const PAUSE = "Pause"; const RESUME = "Resume"; /* * MENU POSITION CONSTANTS */ // Menu / panel border size const MARGIN = 4; // Includes the main menu button const NUM_BUTTONS = 8; // Regular menu buttons const BUTTON_HEIGHT = 32; // The position where the bottom of the menu will end up (currently 228) const END_MENU_POSITION = (BUTTON_HEIGHT * NUM_BUTTONS) + MARGIN; // Menu starting position: bottom const MENU_BOTTOM = 0; // Menu starting position: top const MENU_TOP = MENU_BOTTOM - END_MENU_POSITION; // Menu starting position: overall const INITIAL_MENU_POSITION = "100%-164 " + MENU_TOP + " 100% " + MENU_BOTTOM; // Number of pixels per millisecond to move const MENU_SPEED = 1.2; var isMenuOpen = false; var menu; var isDiplomacyOpen = false; // Ignore size defined in XML and set the actual menu size here function initMenuPosition() { menu = getGUIObjectByName("menu"); menu.size = INITIAL_MENU_POSITION; } // ============================================================================= // Overall Menu // ============================================================================= // // Slide menu function updateMenuPosition(dt) { if (isMenuOpen) { var maxOffset = END_MENU_POSITION - menu.size.bottom; if (maxOffset > 0) { var offset = Math.min(MENU_SPEED * dt, maxOffset); var size = menu.size; size.top += offset; size.bottom += offset; menu.size = size; } } else { var maxOffset = menu.size.top - MENU_TOP; if (maxOffset > 0) { var offset = Math.min(MENU_SPEED * dt, maxOffset); var size = menu.size; size.top -= offset; size.bottom -= offset; menu.size = size; } } } // Opens the menu by revealing the screen which contains the menu function openMenu() { // playButtonSound(); isMenuOpen = true; } // Closes the menu and resets position function closeMenu() { // playButtonSound(); isMenuOpen = false; } function toggleMenu() { if (isMenuOpen == true) closeMenu(); else openMenu(); } // Menu buttons // ============================================================================= function settingsMenuButton() { closeMenu(); closeOpenDialogs(); openSettings(true); } function chatMenuButton() { closeMenu(); closeOpenDialogs(); openChat(); } function diplomacyMenuButton() { closeMenu(); closeOpenDialogs(); openDiplomacy(); } function pauseMenuButton() { togglePause(); } function resignMenuButton() { closeMenu(); closeOpenDialogs(); pauseGame(); var btCaptions = ["Yes", "No"]; var btCode = [resignGame, resumeGame]; messageBox(400, 200, "Are you sure you want to resign?", "Confirmation", 0, btCaptions, btCode); } function exitMenuButton() { closeMenu(); closeOpenDialogs(); pauseGame(); var btCaptions = ["Yes", "No"]; var btCode = [leaveGame, resumeGame]; messageBox(400, 200, "Are you sure you want to quit?", "Confirmation", 0, btCaptions, btCode); } function openDeleteDialog(selection) { closeMenu(); closeOpenDialogs(); var deleteSelectedEntities = function () { Engine.PostNetworkCommand({"type": "delete-entities", "entities": selection}); }; var btCaptions = ["Yes", "No"]; var btCode = [deleteSelectedEntities, resumeGame]; messageBox(400, 200, "Destroy everything currently selected?", "Delete", 0, btCaptions, btCode); } // Menu functions // ============================================================================= function openSettings(pause) { getGUIObjectByName("settingsDialogPanel").hidden = false; if (pause) pauseGame(); } function closeSettings(resume) { getGUIObjectByName("settingsDialogPanel").hidden = true; if (resume) resumeGame(); } function openChat() { getGUIObjectByName("chatInput").focus(); // Grant focus to the input area getGUIObjectByName("chatDialogPanel").hidden = false; } function closeChat() { getGUIObjectByName("chatInput").caption = ""; // Clear chat input getGUIObjectByName("chatInput").blur(); // Remove focus getGUIObjectByName("chatDialogPanel").hidden = true; } function toggleChatWindow(teamChat) { closeSettings(); var chatWindow = getGUIObjectByName("chatDialogPanel"); var chatInput = getGUIObjectByName("chatInput"); if (chatWindow.hidden) chatInput.focus(); // Grant focus to the input area else { if (chatInput.caption.length) { submitChatInput(); return; } chatInput.caption = ""; // Clear chat input } getGUIObjectByName("toggleTeamChat").checked = teamChat; chatWindow.hidden = !chatWindow.hidden; } function setDiplomacy(data) { Engine.PostNetworkCommand({"type": "diplomacy", "to": data.to, "player": data.player}); } function