/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "BinarySerializer.h" #include "SerializedScriptTypes.h" #include "lib/alignment.h" #include "ps/CLogger.h" #include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptExtraHeaders.h" // for JSDOUBLE_IS_INT32 CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(ScriptInterface& scriptInterface, ISerializer& serializer) : m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_Rooter(m_ScriptInterface), m_ScriptBackrefsArena(8*MiB), m_ScriptBackrefs(backrefs_t::key_compare(), ScriptBackrefsAlloc(m_ScriptBackrefsArena)), m_ScriptBackrefsNext(1) { } void CBinarySerializerScriptImpl::HandleScriptVal(jsval val) { JSContext* cx = m_ScriptInterface.GetContext(); switch (JS_TypeOfValue(cx, val)) { case JSTYPE_VOID: { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_VOID); break; } case JSTYPE_NULL: // This type is never actually returned (it's a JS2 feature) { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL); break; } case JSTYPE_OBJECT: { if (JSVAL_IS_NULL(val)) { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL); break; } JSObject* obj = JSVAL_TO_OBJECT(val); // If we've already serialized this object, just output a reference to it u32 tag = GetScriptBackrefTag(obj); if (tag) { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BACKREF); m_Serializer.NumberU32_Unbounded("tag", tag); break; } if (JS_IsArrayObject(cx, obj)) { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY); // TODO: probably should have a more efficient storage format // Arrays like [1, 2, ] have an 'undefined' at the end which is part of the // length but seemingly isn't enumerated, so store the length explicitly jsuint length = 0; if (!JS_GetArrayLength(cx, obj, &length)) throw PSERROR_Serialize_ScriptError("JS_GetArrayLength failed"); m_Serializer.NumberU32_Unbounded("array length", length); } else { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT); // if (JS_GetClass(cx, obj)) // { // LOGERROR("Cannot serialise JS objects of type 'object' with a class"); // throw PSERROR_Serialize_InvalidScriptValue(); // } // TODO: ought to complain only about non-standard classes // TODO: probably ought to do something cleverer for classes, prototypes, etc // (See Trac #406, #407) } // Find all properties (ordered by insertion time) // (Note that we don't do any rooting, because we assume nothing is going to trigger GC. // I'm not absolute certain that's necessarily a valid assumption.) AutoJSIdArray ida (cx, JS_Enumerate(cx, obj)); if (!ida.get()) throw PSERROR_Serialize_ScriptError("JS_Enumerate failed"); m_Serializer.NumberU32_Unbounded("num props", (uint32_t)ida.length()); for (size_t i = 0; i < ida.length(); ++i) { jsid id = ida[i]; jsval idval, propval; // Get the property name as a string if (!JS_IdToValue(cx, id, &idval)) throw PSERROR_Serialize_ScriptError("JS_IdToValue failed"); JSString* idstr = JS_ValueToString(cx, idval); if (!idstr) throw PSERROR_Serialize_ScriptError("JS_ValueToString failed"); ScriptString("prop name", idstr); // Use LookupProperty instead of GetProperty to avoid the danger of getters // (they might delete values and trigger GC) if (!JS_LookupPropertyById(cx, obj, id, &propval)) throw PSERROR_Serialize_ScriptError("JS_LookupPropertyById failed"); HandleScriptVal(propval); } break; } case JSTYPE_FUNCTION: { // We can't serialise functions, but we can at least name the offender (hopefully) std::wstring funcname(L"(unnamed)"); JSFunction* func = JS_ValueToFunction(cx, val); if (func) { JSString* string = JS_GetFunctionId(func); if (string) { size_t length; const jschar* ch = JS_GetStringCharsAndLength(cx, string, &length); if (ch && length > 0) funcname = std::wstring(ch, ch + length); } } LOGERROR(L"Cannot serialise JS objects of type 'function': %ls", funcname.c_str()); throw PSERROR_Serialize_InvalidScriptValue(); } case JSTYPE_STRING: { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_STRING); ScriptString("string", JSVAL_TO_STRING(val)); break; } case JSTYPE_NUMBER: { // For efficiency, handle ints and doubles separately. if (JSVAL_IS_INT(val)) { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT); m_Serializer.NumberI32_Unbounded("value", (int32_t)JSVAL_TO_INT(val)); } else { ENSURE(JSVAL_IS_DOUBLE(val)); // If the value fits in an int, serialise as an int jsdouble d = JSVAL_TO_DOUBLE(val); int32_t i; if (JSDOUBLE_IS_INT32(d, &i)) { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT); m_Serializer.NumberI32_Unbounded("value", i); } // Otherwise serialise as a double else { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_DOUBLE); m_Serializer.NumberDouble_Unbounded("value", d); } } break; } case JSTYPE_BOOLEAN: { m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BOOLEAN); JSBool b = JSVAL_TO_BOOLEAN(val); m_Serializer.NumberU8_Unbounded("value", b ? 1 : 0); break; } case JSTYPE_XML: { LOGERROR(L"Cannot serialise JS objects of type 'xml'"); throw PSERROR_Serialize_InvalidScriptValue(); } default: { debug_warn(L"Invalid TypeOfValue"); throw PSERROR_Serialize_InvalidScriptValue(); } } } void CBinarySerializerScriptImpl::ScriptString(const char* name, JSString* string) { JSContext* cx = m_ScriptInterface.GetContext(); size_t length; const jschar* chars = JS_GetStringCharsAndLength(cx, string, &length); if (!chars) throw PSERROR_Serialize_ScriptError("JS_GetStringCharsAndLength failed"); #if BYTE_ORDER != LITTLE_ENDIAN #error TODO: probably need to convert JS strings to little-endian #endif // Serialize strings directly as UTF-16, to avoid expensive encoding conversions m_Serializer.NumberU32_Unbounded("string length", (uint32_t)length); m_Serializer.RawBytes(name, (const u8*)chars, length*2); } u32 CBinarySerializerScriptImpl::GetScriptBackrefTag(JSObject* obj) { // To support non-tree structures (e.g. "var x = []; var y = [x, x];"), we need a way // to indicate multiple references to one object(/array). So every time we serialize a // new object, we give it a new non-zero tag; when we serialize it a second time we just // refer to that tag. // // The tags are stored in a map. Maybe it'd be more efficient to store it inline in the object // somehow? but this works okay for now std::pair it = m_ScriptBackrefs.insert(std::make_pair(obj, m_ScriptBackrefsNext)); // If it was already there, return the tag if (!it.second) return it.first->second; // If it was newly inserted, we need to make sure it gets rooted // for the duration that it's in m_ScriptBackrefs m_Rooter.Push(it.first->first); m_ScriptBackrefsNext++; // Return a non-tag number so callers know they need to serialize the object return 0; }