function InitGame(settings) { // This will be called after the map settings have been loaded, // before the simulation has started. // This is only called at the start of a new game, not when loading // a saved game. // No settings when loading a map in Atlas, so do nothing if (!settings) return; var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager); var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager); for (var i = 0; i < settings.PlayerData.length; ++i) { if (settings.PlayerData[i] && settings.PlayerData[i].AI && settings.PlayerData[i].AI != "") { cmpAIManager.AddPlayer(settings.PlayerData[i].AI, i+1); var cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(i+1), IID_Player); cmpPlayer.SetAI(true); } } } Engine.RegisterGlobal("InitGame", InitGame);