tributeResource(data) { Engine.PostNetworkCommand({"type": "tribute", "player": data.player, "amounts": data.amounts}); } function openDiplomacy() { isDiplomacyOpen = true; var we = Engine.GetPlayerID(); var players = getPlayerData(g_PlayerAssignments); // Get offset for one line var onesize = getGUIObjectByName("diplomacyPlayer[0]").size; var rowsize = onesize.bottom - onesize.top; // We don't include gaia for (var i = 1; i < players.length; i++) { // Apply offset var row = getGUIObjectByName("diplomacyPlayer["+(i-1)+"]"); var size = row.size; size.top = rowsize*(i-1); size.bottom = rowsize*i; row.size = size; // Set background colour var playerColor = players[i].color.r+" "+players[i].color.g+" "+players[i].color.b; row.sprite = "colour: "+playerColor + " 32"; getGUIObjectByName("diplomacyPlayerName["+(i-1)+"]").caption = "[color=\"" + playerColor + "\"]" + players[i].name + "[/color]"; getGUIObjectByName("diplomacyPlayerCiv["+(i-1)+"]").caption = g_CivData[players[i].civ].Name; getGUIObjectByName("diplomacyPlayerTeam["+(i-1)+"]").caption = (players[i].team < 0) ? "None" : players[i].team+1; if (i != we) getGUIObjectByName("diplomacyPlayerTheirs["+(i-1)+"]").caption = (players[i].isAlly[we] ? "Ally" : (players[i].isNeutral[we] ? "Neutral" : "Enemy")); // Don't display the options for ourself, or if we or the other player aren't active anymore if (i == we || players[we].state != "active" || players[i].state != "active") { // Hide the unused/unselectable options for each (var a in ["TributeFood", "TributeWood", "TributeStone", "TributeMetal", "Ally", "Neutral", "Enemy"]) getGUIObjectByName("diplomacyPlayer"+a+"["+(i-1)+"]").hidden = true; continue; } // Tribute for each (var resource in ["food", "wood", "stone", "metal"]) { var button = getGUIObjectByName("diplomacyPlayerTribute"+toTitleCase(resource)+"["+(i-1)+"]"); // TODO: Make amounts changeable or change to 500 if shift is pressed var amounts = { "food": (resource=="food")?100:0, "wood": (resource=="wood")?100:0, "stone": (resource=="stone")?100:0, "metal": (resource=="metal")?100:0, }; button.onpress = (function(e){ return function() { tributeResource(e) } })({"player": i, "amounts": amounts}); button.hidden = false; } // Skip our own teams on teams locked if (players[we].teamsLocked && players[we].team != -1 && players[we].team == players[i].team) continue; // Diplomacy settings // Set up the buttons for each (var setting in ["ally", "neutral", "enemy"]) { var button = getGUIObjectByName("diplomacyPlayer"+toTitleCase(setting)+"["+(i-1)+"]"); if (setting == "ally") { if (players[we].isAlly[i]) button.caption = "x"; else button.caption = ""; } else if (setting == "neutral") { if (players[we].isNeutral[i]) button.caption = "x"; else button.caption = ""; } else // "enemy" { if (players[we].isEnemy[i]) button.caption = "x"; else button.caption = ""; } button.onpress = (function(e){ return function() { setDiplomacy(e) } })({"player": i, "to": setting}); button.hidden = false; } } getGUIObjectByName("diplomacyDialogPanel").hidden = false; } function closeDiplomacy() { isDiplomacyOpen = false; getGUIObjectByName("diplomacyDialogPanel").hidden = true; } function toggleDiplomacy() { if (isDiplomacyOpen) closeDiplomacy(); else openDiplomacy(); }; function pauseGame() { getGUIObjectByName("pauseButtonText").caption = RESUME; getGUIObjectByName("pauseOverlay").hidden = false; setPaused(true); } function resumeGame() { getGUIObjectByName("pauseButtonText").caption = PAUSE; getGUIObjectByName("pauseOverlay").hidden = true; setPaused(false); } function togglePause() { closeMenu(); closeOpenDialogs(); var pauseOverlay = getGUIObjectByName("pauseOverlay"); if (pauseOverlay.hidden) { getGUIObjectByName("pauseButtonText").caption = RESUME; setPaused(true); } else { setPaused(false); getGUIObjectByName("pauseButtonText").caption = PAUSE; } pauseOverlay.hidden = !pauseOverlay.hidden; } function openManual() { closeMenu(); closeOpenDialogs(); pauseGame(); Engine.PushGuiPage("page_manual.xml", {"page": "intro", "closeCallback": resumeGame}); } function toggleDeveloperOverlay() { var devCommands = getGUIObjectByName("devCommands"); var text = devCommands.hidden ? "opened." : "closed."; submitChatDirectly("The Developer Overlay was " + text); // Update the options dialog getGUIObjectByName("developerOverlayCheckbox").checked = devCommands.hidden; devCommands.hidden = !devCommands.hidden; } function closeOpenDialogs() { closeMenu(); closeChat(); closeDiplomacy(); closeSettings(false); }