function Loot() {}
Loot.prototype.Schema =
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"" +
"";
Loot.prototype.Serialize = null; // we have no dynamic state to save
Loot.prototype.GetXp = function()
{
return +(this.template.xp || 0);
};
Loot.prototype.GetResources = function()
{
return {
"food": +(this.template.food || 0),
"wood": +(this.template.wood || 0),
"metal": +(this.template.metal || 0),
"stone": +(this.template.stone || 0)
};
};
Engine.RegisterComponentType(IID_Loot, "Loot", Loot);