var g_CurrentMusic = null; var g_CurrentAmbient = null; var g_MusicGain = 0.3; /* * At some point, this ought to be extended to do dynamic music selection and * crossfading - it at least needs to pick the music track based on the player's * civ and peace/battle */ function startMusic() { g_CurrentAmbient = new Sound("audio/ambient/dayscape/day_temperate_gen_03.ogg"); if (g_CurrentAmbient) { g_CurrentAmbient.loop(); g_CurrentAmbient.setGain(0.8); } g_CurrentMusic = new Sound("audio/music/germanic_peace_1.ogg"); if (g_CurrentMusic) { g_CurrentMusic.loop(); g_CurrentMusic.fade(0.0, g_MusicGain, 10.0); } } function switchMusic(track, fadeInPeriod) { if (g_CurrentMusic) g_CurrentMusic.fade(-1, 0.0, 5.0); g_CurrentMusic = new Sound("audio/music/" + track + ".ogg"); if (g_CurrentMusic) { g_CurrentMusic.loop(); if (fadeInPeriod) g_CurrentMusic.fade(0.0, g_MusicGain, fadeInPeriod); } } function stopMusic() { if (g_CurrentMusic) { g_CurrentMusic.fade(-1, 0.0, 5.0); g_CurrentMusic = null; } if (g_CurrentAmbient) { g_CurrentAmbient.fade(-1, 0.0, 5.0); g_CurrentAmbient = null; } }