0ad/source/soundmanager/js/SoundPlayer.cpp
leper 6528751875 Fix non-pch build. Fixes #1664.
This was SVN commit r12655.
2012-09-09 13:51:04 +00:00

84 lines
2.2 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "SoundPlayer.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/Filesystem.h"
#include "soundmanager/SoundManager.h"
#include <sstream>
JSoundPlayer::JSoundPlayer()
{
}
JSoundPlayer::~JSoundPlayer()
{
}
bool JSoundPlayer::StartMusic(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if ( g_SoundManager )
g_SoundManager->SetMusicEnabled(true);
#endif
return true;
}
// request the sound be played until free() is called. returns immediately.
bool JSoundPlayer::StopMusic(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if ( g_SoundManager )
g_SoundManager->SetMusicEnabled(false);
#endif
return true;
}
void JSoundPlayer::ScriptingInit()
{
AddMethod<CStr, &JSoundPlayer::ToString>("toString", 0);
AddMethod<bool, &JSoundPlayer::StartMusic>("startMusic", 0);
AddMethod<bool, &JSoundPlayer::StopMusic>("stopMusic", 0);
CJSObject<JSoundPlayer>::ScriptingInit("SoundPlayer", &JSoundPlayer::Construct, 1);
}
JSBool JSoundPlayer::Construct(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* vp)
{
JSoundPlayer* newObject = new JSoundPlayer();
newObject->m_EngineOwned = false;
JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript()));
return JS_TRUE;
}
CStr JSoundPlayer::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
std::ostringstream stringStream;
stringStream << "[object MusicPlayer]";
return stringStream.str();
}