#include "precompiled.h" // TODO: organise things better, rather than sticking them in Misc #include "Messages.h" #include "Vector3D.h" #include "Game.h" void AtlasMessage::Position::GetWorldSpace(CVector3D& vec) const { switch (type) { case 0: vec.Set(type0.x, type0.y, type0.z); break; case 1: vec = g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y); break; default: debug_warn("Invalid Position type"); vec.Set(0.f, 0.f, 0.f); } }