/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CmpPtr.h" #include "simulation2/system/ComponentManager.h" #include "simulation2/system/SimContext.h" #include "simulation2/Simulation2.h" IComponent* QueryInterface(const CSimContext& context, entity_id_t ent, int iid) { return context.GetComponentManager().QueryInterface(ent, iid); } IComponent* QueryInterface(const CSimulation2& simulation, entity_id_t ent, int iid) { return simulation.GetSimContext().GetComponentManager().QueryInterface(ent, iid); }