eea6c21d40
Remove L10n::DictionaryDeleter added in d6ddc4f3ac
.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4817
This was SVN commit r27197.
2022-11-04 20:52:28 +00:00
Angen
cde8b7fae8
Missed file
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This was SVN commit r27195.
2022-11-03 17:29:46 +00:00
Angen
b7c0878cef
Save configuration once when possible
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Differential revision: D4818
Reduce how many times configuration is written into the file pointed out
by @nani and @Freagarach in D4616
Also fix bug in 281bb0b2ec
This was SVN commit r27194.
2022-11-03 16:44:47 +00:00
Angen
281bb0b2ec
Remove user.cfg from javascript
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remove path from javascript
path is defined by the configuration scope
combine some calls
remove not needed calls
Differential revision: D4616
Accepted by: @Freagarach , @nani
Comments by: @phosit
This was SVN commit r27192.
2022-11-02 07:21:25 +00:00
wackyserious
2b94c6ca27
Han Officer Helmet (New)
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This was SVN commit r27191.
2022-11-02 01:54:00 +00:00
8c4df2f729
native
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This was SVN commit r27190.
2022-11-01 19:00:09 +00:00
64888e710a
[Alpha 27] [Art] Improve the look of a bunch of eyecandy rocks.
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This was SVN commit r27189.
2022-11-01 18:48:20 +00:00
Angen
f1874ec196
Add color mixer
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Add option to pick colour with sliders
Differential revision: D4597
Comments by: @Stan , @vladislavbelov , @Langbart, @elexis
This was SVN commit r27188.
2022-11-01 11:46:14 +00:00
480bc48194
Removes unused debug print of backend inside CVideoMode forgotten in 912202ff0c
.
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This was SVN commit r27185.
2022-10-30 00:43:45 +00:00
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
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This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
b54ace20ea
Stores available locales in L10n by value instead of std::unique_ptr.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4764
This was SVN commit r27183.
2022-10-29 23:41:01 +00:00
2d0cde4e64
Disallows backend buffer uploading inside framebuffer pass.
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Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
a6a9355b2c
[Alpha 27][Art][Actors][Flora] Improve the grass sprites to use a smoothed mesh model instead of models that aren't smoothed.
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Also try to reduce a little of the trans overlap with some of the
textures.
This was SVN commit r27181.
2022-10-28 22:41:49 +00:00
e7d8ed33a6
[A27][Maps] Forgot to set a map preview for zagros_mountains_2p.xml
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This was SVN commit r27179.
2022-10-27 03:34:43 +00:00
13aae37a32
[Alpha 27] [Art] Add a missing material.
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This was SVN commit r27178.
2022-10-27 03:25:52 +00:00
d3a20238de
[Alpha 27] [Maps] [Terrains] Add a new Persia biome terrain set and a newly updated Zagros Mountains skirmish map to showcase it.
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Only 4 new textures, as the biome extensively uses the flexibility of
the terrain system to pull assets from other biomes and form a coherent
new biome.
This was SVN commit r27177.
2022-10-27 03:20:22 +00:00
0ede6c550e
[A27] Fix 1 terrain, add 1 missing terrain, both for Aegean.
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This was SVN commit r27176.
2022-10-26 19:20:05 +00:00
3dad53a7ee
Fixes without PCH build in StunClient missing include for std::byte added in 895e4e6aa6
.
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Differential Revision: https://code.wildfiregames.com/D4814
This was SVN commit r27174.
2022-10-26 00:15:27 +00:00
968fd50fb0
Moves Backend enum from CVideoMode to backends.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
b141204875
Allow to have more than 8 colors in the drop down.
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Actual colors will be another commit.
Discussed with: @wowgetoffyourcellphone .
Differential Revision: https://code.wildfiregames.com/D4811
This was SVN commit r27172.
2022-10-24 12:43:30 +00:00
f62e1457de
Remove redundant references to deleted .dtd files
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We only use relaxng and that confuses other linters like xmllint.
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4748
This was SVN commit r27170.
2022-10-23 17:06:51 +00:00
dd15a65fcd
Civ backgrounds for minimap
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Comments by: @marder , @Freagarach
Differential Revision: https://code.wildfiregames.com/D4271
This was SVN commit r27169.
2022-10-23 16:50:30 +00:00
5d15f50fa7
[Alpha 27][Art][Technologies] Some new technology portraits.
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This was SVN commit r27168.
2022-10-23 15:53:43 +00:00
8691674cc6
Moves skybox vertex array creation and uploading before its rendering.
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This was SVN commit r27167.
