding some biomes.
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Add missing semicolon for random_sky.
Fix some scope whitespace issues.
This was SVN commit r17879.
2016-03-13 14:13:38 +00:00
2022aad5d1
decrease the hack armour of fields to favor rushes
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This was SVN commit r17878.
2016-03-13 14:09:52 +00:00
6c8004c206
Player component cleanup.
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Fat-arrow.
Whitespace fixes for some selected objects.
Newlines to make it more readable.
++i instead of i++.
This was SVN commit r17877.
2016-03-13 13:49:37 +00:00
2e5969c395
Thanks Guuts for #3606 and the other patches you have worked on!
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This was SVN commit r17876.
2016-03-13 13:36:25 +00:00
028e573759
allow the use of allied dropsites using tech, fixes #3791
...
This was SVN commit r17875.
2016-03-13 13:33:21 +00:00
bcfa626bc4
Improve 27b4df0978
.
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This was SVN commit r17874.
2016-03-12 22:20:15 +00:00
26488bd892
Fix ugly all-bold tooltip for the multiple details area capture bar (reported by bb who has a good eyesight!)
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This was SVN commit r17871.
2016-03-12 18:36:28 +00:00
753a79ff67
Fix messages.json
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This was SVN commit r17868.
2016-03-12 17:48:16 +00:00
b2f0544215
Delete some broken actor and art files, listed by stanislas69, refs #2524
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This was SVN commit r17867.
2016-03-12 15:46:26 +00:00
27b4df0978
Improve some aura and technology descriptions where there was a confusion between speed and time.
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Patch by Palaxin, fixes #3600
This was SVN commit r17865.
2016-03-12 13:18:32 +00:00
2546eecbf3
fix modifications (by tech or aura) of garrison and formation auras, fixes #3799 , patch by fatherbushido
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This was SVN commit r17863.
2016-03-10 21:46:37 +00:00
18829e17c2
Fix comment following e0a9dfd5a2
.
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This was SVN commit r17862.
2016-03-10 17:11:36 +00:00
e0a9dfd5a2
Allow changing the late-observer flag in a running game, fixes #3669 .
...
Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.
This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
2305218d9f
Optionnames are in lower case, refs #3604 .
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This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
b71e7e3538
Petra chathelper cleanup.
...
Inline variables used only once.
This was SVN commit r17859.
2016-03-10 10:44:52 +00:00
aa1e3f6d06
Session cleanup
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Simpler errorhandling when fetching GUIInterface-notifications.
This was SVN commit r17858.
2016-03-10 10:15:23 +00:00
4b636fc407
Add a precision to the instructions included in default.cfg.
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This was SVN commit r17857.
2016-03-09 21:48:41 +00:00
212d8e7dd0
cleanup of 98b4fe6d00
...
This was SVN commit r17856.
2016-03-09 21:45:14 +00:00
04586c9e8b
Adapt the number-of-players GUI objects of the lobby to support 10 and more clients.
...
This was SVN commit r17855.
2016-03-09 21:30:53 +00:00
98b4fe6d00
fixes confusion between markets when doing trade, fixes #3812 , patch by leper and fatherbushido
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This was SVN commit r17854.
2016-03-09 19:54:12 +00:00
7409fe4bec
Defeated players are not supposed to do stuff.
...
Not sending resources on defeat also gives an incentive to completely
defeat players.
Patch by fatherbushido, refs #3265 .
This was SVN commit r17853.
2016-03-09 16:11:55 +00:00
2fea95530f
Quit if the user requested that while loading the replay list. Fixes #3446 .
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This was SVN commit r17852.
2016-03-09 16:06:41 +00:00
f2ed0098ee
Make the playername-deduplication ("User" -> "User (2)") optional.
...
Have it disabled by default to fix #3604 .
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.
This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
c0f321b52e
Add svott (refs #3736 ) and fpre (refs #3205 ) to the contributors.
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This was SVN commit r17850.
2016-03-09 14:33:41 +00:00
7c33658fdd
ships can be garrisoned in cart superDock with a heal rate, fixes #3810 , patch by fatherbushido
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This was SVN commit r17849.
2016-03-08 21:50:37 +00:00
a1c6d9149b
fix typo from 8725c3ae7a
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This was SVN commit r17848.
