/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ //FormationCollection.h //Nearly identical to EntityTemplateCollection and associates i.e. EntityTemplate, Entity. //This is the manager of the entity formation "templates" #ifndef INCLUDED_FORMATIONCOLLECTION #define INCLUDED_FORMATIONCOLLECTION #include #include "lib/file/vfs/vfs_path.h" #include "ps/CStr.h" #include "ps/Singleton.h" #include "ps/Filesystem.h" #include "Formation.h" #define g_EntityFormationCollection CFormationCollection::GetSingleton() class CFormationCollection : public Singleton { typedef std::map templateMap; typedef std::map templateFilenameMap; templateMap m_templates; templateFilenameMap m_templateFilenames; public: ~CFormationCollection(); CFormation* GetTemplate( const CStrW& formationType ); int LoadTemplates(); void LoadFile( const VfsPath& path ); // Create a list of the names of all base entities, excluding template_*, // for display in ScEd's entity-selection box. void GetFormationNames( std::vector& names ); }; #endif