/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "TRAStarEngine.h" #ifdef USE_DCDT CTRAStarEngine::CTRAStarEngine(void) { mGoal = new AStarGoalLowLevel; } CTRAStarEngine::~CTRAStarEngine(void) { delete mGoal; } bool CTRAStarEngine::FindPath(const CVector2D &src, const CVector2D &dest, HEntity UNUSED(entity), SeDcdt& dcdtPathfinder, float radius ) { bool found = dcdtPathfinder.SearchPathFast(src.x, src.y, dest.x, dest.y, radius); return found; } #endif // USE_DCDT