0ad/source
Matei 0df95f3e8f Things without a death animation will now disappear when killed.
Also removed some debug info and added some checks for passability in
pathfinding to avoid long searches when the source or destination is
impassable.

This was SVN commit r4495.
2006-10-06 05:38:57 +00:00
..
graphics # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
gui # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
i18n Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
lib Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
renderer # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
scripting # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
simulation Things without a death animation will now disappear when killed. 2006-10-06 05:38:57 +00:00
sound Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
tools Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
main.cpp # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00