2016-03-08 18:49:06 +00:00
c7c8d9a5c7
Map previews for 3 random maps and some selected demo maps. Patch by yoreei, fixes #3798 .
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This was SVN commit r17847.
2016-03-08 17:29:18 +00:00
52bf894c50
Remove naval-tag from flood.
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(It can be played without any ships and naval maps are not offered by
default).
Thanks yoreei for reporting.
This was SVN commit r17846.
2016-03-08 14:00:44 +00:00
c511e9c4ec
To avoid unintentional joins, ask lobby users if they want to late-join the game as an observer before attempting to do so. Refs #3739 .
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Add selectedGame() to simplify some checks.
Add linebreaks to hostGame().
This was SVN commit r17845.
2016-03-08 00:18:21 +00:00
ea73e6b3b4
New random map script "Flood". Created by _kali and niektb, refs #3455 .
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This was SVN commit r17844.
2016-03-07 23:13:52 +00:00
35a13c5080
Remove trailing whitespace.
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This was SVN commit r17843.
2016-03-07 17:28:31 +00:00
f3ba295593
Add new contributor _kali to the randommap-script credits.
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Add existing contributors niektb and Stan to the map-section for the new
maps in alpha 20.
This was SVN commit r17842.
2016-03-07 17:12:34 +00:00
dd5cc3d02e
Gamesetup cleanup.
...
Inline initializaiton of g_ServerName and fix a typo in e05c8263c5
.
This was SVN commit r17841.
2016-03-07 15:05:16 +00:00
fc0f496e3d
Fix indentation, refs #3803 .
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This was SVN commit r17840.
2016-03-07 11:44:03 +00:00
e827ebeb5c
Multiplayer-gamesetup cleanup.
...
Eliminate deprecated for-each.
Quote object keys.
Remove unneeded sprintf from error() calls.
Remove unneeded comments.
Add linebreaks.
This was SVN commit r17839.
2016-03-07 11:42:52 +00:00
05bf260838
Fix the garrisoning flag for some Seleucid buildings, patch by stanislas69. Fixes #3631
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This was SVN commit r17838.
2016-03-07 11:38:00 +00:00
49c30ae4b8
Give credit to three awesome contributors, refs #3802 .
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This was SVN commit r17837.
2016-03-07 10:24:38 +00:00
231586f2fa
Aura cleanup.
...
Eliminate deprecated for-each.
Remove unused variable auraNames.
Use array-filter instead of for-loop.
Fix whitespace.
Don't use affectedPlayers outside of scope.
This was SVN commit r17835.
2016-03-06 14:57:39 +00:00
b1cacacff1
Fix the test of the Player-component following c9b0db7f5f
. Patch by fatherbushido, fixes #3803 , refs #3522 .
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This was SVN commit r17834.
2016-03-06 14:02:34 +00:00
5a8d7d1a58
petra cleanup
...
This was SVN commit r17831.
2016-03-05 16:20:49 +00:00
bcf2c75513
New in-game Credits page, fixes #3744 .
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This was SVN commit r17830.
2016-03-05 11:52:08 +00:00
1504115c14
I shouldn't rename things.
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This was SVN commit r17829.
2016-03-05 11:43:14 +00:00
dfbf874d8b
Some string fixes.
...
This was SVN commit r17828.
2016-03-05 11:30:27 +00:00
6451a4c3c1
Petra: improve choice of workers, fixes #3586 , patch from otero
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This was SVN commit r17827.
2016-03-04 17:08:45 +00:00
6b19eefdcb
cleanup of some foreach
...
This was SVN commit r17826.
2016-03-04 16:51:52 +00:00
9d2b8a74b7
petra: do not let the ai build too much towers or fortresses
...
This was SVN commit r17824.
2016-03-03 18:38:13 +00:00
d3e9aa2101
petra: complete changes started in 8d0223d6aa
+ some cleanup"
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This was SVN commit r17823.
2016-03-03 16:18:12 +00:00
7403b92785
petra cleanup: use some arrow functions for sort
...
This was SVN commit r17822.
2016-03-02 17:10:26 +00:00
8d0223d6aa
petra: do not anymore assume that workers are necessarily builders and gatherers
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This was SVN commit r17821.
