function toggleDeveloperOverlay() { var devCommands = getGUIObjectByName("devCommands"); var text = devCommands.hidden? "opened." : "closed."; submitChatDirectly("The Developer Overlay was " + text); devCommands.hidden = !devCommands.hidden; } function openMenuDialog() { var menu = getGUIObjectByName("menuDialogPanel"); g_SessionDialog.open("Menu", null, menu, 156, 224, null); } function openSettingsDialog() { var settings = getGUIObjectByName("settingsDialogPanel"); g_SessionDialog.open("Settings", null, settings, 340, 224, null); } function openChat() { getGUIObjectByName("chatInput").focus(); // Grant focus to the input area getGUIObjectByName("chatDialogPanel").hidden = false; g_SessionDialog.close(); } function closeChat() { getGUIObjectByName("chatInput").caption = ""; // Clear chat input getGUIObjectByName("chatDialogPanel").hidden = true; g_SessionDialog.close(); } function toggleChatWindow() { var chatWindow = getGUIObjectByName("chatDialogPanel"); var chatInput = getGUIObjectByName("chatInput"); if (chatWindow.hidden) chatInput.focus(); // Grant focus to the input area else chatInput.caption = ""; // Clear chat input chatWindow.hidden = !chatWindow.hidden; g_SessionDialog.close(); } function togglePause() { var pauseOverlay = getGUIObjectByName("pauseOverlay"); if (pauseOverlay.hidden) { setPaused(true); getGUIObjectByName("pauseButtonText").caption = "Unpause"; } else { setPaused(false); getGUIObjectByName("pauseButtonText").caption = "Pause"; } pauseOverlay.hidden = !pauseOverlay.hidden; g_SessionDialog.close(); } function openExitGameDialog() { g_SessionDialog.open("Exit Game", "Do you really want to quit?", null, 320, 140, leaveGame); } function escapeKeyAction() { var sessionDialog = getGUIObjectByName("sessionDialog"); if (!sessionDialog.hidden) g_SessionDialog.close(); else getGUIObjectByName("chatDialogPanel").hidden = true; }