dfa8176007
Allow 0.0.0.0 IP in StunClient tests added in 2034136560
.
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Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
88b426dc59
Fix the issues with entvalidate.py
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It doesn't properly handle mixins / special templates
On python 3.8+, XML elements are no longer sorted and this fails
validation against entity.rng
mixins are not properly applied because the | split is incorrect (3
max items instead of 2)
merge="" is not supported
Parents aren't always passed when they should be.
on windows it is incorrectly assumed that the encoding is 1252
Patch by: @baco
Tweaks by: @Stan
Based on a patch by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4698
This was SVN commit r27161.
2022-10-22 16:24:45 +00:00
426edbc399
Reset m_EndsWithSpace to fix the uninitialized read of it introduced in f4128208de
.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4806
This was SVN commit r27160.
2022-10-22 15:21:34 +00:00
47aae99fbe
Skips renderer resources preloading for screenshots.
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This was SVN commit r27156.
2022-10-13 21:46:08 +00:00
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
b59e798ef4
Moves network/fsm.* to network/FSM.*.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4797
This was SVN commit r27150.
2022-10-12 18:16:27 +00:00
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
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This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
344ec2c166
Reduces uniforms sizes for the minimap shader.
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This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
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This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
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This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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This was SVN commit r27138.
2022-10-09 12:21:26 +00:00
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
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This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
dffde00e5f
Reduces uniforms sizes for the Canvas2D shader.
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Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
178850cb23
Replaces border color of sampler by enum.
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This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
ecab4595c3
Merges a duplication of CColor tests files introduced in 2c14d94559
.
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This was SVN commit r27133.
2022-10-07 23:19:12 +00:00
ca427529c0
Fixes include guards of CDeviceCommandContext headers.
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This was SVN commit r27132.
2022-10-07 23:02:15 +00:00
4079818187
Fixes CGradientTexture backend name.
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This was SVN commit r27131.
2022-10-07 22:55:30 +00:00
61019c0e91
Removes unused minimap shader variants.
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This was SVN commit r27130.
2022-10-07 22:52:23 +00:00
ef9057239a
Fix notes in 0a4ba039b4
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This was SVN commit r27129.
2022-10-07 12:39:23 +00:00
0a4ba039b4
Update ifdef condition for MCST-LCC compiler (E2K)
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Patch by: @r-a-sattarov
Differential Revision: https://code.wildfiregames.com/D4795
This was SVN commit r27128.
2022-10-07 07:44:40 +00:00
4d77de66d4
Removes GUI dependency from Canvas2D.
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Initially the GetDefaultGuiMatrix function was added in 4113aa0a36
and
renamed in 04c63a4093
.
This was SVN commit r27111.
2022-10-04 20:25:39 +00:00
adc6447b7b
Fixes vertex attribute stride in Canvas2D.
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This was SVN commit r27110.
2022-10-04 19:38:40 +00:00
75518d0e15
Removes drawing via IDeviceCommandContext from CMinimap.
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Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4779
This was SVN commit r27109.
2022-10-04 19:32:42 +00:00
bd7b9b884a
Fixes out of bounds on each match start in Profiler2 introduced in 3cbe96d24c
. Refs #6620
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Differential Revision: https://code.wildfiregames.com/D4787
This was SVN commit r27108.
2022-10-04 19:28:21 +00:00
296daea4ba
Cleanups CShaderParams::SItems comparisons.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4689
This was SVN commit r27107.
2022-10-04 19:13:44 +00:00
6ca43f056d
Adds PS::span and std::string_view to CmdLineArgs.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4677
This was SVN commit r27106.
2022-10-04 19:08:39 +00:00
f68528777f
Bump version to alpha 27.
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Last alpha 26 commit was [[SVN:27104]]
Accepted by: @asterix , @vladislavbelov
Discussed with: @Freagarach , @wraitii , @implodedok , @Itms
Refs: #6625
Differential Revision: https://code.wildfiregames.com/D4789
This was SVN commit r27105.
2022-10-04 17:05:11 +00:00
a72fa8f7c7
Remove code for the lobby bots from SVN
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This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots .
Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27094.
2022-09-11 13:21:41 +00:00
7f5e664eec
Remove code for the lobby bots from SVN
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This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots .
Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27093.
2022-09-11 13:14:20 +00:00
6109fd3ee0
Fix the check translation script failing.
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This was SVN commit r27091.
2022-09-10 17:16:32 +00:00
f616327f2d
Revert 10554eb5b1
as it prevents building on FreeBSD.
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This was SVN commit r27081.