2016-03-02 16:58:02 +00:00
8725c3ae7a
Diplomacy-manager cleanup.
...
Move resource-tributing button code to a custom function.
Shorten comment.
Reuse RESOURCES.
Inline tributeResource.
This was SVN commit r17820.
2016-03-02 16:56:44 +00:00
ed1afbebfc
Diplomacy-manager cleanup.
...
Move the text setup to a custom function.
Reuse colorizePlayernameByID.
Add newlines.
This was SVN commit r17819.
2016-03-02 16:44:57 +00:00
17e6b316fa
Diplomacy manager cleanup.
...
Move the diplomatic stance button initialization to a custom function.
Always hide the button if locked-teams is enabled, refs #3702 .
Inline setDiplomacy.
This was SVN commit r17818.
2016-03-02 16:38:05 +00:00
23d37f188a
cleanup of some missing tabs
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This was SVN commit r17817.
2016-03-02 16:25:14 +00:00
e99e7e33ba
Diplomacy manager cleanup.
...
Split openDiplomacy into four smaller functions, starting with
diplomacyFormatAttackRequestButton in this commit.
Hide the button if the user has no allies and after defeat/win.
This was SVN commit r17816.
2016-03-02 16:23:46 +00:00
af396c9bf9
Player-component cleanup.
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Remove deprecated for-each and inline a variable.
This was SVN commit r17815.
2016-03-02 15:00:24 +00:00
458b4a6567
Prohibit user-initiated diplomacy-changes in the simulation while ceasefire is active, refs #2749 .
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This was SVN commit r17814.
2016-03-02 14:43:18 +00:00
012b686e7c
Two early returns. Refs #3265 .
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This was SVN commit r17813.
2016-03-02 13:42:47 +00:00
163af24a6c
cleanup in petra, patch by otero
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This was SVN commit r17812.
2016-03-01 17:57:19 +00:00
9c6082ec23
fix garrison aura from heros, patch by fatherbushido
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This was SVN commit r17811.
2016-03-01 17:19:16 +00:00
04c94da3cb
add some missing spaces in previous commit
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This was SVN commit r17810.
2016-03-01 17:12:38 +00:00
c9b0db7f5f
Techs can now modify an aura
...
Wonder population bonus is now an aura (reverted when the wonder is
destroyed) with 10 pop (wonder) with an additionnal +40 with the tech
patch by fatherbushido
This was SVN commit r17809.
2016-03-01 17:10:42 +00:00
b88fd4fe09
fix typo from 8a3bbdf4db
...
This was SVN commit r17808.
2016-02-29 17:21:35 +00:00
ba0700f612
garrisoning only works between mutual allies
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This was SVN commit r17806.
2016-02-28 12:58:52 +00:00
ae309ed550
Replace the inscription on the altar in the main menu background.
...
The new inscription fits better with the scene, set in Sparta, and is
the Greek original epitaph written on the Cenotaph of Thermopylae,
according to Herodotus:
"Go, tell the Spartans, stranger passing by, that here, obedient to
their laws, we lie."
The previous inscription was apparently a fraction of a sentence and was
about Spartan foreign policy in Ionia.
Suggestion and research by Danny, art by wowgetoffyourcellphone.
This was SVN commit r17805.
2016-02-27 21:31:59 +00:00
c2fad862d8
Correct a typo in 2b0c40d7b2
, thanks fede for reporting, fixes #3794 .
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This was SVN commit r17804.
2016-02-26 22:40:22 +00:00
652ec4f8e5
fix some resetting of gatherer walk animation
...
This was SVN commit r17802.
2016-02-24 18:57:23 +00:00
ec43274e2b
drop carried resources when finishing to build a dropsite
...
This was SVN commit r17801.
2016-02-24 18:49:28 +00:00
05cf535c58
do not drop resources when garrisoning in allied structure
...
This was SVN commit r17800.
2016-02-24 17:45:13 +00:00
632901043e
Give the mauryan pillar of ashoka a trade speed bonus, fixes #3639 .
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This was SVN commit r17799.
2016-02-23 23:30:42 +00:00
4ebcae8fa6
Highlight unassigned players in the player-assignments dropdown. Sort by player index. Based on patch by dalerank, fixes #3508 .
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This was SVN commit r17798.
