/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHSERIALIZER #define INCLUDED_HASHSERIALIZER #include "BinarySerializer.h" #include "maths/MD5.h" class CHashSerializerImpl { // We don't care about cryptographic strength, just about detection of // unintended changes and about performance, so MD5 is an adequate choice typedef MD5 HashFunc; public: size_t GetHashLength(); const u8* ComputeHash(); void Put(const char* UNUSED(name), const u8* data, size_t len) { m_Hash.Update(data, len); } private: HashFunc m_Hash; u8 m_HashData[HashFunc::DIGESTSIZE]; }; class CHashSerializer : public CBinarySerializer { public: CHashSerializer(ScriptInterface& scriptInterface); size_t GetHashLength(); const u8* ComputeHash(); }; #endif // INCLUDED_HASHSERIALIZER