/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * (header-less) pool-based heap allocator */ #ifndef INCLUDED_ALLOCATORS_HEADERLESS #define INCLUDED_ALLOCATORS_HEADERLESS /** * (header-less) pool-based heap allocator * provides Allocate and Deallocate without requiring in-band headers; * this is useful when allocating page-aligned I/O buffers * (headers would waste an entire page per buffer) * * policy: * - allocation: first exhaust the freelist, then allocate more * - freelist: address-ordered good fit, always split blocks * - coalescing: immediate * mechanism: * - coalescing: boundary tags in freed memory with distinct bit patterns * - freelist: segregated range lists of power-of-two size classes * * note: this module basically implements a (rather complex) freelist and * could be made independent of the Pool allocation scheme. however, reading * neighboring boundary tags may cause segmentation violations; knowing the * bounds of valid committed memory (i.e. Pool extents) avoids this. **/ class HeaderlessAllocator { public: // allocators must 'naturally' align pointers, i.e. ensure they are // multiples of the largest native type (currently __m128). // since there are no headers, we can guarantee alignment by // requiring sizes to be multiples of allocationAlignment. static const size_t allocationAlignment = 16; // allocations must be large enough to hold our boundary tags // when freed. (see rationale above BoundaryTagManager) static const size_t minAllocationSize = 128; /** * @param poolSize maximum amount of memory that can be allocated. * this much virtual address space is reserved up-front (see Pool). **/ HeaderlessAllocator(size_t poolSize); /** * restore the original state (as if newly constructed). * this includes reclaiming all extant allocations. **/ void Reset(); /** * @param size [bytes] (= minAllocationSize + i*allocationAlignment). * (this allocator is designed for requests on the order of several KiB) * @return allocated memory or 0 if the pool is too fragmented or full. **/ NOTHROW_DECLARE void* Allocate(size_t size); /** * deallocate memory. * @param p must be exactly as returned by Allocate (in particular, * evenly divisible by allocationAlignment) * @param size must be exactly as specified to Allocate. **/ void Deallocate(void* p, size_t size); /** * perform sanity checks; ensure allocator state is consistent. **/ void Validate() const; private: class Impl; shared_ptr impl; }; #endif // #ifndef INCLUDED_ALLOCATORS_HEADERLESS