// ScEd.cpp : Defines the class behaviors for the application. // #include "precompiled.h" #include "stdafx.h" #include "ScEd.h" #include "MainFrm.h" #include "ScEdDoc.h" #include "ScEdView.h" #include "WebLinkButton.h" #include "UIGlobals.h" #include "lib.h" #ifdef _M_IX86 #include "sysdep/ia32.h" #endif #include "detect.h" ///////////////////////////////////////////////////////////////////////////// // CScEdApp BEGIN_MESSAGE_MAP(CScEdApp, CWinApp) //{{AFX_MSG_MAP(CScEdApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CScEdApp construction CScEdApp::CScEdApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CScEdApp object CScEdApp theApp; // Choose when to override the standard exception handling behaviour // (opening the debugger when available, or crashing when not) with // code that generates a crash log/dump. #if defined(_WIN32) && ( defined(NDEBUG) || defined(TESTING) ) # define CUSTOM_EXCEPTION_HANDLER #endif #ifdef CUSTOM_EXCEPTION_HANDLER #include #endif ///////////////////////////////////////////////////////////////////////////// // CScEdApp initialization // Exception-handling wrapper BOOL CScEdApp::InitInstance() { #ifdef CUSTOM_EXCEPTION_HANDLER __try { #endif return InitInstance_(); #ifdef CUSTOM_EXCEPTION_HANDLER } __except(debug_main_exception_filter(GetExceptionCode(), GetExceptionInformation())) { } return FALSE; #endif } BOOL CScEdApp::InitInstance_() { extern void sced_init(); sced_init(); AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CScEdDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CScEdView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; ((CMainFrame*)m_pMainWnd)->SetTitle(); // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED); m_pMainWnd->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; CWebLinkButton m_WFGLinkButton; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) DDX_Control(pDX, IDC_BUTTON_LAUNCHWFG, m_WFGLinkButton); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CScEdApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CScEdApp message handlers BOOL CAboutDlg::OnInitDialog() { CDialog::OnInitDialog(); char buf[64]; GetVersionString(buf); CWnd* wnd=GetDlgItem(IDC_STATIC_VERSION); wnd->SetWindowText(buf); m_WFGLinkButton.m_Address="www.wildfiregames.com"; return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } int CScEdApp::Run() { #ifdef CUSTOM_EXCEPTION_HANDLER __try { #endif return Run_(); #ifdef CUSTOM_EXCEPTION_HANDLER } __except(debug_main_exception_filter(GetExceptionCode(), GetExceptionInformation())) { } return -1; #endif } int CScEdApp::Run_() { MSG msg; // acquire and dispatch messages until a WM_QUIT message is received while (1) { // process windows messages while (::PeekMessage(&msg, NULL, NULL, NULL, PM_NOREMOVE)) { // pump message, but quit on WM_QUIT if (!PumpMessage()) return ExitInstance(); } // do idle time processing CMainFrame* mainfrm=(CMainFrame*) AfxGetMainWnd(); if (mainfrm) { CScEdView* view=(CScEdView*) mainfrm->GetActiveView(); if (view) { view->IdleTimeProcess(); } } } // shouldn't get here return 0; }