2022-10-23 14:47:23 +00:00
a86ba870b7
[Alpha 27][Art] Choose better foundation actors for a few structures.
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This was SVN commit r27166.
2022-10-23 13:03:08 +00:00
228fff14e4
Splits minimap entities rendering and moves buffer uploading before drawing.
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This was SVN commit r27165.
2022-10-22 21:00:13 +00:00
dfa8176007
Allow 0.0.0.0 IP in StunClient tests added in 2034136560
.
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Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
2402f05201
Fix incorrect paths in LICENSE.txt and improve wording slightly.
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Rebased from a
Patch by: @elexis
Accepted by: @asterix
Comments by: @smiley
Differential Revision: https://code.wildfiregames.com/D1664
This was SVN commit r27163.
2022-10-22 18:29:39 +00:00
de9021a8fc
[Alpha 27] [Art] [Textures] Some new technology portraits by @real_tabasco_sauce
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This was SVN commit r27162.
2022-10-22 18:09:19 +00:00
88b426dc59
Fix the issues with entvalidate.py
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It doesn't properly handle mixins / special templates
On python 3.8+, XML elements are no longer sorted and this fails
validation against entity.rng
mixins are not properly applied because the | split is incorrect (3
max items instead of 2)
merge="" is not supported
Parents aren't always passed when they should be.
on windows it is incorrectly assumed that the encoding is 1252
Patch by: @baco
Tweaks by: @Stan
Based on a patch by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4698
This was SVN commit r27161.
2022-10-22 16:24:45 +00:00
426edbc399
Reset m_EndsWithSpace to fix the uninitialized read of it introduced in f4128208de
.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4806
This was SVN commit r27160.
2022-10-22 15:21:34 +00:00
8612fb0f4f
Fix 16-bit texture introduced in f841c1fac0
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This was SVN commit r27158.
2022-10-17 12:33:36 +00:00
47aae99fbe
Skips renderer resources preloading for screenshots.
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This was SVN commit r27156.
2022-10-13 21:46:08 +00:00
f841c1fac0
[Alpha 27][Maps] Add a new cliff terrain for the Aegean-Anatolian biome and color correct 2 of that biome's grass terrains.
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This was SVN commit r27155.
2022-10-13 16:50:53 +00:00
e5bdd589cb
[Alpha 27] [Art] [Maps] Add a new "Baltic-Nordic" biome for terrains.
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This was SVN commit r27154.
2022-10-13 16:48:38 +00:00
edfd557374
[Alpha 27] [Maps] Use better/new placement obstructors on Cisalpine Winter's frozen lakes.
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This was SVN commit r27153.
2022-10-13 15:39:21 +00:00
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
b59e798ef4
Moves network/fsm.* to network/FSM.*.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4797
This was SVN commit r27150.
2022-10-12 18:16:27 +00:00
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
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This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
344ec2c166
Reduces uniforms sizes for the minimap shader.
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This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
1cd1715088
Removes unused UV2 from minimap shader and reorders parameters types.
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This was SVN commit r27146.
2022-10-11 20:56:00 +00:00
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
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This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
2ca0fd6ffb
[Fix] Remove the remnants of the Han rice resource
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It is unused at this point and causes their farming upgrades to be
non-functional
Accepted by: @Silier @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4791
This was SVN commit r27144.
2022-10-11 15:26:53 +00:00
856e876148
Only have capturing entities contribute to the capture regenrate.
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Only entities which have capture attack themselves will contribute to
the regen-rate of a structure.
The `garrisonRegenRate` is now a multiplier how much each unit
contributes their strength.
Quite some gameplay change, but we can experiment with this.
Differential revision: https://code.wildfiregames.com/D4679
Comments by: @chrstgtr, @marder , @wraitii
This was SVN commit r27142.
2022-10-10 05:36:27 +00:00
a315f90980
Implement emergency recognition for PetraAI.
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First patch for an emergency mode. This implements a rudimentary
detection strategy.
The current effect is a shout-out for help.
Patch by: @JCWasmx86
Differential revision: https://code.wildfiregames.com/D4645
Refs. #2195
This was SVN commit r27141.
2022-10-10 05:09:23 +00:00
4e52613ca2
[Alpha 27] [Maps] Improve Deccan Plateau skirmish map with new terrains, better lighting, etc.
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This was SVN commit r27140.
2022-10-09 23:22:33 +00:00
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
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This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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This was SVN commit r27138.
2022-10-09 12:21:26 +00:00
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
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This was SVN commit r27137.
2022-10-09 11:47:34 +00:00