2016-02-23 22:40:43 +00:00
8b85b72dfc
Fix water-terrain painting following 6cc00f6a82
. Based on patch by niektb.
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This was SVN commit r17797.
2016-02-23 17:47:55 +00:00
2b0c40d7b2
Translate some untranslated strings, refs #3665 .
...
Add a chat message if the control-all units cheat was used, refs #2676 .
This was SVN commit r17796.
2016-02-23 17:29:39 +00:00
df42b9caba
Commands.js cleanup.
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This was SVN commit r17795.
2016-02-23 15:51:09 +00:00
e10ff35869
Commands.js cleanup. Remove unneeded characters of all sorts and use "early-continues".
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This was SVN commit r17794.
2016-02-23 15:04:28 +00:00
b60c6f6b15
Commands.js cleanup - fix whitespace.
...
This was SVN commit r17793.
2016-02-23 14:52:20 +00:00
8a3bbdf4db
Commands.js cleanup. Fix remaining for-each loops and increment operators.
...
This was SVN commit r17792.
2016-02-23 14:49:03 +00:00
e953ca23ba
Commands.js cleanup. Replace deprecated for-each.
...
This was SVN commit r17791.
2016-02-23 14:36:50 +00:00
3a502c0d21
Commands.js cleanup, use fat-arrows.
...
This was SVN commit r17790.
2016-02-23 14:13:46 +00:00
844566c787
Translate the developer-overlay notification at the receiving end, fixes #3304 .
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This was SVN commit r17789.
2016-02-23 12:27:34 +00:00
7a5d75be11
Better placement for initial resources on Island Stronghold, based on patch by niektb, refs #3455 .
...
First place all starting entities before placing initial resources to
avoid placing them on each other.
Don't place initial mines near the territory of allies.
This was SVN commit r17788.
2016-02-23 11:51:16 +00:00
c6804aad35
Small RMS library style improvement.
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This was SVN commit r17787.
2016-02-23 10:46:32 +00:00
fc298eb3f5
Show time-notifications to observers, refs #3168 .
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This was SVN commit r17786.
2016-02-22 22:53:48 +00:00
b68654b52d
Inlining this is not possible due to the closure.
...
This was SVN commit r17785.
2016-02-22 17:23:46 +00:00
97c3a166a8
Don't shoot an undocumented arrow from UnitAI if the entity also has a BuildingAI component shooting arrows. Fixes #3763 .
...
Instead, add the arrow to the affected unit templates (except bireme and
trireme, refs #3196 ).
This was SVN commit r17784.
2016-02-22 17:01:16 +00:00
94ccb153a6
BuildingAI style fixes, refs #3763 .
...
Remove a duplicate targetUnits-, some useless length-checks and unneeded
comments.
This was SVN commit r17783.
2016-02-22 16:44:57 +00:00
8f630789e6
Add/move the Mercenary
tag to VisibleClasses
, so that all mercenaries are influenced by auras and techs.
...
Patch by fatherbushido, fixes #3770 .
This was SVN commit r17782.
2016-02-22 11:13:31 +00:00
6006edf031
Revert approach to detect offline players without remembering disconnect messages, since it doesn't work for entities of unassigned players. Refs #3677 .
...
Remove unused AIManager.
Inline playerData.
This was SVN commit r17780.
2016-02-20 17:37:19 +00:00
6e9fd4ccf2
fix the ungarrison-all command from allied structures
...
This was SVN commit r17779.
2016-02-20 15:04:00 +00:00
7918347342
Hide the offline-hint for gaia, refs #3677 .
...
Inline some variables.
This was SVN commit r17777.
2016-02-19 14:36:36 +00:00
4cda0b7040
Don't show the offline hint for AI-assigned players, refs #3677 .
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This was SVN commit r17774.
2016-02-18 14:46:45 +00:00
6cc00f6a82
Reduce base-height of the random map island stronghold, so units don't walk too far into the water. Patch by niektb, refs #3455 .
...
This was SVN commit r17773.
2016-02-18 13:50:10 +00:00
f8b20d181d
Add chat-addressee dropdown, refs #1767 .
...
Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes #3441 .
This was SVN commit r17771.
2016-02-18 01:09:56 +00:00
365cbf5b64
Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769 .
...
