/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "EntitySupport.h"
bool CClassSet::IsMember( const CStrW& Test )
{
for(size_t i = 0; i < m_Members.size(); i++)
{
if(m_Members[i] == Test)
{
// Move to Front algo (currently disabled)
//std::swap(m_Members[0], m_Members[i]);
return true;
}
}
return false;
}
void CClassSet::Rebuild()
{
if( m_Parent )
m_Members = m_Parent->m_Members;
else
m_Members.clear();
Set newMembers;
for( size_t i=0; i