0ad/source/ps/GameSetup
Ykkrosh 207d54e825 # Added command-line launching of mods.
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.

This was SVN commit r4690.
2006-12-09 15:47:12 +00:00
..
tests # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
Atlas.cpp # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
Atlas.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.cpp # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
Config.cpp # Added command-line launching of mods. 2006-12-09 15:47:12 +00:00
Config.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
GameSetup.cpp # Added command-line launching of mods. 2006-12-09 15:47:12 +00:00
GameSetup.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00