0ad/source/graphics
Matei 1fea26a0e9 # Update to technologies.
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.

Also removed some excessive debug output from GUI.

This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
..
scripting # Tidied up some code. 2007-01-08 01:56:46 +00:00
tests Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
Camera.cpp Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water. 2006-09-10 20:38:39 +00:00
Camera.h #Bugfix: Shadows appeared to be rendered one frame too late 2006-09-14 20:06:21 +00:00
CinemaTrack.cpp #Cinematic changes 2007-02-27 02:14:18 +00:00
CinemaTrack.h #Cinematic changes 2007-02-27 02:14:18 +00:00
ColladaManager.cpp Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
ColladaManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
Color_asm.asm # improvements to build system for asm files 2006-06-25 20:58:03 +00:00
Color.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
Color.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
DefaultEmitter.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
DefaultEmitter.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Frustum.cpp # Fixes to the line segment frustum test. 2006-08-25 19:31:01 +00:00
Frustum.h # Aura and territory rendering 2006-08-25 06:04:33 +00:00
GameView.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
GameView.h # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
HFTracer.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
HFTracer.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
LightEnv.cpp Mac OS X Compat 2006-08-19 20:24:49 +00:00
LightEnv.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
MapIO.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
MapReader.cpp # Update to technologies. 2007-04-22 01:09:50 +00:00
MapReader.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
MapWriter.cpp #Cinematic changes 2007-02-27 02:14:18 +00:00
MapWriter.h #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
Material.cpp Changed player colour for actors to dark gray for Michael. 2006-11-07 02:48:27 +00:00
Material.h # housekeeping 2006-07-20 14:37:58 +00:00
MaterialManager.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
MaterialManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MeshManager.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
MeshManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
MiniPatch.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
MiniPatch.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Model.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
Model.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ModelDef.cpp # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
ModelDef.h # Added support for automatically loading 3d models in the COLLADA format. 2006-12-20 03:22:24 +00:00
ObjectBase.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
ObjectBase.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
ObjectEntry.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ObjectEntry.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ObjectManager.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ObjectManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
ParticleEmitter.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEmitter.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEngine.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ParticleEngine.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Patch.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Patch.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
RenderableObject.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
SColor.h Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
SkeletonAnim.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
SkeletonAnimDef.cpp # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
SkeletonAnimDef.h # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
SkeletonAnimManager.cpp # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
SkeletonAnimManager.h # Added support for COLLADA skeletal animations. 2007-03-01 18:52:53 +00:00
Sprite.cpp # Updates to the entity bar display system by Andrew. 2006-07-16 19:32:48 +00:00
Sprite.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Terrain.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
Terrain.h # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
TerrainProperties.cpp # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
TerrainProperties.h # Fixes for GCC 2006-11-29 23:37:10 +00:00
Texture.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
TextureEntry.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
TextureEntry.h # housekeeping 2006-07-20 14:37:58 +00:00
TextureManager.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
TextureManager.h Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units. 2007-02-04 14:56:38 +00:00
Unit.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
Unit.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
UnitAnimation.cpp # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
UnitAnimation.h # Updated unit animation code. 2007-02-10 03:09:52 +00:00
UnitManager.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
UnitManager.h # Tidied up some code. 2007-01-08 01:56:46 +00:00