// rationale for allocating MemFun_t dynamically: // need to store class pointer, function, and argument for each registered // function; single static storage isn't possible. we don't want to break // C compat in the Loader.h interface, so we can't have it take care of this. // that leaves dynamic alloc or reserving some static storage freed when // load registration begins. the former is slower and requires checking // the thunked function's return value (because we mustn't free MemFun_t // if the function times out), but is simpler. template struct MemFun_t { T* const this_; int(T::*func)(void); MemFun_t(T* this__, int(T::*func_)(void)) : this_(this__), func(func_) {} // squelch "unable to generate" warnings MemFun_t(const MemFun_t& rhs); const MemFun_t& operator=(const MemFun_t& rhs); }; template static int MemFunThunk(void* param, double UNUSED(time_left)) { MemFun_t* const mf = (MemFun_t*)param; int ret = (mf->this_->*mf->func)(); if(ret <= 0) // did not time out delete mf; return ret; } template void RegMemFun(T* this_, int(T::*func)(void), const wchar_t* description, int estimated_duration_ms) { void* param = new MemFun_t(this_, func); THROW_ERR(LDR_Register(MemFunThunk, param, description, estimated_duration_ms)); } //////////////////////////////////////////////////////// template struct MemFun1_t { T* const this_; Arg arg; int(T::*func)(Arg); MemFun1_t(T* this__, int(T::*func_)(Arg), Arg arg_) : this_(this__), func(func_), arg(arg_) {} // squelch "unable to generate" warnings MemFun1_t(const MemFun1_t& rhs); const MemFun1_t& operator=(const MemFun1_t& rhs); }; template static int MemFun1Thunk(void* param, double UNUSED(time_left)) { MemFun1_t* const mf = (MemFun1_t*)param; int ret = (mf->this_->*mf->func)(mf->arg); if(ret <= 0) // did not time out delete mf; return ret; } template void RegMemFun1(T* this_, int(T::*func)(Arg), Arg arg, const wchar_t* description, int estimated_duration_ms) { void* param = new MemFun1_t(this_, func, arg); THROW_ERR(LDR_Register(MemFun1Thunk, param, description, estimated_duration_ms)); }