#ifndef PRECOMPILED_H__ #define PRECOMPILED_H__ #define COLLADA_DLL #include "DLL.h" extern void Log(int severity, const char* fmt, ...); #ifdef _WIN32 # define WIN32 # define WIN32_LEAN_AND_MEAN # pragma warning(disable: 4996) #endif #include "FCollada.h" #include "FCDocument/FCDAsset.h" #include "FCDocument/FCDocument.h" #include "FCDocument/FCDocumentTools.h" #include "FCDocument/FCDAnimated.h" #include "FCDocument/FCDAnimationCurve.h" #include "FCDocument/FCDController.h" #include "FCDocument/FCDControllerInstance.h" #include "FCDocument/FCDExtra.h" #include "FCDocument/FCDGeometry.h" #include "FCDocument/FCDGeometryMesh.h" #include "FCDocument/FCDGeometryPolygons.h" #include "FCDocument/FCDGeometryPolygonsTools.h" #include "FCDocument/FCDGeometrySource.h" #include "FCDocument/FCDSceneNode.h" #include "FCDocument/FCDSkinController.h" #include "FUtils/FUDaeSyntax.h" #include "FUtils/FUFileManager.h" #include "FUtils/FUXmlParser.h" #include #include // FCollada pollutes the global namespace by defining these // to std::{min,max}, so undo its macros #undef min #undef max #endif // PRECOMPILED_H__