/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // JSInterface_Console.h // // The JavaScript wrapper around the console system #include "scripting/ScriptingHost.h" #ifndef INCLUDED_JSI_CONSOLE #define INCLUDED_JSI_CONSOLE namespace JSI_Console { enum { console_visible }; extern JSClass JSI_class; extern JSPropertySpec JSI_props[]; extern JSFunctionSpec JSI_methods[]; JSBool getProperty(JSContext* cx, JSObject* obj, jsid id, jsval* vp); JSBool setProperty(JSContext* cx, JSObject* obj, jsid id, JSBool strict, jsval* vp); JSBool getConsole(JSContext* context, JSObject* obj, jsid id, jsval* vp); void init(); JSBool writeConsole(JSContext* cx, uintN argc, jsval* vp); } #endif