!!ARBvp1.0 #ifdef USE_INSTANCING PARAM instancingTransform[4] = { program.local[0..3] }; TEMP position; DP4 position.x, instancingTransform[0], vertex.position; DP4 position.y, instancingTransform[1], vertex.position; DP4 position.z, instancingTransform[2], vertex.position; MOV position.w, 1.0; #else ATTRIB position = vertex.position; #endif DP4 result.position.x, state.matrix.mvp.row[0], position; DP4 result.position.y, state.matrix.mvp.row[1], position; DP4 result.position.z, state.matrix.mvp.row[2], position; DP4 result.position.w, state.matrix.mvp.row[3], position; MOV result.color, vertex.color; END