/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "EntitySupport.h" bool CClassSet::IsMember( const CStrW& Test ) { for(size_t i = 0; i < m_Members.size(); i++) { if(m_Members[i] == Test) { // Move to Front algo (currently disabled) //std::swap(m_Members[0], m_Members[i]); return true; } } return false; } void CClassSet::Rebuild() { if( m_Parent ) m_Members = m_Parent->m_Members; else m_Members.clear(); Set newMembers; for( size_t i=0; i