/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGGDATA_H #define INCLUDED_OGGDATA_H #include "lib/config2.h" #if CONFIG2_AUDIO #include "SoundData.h" #include "lib/external_libraries/openal.h" #include "ogg.h" class COggData : public CSoundData { ALuint m_Format; long m_Frequency; public: COggData(); virtual ~COggData(); virtual bool InitOggFile(const VfsPath& itemPath); virtual bool IsFileFinished(); virtual bool IsOneShot(); virtual int FetchDataIntoBuffer(int count, ALuint* buffers); virtual void ResetFile(); protected: OggStreamPtr ogg; // int m_current_section; bool m_FileFinished; bool m_OneShot; ALuint m_Buffer[100]; int m_BuffersUsed; bool AddDataBuffer(char* data, long length); void SetFormatAndFreq(int form, ALsizei freq); ALsizei GetBufferCount(); ALuint GetBuffer(); ALuint* GetBufferPtr(); }; #endif // CONFIG2_AUDIO #endif // INCLUDED_OGGDATA_H