/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_OS_PATH #define INCLUDED_OS_PATH #include "lib/path.h" // rationale: // users are responsible for ensuring the path doesn't contain any forbidden // characters (including any code points >= 0x100 on anything but Windows) typedef Path OsPath; #if OS_WIN static inline const Path::String& OsString(const OsPath& path) { return path.string(); } #else static inline std::string OsString(const OsPath& path) { const Path::String& wstring = path.string(); std::string string(wstring.length(), '\0'); for(size_t i = 0; i < wstring.length(); i++) { ENSURE(wstring[i] <= UCHAR_MAX); string[i] = wstring[i]; } return string; } #endif #endif // #ifndef INCLUDED_OS_PATH