/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * SDL header; uses emulator on Windows, otherwise libsdl. */ #ifndef INCLUDED_SDL #define INCLUDED_SDL #include "lib/external_libraries/sdl_fwd.h" #include "lib/config2.h" // CONFIG2_WSDL #if OS_WIN && CONFIG2_WSDL # include "lib/sysdep/os/win/wsdl.h" #else # include # include // if the compiler doesn't support inlining, this header will pull // in static bswap routines. doesn't matter - modern compilers // will strip them if unused, and this is more convenient than // another header that toggles between wsdl and SDL_endian.h. # include # if MSC_VERSION # pragma comment(lib, "SDL") # pragma comment(lib, "SDLmain") # endif #endif // complete definition of our forward-declared SDL_Event (see sdl_fwd.h) struct SDL_Event_ { SDL_Event ev; }; #endif // INCLUDED_SDL