/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUILIST #define INCLUDED_CGUILIST #include "GUItext.h" class CGUIList { public: // struct:ish (but for consistency I call it _C_GUIList, and // for the same reason it is a class, so that confusion doesn't // appear when forward declaring. /** * List of items (as text), the post-processed result is stored in * the IGUITextOwner structure of this class. */ std::vector m_Items; }; #endif