function Timer() {} Timer.prototype.Schema = ""; Timer.prototype.Init = function() { this.id = 0; this.time = 0; this.timers = {}; }; Timer.prototype.GetTime = function() { return this.time; } Timer.prototype.OnUpdate = function(msg) { var dt = Math.round(msg.turnLength * 1000); this.time += dt; // Collect the timers that need to run // (We do this in two stages to avoid deleting from the timer list while // we're in the middle of iterating through it) var run = []; for (var id in this.timers) { if (this.timers[id][3] <= this.time) run.push(id); } for each (var id in run) { var t = this.timers[id]; if (!t) continue; // an earlier timer might have cancelled this one, so skip it var cmp = Engine.QueryInterface(t[0], t[1]); if (!cmp) continue; // the entity was probably destroyed try { var lateness = this.time - t[3]; cmp[t[2]](t[4], lateness); } catch (e) { var stack = e.stack.trimRight().replace(/^/mg, ' '); // indent the stack trace error("Error in timer on entity "+t[0]+", IID "+t[1]+", function "+t[2]+": "+e+"\n"+stack+"\n"); } delete this.timers[id]; } } /** * Create a new timer, which will call the 'funcname' method with arguments (data, lateness) * on the 'iid' component of the 'ent' entity, after at least 'time' milliseconds. * 'lateness' is how late the timer is executed after the specified time (in milliseconds). * Returns a non-zero id that can be passed to CancelTimer. */ Timer.prototype.SetTimeout = function(ent, iid, funcname, time, data) { var id = ++this.id; this.timers[id] = [ent, iid, funcname, this.time + time, data]; return id; }; Timer.prototype.CancelTimer = function(id) { delete this.timers[id]; }; Engine.RegisterComponentType(IID_Timer, "Timer", Timer);