/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_KEYNAME #define INCLUDED_KEYNAME // Need SDLK_* enum values. #include "lib/external_libraries/libsdl.h" class CStr8; extern void InitKeyNameMap(); extern CStr8 FindKeyName( int keycode ); extern int FindKeyCode( const CStr8& keyname ); // Pick a code which is greater than any keycodes used by SDL itself #if SDL_VERSION_ATLEAST(1, 3, 0) # define CUSTOM_SDL_KEYCODE SDL_SCANCODE_TO_KEYCODE(SDL_NUM_SCANCODES) #else # define CUSTOM_SDL_KEYCODE SDLK_LAST #endif enum { // 'Keycodes' for the mouse buttons MOUSE_LEFT = CUSTOM_SDL_KEYCODE + SDL_BUTTON_LEFT, MOUSE_RIGHT = CUSTOM_SDL_KEYCODE + SDL_BUTTON_RIGHT, MOUSE_MIDDLE = CUSTOM_SDL_KEYCODE + SDL_BUTTON_MIDDLE, #if SDL_VERSION_ATLEAST(2, 0, 0) // SDL2 doesn't count wheels as buttons, so just give them the next sequential IDs MOUSE_X1 = CUSTOM_SDL_KEYCODE + SDL_BUTTON_X1, MOUSE_X2 = CUSTOM_SDL_KEYCODE + SDL_BUTTON_X2, MOUSE_WHEELUP, MOUSE_WHEELDOWN, #elif SDL_VERSION_ATLEAST(1, 2, 13) // SDL 1.2 defines wheel buttons before X1/X2 buttons MOUSE_WHEELUP = CUSTOM_SDL_KEYCODE + SDL_BUTTON_WHEELUP, MOUSE_WHEELDOWN = CUSTOM_SDL_KEYCODE + SDL_BUTTON_WHEELDOWN, MOUSE_X1 = CUSTOM_SDL_KEYCODE + SDL_BUTTON_X1, MOUSE_X2 = CUSTOM_SDL_KEYCODE + SDL_BUTTON_X2, #else // SDL <1.2.13 doesn't support X1/X2 buttons, so define them manually MOUSE_WHEELUP = CUSTOM_SDL_KEYCODE + SDL_BUTTON_WHEELUP, MOUSE_WHEELDOWN = CUSTOM_SDL_KEYCODE + SDL_BUTTON_WHEELDOWN, MOUSE_X1 = CUSTOM_SDL_KEYCODE + SDL_BUTTON_WHEELDOWN + 1, MOUSE_X2 = CUSTOM_SDL_KEYCODE + SDL_BUTTON_WHEELDOWN + 2, #endif // 'Keycodes' for the unified modifier keys UNIFIED_SHIFT, UNIFIED_CTRL, UNIFIED_ALT, UNIFIED_SUPER, UNIFIED_LAST }; #endif // #ifndef INCLUDED_KEYNAME