/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpFootprint.h" #include "simulation2/system/InterfaceScripted.h" #include "simulation2/system/SimContext.h" #include "maths/FixedVector3D.h" JS::Value ICmpFootprint::GetShape_wrapper() { EShape shape; entity_pos_t size0, size1, height; GetShape(shape, size0, size1, height); JSContext* cx = GetSimContext().GetScriptInterface().GetContext(); JSAutoRequest rq(cx); JS::RootedObject obj(cx, JS_NewObject(cx, nullptr, JS::NullPtr(), JS::NullPtr())); if (!obj) return JS::UndefinedValue(); if (shape == CIRCLE) { JS::RootedValue ptype(cx); JS::RootedValue pradius(cx); JS::RootedValue pheight(cx); ScriptInterface::ToJSVal(cx, &ptype, "circle"); ScriptInterface::ToJSVal(cx, &pradius, size0); ScriptInterface::ToJSVal(cx, &pheight, height); JS_SetProperty(cx, obj, "type", ptype); JS_SetProperty(cx, obj, "radius", pradius); JS_SetProperty(cx, obj, "height", pheight); } else { JS::RootedValue ptype(cx); JS::RootedValue pwidth(cx); JS::RootedValue pdepth(cx); JS::RootedValue pheight(cx); ScriptInterface::ToJSVal(cx, &ptype, "square"); ScriptInterface::ToJSVal(cx, &pwidth, size0); ScriptInterface::ToJSVal(cx, &pdepth, size1); ScriptInterface::ToJSVal(cx, &pheight, height); JS_SetProperty(cx, obj, "type", ptype); JS_SetProperty(cx, obj, "width", pwidth); JS_SetProperty(cx, obj, "depth", pdepth); JS_SetProperty(cx, obj, "height", pheight); } return JS::ObjectValue(*obj); } BEGIN_INTERFACE_WRAPPER(Footprint) DEFINE_INTERFACE_METHOD_1("PickSpawnPoint", CFixedVector3D, ICmpFootprint, PickSpawnPoint, entity_id_t) DEFINE_INTERFACE_METHOD_1("PickSpawnPointBothPass", CFixedVector3D, ICmpFootprint, PickSpawnPointBothPass, entity_id_t) DEFINE_INTERFACE_METHOD_0("GetShape", JS::Value, ICmpFootprint, GetShape_wrapper) END_INTERFACE_WRAPPER(Footprint)