forked from 0ad/0ad
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "TimeManager.h"
|
|
|
|
CTimeManager::CTimeManager() = default;
|
|
|
|
double CTimeManager::GetFrameDelta() const
|
|
{
|
|
return m_FrameDelta;
|
|
}
|
|
|
|
double CTimeManager::GetGlobalTime() const
|
|
{
|
|
return m_GlobalTime;
|
|
}
|
|
|
|
void CTimeManager::Update(double delta)
|
|
{
|
|
m_FrameDelta = delta;
|
|
m_GlobalTime += delta;
|
|
}
|