.. |
scripting
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Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
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2014-01-04 10:14:53 +00:00 |
tests
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Attempt to work around LOS texture alignment bug.
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2014-05-25 13:30:39 +00:00 |
Camera.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Camera.h
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Fix build warnings. Patch by Markus. Refs #1851.
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2013-06-11 00:05:57 +00:00 |
CinemaTrack.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
CinemaTrack.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ColladaManager.cpp
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Fix skeleton caching.
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2013-11-13 20:05:57 +00:00 |
ColladaManager.h
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
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2013-07-08 20:25:06 +00:00 |
Color.cpp
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Fix crash when setting rally point
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2013-09-29 14:02:47 +00:00 |
Decal.h
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MapReader: Load terrain before entities.
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2014-06-01 18:08:11 +00:00 |
Entity.h
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
Font.cpp
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Optimise glyph lookup in text renderer
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2013-10-18 15:56:12 +00:00 |
Font.h
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Optimise rendering of scrollable text boxes by clipping
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2013-10-18 16:05:02 +00:00 |
FontManager.cpp
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Fix non-PCH build
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2013-10-19 01:11:20 +00:00 |
FontManager.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
Frustum.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Frustum.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
GameView.cpp
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Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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2014-07-03 20:07:15 +00:00 |
GameView.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
HeightMipmap.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
HeightMipmap.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
HFTracer.cpp
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Fix non-PCH build.
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2014-07-06 16:35:41 +00:00 |
HFTracer.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
LightEnv.cpp
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Fixes MSVC warnings of truncation from double to float
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2012-10-30 02:03:40 +00:00 |
LightEnv.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
LOSTexture.cpp
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
LOSTexture.h
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
MapGenerator.cpp
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Give RMS access to the simulation templates. Fixes #1589. Patch by Itms.
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2014-06-07 12:12:53 +00:00 |
MapGenerator.h
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Give RMS access to the simulation templates. Fixes #1589. Patch by Itms.
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2014-06-07 12:12:53 +00:00 |
MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
MapReader.cpp
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Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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2014-07-03 20:07:15 +00:00 |
MapReader.h
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MapReader: Load terrain before entities.
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2014-06-01 18:08:11 +00:00 |
MapWriter.cpp
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Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
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2014-07-04 09:03:21 +00:00 |
MapWriter.h
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Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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2014-07-01 19:00:41 +00:00 |
Material.cpp
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
Material.h
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
MaterialManager.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
Model.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
ModelAbstract.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
ModelAbstract.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ModelDef.cpp
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ModelDef.h
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Fix non-SSE x86 builds
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2013-10-03 18:22:10 +00:00 |
ObjectBase.cpp
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ObjectBase.h
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ObjectEntry.cpp
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add the ability to exclude props from the selection size + add aura visualisation rings again
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2014-01-04 10:41:32 +00:00 |
ObjectEntry.h
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Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
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2013-07-12 03:46:40 +00:00 |
ObjectManager.cpp
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Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
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2013-07-11 22:53:31 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Overlay.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
ParticleEmitter.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ParticleEmitter.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
ParticleEmitterType.cpp
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleEmitterType.h
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Some additions to the particle system:
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2013-12-04 17:21:59 +00:00 |
ParticleManager.cpp
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
ParticleManager.h
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Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
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2012-06-06 19:37:03 +00:00 |
Patch.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Patch.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
RenderableObject.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderDefines.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderManager.cpp
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First pass at fixing GLES build - more to come
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2013-11-12 01:17:16 +00:00 |
ShaderManager.h
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
ShaderProgram.cpp
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First pass at fixing GLES build - more to come
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2013-11-12 01:17:16 +00:00 |
ShaderProgram.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
ShaderProgramFFP.cpp
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
ShaderProgramPtr.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderTechnique.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderTechnique.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
SkeletonAnim.h
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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2013-07-02 11:44:46 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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Adds more specific error messages to failed model or animation loading.
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2012-02-21 05:00:21 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Terrain.cpp
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Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
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2013-06-25 00:57:42 +00:00 |
Terrain.h
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Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
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2012-04-18 20:39:00 +00:00 |
TerrainProperties.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainProperties.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureEntry.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
TerrainTextureEntry.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.cpp
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerrainTextureManager.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TerritoryBoundary.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
TerritoryBoundary.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
TerritoryTexture.cpp
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
TerritoryTexture.h
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Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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2014-07-14 17:15:22 +00:00 |
TextRenderer.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
TextRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
TextureConverter.h
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Support 8bpp textures
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2013-10-18 15:36:31 +00:00 |
TextureManager.cpp
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Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
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2014-03-13 02:37:05 +00:00 |
TextureManager.h
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Display texture memory usage in profiler's renderer stats
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2013-11-09 01:03:23 +00:00 |
Unit.cpp
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Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
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2013-05-21 22:11:47 +00:00 |
Unit.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
UnitAnimation.cpp
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Minor optimisation for non-animated units.
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2014-06-01 18:25:20 +00:00 |
UnitAnimation.h
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Minor optimisation for non-animated units.
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2014-06-01 18:25:20 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |