function layoutSelectionSingle() { getGUIObjectByName("detailsAreaSingle").hidden = false; getGUIObjectByName("detailsAreaMultiple").hidden = true; } function layoutSelectionMultiple() { getGUIObjectByName("detailsAreaMultiple").hidden = false; getGUIObjectByName("detailsAreaSingle").hidden = true; } // Fills out information that most entities have function displaySingle(entState, template) { // Get general unit and player data var specificName = template.name.specific; var genericName = template.name.generic != template.name.specific? template.name.generic : ""; // If packed, add that to the generic name (reduces template clutter) if (genericName && template.pack && template.pack.state == "packed") genericName += " -- Packed"; var playerState = g_Players[entState.player]; var civName = g_CivData[playerState.civ].Name; var civEmblem = g_CivData[playerState.civ].Emblem; var playerName = playerState.name; var playerColor = playerState.color.r + " " + playerState.color.g + " " + playerState.color.b + " 128"; // Indicate disconnected players by prefixing their name if (g_Players[entState.player].offline) { playerName = "[OFFLINE] " + playerName; } // Rank if (entState.identity && entState.identity.rank && entState.identity.classes) { getGUIObjectByName("rankIcon").tooltip = entState.identity.rank + " Rank"; getGUIObjectByName("rankIcon").sprite = getRankIconSprite(entState); getGUIObjectByName("rankIcon").hidden = false; } else { getGUIObjectByName("rankIcon").hidden = true; getGUIObjectByName("rankIcon").tooltip = ""; } // Hitpoints if (entState.hitpoints) { var unitHealthBar = getGUIObjectByName("healthBar"); var healthSize = unitHealthBar.size; healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints)); unitHealthBar.size = healthSize; var hitpoints = Math.ceil(entState.hitpoints) + " / " + entState.maxHitpoints; getGUIObjectByName("healthStats").caption = hitpoints; getGUIObjectByName("healthSection").hidden = false; } else { getGUIObjectByName("healthSection").hidden = true; } // TODO: Stamina var player = Engine.GetPlayerID(); if (entState.stamina && (entState.player == player || g_DevSettings.controlAll)) { getGUIObjectByName("staminaSection").hidden = false; } else { getGUIObjectByName("staminaSection").hidden = true; } // Experience if (entState.promotion) { var experienceBar = getGUIObjectByName("experienceBar"); var experienceSize = experienceBar.size; experienceSize.rtop = 100 - (100 * Math.max(0, Math.min(1, 1.0 * +entState.promotion.curr / +entState.promotion.req))); experienceBar.size = experienceSize; var experience = "[font=\"serif-bold-13\"]Experience: [/font]" + Math.floor(entState.promotion.curr); if (entState.promotion.curr < entState.promotion.req) experience += " / " + entState.promotion.req; getGUIObjectByName("experience").tooltip = experience; getGUIObjectByName("experience").hidden = false; } else { getGUIObjectByName("experience").hidden = true; } // Resource stats if (entState.resourceSupply) { var resources = Math.ceil(+entState.resourceSupply.amount) + " / " + entState.resourceSupply.max; var resourceType = entState.resourceSupply.type["generic"]; if (resourceType == "treasure") resourceType = entState.resourceSupply.type["specific"]; var unitResourceBar = getGUIObjectByName("resourceBar"); var resourceSize = unitResourceBar.size; resourceSize.rright = 100 * Math.max(0, Math.min(1, +entState.resourceSupply.amount / +entState.resourceSupply.max)); unitResourceBar.size = resourceSize; getGUIObjectByName("resourceLabel").caption = toTitleCase(resourceType) + ":"; getGUIObjectByName("resourceStats").caption = resources; if (entState.hitpoints) getGUIObjectByName("resourceSection").size = getGUIObjectByName("staminaSection").size; else getGUIObjectByName("resourceSection").size = getGUIObjectByName("healthSection").size; getGUIObjectByName("resourceSection").hidden = false; } else { getGUIObjectByName("resourceSection").hidden = true; } // Resource carrying if (entState.resourceCarrying && entState.resourceCarrying.length) { // We should only be carrying one resource type at once, so just display the first var carried = entState.resourceCarrying[0]; getGUIObjectByName("resourceCarryingIcon").hidden = false; getGUIObjectByName("resourceCarryingText").hidden = false; getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+carried.type+".png"; getGUIObjectByName("resourceCarryingText").caption = carried.amount + " / " + carried.max; getGUIObjectByName("resourceCarryingIcon").tooltip = ""; } // Use the same indicators for traders else if (entState.trader && entState.trader.goods.amount) { getGUIObjectByName("resourceCarryingIcon").hidden = false; getGUIObjectByName("resourceCarryingText").hidden = false; getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+entState.trader.goods.type+".png"; var totalGain = entState.trader.goods.amount.traderGain; if (entState.trader.goods.amount.market1Gain) totalGain += entState.trader.goods.amount.market1Gain; if (entState.trader.goods.amount.market2Gain) totalGain += entState.trader.goods.amount.market2Gain; getGUIObjectByName("resourceCarryingText").caption = totalGain; getGUIObjectByName("resourceCarryingIcon").tooltip = "Gain: " + getTradingTooltip(entState.trader.goods.amount); } // And for number of workers else if (entState.foundation) { getGUIObjectByName("resourceCarryingIcon").hidden = false; getGUIObjectByName("resourceCarryingText").hidden = false; getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/repair.png"; getGUIObjectByName("resourceCarryingText").caption = entState.foundation.numBuilders + " "; getGUIObjectByName("resourceCarryingIcon").tooltip = "Number of builders"; } else if (entState.resourceSupply && (!entState.resourceSupply.killBeforeGather || !entState.hitpoints)) { getGUIObjectByName("resourceCarryingIcon").hidden = false; getGUIObjectByName("resourceCarryingText").hidden = false; getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/repair.png"; getGUIObjectByName("resourceCarryingText").caption = entState.resourceSupply.gatherers.length + " / " + entState.resourceSupply.maxGatherers + " "; getGUIObjectByName("resourceCarryingIcon").tooltip = "Current/max gatherers"; } else { getGUIObjectByName("resourceCarryingIcon").hidden = true; getGUIObjectByName("resourceCarryingText").hidden = true; } // Set Player details getGUIObjectByName("specific").caption = specificName; getGUIObjectByName("player").caption = playerName; getGUIObjectByName("playerColorBackground").sprite = "colour: " + playerColor; if (genericName) { getGUIObjectByName("generic").caption = "(" + genericName + ")"; } else { getGUIObjectByName("generic").caption = ""; } if ("Gaia" != civName) { getGUIObjectByName("playerCivIcon").sprite = "stretched:grayscale:" + civEmblem; getGUIObjectByName("player").tooltip = civName; } else { getGUIObjectByName("playerCivIcon").sprite = ""; getGUIObjectByName("player").tooltip = ""; } // Icon image if (template.icon) { getGUIObjectByName("icon").sprite = "stretched:session/portraits/" + template.icon; } else { // TODO: we should require all entities to have icons, so this case never occurs getGUIObjectByName("icon").sprite = "bkFillBlack"; } // Attack and Armor var type = ""; if (entState.attack) type = entState.attack.type + " "; attack = "[font=\"serif-bold-13\"]"+type+"Attack:[/font] " + damageTypeDetails(entState.attack); // Show max attack range if ranged attack, also convert to tiles (4m per tile) if (entState.attack && entState.attack.type == "Ranged") attack += ", [font=\"serif-bold-13\"]Range:[/font] " + Math.round(entState.attack.maxRange/4); getGUIObjectByName("attackAndArmorStats").tooltip = attack + "\n[font=\"serif-bold-13\"]Armor:[/font] " + armorTypeDetails(entState.armour); // Icon Tooltip var iconTooltip = ""; if (genericName) iconTooltip = "[font=\"serif-bold-16\"]" + genericName + "[/font]"; if (template.tooltip) iconTooltip += "\n[font=\"serif-13\"]" + template.tooltip + "[/font]"; getGUIObjectByName("iconBorder").tooltip = iconTooltip; // Unhide Details Area getGUIObjectByName("detailsAreaSingle").hidden = false; getGUIObjectByName("detailsAreaMultiple").hidden = true; } // Fills out information for multiple entities function displayMultiple(selection, template) { var averageHealth = 0; var maxHealth = 0; for (var i = 0; i < selection.length; i++) { var entState = GetEntityState(selection[i]) if (entState) { if (entState.hitpoints) { averageHealth += entState.hitpoints; maxHealth += entState.maxHitpoints; } } } if (averageHealth > 0) { var unitHealthBar = getGUIObjectByName("healthBarMultiple"); var healthSize = unitHealthBar.size; healthSize.rtop = 100-100*Math.max(0, Math.min(1, averageHealth / maxHealth)); unitHealthBar.size = healthSize; var hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + averageHealth + " / " + maxHealth; var healthMultiple = getGUIObjectByName("healthMultiple"); healthMultiple.tooltip = hitpoints; healthMultiple.hidden = false; } else { getGUIObjectByName("healthMultiple").hidden = true; } // TODO: Stamina // getGUIObjectByName("staminaBarMultiple"); getGUIObjectByName("numberOfUnits").caption = selection.length; // Unhide Details Area getGUIObjectByName("detailsAreaMultiple").hidden = false; getGUIObjectByName("detailsAreaSingle").hidden = true; } // Updates middle entity Selection Details Panel function updateSelectionDetails() { var supplementalDetailsPanel = getGUIObjectByName("supplementalSelectionDetails"); var detailsPanel = getGUIObjectByName("selectionDetails"); var commandsPanel = getGUIObjectByName("unitCommands"); g_Selection.update(); var selection = g_Selection.toList(); if (selection.length == 0) { getGUIObjectByName("detailsAreaMultiple").hidden = true; getGUIObjectByName("detailsAreaSingle").hidden = true; hideUnitCommands(); supplementalDetailsPanel.hidden = true; detailsPanel.hidden = true; commandsPanel.hidden = true; return; } /* If the unit has no data (e.g. it was killed), don't try displaying any data for it. (TODO: it should probably be removed from the selection too; also need to handle multi-unit selections) */ var entState = GetEntityState(selection[0]); if (!entState) return; var template = GetTemplateData(entState.template); // Fill out general info and display it if (selection.length == 1) displaySingle(entState, template); else displayMultiple(selection, template); // Show Panels supplementalDetailsPanel.hidden = false; detailsPanel.hidden = false; commandsPanel.hidden = false; // Fill out commands panel for specific unit selected (or first unit of primary group) updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection); }