/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "NetSession.h" #include "NetClient.h" #include "NetServer.h" #include "NetMessage.h" #include "NetStats.h" #include "lib/external_libraries/enet.h" #include "ps/CLogger.h" #include "scriptinterface/ScriptInterface.h" static const int CHANNEL_COUNT = 1; CNetClientSession::CNetClientSession(CNetClient& client) : m_Client(client), m_FileTransferer(this), m_Host(NULL), m_Server(NULL), m_Stats(NULL) { } CNetClientSession::~CNetClientSession() { delete m_Stats; if (m_Host && m_Server) { // Disconnect immediately (we can't wait for acks) enet_peer_disconnect_now(m_Server, NDR_UNEXPECTED_SHUTDOWN); enet_host_destroy(m_Host); m_Host = NULL; m_Server = NULL; } } bool CNetClientSession::Connect(u16 port, const CStr& server) { ENSURE(!m_Host); ENSURE(!m_Server); // Create ENet host ENetHost* host = enet_host_create(NULL, 1, CHANNEL_COUNT, 0, 0); if (!host) return false; // Bind to specified host ENetAddress addr; addr.port = port; if (enet_address_set_host(&addr, server.c_str()) < 0) return false; // Initiate connection to server ENetPeer* peer = enet_host_connect(host, &addr, CHANNEL_COUNT, 0); if (!peer) return false; m_Host = host; m_Server = peer; m_Stats = new CNetStatsTable(m_Server); if (CProfileViewer::IsInitialised()) g_ProfileViewer.AddRootTable(m_Stats); return true; } void CNetClientSession::Disconnect(u32 reason) { ENSURE(m_Host && m_Server); // TODO: ought to do reliable async disconnects, probably enet_peer_disconnect_now(m_Server, reason); enet_host_destroy(m_Host); m_Host = NULL; m_Server = NULL; SAFE_DELETE(m_Stats); } void CNetClientSession::Poll() { PROFILE3("net client poll"); ENSURE(m_Host && m_Server); m_FileTransferer.Poll(); ENetEvent event; while (enet_host_service(m_Host, &event, 0) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: { ENSURE(event.peer == m_Server); // Report the server address char hostname[256] = "(error)"; enet_address_get_host_ip(&event.peer->address, hostname, ARRAY_SIZE(hostname)); LOGMESSAGE(L"Net client: Connected to %hs:%u", hostname, (unsigned int)event.peer->address.port); m_Client.HandleConnect(); break; } case ENET_EVENT_TYPE_DISCONNECT: { ENSURE(event.peer == m_Server); LOGMESSAGE(L"Net client: Disconnected"); m_Client.HandleDisconnect(event.data); return; } case ENET_EVENT_TYPE_RECEIVE: { CNetMessage* msg = CNetMessageFactory::CreateMessage(event.packet->data, event.packet->dataLength, m_Client.GetScriptInterface()); if (msg) { LOGMESSAGE(L"Net client: Received message %hs of size %lu from server", msg->ToString().c_str(), (unsigned long)msg->GetSerializedLength()); m_Client.HandleMessage(msg); delete msg; } enet_packet_destroy(event.packet); break; } case ENET_EVENT_TYPE_NONE: break; } } } void CNetClientSession::Flush() { PROFILE3("net client flush"); ENSURE(m_Host && m_Server); enet_host_flush(m_Host); } bool CNetClientSession::SendMessage(const CNetMessage* message) { ENSURE(m_Host && m_Server); return CNetHost::SendMessage(message, m_Server, "server"); } CNetServerSession::CNetServerSession(CNetServerWorker& server, ENetPeer* peer) : m_Server(server), m_FileTransferer(this), m_Peer(peer) { } void CNetServerSession::Disconnect(u32 reason) { Update((uint)NMT_CONNECTION_LOST, NULL); enet_peer_disconnect(m_Peer, reason); } void CNetServerSession::DisconnectNow(u32 reason) { enet_peer_disconnect_now(m_Peer, reason); } bool CNetServerSession::SendMessage(const CNetMessage* message) { return m_Server.SendMessage(m_Peer, message); }