// Returns an array of commands suitable for ProcessCommand() based on the rally point data. // This assumes that the rally point has a valid position. function GetRallyPointCommands(cmpRallyPoint, spawnedEnts) { var data = cmpRallyPoint.GetData(); var rallyPos = cmpRallyPoint.GetPositions(); var ret = []; for(var i = 0; i < rallyPos.length; ++i) { // Look and see if there is a command in the rally point data, otherwise just walk there. var command = undefined; if (data[i] && data[i].command) { command = data[i].command; } else { command = "walk"; } // If a target was set and the target no longer exists, or no longer // has a valid position, then just walk to the rally point. if (data[i] && data[i].target) { var cmpPosition = Engine.QueryInterface(data[i].target, IID_Position); if (!cmpPosition || !cmpPosition.IsInWorld()) { command = "walk"; } } switch (command) { case "gather": ret.push( { "type": "gather-near-position", "entities": spawnedEnts, "x": rallyPos[i].x, "z": rallyPos[i].z, "resourceType": data[i].resourceType, "resourceTemplate": data[i].resourceTemplate, "queued": true }); break; case "repair": case "build": ret.push( { "type": "repair", "entities": spawnedEnts, "target": data[i].target, "queued": true, "autocontinue": (i == rallyPos.length-1) }); break; case "garrison": ret.push( { "type": "garrison", "entities": spawnedEnts, "target": data[i].target, "queued": true }); break; case "attack-walk": ret.push( { "type": "attack-walk", "entities": spawnedEnts, "x": rallyPos[i].x, "z": rallyPos[i].z, "targetClasses": data[i].targetClasses, "queued": true }); break; case "trade": ret.push( { "type": "setup-trade-route", "entities": spawnedEnts, "source": data[i].source, "target": data[i].target, "route": undefined, "queued": true }); break; default: ret.push( { "type": "walk", "entities": spawnedEnts, "x": rallyPos[i].x, "z": rallyPos[i].z, "queued": true }); break; } } // special case: trade route with waypoints // (we do not modify the RallyPoint before, as we want it to be displayed with all way-points) if (ret.length > 1 && ret[ret.length-1].type == "setup-trade-route") { var route = []; var waypoints = ret.length - 1; for (var i = 0; i < waypoints; ++i) { if (ret[i].type != "walk") { route = undefined; break; } route.push( {"x": ret[i].x, "z": ret[i].z} ); } if (route && route.length > 0) { ret.splice(0, waypoints); ret[0].route = route; } } return ret; } Engine.RegisterGlobal("GetRallyPointCommands", GetRallyPointCommands);