/* GUI utilities by Gustav Larsson gee@pyro.nu */ //#include "stdafx.h" #include "GUI.h" #include "Parser.h" using namespace std; template bool __ParseString(const CStr &Value, T &tOutput) { // TODO Gee: Unsupported, report error/warning return false; } template <> bool __ParseString(const CStr &Value, bool &Output) { if (Value == CStr(_T("true"))) Output = true; else if (Value == CStr(_T("false"))) Output = false; else return false; return true; } template <> bool __ParseString(const CStr &Value, int &Output) { Output = Value.ToInt(); return true; } template <> bool __ParseString(const CStr &Value, float &Output) { Output = Value.ToFloat(); return true; } template <> bool __ParseString(const CStr &Value, CRect &Output) { // Use the parser to parse the values CParser parser; parser.InputTaskType("", "_$value_$value_$value_$value_"); string str = (const TCHAR*)Value; CParserLine line; line.ParseString(parser, str); if (!line.m_ParseOK) { // Parsing failed return false; } int values[4]; for (int i=0; i<4; ++i) { if (!line.GetArgInt(i, values[i])) { // Parsing failed return false; } } // Finally the rectangle values Output = CRect(values[0], values[1], values[2], values[3]); return true; } template <> bool __ParseString(const CStr &Value, CClientArea &Output) { return Output.SetClientArea(Value); } template <> bool __ParseString(const CStr &Value, CColor &Output) { // Use the parser to parse the values CParser parser; parser.InputTaskType("", "_$value_$value_$value_[$value_]"); string str = (const TCHAR*)Value; CParserLine line; line.ParseString(parser, str); if (!line.m_ParseOK) { // TODO Gee: Parsing failed return false; } float values[4]; values[3] = 255.f; // default for (int i=0; i<(int)line.GetArgCount(); ++i) { if (!line.GetArgFloat(i, values[i])) { // TODO Gee: Parsing failed return false; } } Output.r = values[0]/255.f; Output.g = values[1]/255.f; Output.b = values[2]/255.f; Output.a = values[3]/255.f; return true; } template <> bool __ParseString(const CStr &Value, CGUIString &Output) { const char * buf = Value; Output.SetValue(Value); return true; } //-------------------------------------------------------- // Help Classes/Structs for the GUI implementation //-------------------------------------------------------- CClientArea::CClientArea() : pixel(0,0,0,0), percent(0,0,0,0) { } CClientArea::CClientArea(const CStr &Value) { SetClientArea(Value); } CRect CClientArea::GetClientArea(const CRect &parent) const { // If it's a 0 0 100% 100% we need no calculations if (percent == CRect(0,0,100,100) && pixel == CRect(0,0,0,0)) return parent; CRect client; // This should probably be cached and not calculated all the time for every object. client.left = parent.left + int(float((parent.right-parent.left)*percent.left)/100.f) + pixel.left; client.top = parent.top + int(float((parent.bottom-parent.top)*percent.top)/100.f) + pixel.top; client.right = parent.left + int(float((parent.right-parent.left)*percent.right)/100.f) + pixel.right; client.bottom = parent.top + int(float((parent.bottom-parent.top)*percent.bottom)/100.f) + pixel.bottom; return client; } bool CClientArea::SetClientArea(const CStr &Value) { // Get value in STL string format string _Value = (const TCHAR*)Value; // This might lack incredible speed, but since all XML files // are read at startup, reading 100 client areas will be // negligible in the loading time. // Setup parser to parse the value CParser parser; // One of the for values: // will give outputs like (in argument): // (200) <== no percent, just the first $value // (200) (percent) <== just the percent // (200) (percent) (100) <== percent PLUS pixel // (200) (percent) (-100) <== percent MINUS pixel // (200) (percent) (100) (-100) <== Both PLUS and MINUS are used, INVALID string one_value = "_[-_$arg(_minus)]$value[$arg(percent)%_[+_$value]_[-_$arg(_minus)$value]_]"; string four_values = one_value + "$arg(delim)" + one_value + "$arg(delim)" + one_value + "$arg(delim)" + one_value + "$arg(delim)_"; // it's easier to just end with another delimiter parser.InputTaskType("ClientArea", four_values); CParserLine line; line.ParseString(parser, _Value); if (!line.m_ParseOK) return false; int arg_count[4]; // argument counts for the four values int arg_start[4] = {0,0,0,0}; // location of first argument, [0] is alwasy 0 // Divide into the four piles (delimiter is an argument named "delim") for (int i=0, valuenr=0; i<(int)line.GetArgCount(); ++i) { string str; line.GetArgString(i, str); if (str == "delim") { if (valuenr==0) { arg_count[0] = i; arg_start[1] = i+1; } else { if (valuenr!=3) { arg_start[valuenr+1] = i+1; arg_count[valuenr] = arg_start[valuenr+1] - arg_start[valuenr] - 1; } else arg_count[3] = (int)line.GetArgCount() - arg_start[valuenr] - 1; } ++valuenr; } } // Iterate argument // This is the scheme: // 1 argument = Just pixel value // 2 arguments = Just percent value // 3 arguments = percent and pixel // 4 arguments = INVALID // Default to 0 int values[4][2] = {{0,0},{0,0},{0,0},{0,0}}; for (int v=0; v<4; ++v) { if (arg_count[v] == 1) { string str; line.GetArgString(arg_start[v], str); if (!line.GetArgInt(arg_start[v], values[v][1])) return false; } else if (arg_count[v] == 2) { if (!line.GetArgInt(arg_start[v], values[v][0])) return false; } else if (arg_count[v] == 3) { if (!line.GetArgInt(arg_start[v], values[v][0]) || !line.GetArgInt(arg_start[v]+2, values[v][1])) return false; } else return false; } // Now store the values[][] in the right place pixel.left = values[0][1]; pixel.top = values[1][1]; pixel.right = values[2][1]; pixel.bottom = values[3][1]; percent.left = values[0][0]; percent.top = values[1][0]; percent.right = values[2][0]; percent.bottom = values[3][0]; return true; } //-------------------------------------------------------- // Utilities implementation //-------------------------------------------------------- IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(CGUI &GUIinstance, const CStr &Object) { // if (!GUIinstance.ObjectExists(Object)) // return NULL; return GUIinstance.m_pAllObjects.find(Object)->second; } const IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(const CGUI &GUIinstance, const CStr &Object) { // if (!GUIinstance.ObjectExists(Object)) // return NULL; return GUIinstance.m_pAllObjects.find(Object)->second; } void CInternalCGUIAccessorBase::QueryResetting(IGUIObject *pObject) { GUI<>::RecurseObject(0, pObject, &IGUIObject::ResetStates); } void CInternalCGUIAccessorBase::HandleMessage(IGUIObject *pObject, const SGUIMessage &message) { pObject->HandleMessage(message); }