c30f7a40e0
no need to check errors after destroying context, clean up some OpenAL interface calls
...
This was SVN commit r13371.
2013-04-25 10:48:34 +00:00
8324e0f665
add missing music list files
...
This was SVN commit r13369.
2013-04-24 19:27:16 +00:00
71486bd57d
SoundManager supports playlists
...
This was SVN commit r13368.
2013-04-24 12:03:42 +00:00
503b481468
handle initialization errors cleanly, clean stuff up
...
This was SVN commit r13359.
2013-04-18 03:24:20 +00:00
2a3f1cb412
eliminate most warnings produced by Cppcheck
...
This was SVN commit r13356.
2013-04-12 03:10:54 +00:00
0cad19ecec
double check that the sound manager has been created before using
...
This was SVN commit r13353.
2013-04-10 12:03:17 +00:00
b301d5c84d
fades music in and out when switching to background, also honors g_PauseOnFocusLoss
...
This was SVN commit r13352.
2013-04-10 11:51:42 +00:00
c9a5d5cee5
pause music and ambient sounds when game pauses
...
This was SVN commit r13347.
2013-04-07 04:13:15 +00:00
c71ddae359
Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
...
This was SVN commit r13345.
2013-04-05 21:40:49 +00:00
161d6c1ba7
Improves SDL 2.0 support
...
This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
16de5c75ac
Adds game speed option to match setup, adds in-game control for single player games, fixes #785 .
...
Refactors some GUI utility functions.
This was SVN commit r13340.
2013-04-03 23:24:22 +00:00
a317cd9cba
Fixes memory leak and removes unused code in WaterManager, fixes #1891 , refs #1852
...
This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
74df28f952
Fix --without-pch build
...
This was SVN commit r13333.
2013-04-02 15:44:42 +00:00
afde8b04fd
Deletes "obsolete and rubbish" textureconv
...
This was SVN commit r13330.
2013-03-31 23:53:53 +00:00
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
...
Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
475c722327
Fix serialization issues with Aegis.
...
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
6f78224f8d
Fixes tooltip in Atlas' locked teams checkbox.
...
Adds scrollbar to environment panel and reorganizes controls.
This was SVN commit r13324.
2013-03-23 19:22:11 +00:00
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
...
Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
03c3b1daa3
Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting.
...
This was SVN commit r13303.
2013-03-16 12:55:03 +00:00
5af7544918
Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
...
This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
...
This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
4edbd21714
elimate small memory leaks in SoundManager
...
This was SVN commit r13283.
2013-03-14 02:59:31 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
...
Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
...
This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
56784aceab
Fix signed/unsigned comparison warning.
...
This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
b75183eba2
remove log entries concerning sound manager distress mode
...
This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
...
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
...
Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
0d7e6b7880
Use pimpl idiom for ThreadDebugger.
...
This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
...
This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
...
This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
...
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
8c756b507a
Fix non-pch build. Maybe use pimpl idiom instead.
...
This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
...
This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
8777f68aa0
Fix rotation interpolation. Refs #1846 .
...
This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
d892e1887a
My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
...
This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
28200e6a04
The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
...
This was SVN commit r13239.
2013-03-07 14:27:34 +00:00
73951b75fc
Adds the server-side part of the javascript debugger. Refs #410
...
This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
f5be596ee8
Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
...
This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
081721c679
Fix the build and stops the AI from creating tons of AI dump images for no good reason.
...
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
...
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
...
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
21f13f9683
Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846 .
...
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
efd42ef490
fixes windows compile error and some nuused param warnings
...
This was SVN commit r13217.
2013-03-03 22:28:26 +00:00
ed8746e798
remove log message
...
This was SVN commit r13210.
2013-03-01 14:23:28 +00:00
e4a9312c46
newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
...
This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
284e9cd230
Improves frame rate counter to give smoother results, patch by sbte. Fixes #1016
...
This was SVN commit r13204.
2013-02-26 21:50:38 +00:00
e283e75d84
Updates example component documentation
...
This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
10373892be
Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
...
Adds Super+Q hotkey to close the game on OS X.
This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
ca92e50048
Adds notification tooltips for building placement, fixes #921 .
...
Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00