This was SVN commit r17770.
2016-02-17 23:27:36 +00:00
5aa7a232a4
Ceasefiremanager cleanup.
...
Let instead of var.
Remove unneeded comments.
Remove trailing whitespace.
This was SVN commit r17767.
2016-02-16 16:23:40 +00:00
badc75b0ad
Show wall-aura in the construction tooltip. Patch by s0600204, fixes #3766 .
...
This was SVN commit r17762.
2016-02-15 16:18:57 +00:00
ab57951198
Don't lose the player-offline hint on diplomacy change. Patch by dalerank, fixes #3677 .
...
Also remove the "disconnected" property which has apparently never been
used since its introduction in 81f5e0ac5f
.
This was SVN commit r17760.
2016-02-15 15:38:56 +00:00
5485f50948
Defeat the player if the only building owned is an athenian theatron. Patch by fatherbushido, refs #3229 .
...
This was SVN commit r17759.
2016-02-15 13:08:59 +00:00
9ec4f35959
Improve and fix some wrong observer-checks that didn't take defeated players into account. Refs #3168 , #3215 .
...
Introduce isPlayerObserver to easily cover that case.
Move some checks and updates into selectViewPlayer and eliminate
setObserverMode.
Initialize the music before changing the perspective.
This was SVN commit r17758.
2016-02-15 12:53:06 +00:00
e3bd2e3fa8
Session cleanup, some simplifications.
...
This was SVN commit r17757.
2016-02-15 11:39:02 +00:00
823fe17dd4
Entity selection cleanup.
...
Replace deprecated for-each and remove trailing whitespace.
This was SVN commit r17755.
2016-02-14 23:25:28 +00:00
cb4f8989f1
add a small vision range for aggressive/violent animals, refs #3783
...
This was SVN commit r17754.
2016-02-14 17:08:55 +00:00
ecb65cd58d
petra cleanup
...
This was SVN commit r17753.
2016-02-13 16:28:23 +00:00
2695e7c77b
Remove trailing whitespace, refs #3586 .
...
This was SVN commit r17752.
2016-02-13 11:44:46 +00:00
07133ceb8c
fix sound options not propagated to sound manager when reverting/resetting options
...
This was SVN commit r17749.
2016-02-09 19:00:10 +00:00
ac1f935bad
Split GUI updates from onSimulationUpdate.
...
This was SVN commit r17743.
2016-02-08 14:01:21 +00:00
971d70fa99
allows the user to restore the default game options, refs #3737
...
This was SVN commit r17739.
2016-02-07 15:10:44 +00:00
43f358563c
when saving an option to file, write only that value and not all the content of the user configDB, refs #3737
...
This was SVN commit r17738.
2016-02-07 11:31:23 +00:00
a2f7d4d82a
Show fog of war in observermode, fixes #3168 .
...
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
875a774da9
New random map "Island Stronghold" by _kali, reworked by niektb. Refs #3455 .
...
This was SVN commit r17734.
2016-02-06 12:30:40 +00:00
b973eebeda
Add color indicator to the playerselection in observermode, refs #3168 .
...
This was SVN commit r17733.
2016-02-06 12:19:02 +00:00
22f5b00fce
Implement network-warnings, fixes #3264 .
...
Shows a notification if the local client or other players connections
timeout or have bad latency.
This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
4d41bd9622
reorganize options, adding dependences, refs #3737
...
This was SVN commit r17729.
2016-02-02 21:50:00 +00:00
6052716a78
Random-map-script cleanup.
...
Move duplicate code of the area- and object-group placing methods to
retryPlacing and two coordinate-randomization functions.
Remove three unused functions (println obsolete since 0e0ed94926
,
chooseRand and its helper argsToArray since before 34f1817869
).
Inline local calls to GetMapSize() and IsCircularMap(). Keep unused
isCircularMap for API access. Cache variables when retrying.
Map-generation can finish 2% faster.
This was SVN commit r17728.
2016-02-02 16:33:36 +00:00
fdc67768f0
Random random-map-script cleanup.
...
Simplify sortPlayers.
Use [] instead of new Array.
Remove unneeded braces.
Use JSDoc comments.
Use let instead of var.
This was SVN commit r17727.
2016-02-02 13:35:03 +00:00