function Settlement() {} Settlement.prototype.Schema = ""; Engine.RegisterComponentType(IID_Settlement, "Settlement", Settlement); /* * TODO: the vague plan is that this should keep track of who currently owns the settlement, * and some other code can detect this (or get notified of changes) when it needs to. * A civcenter's BuildRestrictions component will see that it's being built on this settlement, * call MoveOutOfWorld on us (so we're invisible and only the building is visible/selectable), * tell us that its player owns us, and move us back into our original position when the building * is destroyed. Don't know if that's a sensible plan, though. */