/* CImage by Gustav Larsson gee@pyro.nu */ #include "precompiled.h" #include "GUI.h" #include "CImage.h" #include "ogl.h" using namespace std; //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- CImage::CImage() { AddSetting(GUIST_CStr, "sprite"); } CImage::~CImage() { } void CImage::Draw() { if (GetGUI()) { float bz = GetBufferedZ(); CStr sprite; GUI::GetSetting(this, "sprite", sprite); GetGUI()->DrawSprite(sprite, bz, m_CachedActualSize); } }