2022-09-01 20:39:46 +00:00
6be7bd0677
Fixes space correction after f4128208de
.
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Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D4774
This was SVN commit r27077.
2022-08-30 17:46:33 +00:00
2ee13983a1
Minor fixes for NSIS - Windows distribution script, HTTP > HTTPS.
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Reviewed By: Stan
Differential Revision: https://code.wildfiregames.com/D4756
This was SVN commit r27073.
2022-08-26 16:01:57 +00:00
d286080285
Fixes the default number of workers in TaskManager in case of zero hardware_concurrency.
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Differential Revision: https://code.wildfiregames.com/D4768
This was SVN commit r27064.
2022-08-20 20:40:05 +00:00
2285d84d3d
Fix warning reported by the NOPCH automatic CI.
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This was SVN commit r27063.
2022-08-20 12:25:19 +00:00
e947dcb23c
Fix ab16e60afa
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Reported by: @Langbart
Accepted by: @Vladislavbelov
Tested by: @Langbart
Fixes : #6603
Differential Revision: https://code.wildfiregames.com/D4765
This was SVN commit r27058.
2022-08-16 14:57:28 +00:00
ab16e60afa
Fix previous commit.
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This was SVN commit r27056.
2022-08-14 18:22:48 +00:00
c9dc8676a6
Fix mod installation in non latin folders. Use OSString for consistency.
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Refs e7ab22286e
Refs 880a797ce0
Refs 404e1a9a4a
Refs 52baaa4bbd
This was SVN commit r27055.
2022-08-14 17:55:08 +00:00
880a797ce0
Fix replay cache creation in non latin folders.
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IRC:
https://irclogs.wildfiregames.com/%230ad-dev/2022-08-14-QuakeNet-%230ad-dev.log
Reported by: @AirXonix2
Thread:
https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514734
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4763
This was SVN commit r27054.
2022-08-14 17:23:50 +00:00
95106b2d9b
Fixes crash in Atlas when switching from the Actor viewer. Fixes #6524
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4732
This was SVN commit r27041.
2022-08-10 17:17:24 +00:00
759aa333a5
Add a function to handle custom phase techs, so they do not show as unused.
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Fix autostart files being marked as unused.
Fix an issue with the researcher component. Patch by: @marder
Refs https://code.wildfiregames.com/D4750
Refs #6587
Fixes ca82935dfc
This was SVN commit r27033.
2022-08-06 15:06:03 +00:00
fb94d8aa59
Fix writing mod.json on Windows in non Latin user folders.
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Accepted by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4741
This was SVN commit r27031.
2022-08-05 17:55:49 +00:00
9d2275e26b
Fix assertion when trying to draw a line with one point. This would trigger an ensure if one enabled the unitmotion overlay.
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Patch by: @vladislavbelov
This was SVN commit r27016.
2022-07-25 20:08:03 +00:00
ca82935dfc
Add techs and auras to the list of possibly missing files.
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Refs: #6544
Accepted by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4725
This was SVN commit r26991.
2022-06-27 14:31:16 +00:00
ec723428d1
Logic fix for very high shadows on very large screens.
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ON large screens like 5120x1440 calculated shadow map was 32768. That
was 16x more than high setting, 32x more than medium setting and 64x
more than low setting.
After this change shadow map sizes using very high setting by resolution
will be following:
1920x1080 - 4096
2560x1440 - 4096
3840x1440 - 4096
5120x1440 - 8192
3840x2160 - 4096
7680x4320 - 8192
Patch by: @karmux
Reviewed by: @vladislavbelov , @Stan
Differential Revision: https://code.wildfiregames.com/D4723
This was SVN commit r26983.
2022-06-23 17:04:13 +00:00
833f8d0e79
Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as suggested by @vladislavbelov .
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192 worked as well but the error spam isn't really nice going above 256
is madness anyway.
Reported by: @Langbart
Fixes : #6578
This was SVN commit r26969.
2022-06-20 07:12:43 +00:00
8ee8e63bcc
Fixes same sequenced frames for LOS smooth textures. Fixes #6569
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4700
This was SVN commit r26950.
2022-06-17 19:42:48 +00:00
28e46ba765
Groups close minimap icons by path and color to decrease their visible count.
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Comments By: phosit, Stan
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4702
This was SVN commit r26949.
2022-06-17 19:40:50 +00:00
274fe129a1
Change deprecated binary_negate<> to not_fn<>
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Deprecated in C++17
Patch by: jprahman
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4693
This was SVN commit r26939.
2022-06-12 08:45:39 +00:00